Difference between revisions of "Propeller Arena: Aviation Battle Championship"

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| bobscreen=PropellerArena title.png
 
| bobscreen=PropellerArena title.png
| screenwidth=320
 
 
| title=
 
| title=
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega AM2]]
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| developer=[[Sega-AM2 (company)|Sega-AM2]]
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| development=
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| distributor=
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| date={{MissedRelease|DC|2001-08{{magref|nextgeneration|78|74}}{{magref|tat|77|51}}}}
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{{MissedRelease|DC|2001-10-04{{ref|https://web.archive.org/web/20010821021610/http://www.d-direct.ne.jp:80/shop/pc/camp/pro.asp}}}}
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{{MissedRelease|DC|2001-11-09{{magref|dmuk|26|10}}}}
 
| system=[[Sega Dreamcast]]
 
| system=[[Sega Dreamcast]]
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| genre=Action
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| players=1-4
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| cancelledstate=Completed
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| status=Prototype dumped and released, pressed GD-ROM undumped
 
| romsize=
 
| romsize=
 
| sounddriver=
 
| sounddriver=
| peripherals=
 
| players=1-4
 
| genre=Action
 
 
}}
 
}}
'''''Propeller Arena: Aviation Battle Championship''''' was an infamous [[Sega Dreamcast]] game developed by [[Sega AM2]]. It was finished and ready to be released in late 2001, but was cancelled at the last minute in response to the [[wikipedia:September 11 attacks|September 11, 2001 attacks on the United States of America]]. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York. The game has since been leaked onto the internet.
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{{stub}}'''''{{PAGENAME}}''''' (プロペラ アリーナ) is an unreleased [[Sega Dreamcast]] combat flight simulator game developed by [[Sega-AM2]] and scheduled to be published by [[Sega]] in late 2001.{{ref|https://web.archive.org/web/20010821021610/http://www.d-direct.ne.jp:80/shop/pc/camp/pro.asp}}{{magref|dmuk|26|10}} Reportedly finished and ready to be published, the game was cancelled at the last minute in response to the [[wikipedia:September 11 attacks|September 11, 2001 attacks on the United States of America]]. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York, and, according to [[Sega of America]], allows "a determined individual to deliberately play the game in a manner that generates images similar to those we have seen on the news".{{magref|gamepro|159|36}}
  
In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to ''[[Wing War]]''. ''Propeller Arena'' was also designed with online multiplayer in mind, and had the servers been activated, would have supported the [[Dreamcast Microphone]].
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==Gameplay==
 +
In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to ''[[Wing War]]''. ''Propeller Arena'' was also designed with online multiplayer in mind, and had the servers been activated, would have supported the [[Dreamcast Microphone]] (except in Europe, where online play was not set to be featured{{magref|dmuk|26|10}}).
  
==Production Credits==
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==History==
{{multicol|'''Director:''' [[Makoto Osaki]]<br>
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During development the game was known as '''''Propeller Head'''''.{{magref|odmuk|20|23}}
'''Chief Programmer:''' [[Tetsuya Sugimoto]]<br>
+
 
'''Programming Supervisor:''' [[Takashi Fujimura]]<br>
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''Propeller Arena'' was not the only video game to be affected by the news, but is one of the few to be cancelled entirely because of it (another was a planned re-release of ''[[Crime Patrol]]''.)
'''Game Programmers:''' [[Takeshi Iwasaki]], [[Masaru Moriguchi]], [[Takayuki Muramatsu]], [[Sumito Aso]], [[Fuminori Sato]]<br>
+
 
