Difference between revisions of "Makoto Yonezu"

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{{sub-stub}}'''{{PAGENAME}}''' (米津 真) is a former artist at [[Sega of Japan]] who exclusively worked on the ''[[:category:Sonic the Hedgehog|Sonic the Hedgehog]]'' franchise. After working on ''[[Sonic Unleashed]]'', he left Sega to work for [[Nintendo]], debuting with ''[[wikipedia:Super Mario Galaxy 2|Super Mario Galaxy 2]]'' in 2010. He is most notable for his work as lead terrain artist on ''[[wikipedia:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]''{{ref|https://web.archive.org/web/20221201061246/https://cedec.cesa.or.jp/2017/session/GD/s59007c6395fd6.html}}
  
 
==Production history==
 
==Production history==
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{{ProductionHistory|Makoto Yonezu|よねづ まこと|米津 真}}
* ''[[Sonic Adventure 2]]'' (2001) — Event Scene Artist, Chao Artist
 
* ''[[Sonic Adventure 2: Battle]]'' (2002) — Event Scene Artist, Chao Artist
 
* ''[[Sonic Advance]]'' (2002) — Designer
 
* ''[[Sonic Advance 2]]'' (2003) — Designer
 
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — A-Life System Artist
 
* ''[[Sonic Pinball Party]]'' (2003) — Designer
 
* ''[[Sonic Rush]]'' (2005) — Special Thanks
 
* ''[[Sonic Riders]]'' (2006) — Field Art Support
 
* ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' (2006) — Artist Special Thanks
 
* ''[[Sonic Unleashed]] (PS3 & Xbox 360 Version)'' (2008) — Lead Field Artist
 
* ''[[Sonic Unleashed]] (Wii & PS2 Version)'' (2008) — Artist
 
  
 
==References==
 
==References==
 
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Latest revision as of 09:07, 30 November 2023

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Makoto Yonezu
Employment history:
Divisions:
Role(s): Artist, Designer

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Makoto Yonezu (米津 真) is a former artist at Sega of Japan who exclusively worked on the Sonic the Hedgehog franchise. After working on Sonic Unleashed, he left Sega to work for Nintendo, debuting with Super Mario Galaxy 2 in 2010. He is most notable for his work as lead terrain artist on The Legend of Zelda: Breath of the Wild[2]

Production history


References