Difference between revisions of "Propeller Arena: Aviation Battle Championship"
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| title= | | title= | ||
| publisher=[[Sega]] | | publisher=[[Sega]] | ||
− | | developer=[[Sega AM2]] | + | | developer=[[Sega-AM2 (company)|Sega-AM2]] |
| development= | | development= | ||
| distributor= | | distributor= | ||
− | | date=2001 | + | | date={{MissedRelease|DC|2001-08{{magref|nextgeneration|78|74}}{{magref|tat|77|51}}}} |
+ | {{MissedRelease|DC|2001-10-04{{ref|https://web.archive.org/web/20010821021610/http://www.d-direct.ne.jp:80/shop/pc/camp/pro.asp}}}} | ||
+ | {{MissedRelease|DC|2001-11-09{{magref|dmuk|26|10}}}} | ||
| system=[[Sega Dreamcast]] | | system=[[Sega Dreamcast]] | ||
| genre=Action | | genre=Action | ||
| players=1-4 | | players=1-4 | ||
− | | status= | + | | cancelledstate=Completed |
+ | | status=Prototype dumped and released, pressed GD-ROM undumped | ||
| romsize= | | romsize= | ||
| sounddriver= | | sounddriver= | ||
}} | }} | ||
+ | {{stub}}'''''{{PAGENAME}}''''' (プロペラ アリーナ) is an unreleased [[Sega Dreamcast]] combat flight simulator game developed by [[Sega-AM2]] and scheduled to be published by [[Sega]] in late 2001.{{ref|https://web.archive.org/web/20010821021610/http://www.d-direct.ne.jp:80/shop/pc/camp/pro.asp}}{{magref|dmuk|26|10}} Reportedly finished and ready to be published, the game was cancelled at the last minute in response to the [[wikipedia:September 11 attacks|September 11, 2001 attacks on the United States of America]]. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York, and, according to [[Sega of America]], allows "a determined individual to deliberately play the game in a manner that generates images similar to those we have seen on the news".{{magref|gamepro|159|36}} | ||
− | '''' | + | ==Gameplay== |
+ | In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to ''[[Wing War]]''. ''Propeller Arena'' was also designed with online multiplayer in mind, and had the servers been activated, would have supported the [[Dreamcast Microphone]] (except in Europe, where online play was not set to be featured{{magref|dmuk|26|10}}). | ||
− | + | ==History== | |
− | + | During development the game was known as '''''Propeller Head'''''.{{magref|odmuk|20|23}} | |
− | ==Production | + | |
− | {{multicol|'''Director:''' [[Makoto Osaki]] | + | ''Propeller Arena'' was not the only video game to be affected by the news, but is one of the few to be cancelled entirely because of it (another was a planned re-release of ''[[Crime Patrol]]''.) |
− | '''Chief Programmer:''' [[Tetsuya Sugimoto]] | + | |
− | '''Programming Supervisor:''' [[Takashi Fujimura]] | + | ==Production credits== |
− | '''Game Programmers:''' [[Takeshi Iwasaki]], [[Masaru Moriguchi]], [[Takayuki Muramatsu]], [[Sumito Aso]], [[Fuminori Sato]] | + | {{creditstable| |
− | '''Network Programmers:''' Takashi Fujimura, [[Tetsuya Sugimoto]], [[Masaru Moriguchi]], [[Shiro Takehara]] | + | {{multicol| |
− | '''Chief Designer:''' [[Junichi Yamanaka]] | + | {{creditsheader|}} |
− | '''Plane Modelling:''' [[Shigetaka Kyoya]] | + | *'''Director:''' [[Makoto Osaki]] |
− | '''Stage Modelling:''' [[ | + | *'''Chief Programmer:''' [[Tetsuya Sugimoto]] |