'''Network Programmers:''' Takashi Fujimura, [[Tetsuya Sugimoto]], [[Masaru Moriguchi]], [[Shiro Takehara]]<br>
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==Production credits==
'''Chief Designer:''' [[Junichi Yamanaka]]<br>
+
{{creditstable|
'''Plane Modelling:''' [[Shigetaka Kyoya]]<br>
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{{multicol|
'''Stage Modelling:''' [[Yuhitoshi Katsuyama]], [[Wataru Sakomura]], [[Shigetaka Kyoya]]<br>
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{{creditsheader|}}
'''Character Design:''' [[Shoji Takeuchi]]<br>
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*'''Director:''' [[Makoto Osaki]]
'''Character Modelling:''' [[Rie Sakurai]], [[Atsuo Takayasu]]<br>
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*'''Chief Programmer:''' [[Tetsuya Sugimoto]]
'''Effect Designer:''' [[Takeshi Inaba]]<br>
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*'''Programming Supervisor:''' [[Takashi Fujimura]]
'''Motion Designer:''' [[Takashi Ohta]]<br>
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*'''Game Programmers:''' [[Takeshi Iwasaki]], [[Masaru Moriguchi]], [[Takayuki Muramatsu]], [[Sumito Aso]], [[Fuminori Sato]]
'''Chief Sound Creator:''' [[Tatsutoshi Narita]], [[Keisuke Tsukahara]]<br>
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*'''Network Programmers:''' [[Takashi Fujimura]], [[Tetsuya Sugimoto]], [[Masaru Moriguchi]], [[Shiro Takehara]]
'''BGM "[[Sega of Japan|SOJ]] Selections" Staff:'''<br>
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*'''Chief Designer:''' [[Junichi Yamanaka]]
:'''Musicans:''' Martin Hirsch (Vocals), John Underdown (Vocals), Yu Watanabe (Guitar), Daisuke Nihei (Bass), Yuuki Maeda (Drums)<br>
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*'''Plane Modelling:''' [[Shigetaka Kyoya]]
:'''Engineers:''' [[Hiroyuki Hamano]] ('''Main Engineer'''), Tomoyuki Niitsu ('''Assistant Engineer''' - IRc2 st), Chitumi Karasawa ('''Assistant Engineer''' - MIT st)<br>
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*'''Stage Modelling:''' [[Yukitoshi Katsuyama]], [[Wataru Sakomura]], [[Shigetaka Kyoya]]
:'''Producers:''' Makoto Suzuki (COMPOZILLA), Takeshi Uehara (MIT GATHERING), Kaori Takai (COMPOZILLA), [[Tatsutoshi Narita]]<br>
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*'''Character Design:''' [[Shoji Takeuchi]]
:'''Composers:''' [[Sachio Ogawa]], [[Tomoya Koga]]<br>
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*'''Character Modelling:''' [[Rie Sakurai]], [[Atsuo Takayasu]]
'''BGM "[[Sega of America|SOAD]] Selections" Staff:'''<br>
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*'''Effect Designer:''' [[Takeshi Inaba]]
:'''Contract:''' Rob Alvarez (SOAD), Cord Smith (SOAD)<br>
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*'''Motion Designer:''' [[Takashi Ohta]]
:'''Musicians:''' Fat Wreck Chords Label<br>
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*'''Chief Sound Creator:''' [[Tatsutoshi Narita]], [[Keisuke Tsukahara (composer)|Keisuke Tsukahara]]
::* Consumed<br>
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{{creditsheader|'''BGM "[[Sega of Japan|SOJ]] Selections" Staff:'''}}
::* Mad Caddies<br>
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*'''Musicans:''' Martin Hirsch (Vocals), John Underdown (Vocals), Yu Watanabe (Guitar), Daisuke Nihei (Bass), Yuuki Maeda (Drums)
::* No Use for a Name<br>
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*'''Engineers:''' [[Hiroyuki Hamano]] ('''Main Engineer'''), Tomoyuki Niitsu ('''Assistant Engineer''' - IRc2 st), Chitumi Karasawa ('''Assistant Engineer''' - MIT st)
::* Rise Against<br>
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*'''Producers:''' [[Makoto Suzuki]] ([[COMPOZILLA]]), Takeshi Uehara ([[MIT GATHERING]]), Kaori Takai ([[COMPOZILLA]]), [[Tatsutoshi Narita]]
::* Zero Down<br>
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*'''Composers:''' [[Sachio Ogawa]], [[Tomoya Koga]]
:Victory Label<br>
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{{creditsheader|'''BGM "[[Sega of America|SOAD]] Selections" Staff:'''}}
::* Old School 101<br>
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*'''Contract:''' [[Rob Alvarez]] (SOAD), [[Cord Smith]] (SOAD)
'''Localization Staff ([[Sega of America|Sega of America Dreamcast Inc.]]):''' [[Jin Shimazaki]], Osamu Shibamiya (SOAD), Howard Gipson (SOAD), Daniel Chang (SOAD)<br>
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*'''Musicians:''' Fat Wreck Chords Label
'''Marketing (Sega of America Dreamcast Inc.):''' Rob Alvarez, Cord Smith, John Golden<br>
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:* Consumed
'''Publicity:'''<br>
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:* Mad Caddies
:'''SOJ Staff''': [[Taky Kihara]]<br>
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:* No Use for a Name
:'''SOAD Staff''': Gwen Marker, Teri Higgins<br>
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:* Rise Against
'''Creative Services (Sega of America Dreamcast Inc.):''' Bob Schonlisch, Angela Santos, Arianne Pitts<br>
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:* Zero Down
'''[[SegaNet]] Producer:''' [[Jerry Markota]]<br>
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:Victory Label
'''Lead Network Analyst:''' Darren Magtalon<br>
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:* Old School 101
'''DC Server Operations:''' Doug Land, Eric Fehr<br>
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<br>
'''Network Producer:''' [[Takashi Kosaka]]<br>
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*'''Localization Staff ([[Sega of America|Sega of America Dreamcast Inc.]]):''' [[Jin Shimazaki]], [[Osamu Shibamiya]] (SOAD), [[Howard Gipson]] (SOAD), [[Daniel Chang]] (SOAD)
'''Special Thanks:'''<br>
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*'''Marketing (Sega of America Dreamcast Inc.):''' [[Rob Alvarez]], [[Cord Smith]], [[John Golden]]
:'''SOAD:''' [[Peter Moore]], Chris Gilbert, Joe Culley, John Golden, Charles Bellfield, Peter Nguyen, Molly Fitzpatrick<br>
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*'''Publicity:'''
:'''AM2:''' [[Masayuki Sumi]], [[Tohru Murayama]], [[Masashi Katoh]], [[Junnichiro Matsuura]], [[Motohazu Tsubono]]<br>
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**'''SOJ Staff''': [[Taky Kihara]]
'''Producer:''' [[Yu Suzuki]]<br>
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**'''SOAD Staff''': [[Gwen Marker]], [[Teri Higgins]]
 +
*'''Creative Services (Sega of America Dreamcast Inc.):''' [[Bob Schonlisch]], [[Angela Santos]], [[Arianne Pitts]]
 +
*'''[[SegaNet]] Producer:''' [[Jerry Markota]]
 +
*'''Lead Network Analyst:''' Darren Magtalon
 +
*'''DC Server Operations:''' Doug Land, Eric Fehr
 +
*'''Network Producer:''' [[Takashi Kosaka]]
 +
*'''Special Thanks:'''
 +
**'''SOAD:''' [[Peter Moore]], [[Chris Gilbert]], [[Joe Culley]], [[John Golden]], [[Charles Bellfield]], [[Peter Nguyen]], [[Molly Fitzpatrick]]
 +
**'''AM2:''' [[Masayuki Sumi]], [[Tohru Murayama]], [[Masashi Katoh]], [[Junnichiro Matsuura]], [[Motohazu Tsubono]]
 +
*'''Producer:''' [[Yu Suzuki]]
 
