Difference between revisions of "Propeller Arena: Aviation Battle Championship"
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− | {{ | + | {{UnreleasedBob |
| bobscreen=PropellerArena title.png | | bobscreen=PropellerArena title.png | ||
− | |||
| title= | | title= | ||
| publisher=[[Sega]] | | publisher=[[Sega]] | ||
− | | developer=[[Sega AM2]] | + | | developer=[[Sega-AM2 (company)|Sega-AM2]] |
+ | | development= | ||
+ | | distributor= | ||
+ | | date={{MissedRelease|DC|2001-08{{magref|nextgeneration|78|74}}{{magref|tat|77|51}}}} | ||
+ | {{MissedRelease|DC|2001-10-04{{ref|https://web.archive.org/web/20010821021610/http://www.d-direct.ne.jp:80/shop/pc/camp/pro.asp}}}} | ||
+ | {{MissedRelease|DC|2001-11-09{{magref|dmuk|26|10}}}} | ||
| system=[[Sega Dreamcast]] | | system=[[Sega Dreamcast]] | ||
+ | | genre=Action | ||
+ | | players=1-4 | ||
+ | | cancelledstate=Completed | ||
+ | | status=Prototype dumped and released, pressed GD-ROM undumped | ||
| romsize= | | romsize= | ||
| sounddriver= | | sounddriver= | ||
− | |||
− | |||
− | |||
}} | }} | ||
− | ''''' | + | {{stub}}'''''{{PAGENAME}}''''' (プロペラ アリーナ) is an unreleased [[Sega Dreamcast]] combat flight simulator game developed by [[Sega-AM2]] and scheduled to be published by [[Sega]] in late 2001.{{ref|https://web.archive.org/web/20010821021610/http://www.d-direct.ne.jp:80/shop/pc/camp/pro.asp}}{{magref|dmuk|26|10}} Reportedly finished and ready to be published, the game was cancelled at the last minute in response to the [[wikipedia:September 11 attacks|September 11, 2001 attacks on the United States of America]]. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York, and, according to [[Sega of America]], allows "a determined individual to deliberately play the game in a manner that generates images similar to those we have seen on the news".{{magref|gamepro|159|36}} |
+ | |||
+ | ==Gameplay== | ||
+ | In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to ''[[Wing War]]''. ''Propeller Arena'' was also designed with online multiplayer in mind, and had the servers been activated, would have supported the [[Dreamcast Microphone]] (except in Europe, where online play was not set to be featured{{magref|dmuk|26|10}}). | ||
+ | |||
+ | ==History== | ||
+ | During development the game was known as '''''Propeller Head'''''.{{magref|odmuk|20|23}} | ||
+ | |||
+ | ''Propeller Arena'' was not the only video game to be affected by the news, but is one of the few to be cancelled entirely because of it (another was a planned re-release of ''[[Crime Patrol]]''.) | ||
− | + | ==Production credits== | |
− | + | {{creditstable| | |
− | ==Production | + | {{multicol| |
− | {{multicol|'''Director:''' [[Makoto Osaki]] | + | {{creditsheader|}} |
− | '''Chief Programmer:''' [[Tetsuya Sugimoto]] | + | *'''Director:''' [[Makoto Osaki]] |
− | '''Programming Supervisor:''' [[Takashi Fujimura]] | + | *'''Chief Programmer:''' [[Tetsuya Sugimoto]] |
− | '''Game Programmers:''' [[Takeshi Iwasaki]], [[Masaru Moriguchi]], [[Takayuki Muramatsu]], [[Sumito Aso]], [[Fuminori Sato]] | + | *'''Programming Supervisor:''' [[Takashi Fujimura]] |
