Difference between revisions of "Propeller Arena: Aviation Battle Championship"

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{{Bob
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{{UnreleasedBob
 
| bobscreen=PropellerArena title.png
 
| bobscreen=PropellerArena title.png
| screenwidth=320
 
 
| title=
 
| title=
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega AM2]]
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| developer=[[Sega-AM2 (company)|Sega-AM2]]
 +
| development=
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| distributor=
 +
| date={{MissedRelease|DC|2001-08{{magref|nextgeneration|78|74}}{{magref|tat|77|51}}}}
 +
{{MissedRelease|DC|2001-10-04{{ref|https://web.archive.org/web/20010821021610/http://www.d-direct.ne.jp:80/shop/pc/camp/pro.asp}}}}
 +
{{MissedRelease|DC|2001-11-09{{magref|dmuk|26|10}}}}
 
| system=[[Sega Dreamcast]]
 
| system=[[Sega Dreamcast]]
 +
| genre=Action
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| players=1-4
 +
| cancelledstate=Completed
 +
| status=Prototype dumped and released, pressed GD-ROM undumped
 
| romsize=
 
| romsize=
 
| sounddriver=
 
| sounddriver=
| peripherals=
 
| players=1-4
 
| genre=Action
 
 
}}
 
}}
'''''Propeller Arena: Aviation Battle Championship''''' is an infamous [[Sega Dreamcast]] game developed by [[Sega AM2]]. The player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to ''[[Wing War]]''.
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{{stub}}'''''{{PAGENAME}}''''' (プロペラ アリーナ) is an unreleased [[Sega Dreamcast]] combat flight simulator game developed by [[Sega-AM2]] and scheduled to be published by [[Sega]] in late 2001.{{ref|https://web.archive.org/web/20010821021610/http://www.d-direct.ne.jp:80/shop/pc/camp/pro.asp}}{{magref|dmuk|26|10}} Reportedly finished and ready to be published, the game was cancelled at the last minute in response to the [[wikipedia:September 11 attacks|September 11, 2001 attacks on the United States of America]]. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York, and, according to [[Sega of America]], allows "a determined individual to deliberately play the game in a manner that generates images similar to those we have seen on the news".{{magref|gamepro|159|36}}
  
''Propeller Arena'' was finished and ready to be released in late 2001. The game was cancelled at the last minute in response to the September 11, 2001 attacks on the United States of America. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York. The game has since been leaked onto the internet.
+
==Gameplay==
 +
In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to ''[[Wing War]]''. ''Propeller Arena'' was also designed with online multiplayer in mind, and had the servers been activated, would have supported the [[Dreamcast Microphone]] (except in Europe, where online play was not set to be featured{{magref|dmuk|26|10}}).
  
''Propeller Arena'' was designed with online multiplayer in mind, and had the servers been activated, would have supported the [[Dreamcast Microphone]].
+
==History==
 +
During development the game was known as '''''Propeller Head'''''.{{magref|odmuk|20|23}}
  
==Production Credits==
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''Propeller Arena'' was not the only video game to be affected by the news, but is one of the few to be cancelled entirely because of it (another was a planned re-release of ''[[Crime Patrol]]''.)
 +
 
