Difference between revisions of "Sega Racing Classic"
From Sega Retro
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| system=[[Sega RingWide]] | | system=[[Sega RingWide]] | ||
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Revision as of 10:06, 17 December 2023
Sega Racing Classic | |||||||||||||
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System(s): Sega RingWide | |||||||||||||
Publisher: Sega | |||||||||||||
Developer: Sega AM2 | |||||||||||||
Genre: Racing | |||||||||||||
Number of players: 1-4 | |||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Sega Racing Classic is an arcade racing game released for Sega RingWide hardware in 2009. Despite its fairly generic name, it is actually a remake of Daytona USA running at a resolution of 1280x720 and with all references to the Daytona International Speedway removed.
Despite Ringwide hardware being significantly more powerful than Sega Model 2 hardware (which the original Daytona USA was built for), the graphics are mostly identical to that of the 1994 original, with low polygon counts and low draw distances. Little else has been changed, with all the tracks, cars and music being identical (though again, Daytona references and vocals were removed).
Had the Daytona references been removed due to Sega losing the Daytona arcade license (specifically to GLOBAL VR and their various NASCAR games.[1]), they claimed the home console license by October 2011, when they rereleased Daytona USA on the Xbox 360's Xbox Live Arcade and PlayStation 3's PlayStation Network.
Contents
Production credits
- Director: Makoto Osaki
- Programmers: Hideki Tanaka, Tetsuya Sugimoto, Hajime Take, Junichi Arai
- Designers: Kazuya Morita, Yasuyuki Inomata, Ayami Hasegawa
- Sound Designers: Tatsutoshi Narita, Keisuke Tsukahara, Fumio Ito, Tomoya Koga, Seiichi Hamada, Kazuki Takagi, Yasuyuki Nagata
- Planner: Keiichi Matsunami
- Special Thanks: Hiroshi Kataoka