Difference between revisions of "Prize Fighter"
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Revision as of 14:41, 17 December 2023
Prize Fighter | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega-CD | ||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||
Developer: Digital Pictures | ||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | ||||||||||||||||||||||||||||||||||||||||
Genre: Virtual Cinema (バーチャルシネマ)[1], Sports[2] | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||
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Prize Fighter (プライズファイター) is a full-motion video boxing game for the Sega Mega-CD.
Contents
Gameplay
The game is a boxing game played from a first-person perspective and using full-motion video to depict the bouts. The video is filmed in black-and-white in the style of the 1980 boxing film Raging Bull, and boxers are portrayed by Hollywood stuntmen. The player plays as a heavyweight boxer nicknamed "The Kid," who must challenge four boxers, each more difficult than the last, to win the title and become the champion. The game spans two discs, with two contenders per disc.
Matches are three rounds lasting three minutes each, unless ended early by a knockout. Fights consist of multiple video segments, with opponents leaving openings in predictable patterns that the player must learn. Boxers occasionally clinch and block the camera so the game can load in a different video segment, which are played in a random order each match.
The player does not control the movement of the Kid around the ring but can choose from a variety of punches. The Kid can bob with or
to avoid hits. He jabs with his left hand with
or with his right hand with
. He throws a hook to the head with his left hand with
+
(or
) or with his right hand with
+
(or
). He throws a hook to the body with his left hand with
/
+
or with his right hand with
/
+
. He throws an uppercut with his left hand with
+
or with his right hand with
+
. He blocks with his left glove with
+
or with his right glove with
+
. He blocks with both gloves with
with no direction (or
).
Enabling the Training Mode in the options before a fight displays arrows around the video that shows the right move for every point in the fight, but only for the first round of each match. When an arrow appears on a side edge of the video, an arrow on the top indicates an opening for a hook to the head, the middle is for a jab, and the bottom is for a hook to the body. When an arrow appears on the bottom edge, it indicates an opening for an uppercut.
The player earns "power points" from fights that can be allocated to improve the Kid's stamina and left- and right-handed power. At the start of the game, the player has 321 points, evenly split between the three categories. The Kid becomes stronger by defeating weaker opponents and gaining points in order to compete against the stronger boxers. The player can fight opponents even after defeating them in order to gain more points. Points are allocated with or
. They can be allocated 10 points at a time by holding
, 50 points at a time by holding
, or 100 points at a time by holding
. Newly gained points are automatically allocated in the same ratio as existing points.
Boxers have health meters that fill as they take punches. The Kid is knocked out when his health meter is filled, but he recovers part of his health meter if he blocks the hit instead. Opponents have a chance of reviving and recovering some health after their health meters are filled. The game cuts to close-ups of the player's punches landing.
The game saves the player's progress and high scores to the console's internal memory.
Boxers
Opponents can be challenged in any order, though they increase in difficulty (indicated by their power points). Nuke "The Duke" Johnson cannot be challenged unless T. Rex Hawkins has been defeated at least once.
Honeyboy Hernandez | |
---|---|
Weight: 190 Power points: 703 | |
Mega Joe Falco | |
Weight: 209 Power points: 1,439 | |
T. Rex Hawkins | |
Weight: 245 Power points: 2,974 | |
Nuke "The Duke" Johnson | |
Weight: 228 Power points: 5,312 | |
History
Development
Sega Mega Drive and Sega Game Gear versions of the game were considered earlier in development.[8]
A Sega Saturn version was finished (or nearly finished)[9], with a planned release date of June 1996[10]. Prototype builds are known to exist.
Production credits
- : Jimmy Nickerson, Manny Perry, Billy Lucas, Ben Bray
- Executive Producer: Tom Zito
- Original Concept: Kevin Welsh, Mark Klein
- Screenplay: Laurie Frank, John Richardson
- Director of Photography: Paul McIlvaine
- Interactive Design: Kevin Welsh, Steve DeFrisco
- Computer Programming: Steve DeFrisco
- Produced by: Kevin Welsh, Charles J.D. Schlissel
- Directed by: Ron Stein
- Developer: Digital Pictures
- Executive Producer: Tom Zito
- Original Concept: Kevin Welsh, Mark Klein
- Screenplay: Laurie Frank, John Richardson
- Director of Photography: Paul McIlvaine
- Interactive Design: Kevin Welsh, Steve DeFrisco
- Computer Programming: Steve DeFrisco
- Digital Pictures Producers: Kevin Welsh, Charles J.D. Schlissel
- Director: Ron Stein
- Boxers: Jimmy Nickerson, Manny Perry, Billy Lucas, Ben Bray
- Boxing Coordinator: Steve Buckingham
- Sega Staff Producer: Chris Bankston
- Digital Pictures Lead Tester: David Popvich
- Sega Test Manager: Steve Patterson
- Sega Lead Tester: Joe Cain
- Sega Test Lieutenant: Erik Wahlberg
- Sega Testers: Harry Chavez, Janine Cook, Brian Dawson, Mark Dawson, Daniel Dunn, Mark Fabela, Lawrence Gibson, Roman Greco, Randy Hauser, John Jansen, Ty Johnson, Dan Jung, Jeff Junio, Mark Kessler, Dermot Lyons, Mike Madden, Ted Morton, Mark Paniagua, Bill Person, Mathew Rosaaen, Mark Subotnick, Ben Szymkowiak, Terry Thomas, Greg Vogt, Ari Warner
- Product Manager: Dean Fox
- Manual: Carol Ann Hanshaw, Digital Pictures
- Special Thanks: Riley Russell
Magazine articles
- Main article: Prize Fighter/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
64 | |
---|---|
Based on 28 reviews |
Mega-CD, PT |
---|
|
Technical information
- Main article: Prize Fighter/Technical information.
