Difference between revisions of "Geist Force"

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| bobscreen=GeistForce title.png
 
| bobscreen=GeistForce title.png
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Netter Digital]]
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| developer=[[Sega of America]]{{intref|Press release: 1998-10-12: Sega of America's First Dreamcast Title Debuts At Tokyo Game Show}}, [[Netter Digital]] (cinematics){{intref|Press release: 1998-10-12: Sega of America's First Dreamcast Title Debuts At Tokyo Game Show}}
 
| system=[[Sega Dreamcast]]
 
| system=[[Sega Dreamcast]]
 
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| genre=Shoot-'em-Up
 
| genre=Shoot-'em-Up
 
| status=Prototype dumped
 
| status=Prototype dumped
| date=1998-12-10,{{fileref|CVG UK 205.pdf|page=22}} 1999-09-09
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| date={{MissedRelease|DC|1998-12-10{{magref|cvg|205|22}}}}
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{{MissedRelease|DC|1999-09-09}}
 
}}
 
}}
'''''Geist Force'''''(ガイストフォース) is an unreleased [[Sega Dreamcast]] game, one of the first games to be announced for the console, and also one of the first to be cancelled.
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{{sub-stub}}'''''{{PAGENAME}}'''''(ガイストフォース) is an unreleased [[Sega Dreamcast]] game, one of the first games to be announced for the console (and the first Dreamcast game to be developed by [[Sega of America]]{{intref|Press release: 1998-10-12: Sega of America's First Dreamcast Title Debuts At Tokyo Game Show}}), and also one of the first to be cancelled.
  
Not much was known about the game for many years, other than it was a space-ship shooter similar to the likes of ''Star Fox 64'' on the [[Nintendo 64]]. It was featured in several magazines and a couple of videos were released, but the game ultimately did not surface.
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Not much was known about the game for many years, other than it was a space-ship shooter similar to the likes of ''Star Fox 64'' on the [[Nintendo 64]]. It was featured in several magazines and a couple of videos were released, but the game ultimately did not surface. The cinematics were created by [[Netter Digital]] who had previously worked on the 90s television series, ''Babylon 5''{{intref|Press release: 1998-10-12: Sega of America's First Dreamcast Title Debuts At Tokyo Game Show}}. Sega also claimed it had "no load times"{{intref|Press release: 1998-10-12: Sega of America's First Dreamcast Title Debuts At Tokyo Game Show}}.
  
The game was first shown at [[E3 1998]], then again at the 1998 Tokyo Game Show where it was reportedly 80% complete. The two versions differed significantly, with speculation that the E3 version was entirely pre-rendred and used less than "30% of the Dreamcast's power". The project was originally due to be released as a launch title for the system in North America, but was cancelled sometime after mid-1999.
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The game was first shown at [[E3 1998]], then again at [[Tokyo Game Show '98 Autumn]] where it was reportedly 80% complete. The two versions differed significantly, with speculation that the E3 version was entirely pre-rendred and used less than "30% of the Dreamcast's power". The project was originally due to be released as a launch title for the system in North America, but was cancelled sometime after mid-1999.
  
Reportedly ''Geist Force'' was cancelled after political in-fighting amongst the team and missed deadlines. According to lead programmer Nimai Malle, the artwork was 90% done and the programming between 65-70% complete. There was also a lack of confidence of the game succeeding in Japan{{fileref|EGM US 137.pdf|page=161}}.
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Reportedly ''Geist Force'' was cancelled after political in-fighting amongst the team and missed deadlines. According to lead programmer Nimai Malle, the artwork was 90% done and the programming between 65-70% complete. There was also a lack of confidence of the game succeeding in Japan{{magref|egm|137|161}}.
  
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==Prototype==
 
A prototype was acquired by ASSEMblergames after a series of donations in the first half of 2011, with the intention of releasing the game to the general public, with donors receving specially-pressed discs capable of running on Dreamcast hardware.
 
A prototype was acquired by ASSEMblergames after a series of donations in the first half of 2011, with the intention of releasing the game to the general public, with donors receving specially-pressed discs capable of running on Dreamcast hardware.
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==Production credits==
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{{creditstable|
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*'''Art Team Manager:''' [[Chris Senn]]{{intref|sonic:Sonic Xtreme FAQ by Chris Senn (2008-12-23)}}
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*'''Artist:''' [[Kunitake Aoki]]{{ref|https://archive.ph/tdHZb}}{{ref|https://web.archive.org/web/20231012153547/http://wasurete.com/games.html}}
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| source=Developer mentions
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| console=DC
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}}
  
 
==Magazine articles==
 
==Magazine articles==

Latest revision as of 13:43, 15 October 2023

GeistForce title.png

Geist Force
System(s): Sega Dreamcast
Publisher: Sega
Developer: Sega of America[1], Netter Digital (cinematics)[1]
Planned release date(s): 1998-12-10[2], 1999-09-09
Genre: Shoot-'em-Up
Number of players: 1
Status of prototype(s): Prototype dumped

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Geist Force(ガイストフォース) is an unreleased Sega Dreamcast game, one of the first games to be announced for the console (and the first Dreamcast game to be developed by Sega of America[1]), and also one of the first to be cancelled.

Not much was known about the game for many years, other than it was a space-ship shooter similar to the likes of Star Fox 64 on the Nintendo 64. It was featured in several magazines and a couple of videos were released, but the game ultimately did not surface. The cinematics were created by Netter Digital who had previously worked on the 90s television series, Babylon 5[1]. Sega also claimed it had "no load times"[1].

The game was first shown at E3 1998, then again at Tokyo Game Show '98 Autumn where it was reportedly 80% complete. The two versions differed significantly, with speculation that the E3 version was entirely pre-rendred and used less than "30% of the Dreamcast's power". The project was originally due to be released as a launch title for the system in North America, but was cancelled sometime after mid-1999.

Reportedly Geist Force was cancelled after political in-fighting amongst the team and missed deadlines. According to lead programmer Nimai Malle, the artwork was 90% done and the programming between 65-70% complete. There was also a lack of confidence of the game succeeding in Japan[3].

Prototype

A prototype was acquired by ASSEMblergames after a series of donations in the first half of 2011, with the intention of releasing the game to the general public, with donors receving specially-pressed discs capable of running on Dreamcast hardware.

Production credits

Source:
Developer mentions


Magazine articles

Main article: Geist Force/Magazine articles.

External links

References