Difference between revisions of "Propeller Arena: Aviation Battle Championship"

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| title=
 
| title=
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega AM2]]
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| developer=[[Sega-AM2 (company)|Sega-AM2]]
 
| development=
 
| development=
 
| distributor=
 
| distributor=
| date=2001
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| date={{MissedRelease|DC|2001-08{{magref|nextgeneration|78|74}}{{magref|tat|77|51}}}}
 +
{{MissedRelease|DC|2001-10-04{{ref|https://web.archive.org/web/20010821021610/http://www.d-direct.ne.jp:80/shop/pc/camp/pro.asp}}}}
 +
{{MissedRelease|DC|2001-11-09{{magref|dmuk|26|10}}}}
 
| system=[[Sega Dreamcast]]
 
| system=[[Sega Dreamcast]]
 
| genre=Action
 
| genre=Action
 
| players=1-4
 
| players=1-4
| status=Founded
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| cancelledstate=Completed
 +
| status=Prototype dumped and released, pressed GD-ROM undumped
 
| romsize=
 
| romsize=
 
| sounddriver=
 
| sounddriver=
 
}}
 
}}
 +
{{stub}}'''''{{PAGENAME}}''''' (プロペラ アリーナ) is an unreleased [[Sega Dreamcast]]  combat flight simulator game developed by [[Sega-AM2]] and scheduled to be published by [[Sega]] in late 2001.{{ref|https://web.archive.org/web/20010821021610/http://www.d-direct.ne.jp:80/shop/pc/camp/pro.asp}}{{magref|dmuk|26|10}} Reportedly finished and ready to be published, the game was cancelled at the last minute in response to the [[wikipedia:September 11 attacks|September 11, 2001 attacks on the United States of America]]. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York, and, according to [[Sega of America]], allows "a determined individual to deliberately play the game in a manner that generates images similar to those we have seen on the news".{{magref|gamepro|159|36}}
  
'''''{{PAGENAME}}''''' was an infamous [[Sega Dreamcast]] game developed by [[Sega AM2]]. It was finished and ready to be released in late 2001, but was cancelled at the last minute in response to the [[wikipedia:September 11 attacks|September 11, 2001 attacks on the United States of America]]. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York. The game has since been leaked onto the internet.
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==Gameplay==
 +
In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to ''[[Wing War]]''. ''Propeller Arena'' was also designed with online multiplayer in mind, and had the servers been activated, would have supported the [[Dreamcast Microphone]] (except in Europe, where online play was not set to be featured{{magref|dmuk|26|10}}).
  
In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to ''[[Wing War]]''. ''Propeller Arena'' was also designed with online multiplayer in mind, and had the servers been activated, would have supported the [[Dreamcast Microphone]].
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==History==
{{clear}}
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During development the game was known as '''''Propeller Head'''''.{{magref|odmuk|20|23}}
==Production Credits==
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{{multicol|'''Director:''' [[Makoto Osaki]]<br>
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''Propeller Arena'' was not the only video game to be affected by the news, but is one of the few to be cancelled entirely because of it (another was a planned re-release of ''[[Crime Patrol]]''.)
'''Chief Programmer:''' [[Tetsuya Sugimoto]]<br>
+
 