 +
==Production credits==
 +
{{creditstable|
 
{{multicol|
 
{{multicol|
'''Director:''' [[Makoto Osaki]]<br>
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{{creditsheader|}}
'''Chief Programmer:''' [[Tetsuya Sugimoto]]<br>
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*'''Director:''' [[Makoto Osaki]]
'''Programming Supervisor:''' [[Takashi Fujimura]]<br>
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*'''Chief Programmer:''' [[Tetsuya Sugimoto]]
'''Game Programmers:''' [[Takeshi Iwasaki]], [[Masaru Moriguchi]], [[Takayuki Muramatsu]], [[Sumito Aso]], [[Fuminori Sato]]<br>
+
*'''Programming Supervisor:''' [[Takashi Fujimura]]
'''Network Programmers:''' Takashi Fujimura, [[Tetsuya Sugimoto]], [[Masaru Moriguchi]], [[Shiro Takehara]]<br>
+
*'''Game Programmers:''' [[Takeshi Iwasaki]], [[Masaru Moriguchi]], [[Takayuki Muramatsu]], [[Sumito Aso]], [[Fuminori Sato]]
'''Chief Designer:''' [[Junichi Yamanaka]]<br>
+
*'''Network Programmers:''' [[Takashi Fujimura]], [[Tetsuya Sugimoto]], [[Masaru Moriguchi]], [[Shiro Takehara]]
'''Plane Modelling:''' [[Shigetaka Kyoya]]<br>
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*'''Chief Designer:''' [[Junichi Yamanaka]]
'''Stage Modelling:''' [[Yuhitoshi Katsuyama]], [[Wataru Sakomura]], [[Shigetaka Kyoya]]<br>
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*'''Plane Modelling:''' [[Shigetaka Kyoya]]
'''Character Design:''' [[Shoji Takeuchi]]<br>
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*'''Stage Modelling:''' [[Yukitoshi Katsuyama]], [[Wataru Sakomura]], [[Shigetaka Kyoya]]
'''Character Modelling:''' [[Rie Sakurai]], [[Atsuo Takayasu]]<br>
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*'''Character Design:''' [[Shoji Takeuchi]]
'''Effect Designer:''' [[Takeshi Inaba]]<br>
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*'''Character Modelling:''' [[Rie Sakurai]], [[Atsuo Takayasu]]
'''Motion Designer:''' [[Takashi Ohta]]<br>
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*'''Effect Designer:''' [[Takeshi Inaba]]
'''Chief Sound Creator:''' [[Tatsutoshi Narita]], [[Keisuke Tsukahara]]<br>
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*'''Motion Designer:''' [[Takashi Ohta]]
'''BGM "[[Sega of Japan|SOJ]] Selections" Staff:'''<br>
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*'''Chief Sound Creator:''' [[Tatsutoshi Narita]], [[Keisuke Tsukahara (composer)|Keisuke Tsukahara]]
:'''Musicans:''' Martin Hirsch (Vocals), John Underdown (Vocals), Yu Watanabe (Guitar), Daisuke Nihei (Bass), Yuuki Maeda (Drums)<br>
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{{creditsheader|'''BGM "[[Sega of Japan|SOJ]] Selections" Staff:'''}}
:'''Engineers:''' [[Hiroyuki Hamano]] ('''Main Engineer'''), Tomoyuki Niitsu ('''Assistant Engineer''' - IRc2 st), Chitumi Karasawa ('''Assistant Engineer''' - MIT st)<br>
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*'''Musicans:''' Martin Hirsch (Vocals), John Underdown (Vocals), Yu Watanabe (Guitar), Daisuke Nihei (Bass), Yuuki Maeda (Drums)
:'''Producers:''' Makoto Suzuki (COMPOZILLA), Takeshi Uehara (MIT GATHERING), Kaori Takai (COMPOZILLA), [[Tatsutoshi Narita]]<br>
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*'''Engineers:''' [[Hiroyuki Hamano]] ('''Main Engineer'''), Tomoyuki Niitsu ('''Assistant Engineer''' - IRc2 st), Chitumi Karasawa ('''Assistant Engineer''' - MIT st)
:'''Composers:''' [[Sachio Ogawa]], [[Tomoya Koga]]<br>
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*'''Producers:''' [[Makoto Suzuki]] ([[COMPOZILLA]]), Takeshi Uehara ([[MIT GATHERING]]), Kaori Takai ([[COMPOZILLA]]), [[Tatsutoshi Narita]]
'''BGM "[[Sega of America|SOAD]] Selections" Staff:'''<br>
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*'''Composers:''' [[Sachio Ogawa]], [[Tomoya Koga]]
:'''Contract:''' Rob Alvarez (SOAD), Cord Smith (SOAD)<br>
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{{creditsheader|'''BGM "[[Sega of America|SOAD]] Selections" Staff:'''}}
:'''Musicians:''' Fat Wreck Chords Label<br>
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*'''Contract:''' [[Rob Alvarez]] (SOAD), [[Cord Smith]] (SOAD)
::* Consumed<br>
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*'''Musicians:''' Fat Wreck Chords Label
::* Mad Caddies<br>
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:* Consumed
::* No Use for a Name<br>
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:* Mad Caddies
::* Rise Against<br>
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:* No Use for a Name
::* Zero Down<br>
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:* Rise Against
:Victory Label<br>
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:* Zero Down
::* Old School 101<br>
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:Victory Label
'''Localization Staff ([[Sega of America|Sega of America Dreamcast Inc.]]):''' [[Jin Shimazaki]], Osamu Shibamiya (SOAD), Howard Gipson (SOAD), Daniel Chang (SOAD)<br>
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:* Old School 101
'''Marketing (Sega of America Dreamcast Inc.):''' Rob Alvarez, Cord Smith, John Golden<br>
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<br>
'''Publicity:'''<br>
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*'''Localization Staff ([[Sega of America|Sega of America Dreamcast Inc.]]):''' [[Jin Shimazaki]], [[Osamu Shibamiya]] (SOAD), [[Howard Gipson]] (SOAD), [[Daniel Chang]] (SOAD)
:'''SOJ Staff''': [[Taky Kihara]]<br>
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*'''Marketing (Sega of America Dreamcast Inc.):''' [[Rob Alvarez]], [[Cord Smith]], [[John Golden]]
:'''SOAD Staff''': Gwen Marker, Teri Higgins<br>
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*'''Publicity:'''
'''Creative Services (Sega of America Dreamcast Inc.):''' Bob Schonlisch, Angela Santos, Arianne Pitts<br>
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**'''SOJ Staff''': [[Taky Kihara]]
'''[[SegaNet]] Producer:''' [[Jerry Markota]]<br>
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**'''SOAD Staff''': [[Gwen Marker]], [[Teri Higgins]]
'''Lead Network Analyst:''' Darren Magtalon<br>
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*'''Creative Services (Sega of America Dreamcast Inc.):''' [[Bob Schonlisch]], [[Angela Santos]], [[Arianne Pitts]]
'''DC Server Operations:''' Doug Land, Eric Fehr<br>
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*'''[[SegaNet]] Producer:''' [[Jerry Markota]]
'''Network Producer:''' [[Takashi Kosaka]]<br>
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*'''Lead Network Analyst:''' Darren Magtalon
'''Special Thanks:'''<br>
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*'''DC Server Operations:''' Doug Land, Eric Fehr
:'''SOAD:''' [[Peter Moore]], Chris Gilbert, Joe Culley, John Golden, Charles Bellfield, Peter Nguyen, Molly Fitzpatrick<br>
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*'''Network Producer:''' [[Takashi Kosaka]]
:'''AM2:''' [[Masayuki Sumi]], [[Tohru Murayama]], [[Masashi Katoh]], [[Junnichiro Matsuura]], [[Motohazu Tsubono]]<br>
+
*'''Special Thanks:'''
'''Producer:''' [[Yu Suzuki]]<br>
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**'''SOAD:''' [[Peter Moore]], [[Chris Gilbert]], [[Joe Culley]], [[John Golden]], [[Charles Bellfield]], [[Peter Nguyen]], [[Molly Fitzpatrick]]
 +
**'''AM2:''' [[Masayuki Sumi]], [[Tohru Murayama]], [[Masashi Katoh]], [[Junnichiro Matsuura]], [[Motohazu Tsubono]]
 +
*'''Producer:''' [[Yu Suzuki]]
 
