Difference between revisions of "Shunsuke Miyake"

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| company=[[Sega Corporation (2000-2015)|Sega]]
 
| company=[[Sega Corporation (2000-2015)|Sega]]
 
| start=2008{{ref|https://web.archive.org/web/20210506103913/https://cedil.cesa.or.jp/cedil_sessions/view/595}}
 
| start=2008{{ref|https://web.archive.org/web/20210506103913/https://cedil.cesa.or.jp/cedil_sessions/view/595}}
| divisions=[[Sega CS3 (2008-current)|Sega CS3]]{{ref|https://web.archive.org/web/20170720214713/http://cedil.cesa.or.jp/cedil_sessions/view/595}}
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| divisions=[[Sega CS3 (2008-2015)|Sega CS3]]{{ref|https://web.archive.org/web/20170720214713/http://cedil.cesa.or.jp/cedil_sessions/view/595}}{{ref|https://cedec.cesa.or.jp/2011/en/sessions/PG/index.html}}
 
}}
 
}}
 
{{Employment
 
{{Employment
 
| company=[[Sega Games]]
 
| company=[[Sega Games]]
| divisions=[[Sega Games CS Studio 1|CS Studio 1]]
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| divisions=[[Sega Games CS Studio 3|CS Studio 3]], [[Sega Games Div. 1|Div. 1]]
 
}}
 
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{{Employment
 
{{Employment
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| education=
 
| education=
 
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{{sub-stub}}'''{{PAGENAME}}''' (三宅 俊輔) is a programmer at [[Sega of Japan]]. He joined in 2008 and was assigned to the [[Sega CS3 (2008-current)|Sega CS3]] department, with ''[[Blazer Drive]]'' as his debut work. While at CS3, he programmed the gesture recognition for the Kinect-exclusive game ''[[Rise of Nightmares]]''{{ref|https://web.archive.org/web/20210506103913/https://cedil.cesa.or.jp/cedil_sessions/view/595}}. After working on several ''[[:category:Hatsune Miku|Hatsune Miku]]'' games, he was moved to [[Sega Games CS Studio 1|CS Studio 1]]/[[Ryu ga Gotoku Studio]] to become the programming lead of ''[[Fist of the North Star: Lost Paradise]]''{{ref|https://archive.ph/wip/yaGZE|https://twitter.com/sega/status/1006641980040835072}}, thereafter working on 2 ''[[:category:Super Monkey Ball (franchise)|Super Monkey Ball]]'' remakes.
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{{sub-stub}}'''{{PAGENAME}}''' (三宅 俊輔) is a programmer at [[Sega of Japan]]. He joined in 2008 and was assigned to the [[Sega CS3 (2008-2015)|CS R&D Dept. #3]] department, with ''[[Blazer Drive]]'' as his debut work. While at CS3, he programmed the gesture recognition for the Kinect-exclusive game ''[[Rise of Nightmares]]''{{ref|https://web.archive.org/web/20210506103913/https://cedil.cesa.or.jp/cedil_sessions/view/595}}. After working on several ''[[:category:Hatsune Miku|Hatsune Miku]]'' games, he was moved to [[Sega Games CS Studio 1|CS Studio 1]]/[[Ryu ga Gotoku Studio]] to become the programming lead of ''[[Fist of the North Star: Lost Paradise]]''{{ref|https://archive.ph/wip/yaGZE|https://twitter.com/sega/status/1006641980040835072}}, thereafter working on 2 ''[[:category:Super Monkey Ball (franchise)|Super Monkey Ball]]'' remakes.
  
 
==Production history==
 
==Production history==

Latest revision as of 09:52, 2 February 2024

ShunsukeMiyake CEDEC2011.jpg
Shunsuke Miyake
Employment history:
Sega (2008[1] – )
Divisions:
Divisions:
Role(s): Programmer

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Shunsuke Miyake (三宅 俊輔) is a programmer at Sega of Japan. He joined in 2008 and was assigned to the CS R&D Dept. #3 department, with Blazer Drive as his debut work. While at CS3, he programmed the gesture recognition for the Kinect-exclusive game Rise of Nightmares[1]. After working on several Hatsune Miku games, he was moved to CS Studio 1/Ryu ga Gotoku Studio to become the programming lead of Fist of the North Star: Lost Paradise[4], thereafter working on 2 Super Monkey Ball remakes.

Production history

References