'''Programming Supervisor:''' [[Takashi Fujimura]]<br>
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==Production credits==
'''Game Programmers:''' [[Takeshi Iwasaki]], [[Masaru Moriguchi]], [[Takayuki Muramatsu]], [[Sumito Aso]], [[Fuminori Sato]]<br>
+
{{creditstable|
'''Network Programmers:''' Takashi Fujimura, [[Tetsuya Sugimoto]], [[Masaru Moriguchi]], [[Shiro Takehara]]<br>
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{{multicol|
'''Chief Designer:''' [[Junichi Yamanaka]]<br>
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{{creditsheader|}}
'''Plane Modelling:''' [[Shigetaka Kyoya]]<br>
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*'''Director:''' [[Makoto Osaki]]
'''Stage Modelling:''' [[Yuhitoshi Katsuyama]], [[Wataru Sakomura]], [[Shigetaka Kyoya]]<br>
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*'''Chief Programmer:''' [[Tetsuya Sugimoto]]
'''Character Design:''' [[Shoji Takeuchi]]<br>
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*'''Programming Supervisor:''' [[Takashi Fujimura]]
'''Character Modelling:''' [[Rie Sakurai]], [[Atsuo Takayasu]]<br>
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*'''Game Programmers:''' [[Takeshi Iwasaki]], [[Masaru Moriguchi]], [[Takayuki Muramatsu]], [[Sumito Aso]], [[Fuminori Sato]]
'''Effect Designer:''' [[Takeshi Inaba]]<br>
+
*'''Network Programmers:''' [[Takashi Fujimura]], [[Tetsuya Sugimoto]], [[Masaru Moriguchi]], [[Shiro Takehara]]
'''Motion Designer:''' [[Takashi Ohta]]<br>
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*'''Chief Designer:''' [[Junichi Yamanaka]]
'''Chief Sound Creator:''' [[Tatsutoshi Narita]], [[Keisuke Tsukahara]]<br>
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*'''Plane Modelling:''' [[Shigetaka Kyoya]]
'''BGM "[[Sega of Japan|SOJ]] Selections" Staff:'''<br>
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*'''Stage Modelling:''' [[Yukitoshi Katsuyama]], [[Wataru Sakomura]], [[Shigetaka Kyoya]]
:'''Musicans:''' Martin Hirsch (Vocals), John Underdown (Vocals), Yu Watanabe (Guitar), Daisuke Nihei (Bass), Yuuki Maeda (Drums)<br>
+
*'''Character Design:''' [[Shoji Takeuchi]]
:'''Engineers:''' [[Hiroyuki Hamano]] ('''Main Engineer'''), Tomoyuki Niitsu ('''Assistant Engineer''' - IRc2 st), Chitumi Karasawa ('''Assistant Engineer''' - MIT st)<br>
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*'''Character Modelling:''' [[Rie Sakurai]], [[Atsuo Takayasu]]
:'''Producers:''' Makoto Suzuki (COMPOZILLA), Takeshi Uehara (MIT GATHERING), Kaori Takai (COMPOZILLA), [[Tatsutoshi Narita]]<br>
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*'''Effect Designer:''' [[Takeshi Inaba]]
:'''Composers:''' [[Sachio Ogawa]], [[Tomoya Koga]]<br>
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*'''Motion Designer:''' [[Takashi Ohta]]
'''BGM "[[Sega of America|SOAD]] Selections" Staff:'''<br>
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*'''Chief Sound Creator:''' [[Tatsutoshi Narita]], [[Keisuke Tsukahara (composer)|Keisuke Tsukahara]]
:'''Contract:''' Rob Alvarez (SOAD), Cord Smith (SOAD)<br>
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{{creditsheader|'''BGM "[[Sega of Japan|SOJ]] Selections" Staff:'''}}
:'''Musicians:''' Fat Wreck Chords Label<br>
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*'''Musicans:''' Martin Hirsch (Vocals), John Underdown (Vocals), Yu Watanabe (Guitar), Daisuke Nihei (Bass), Yuuki Maeda (Drums)
::* Consumed<br>
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*'''Engineers:''' [[Hiroyuki Hamano]] ('''Main Engineer'''), Tomoyuki Niitsu ('''Assistant Engineer''' - IRc2 st), Chitumi Karasawa ('''Assistant Engineer''' - MIT st)
::* Mad Caddies<br>
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*'''Producers:''' [[Makoto Suzuki]] ([[COMPOZILLA]]), Takeshi Uehara ([[MIT GATHERING]]), Kaori Takai ([[COMPOZILLA]]), [[Tatsutoshi Narita]]
::* No Use for a Name<br>
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*'''Composers:''' [[Sachio Ogawa]], [[Tomoya Koga]]
::* Rise Against<br>
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{{creditsheader|'''BGM "[[Sega of America|SOAD]] Selections" Staff:'''}}
::* Zero Down<br>
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*'''Contract:''' [[Rob Alvarez]] (SOAD), [[Cord Smith]] (SOAD)
:Victory Label<br>
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*'''Musicians:''' Fat Wreck Chords Label
::* Old School 101<br>
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:* Consumed
'''Localization Staff ([[Sega of America|Sega of America Dreamcast Inc.]]):''' [[Jin Shimazaki]], Osamu Shibamiya (SOAD), Howard Gipson (SOAD), Daniel Chang (SOAD)<br>
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:* Mad Caddies
'''Marketing (Sega of America Dreamcast Inc.):''' Rob Alvarez, Cord Smith, John Golden<br>
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:* No Use for a Name
'''Publicity:'''<br>
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:* Rise Against
:'''SOJ Staff''': [[Taky Kihara]]<br>
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:* Zero Down
:'''SOAD Staff''': Gwen Marker, Teri Higgins<br>
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:Victory Label
'''Creative Services (Sega of America Dreamcast Inc.):''' Bob Schonlisch, Angela Santos, Arianne Pitts<br>
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:* Old School 101
'''[[SegaNet]] Producer:''' [[Jerry Markota]]<br>
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<br>
'''Lead Network Analyst:''' Darren Magtalon<br>
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*'''Localization Staff ([[Sega of America|Sega of America Dreamcast Inc.]]):''' [[Jin Shimazaki]], [[Osamu Shibamiya]] (SOAD), [[Howard Gipson]] (SOAD), [[Daniel Chang]] (SOAD)
'''DC Server Operations:''' Doug Land, Eric Fehr<br>
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*'''Marketing (Sega of America Dreamcast Inc.):''' [[Rob Alvarez]], [[Cord Smith]], [[John Golden]]
'''Network Producer:''' [[Takashi Kosaka]]<br>
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*'''Publicity:'''
'''Special Thanks:'''<br>
+
**'''SOJ Staff''': [[Taky Kihara]]
:'''SOAD:''' [[Peter Moore]], Chris Gilbert, Joe Culley, John Golden, [[Charles Bellfield]], Peter Nguyen, Molly Fitzpatrick<br>
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**'''SOAD Staff''': [[Gwen Marker]], [[Teri Higgins]]
:'''AM2:''' [[Masayuki Sumi]], [[Tohru Murayama]], [[Masashi Katoh]], [[Junnichiro Matsuura]], [[Motohazu Tsubono]]<br>
+
*'''Creative Services (Sega of America Dreamcast Inc.):''' [[Bob Schonlisch]], [[Angela Santos]], [[Arianne Pitts]]
'''Producer:''' [[Yu Suzuki]]<br>
+
*'''[[SegaNet]] Producer:''' [[Jerry Markota]]
 +
*'''Lead Network Analyst:''' Darren Magtalon
 +
*'''DC Server Operations:''' Doug Land, Eric Fehr
 +
*'''Network Producer:''' [[Takashi Kosaka]]
 +
*'''Special Thanks:'''
 +
**'''SOAD:''' [[Peter Moore]], [[Chris Gilbert]], [[Joe Culley]], [[John Golden]], [[Charles Bellfield]], [[Peter Nguyen]], [[Molly Fitzpatrick]]
 +
**'''AM2:''' [[Masayuki Sumi]], [[Tohru Murayama]], [[Masashi Katoh]], [[Junnichiro Matsuura]], [[Motohazu Tsubono]]
 +
*'''Producer:''' [[Yu Suzuki]]
 