References
- ↑ File:PrizeFighter MCD JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/mega-cd/software.html (Wayback Machine: 2020-06-22 19:24)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/ShP3uYuhgM4/m/Uk0p3j-SgzUJ
- ↑ GamePro, "February 1994" (US; 199x-xx-xx), page 87
- ↑ Sega Pro, "April 1994" (DE; 1994-03-23), page 43
- ↑ Sega Pro, "March 1994" (UK; 1994-01-27), page 14
- ↑ Mega Power, "February 1994" (UK; 1994-01-20), page 48
- ↑ GamePro, "October 1993" (US; 1993-xx-xx), page 136
- ↑ Sega Visions, "September 1995" (US; 1995-xx-xx), page 40
- ↑ Intelligent Gamer's Fusion, "Volume 2, Number 8: March 1996" (US; 1996-0x-xx), page 47
- ↑ File:PrizeFighter MCD JP SSCredits Intro.pdf
- ↑ File:Prizefighter mcd us manual.pdf, page 18
- ↑ Consoles +, "Mars 1994" (FR; 1994-0x-xx), page 90
- ↑ Electronic Gaming Monthly, "February 1994" (US; 199x-xx-xx), page 42
- ↑ Famitsu, "1995-03-31" (JP; 1995-03-17), page 1
- ↑ Game Players, "Vol. 7 No. 2 February 1994" (US; 1994-0x-xx), page 82
- ↑ GamePro, "April 1994" (US; 1994-xx-xx), page 106
- ↑ Gamers, "Juli/August 1994" (DE; 1994-07-01), page 45
- ↑ Games World: The Magazine, "July 1994" (UK; 1994-05-26), page 23
- ↑ Hyper, "June 1994" (AU; 1994-xx-xx), page 50
- ↑ Joypad, "Septembre 1994" (FR; 1994-0x-xx), page 111
- ↑ Sega Mega Drive Advanced Gaming, "May 1994" (UK; 1994-xx-xx), page 56
- ↑ Mega, "March 1994" (UK; 1994-02-17), page 45
- ↑ Mega Fun, "03/94" (DE; 1994-02-23), page 119
- ↑ MegaTech, "April 1994" (UK; 1994-03-18), page 24
- ↑ Player One, "Septembre 1994" (FR; 1994-0x-xx), page 88
- ↑ Power Up!, "Saturday, August 13, 1994" (UK; 1994-08-13), page 1
- ↑ Power Unlimited, "Jaargang 2, Nummer 5, Mei 1994" (NL; 1994-04-27), page 64
- ↑ Saturn Fan, "1995 June" (JP; 1995-05-08), page 40
- ↑ Sega Magazin, "März 1994" (DE; 1994-02-16), page 90
- ↑ Sega Magazine, "March 1994" (UK; 1994-02-15), page 113
- ↑ Sega Power, "March 1994" (UK; 1994-02-03), page 48
- ↑ Sega Pro, "March 1994" (UK; 1994-01-27), page 52
- ↑ Sega Zone, "March 1994" (UK; 1994-02-24), page 52
- ↑ Sega Saturn Magazine, "April 1995" (JP; 1995-03-08), page 131
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Sonic the Comic, "March 4th 1994" (UK; 1994-02-19), page 10
- ↑ The Zone (AU)The Zone (AU) "Season 1, episode 3" (1994-05-14, ) (+9:43)
- ↑ Todo Sega, "Febrero 1994" (ES; 1994-0x-xx), page 34
- ↑ Video Games, "2/94" (DE; 1994-01-26), page 44
Prize Fighter | |
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Main page | Hidden content | Development | Magazine articles | Video coverage | Reception | Technical information |