Difference between revisions of "Dan Stevens"

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{{sub-stub}}'''Dan Stevens'''
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{{stub}}'''{{PAGENAME}}''' is an American businessman and former [[Sega of America]] Director of Communications.{{ref|https://www.linkedin.com/in/dan-stevens-3b88395/details/experience/}}
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==Career==
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{{PAGENAME}} directed corporate, product and employee communications for [[Sega]]’s console and PC gaming companies in North America. He launched two video game consoles, including the first home gaming system with internet connectivity for online gaming, and created product introduction campaigns for more than 200 video games. He managed corporate communications, including executive visibility campaigns, analyst relations, public affairs and internal communications. Stevens also developed an issues management communications plan and served as crisis spokesperson for a range of topics, including product boycotts and violence in video games.{{ref|https://www.linkedin.com/in/dan-stevens-3b88395/details/experience/}}
  
 
==Production history==
 
==Production history==
{{ProductionHistory|Dan Stevens}}
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==External links==
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*[https://www.linkedin.com/in/dan-stevens-3b88395/ {{PAGENAME}}] at [https://www.linkedin.com/ LinkedIn]
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Latest revision as of 19:27, 27 December 2023

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Dan Stevens
Place of birth: United States
Employment history:
Sega of America[1] (1995 – 1999)
Role(s): Director[1]
Education: University of Missouri (1983-1987; BA Journalism)[2]

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Dan Stevens is an American businessman and former Sega of America Director of Communications.[1]

Career

Dan Stevens directed corporate, product and employee communications for Sega’s console and PC gaming companies in North America. He launched two video game consoles, including the first home gaming system with internet connectivity for online gaming, and created product introduction campaigns for more than 200 video games. He managed corporate communications, including executive visibility campaigns, analyst relations, public affairs and internal communications. Stevens also developed an issues management communications plan and served as crisis spokesperson for a range of topics, including product boycotts and violence in video games.[1]

Production history

External links

References