|cols=2}}
 
|cols=2}}
[[Category:Unreleased Dreamcast games]]
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| console=DC
 +
}}
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 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Physical scans==
 +
{{Scanbox
 +
| console=Dreamcast
 +
| region=US
 +
| front=
 +
| back=
 +
| square=yes
 +
| disc=PropellerArena_DC_US_Disc.jpg
 +
| inlay=
 +
}}
 +
 
 +
==Promotional material==
 +
<gallery>
 +
DCGames DC FR PrintAdvert.jpg|FR print advert
 +
PropellerArena_DC_JP_BoxFrontSample.jpg|Box Sample (JP)
 +
PropellerArena_DC_JP_BoxBackSample.jpg|Box Sample (JP)
 +
</gallery>
 +
 
 +
==External links==
 +
*''[https://www.itsstillthinking.com/lost-in-flight/ Lost in Flight: Propeller Arena]'' article by Eric Oborne at ''[https://www.itsstillthinking.com It's Still Thinking]''
 +
 
 +
==References==
 +
<references/>

Latest revision as of 07:35, 6 February 2024

PropellerArena title.png

Propeller Arena: Aviation Battle Championship
System(s): Sega Dreamcast
Publisher: Sega
Developer: Sega-AM2
Planned release date(s): 2001-08[1][2], 2001-10-04[3], 2001-11-09[4]
Genre: Action
Number of players: 1-4
State before cancellation: Completed
Status of prototype(s): Prototype dumped and released, pressed GD-ROM undumped

This short article is in need of work. You can help Sega Retro by adding to it.


Propeller Arena: Aviation Battle Championship (プロペラ アリーナ) is an unreleased Sega Dreamcast combat flight simulator game developed by Sega-AM2 and scheduled to be published by Sega in late 2001.[3][4] Reportedly finished and ready to be published, the game was cancelled at the last minute in response to the September 11, 2001 attacks on the United States of America. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York, and, according to Sega of America, allows "a determined individual to deliberately play the game in a manner that generates images similar to those we have seen on the news".[5]

Gameplay

In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to Wing War. Propeller Arena was also designed with online multiplayer in mind, and had the servers been activated, would have supported the Dreamcast Microphone (except in Europe, where online play was not set to be featured[4]).

History

During development the game was known as Propeller Head.[6]

Propeller Arena was not the only video game to be affected by the news, but is one of the few to be cancelled entirely because of it (another was a planned re-release of Crime Patrol.)

Production credits

BGM "SOJ Selections" Staff:
BGM "SOAD Selections" Staff:
  • Consumed
  • Mad Caddies
  • No Use for a Name
  • Rise Against
  • Zero Down
Victory Label
  • Old School 101



Magazine articles

Main article: Propeller Arena: Aviation Battle Championship/Magazine articles.

Physical scans

Dreamcast, US

PropellerArena DC US Disc.jpg
Disc

Promotional material

External links

References