|cols=2}}
 
|cols=2}}
[[Category:Unreleased Dreamcast games]]
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| console=DC
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Physical scans==
 +
{{Scanbox
 +
| console=Dreamcast
 +
| region=US
 +
| front=
 +
| back=
 +
| square=yes
 +
| disc=PropellerArena_DC_US_Disc.jpg
 +
| inlay=
 +
}}
 +
 
 +
==Promotional material==
 +
<gallery>
 +
DCGames DC FR PrintAdvert.jpg|FR print advert
 +
PropellerArena_DC_JP_BoxFrontSample.jpg|Box Sample (JP)
 +
PropellerArena_DC_JP_BoxBackSample.jpg|Box Sample (JP)
 +
</gallery>
 +
 
 +
==External links==
 +
*''[https://www.itsstillthinking.com/lost-in-flight/ Lost in Flight: Propeller Arena]'' article by Eric Oborne at ''[https://www.itsstillthinking.com It's Still Thinking]''
 +
 
 +
==References==
 +
<references/>

Latest revision as of 07:35, 6 February 2024

PropellerArena title.png

Propeller Arena: Aviation Battle Championship
System(s): Sega Dreamcast
Publisher: Sega
Developer: Sega-AM2
Planned release date(s): 2001-08[1][2], 2001-10-04[3], 2001-11-09[4]
Genre: Action
Number of players: 1-4
State before cancellation: Completed
Status of prototype(s): Prototype dumped and released, pressed GD-ROM undumped

This short article is in need of work. You can help Sega Retro by adding to it.


Propeller Arena: Aviation Battle Championship (プロペラ アリーナ) is an unreleased Sega Dreamcast combat flight simulator game developed by Sega-AM2 and scheduled to be published by Sega in late 2001.[3][4] Reportedly finished and ready to be published, the game was cancelled at the last minute in response to the September 11, 2001 attacks on the United States of America. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York, and, according to Sega of America, allows "a determined individual to deliberately play the game in a manner that generates images similar to those we have seen on the news".[5]

Gameplay

In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to Wing War. Propeller Arena was also designed with online multiplayer in mind, and had the servers been activated, would have supported the Dreamcast Microphone (except in Europe, where online play was not set to be featured[4]).

History

During development the game was known as Propeller Head.[6]

Propeller Arena was not the only video game to be affected by the news, but is one of the few to be cancelled entirely because of it (another was a planned re-release of Crime Patrol.)

Production credits

BGM "SOJ Selections" Staff:
BGM "SOAD Selections" Staff:
  • Consumed
  • Mad Caddies
  • No Use for a Name
  • Rise Against
  • Zero Down
Victory Label
  • Old School 101



Magazine articles

Main article: Propeller Arena: Aviation Battle Championship/Magazine articles.

Physical scans

Dreamcast, US

PropellerArena DC US Disc.jpg
Disc

Promotional material

External links

References