|cols=2}}
 
|cols=2}}
 +
| console=DC
 +
}}
 +
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 +
==Physical scans==
 +
{{Scanbox
 +
| console=Dreamcast
 +
| region=US
 +
| front=
 +
| back=
 +
| square=yes
 +
| disc=PropellerArena_DC_US_Disc.jpg
 +
| inlay=
 +
}}
  
==Promotional Material==
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==Promotional material==
 
<gallery>
 
<gallery>
 
DCGames DC FR PrintAdvert.jpg|FR print advert
 
DCGames DC FR PrintAdvert.jpg|FR print advert
 
PropellerArena_DC_JP_BoxFrontSample.jpg|Box Sample (JP)
 
PropellerArena_DC_JP_BoxFrontSample.jpg|Box Sample (JP)
 
PropellerArena_DC_JP_BoxBackSample.jpg|Box Sample (JP)
 
PropellerArena_DC_JP_BoxBackSample.jpg|Box Sample (JP)
Dorimaga_JP_20010810_2001-06.pdf|page=116|[[Dreamcast Magazine (JP)]] Preview
 
 
</gallery>
 
</gallery>
 +
 +
==External links==
 +
*''[https://www.itsstillthinking.com/lost-in-flight/ Lost in Flight: Propeller Arena]'' article by Eric Oborne at ''[https://www.itsstillthinking.com It's Still Thinking]''
 +
 +
==References==
 +
<references/>

Revision as of 06:35, 6 February 2024

PropellerArena title.png

Propeller Arena: Aviation Battle Championship
System(s): Sega Dreamcast
Publisher: Sega
Developer: Sega-AM2
Planned release date(s): 2001-08[1][2], 2001-10-04[3], 2001-11-09[4]
Genre: Action
Number of players: 1-4
State before cancellation: Completed
Status of prototype(s): Prototype dumped and released, pressed GD-ROM undumped

This short article is in need of work. You can help Sega Retro by adding to it.


Propeller Arena: Aviation Battle Championship (プロペラ アリーナ) is an unreleased Sega Dreamcast combat flight simulator game developed by Sega-AM2 and scheduled to be published by Sega in late 2001.[3][4] Reportedly finished and ready to be published, the game was cancelled at the last minute in response to the September 11, 2001 attacks on the United States of America. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York, and, according to Sega of America, allows "a determined individual to deliberately play the game in a manner that generates images similar to those we have seen on the news".[5]

Gameplay

In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to Wing War. Propeller Arena was also designed with online multiplayer in mind, and had the servers been activated, would have supported the Dreamcast Microphone (except in Europe, where online play was not set to be featured[4]).

History

During development the game was known as Propeller Head.[6]

Propeller Arena was not the only video game to be affected by the news, but is one of the few to be cancelled entirely because of it (another was a planned re-release of Crime Patrol.)

Production credits

BGM "SOJ Selections" Staff:
BGM "SOAD Selections" Staff:
  • Consumed
  • Mad Caddies
  • No Use for a Name
  • Rise Against
  • Zero Down
Victory Label
  • Old School 101



Magazine articles

Main article: Propeller Arena: Aviation Battle Championship/Magazine articles.

Physical scans

Dreamcast, US

PropellerArena DC US Disc.jpg
Disc

Promotional material

External links

References