− | '''Network Programmers:''' Takashi Fujimura, [[Tetsuya Sugimoto]], [[Masaru Moriguchi]], [[Shiro Takehara]] | + | *'''Game Programmers:''' [[Takeshi Iwasaki]], [[Masaru Moriguchi]], [[Takayuki Muramatsu]], [[Sumito Aso]], [[Fuminori Sato]] |
− | '''Chief Designer:''' [[Junichi Yamanaka]] | + | *'''Network Programmers:''' [[Takashi Fujimura]], [[Tetsuya Sugimoto]], [[Masaru Moriguchi]], [[Shiro Takehara]] |
− | '''Plane Modelling:''' [[Shigetaka Kyoya]] | + | *'''Chief Designer:''' [[Junichi Yamanaka]] |
− | '''Stage Modelling:''' [[ | + | *'''Plane Modelling:''' [[Shigetaka Kyoya]] |
− | '''Character Design:''' [[Shoji Takeuchi]] | + | *'''Stage Modelling:''' [[Yukitoshi Katsuyama]], [[Wataru Sakomura]], [[Shigetaka Kyoya]] |
− | '''Character Modelling:''' [[Rie Sakurai]], [[Atsuo Takayasu]] | + | *'''Character Design:''' [[Shoji Takeuchi]] |
− | '''Effect Designer:''' [[Takeshi Inaba]] | + | *'''Character Modelling:''' [[Rie Sakurai]], [[Atsuo Takayasu]] |
− | '''Motion Designer:''' [[Takashi Ohta]] | + | *'''Effect Designer:''' [[Takeshi Inaba]] |
− | '''Chief Sound Creator:''' [[Tatsutoshi Narita]], [[Keisuke Tsukahara]] | + | *'''Motion Designer:''' [[Takashi Ohta]] |
− | '''BGM "[[Sega of Japan|SOJ]] Selections" Staff:''' | + | *'''Chief Sound Creator:''' [[Tatsutoshi Narita]], [[Keisuke Tsukahara (composer)|Keisuke Tsukahara]] |
− | + | {{creditsheader|'''BGM "[[Sega of Japan|SOJ]] Selections" Staff:'''}} | |
− | + | *'''Musicans:''' Martin Hirsch (Vocals), John Underdown (Vocals), Yu Watanabe (Guitar), Daisuke Nihei (Bass), Yuuki Maeda (Drums) | |
− | + | *'''Engineers:''' [[Hiroyuki Hamano]] ('''Main Engineer'''), Tomoyuki Niitsu ('''Assistant Engineer''' - IRc2 st), Chitumi Karasawa ('''Assistant Engineer''' - MIT st) | |
− | + | *'''Producers:''' [[Makoto Suzuki]] ([[COMPOZILLA]]), Takeshi Uehara ([[MIT GATHERING]]), Kaori Takai ([[COMPOZILLA]]), [[Tatsutoshi Narita]] | |
− | '''BGM "[[Sega of America|SOAD]] Selections" Staff:''' | + | *'''Composers:''' [[Sachio Ogawa]], [[Tomoya Koga]] |
− | + | {{creditsheader|'''BGM "[[Sega of America|SOAD]] Selections" Staff:'''}} | |
− | + | *'''Contract:''' [[Rob Alvarez]] (SOAD), [[Cord Smith]] (SOAD) | |
− | + | *'''Musicians:''' Fat Wreck Chords Label | |
− | + | :* Consumed | |
− | + | :* Mad Caddies | |
− | + | :* No Use for a Name | |
− | + | :* Rise Against | |
− | :Victory Label | + | :* Zero Down |
− | + | :Victory Label | |
− | '''Localization Staff ([[Sega of America|Sega of America Dreamcast Inc.]]):''' [[Jin Shimazaki]], Osamu Shibamiya (SOAD), Howard Gipson (SOAD), Daniel Chang (SOAD) | + | :* Old School 101 |
− | '''Marketing (Sega of America Dreamcast Inc.):''' Rob Alvarez, Cord Smith, John Golden | + | <br> |
− | '''Publicity:''' | + | *'''Localization Staff ([[Sega of America|Sega of America Dreamcast Inc.]]):''' [[Jin Shimazaki]], [[Osamu Shibamiya]] (SOAD), [[Howard Gipson]] (SOAD), [[Daniel Chang]] (SOAD) |
− | + | *'''Marketing (Sega of America Dreamcast Inc.):''' [[Rob Alvarez]], [[Cord Smith]], [[John Golden]] | |
− | + | *'''Publicity:''' | |
− | '''Creative Services (Sega of America Dreamcast Inc.):''' Bob Schonlisch, Angela Santos, Arianne Pitts | + | **'''SOJ Staff''': [[Taky Kihara]] |
