Difference between revisions of "Space Tactics"
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+ | | distributor={{company|[[Löwen-Automaten]]|region=DE}} | ||
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− | {{sub-stub}}'''''{{PAGENAME}}''''' (スペースタクティクス) is | + | {{sub-stub}}'''''{{PAGENAME}}''''' (スペースタクティクス) is a first-person [[arcade]] shoot-'em-up game released by [[Sega]] in 1980. It was an early tactical shooter, with elements of real-time tactics or real-time strategy, and the first arcade game with a [[wikipedia:Motion simulator|motion simulator]] cabinet. |
==Overview== | ==Overview== | ||
− | ''Space Tactics'' made its North American debut at the [[AMOA 1980|1980 AMOA show]], which took place in October 1980, and where ''[[Pac-Man]]'' and ''[[Rally-X]]'' also made their North American debut. ''Space Tactics'' was declared the "arcade sit-down hit of the show" by leading coin-op magazine ''RePlay''.{{ref|[http://allincolorforaquarter.blogspot.co.uk/2014/01/video-game-mythbusters-was-rally-x-hit.html Video Game Mythbusters: Was Rally-X the Hit of the 1980 AMOA?]}} | + | ''Space Tactics'' made its North American debut at the [[AMOA 1980|1980 AMOA show]], which took place in October 1980, and where ''[[Pac-Man]]'' and ''[[Rally-X]]'' also made their North American debut. ''Space Tactics'' was declared the "arcade sit-down hit of the show" by leading coin-op magazine ''RePlay''.{{ref|[http://allincolorforaquarter.blogspot.co.uk/2014/01/video-game-mythbusters-was-rally-x-hit.html Video Game Mythbusters: Was Rally-X the Hit of the 1980 AMOA?]}}{{magref|databus|0201|1}} |
− | It featured early 3-D effects, such as [[sprite]] scaling | + | It featured early 3-D effects, such as a first-person perspective [[sprite]] scaling. It was also the first arcade game with a motion simulator cabinet, where the entire screen mobilizes as the player aims a centred crosshair and lasers shoot into the screen. Five bases need to be defended and can be commanded to fire shots, and an energy shield is available for further protection. |
It featured an arcade cockpit cabinet. The arcade cabinet's unique monitor behaved in a somewhat similar manner to gyroscope motion control. The game's sprite scaling and motion cabinet was a precursor to later Sega arcade hits such as ''[[Buck Rogers: Planet of Zoom]]'', ''[[Space Harrier]]'', ''[[After Burner]]'', and ''[[Galaxy Force]]''. Some of the gameplay in Space Tactics is also similar to ''[[wikipedia:Gorf|Gorf]]'', released the following year. | It featured an arcade cockpit cabinet. The arcade cabinet's unique monitor behaved in a somewhat similar manner to gyroscope motion control. The game's sprite scaling and motion cabinet was a precursor to later Sega arcade hits such as ''[[Buck Rogers: Planet of Zoom]]'', ''[[Space Harrier]]'', ''[[After Burner]]'', and ''[[Galaxy Force]]''. Some of the gameplay in Space Tactics is also similar to ''[[wikipedia:Gorf|Gorf]]'', released the following year. |
Latest revision as of 14:17, 1 December 2023
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Space Tactics | |||||||||||||
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System(s): Arcade | |||||||||||||
Publisher: Sega | |||||||||||||
Developer: Sega | |||||||||||||
Distributor: Löwen-Automaten (DE) | |||||||||||||
Genre: Shoot-'em-Up | |||||||||||||
Number of players: 1 | |||||||||||||
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Space Tactics (スペースタクティクス) is a first-person arcade shoot-'em-up game released by Sega in 1980. It was an early tactical shooter, with elements of real-time tactics or real-time strategy, and the first arcade game with a motion simulator cabinet.
Overview
Space Tactics made its North American debut at the 1980 AMOA show, which took place in October 1980, and where Pac-Man and Rally-X also made their North American debut. Space Tactics was declared the "arcade sit-down hit of the show" by leading coin-op magazine RePlay.[1][2]
It featured early 3-D effects, such as a first-person perspective sprite scaling. It was also the first arcade game with a motion simulator cabinet, where the entire screen mobilizes as the player aims a centred crosshair and lasers shoot into the screen. Five bases need to be defended and can be commanded to fire shots, and an energy shield is available for further protection.
It featured an arcade cockpit cabinet. The arcade cabinet's unique monitor behaved in a somewhat similar manner to gyroscope motion control. The game's sprite scaling and motion cabinet was a precursor to later Sega arcade hits such as Buck Rogers: Planet of Zoom, Space Harrier, After Burner, and Galaxy Force. Some of the gameplay in Space Tactics is also similar to Gorf, released the following year.
Magazine articles
- Main article: Space Tactics/Magazine articles.
Promotional material
Physical scans
Arcade, DE | ||||
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