Difference between revisions of "Makoto Takanashi"
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| dod= | | dod= | ||
| employment={{Employment | | employment={{Employment | ||
− | | company=[[Sega | + | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] |
+ | | start=1997-04{{ref|1=https://www.linkedin.com/in/mtakanashi/}} | ||
+ | | divisions=[[Sega CS2]], [[Sega Software R&D Dept. 6]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Smilebit]] | ||
+ | | divisions= | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
+ | | end=2008-04{{ref|1=https://www.linkedin.com/in/mtakanashi/}} | ||
+ | | divisions=[[Sega Sports Design R&D Dept.]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Q Entertainment]] | ||
+ | | start=2008-05{{ref|1=https://www.linkedin.com/in/mtakanashi/}} | ||
+ | | end=2014-11{{ref|1=https://www.linkedin.com/in/mtakanashi/}} | ||
+ | | notsega=yes | ||
}} | }} | ||
| role=Artist | | role=Artist | ||
− | | education= | + | | education=[[wikipedia:Tama Art University|Tama Art University]] (Bachelor of Arts (B.A.), Graphic Design, 1993-1996){{ref|1=https://www.linkedin.com/in/mtakanashi/}} |
}} | }} | ||
− | {{sub-stub}}'''{{PAGENAME}}''' | + | {{sub-stub}}'''{{PAGENAME}}''' (高梨 真) is a former artist at [[Sega of Japan]] who typically worked on console sports games and mostly created 3D models, textures and effects{{ref|1=https://www.linkedin.com/in/mtakanashi/}}. He left in 2008 to work for [[Q Entertainment]], becoming freelance in 2014{{ref|1=https://www.linkedin.com/in/mtakanashi/}}. |
==Production history== | ==Production history== | ||
− | {{ProductionHistory|Makoto Takanashi}} | + | {{ProductionHistory|Makoto Takanashi|タカナシ マコト|高梨 真}} |
+ | |||
+ | ==External links== | ||
+ | * [https://www.linkedin.com/in/mtakanashi/ {{PAGENAME}}] on [https://www.linkedin.com LinkedIn] | ||
==References== | ==References== | ||
<references/> | <references/> |
Latest revision as of 01:26, 12 December 2023
Makoto Takanashi |
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Employment history: Sega Enterprises (1997-04[1] – )
Divisions:
Divisions:
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Role(s): Artist |
Education: Tama Art University (Bachelor of Arts (B.A.), Graphic Design, 1993-1996)[1] |
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Makoto Takanashi (高梨 真) is a former artist at Sega of Japan who typically worked on console sports games and mostly created 3D models, textures and effects[1]. He left in 2008 to work for Q Entertainment, becoming freelance in 2014[1].
Production history
Games
- Sega Rally 2 (Dreamcast; 1999) — 3D Artists
- Sega Rally 2 (Windows PC; 1999) — 3D Artists
- The Typing of the Dead (Dreamcast; 2000) — Designers (as 高梨 真)
- Jet Set Radio (Dreamcast; 2000) — グラフィックデザイナー (as タカナシ マコト)
- Jet Set Radio (Dreamcast; 2000) — Graphic Designers
- De La Jet Set Radio (Dreamcast; 2001) — Graphic designer
- Gunvalkyrie (Xbox; 2002) — Enemy Artist
- J.League Pro Soccer Club o Tsukurou! 3 (PlayStation 2; 2003) — デザイナー (as 高梨 真)
- J.League Pro Soccer Club o Tsukurou! '04 (PlayStation 2; 2004) — デザイナー (as 高梨 真)
- The Typing of the Dead: Zombie Panic (PlayStation 2; 2004) — Designers (as 高梨 真)
- Let's Make a Soccer Team! (PlayStation 2; 2006) — Special Thanks
- Virtua Pro Football (PlayStation 2; 2006) — Artists
- J.League Pro Soccer Club o Tsukurou! 5 (PlayStation 2; 2007) — スペシャルサンクス (as 高梨 真)
Music
- Gunvalkyrie Official Soundtrack (CD; 2002) — Enemy Artist