− | '''[[SegaNet]] Producer:''' [[Jerry Markota]] | + | **'''SOAD Staff''': [[Gwen Marker]], [[Teri Higgins]] |
− | '''Lead Network Analyst:''' Darren Magtalon | + | *'''Creative Services (Sega of America Dreamcast Inc.):''' [[Bob Schonlisch]], [[Angela Santos]], [[Arianne Pitts]] |
− | '''DC Server Operations:''' Doug Land, Eric Fehr | + | *'''[[SegaNet]] Producer:''' [[Jerry Markota]] |
− | '''Network Producer:''' [[Takashi Kosaka]] | + | *'''Lead Network Analyst:''' Darren Magtalon |
− | '''Special Thanks:''' | + | *'''DC Server Operations:''' Doug Land, Eric Fehr |
− | + | *'''Network Producer:''' [[Takashi Kosaka]] | |
− | + | *'''Special Thanks:''' | |
− | '''Producer:''' [[Yu Suzuki]] | + | **'''SOAD:''' [[Peter Moore]], [[Chris Gilbert]], [[Joe Culley]], [[John Golden]], [[Charles Bellfield]], [[Peter Nguyen]], [[Molly Fitzpatrick]] |
+ | **'''AM2:''' [[Masayuki Sumi]], [[Tohru Murayama]], [[Masashi Katoh]], [[Junnichiro Matsuura]], [[Motohazu Tsubono]] | ||
+ | *'''Producer:''' [[Yu Suzuki]] | ||
|cols=2}} | |cols=2}} | ||
+ | | console=DC | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Physical scans== | ||
+ | {{Scanbox | ||
+ | | console=Dreamcast | ||
+ | | region=US | ||
+ | | front= | ||
+ | | back= | ||
+ | | square=yes | ||
+ | | disc=PropellerArena_DC_US_Disc.jpg | ||
+ | | inlay= | ||
+ | }} | ||
− | ==Promotional | + | ==Promotional material== |
<gallery> | <gallery> | ||
DCGames DC FR PrintAdvert.jpg|FR print advert | DCGames DC FR PrintAdvert.jpg|FR print advert | ||
Line 68: | Line 99: | ||
</gallery> | </gallery> | ||
− | [[ | + | ==External links== |
+ | *''[https://www.itsstillthinking.com/lost-in-flight/ Lost in Flight: Propeller Arena]'' article by Eric Oborne at ''[https://www.itsstillthinking.com It's Still Thinking]'' | ||
+ | |||
+ | ==References== | ||
+ | <references/> |
Revision as of 07:35, 6 February 2024
Propeller Arena: Aviation Battle Championship |
---|
System(s): Sega Dreamcast |
Publisher: Sega |
Developer: Sega-AM2 |
Planned release date(s): 2001-08[1][2], 2001-10-04[3], 2001-11-09[4] |
Genre: Action |
Number of players: 1-4 |
State before cancellation: Completed |
Status of prototype(s): Prototype dumped and released, pressed GD-ROM undumped |
This short article is in need of work. You can help Sega Retro by adding to it.
Propeller Arena: Aviation Battle Championship (プロペラ アリーナ) is an unreleased Sega Dreamcast combat flight simulator game developed by Sega-AM2 and scheduled to be published by Sega in late 2001.[3][4] Reportedly finished and ready to be published, the game was cancelled at the last minute in response to the September 11, 2001 attacks on the United States of America. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York, and, according to Sega of America, allows "a determined individual to deliberately play the game in a manner that generates images similar to those we have seen on the news".[5]
Contents
Gameplay
In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to Wing War. Propeller Arena was also designed with online multiplayer in mind, and had the servers been activated, would have supported the Dreamcast Microphone (except in Europe, where online play was not set to be featured[4]).
History
During development the game was known as Propeller Head.[6]
Propeller Arena was not the only video game to be affected by the news, but is one of the few to be cancelled entirely because of it (another was a planned re-release of Crime Patrol.)
Production credits
- Director: Makoto Osaki
- Chief Programmer: Tetsuya Sugimoto
- Programming Supervisor: Takashi Fujimura
- Game Programmers: Takeshi Iwasaki, Masaru Moriguchi, Takayuki Muramatsu, Sumito Aso, Fuminori Sato
- Network Programmers: Takashi Fujimura, Tetsuya Sugimoto, Masaru Moriguchi, Shiro Takehara
- Chief Designer: Junichi Yamanaka
- Plane Modelling: Shigetaka Kyoya
- Stage Modelling: Yukitoshi Katsuyama, Wataru Sakomura, Shigetaka Kyoya
- Character Design: Shoji Takeuchi
- Character Modelling: Rie Sakurai, Atsuo Takayasu
- Effect Designer: Takeshi Inaba
- Motion Designer: Takashi Ohta
- Chief Sound Creator: Tatsutoshi Narita, Keisuke Tsukahara
- Musicans: Martin Hirsch (Vocals), John Underdown (Vocals), Yu Watanabe (Guitar), Daisuke Nihei (Bass), Yuuki Maeda (Drums)
- Engineers: Hiroyuki Hamano (Main Engineer), Tomoyuki Niitsu (Assistant Engineer - IRc2 st), Chitumi Karasawa (Assistant Engineer - MIT st)
- Producers: Makoto Suzuki (COMPOZILLA), Takeshi Uehara (MIT GATHERING), Kaori Takai (COMPOZILLA), Tatsutoshi Narita
- Composers: Sachio Ogawa, Tomoya Koga
- Contract: Rob Alvarez (SOAD), Cord Smith (SOAD)
- Musicians: Fat Wreck Chords Label
- Consumed
- Mad Caddies
- No Use for a Name
- Rise Against
- Zero Down
- Victory Label
- Old School 101
- Localization Staff (Sega of America Dreamcast Inc.): Jin Shimazaki, Osamu Shibamiya (SOAD), Howard Gipson (SOAD), Daniel Chang (SOAD)
- Marketing (Sega of America Dreamcast Inc.): Rob Alvarez, Cord Smith, John Golden
- Publicity:
- SOJ Staff: Taky Kihara
- SOAD Staff: Gwen Marker, Teri Higgins
- Creative Services (Sega of America Dreamcast Inc.): Bob Schonlisch, Angela Santos, Arianne Pitts
- SegaNet Producer: Jerry Markota
- Lead Network Analyst: Darren Magtalon
- DC Server Operations: Doug Land, Eric Fehr
- Network Producer: Takashi Kosaka
- Special Thanks:
- Producer: Yu Suzuki
Magazine articles
Physical scans
Promotional material
External links
- Lost in Flight: Propeller Arena article by Eric Oborne at It's Still Thinking
References
- ↑ Next Generation, "June 2001" (US; 2001-05-22), page 74
- ↑ Tips & Tricks, "Volume VIII, Issue 8: July 2001" (US; 2001-xx-xx), page 51
- ↑ 3.0 3.1 http://www.d-direct.ne.jp:80/shop/pc/camp/pro.asp (Wayback Machine: 2001-08-21 02:16)
- ↑ 4.0 4.1 4.2 Dreamcast Magazine, "No. 26" (UK; 2001-09-08), page 10
- ↑ GamePro, "December 2001" (US; 2001-1x-xx), page 36
- ↑ Official Dreamcast Magazine, "June 2001" (UK; 2001-05-24), page 23