− | '''Character Design:''' [[Shoji Takeuchi]] | + | *'''Programming Supervisor:''' [[Takashi Fujimura]] |
− | '''Character Modelling:''' [[Rie Sakurai]], [[Atsuo Takayasu]] | + | *'''Game Programmers:''' [[Takeshi Iwasaki]], [[Masaru Moriguchi]], [[Takayuki Muramatsu]], [[Sumito Aso]], [[Fuminori Sato]] |
− | '''Effect Designer:''' [[Takeshi Inaba]] | + | *'''Network Programmers:''' [[Takashi Fujimura]], [[Tetsuya Sugimoto]], [[Masaru Moriguchi]], [[Shiro Takehara]] |
− | '''Motion Designer:''' [[Takashi Ohta]] | + | *'''Chief Designer:''' [[Junichi Yamanaka]] |
− | '''Chief Sound Creator:''' [[Tatsutoshi Narita]], [[Keisuke Tsukahara]] | + | *'''Plane Modelling:''' [[Shigetaka Kyoya]] |
− | '''BGM "[[Sega of Japan|SOJ]] Selections" Staff:''' | + | *'''Stage Modelling:''' [[Yukitoshi Katsuyama]], [[Wataru Sakomura]], [[Shigetaka Kyoya]] |
− | + | *'''Character Design:''' [[Shoji Takeuchi]] | |
− | + | *'''Character Modelling:''' [[Rie Sakurai]], [[Atsuo Takayasu]] | |
− | + | *'''Effect Designer:''' [[Takeshi Inaba]] | |
− | + | *'''Motion Designer:''' [[Takashi Ohta]] | |
− | '''BGM "[[Sega of America|SOAD]] Selections" Staff:''' | + | *'''Chief Sound Creator:''' [[Tatsutoshi Narita]], [[Keisuke Tsukahara (composer)|Keisuke Tsukahara]] |
− | + | {{creditsheader|'''BGM "[[Sega of Japan|SOJ]] Selections" Staff:'''}} | |
− | + | *'''Musicans:''' Martin Hirsch (Vocals), John Underdown (Vocals), Yu Watanabe (Guitar), Daisuke Nihei (Bass), Yuuki Maeda (Drums) | |
− | + | *'''Engineers:''' [[Hiroyuki Hamano]] ('''Main Engineer'''), Tomoyuki Niitsu ('''Assistant Engineer''' - IRc2 st), Chitumi Karasawa ('''Assistant Engineer''' - MIT st) | |
− | + | *'''Producers:''' [[Makoto Suzuki]] ([[COMPOZILLA]]), Takeshi Uehara ([[MIT GATHERING]]), Kaori Takai ([[COMPOZILLA]]), [[Tatsutoshi Narita]] | |
− | + | *'''Composers:''' [[Sachio Ogawa]], [[Tomoya Koga]] | |
− | + | {{creditsheader|'''BGM "[[Sega of America|SOAD]] Selections" Staff:'''}} | |
− | + | *'''Contract:''' [[Rob Alvarez]] (SOAD), [[Cord Smith]] (SOAD) | |
− | :Victory Label | + | *'''Musicians:''' Fat Wreck Chords Label |
− | + | :* Consumed | |
− | '''Localization Staff ([[Sega of America|Sega of America Dreamcast Inc.]]):''' [[Jin Shimazaki]], Osamu Shibamiya (SOAD), Howard Gipson (SOAD), Daniel Chang (SOAD) | + | :* Mad Caddies |
− | '''Marketing (Sega of America Dreamcast Inc.):''' Rob Alvarez, Cord Smith, John Golden | + | :* No Use for a Name |
− | '''Publicity:''' | + | :* Rise Against |
− | + | :* Zero Down | |
− | + | :Victory Label | |
− | '''Creative Services (Sega of America Dreamcast Inc.):''' Bob Schonlisch, Angela Santos, Arianne Pitts | + | :* Old School 101 |
− | '''[[SegaNet]] Producer:''' [[Jerry Markota]] | + | <br> |
− | '''Lead Network Analyst:''' Darren Magtalon | + | *'''Localization Staff ([[Sega of America|Sega of America Dreamcast Inc.]]):''' [[Jin Shimazaki]], [[Osamu Shibamiya]] (SOAD), [[Howard Gipson]] (SOAD), [[Daniel Chang]] (SOAD) |
− | '''DC Server Operations:''' Doug Land, Eric Fehr | + | *'''Marketing (Sega of America Dreamcast Inc.):''' [[Rob Alvarez]], [[Cord Smith]], [[John Golden]] |
− | '''Network Producer:''' [[Takashi Kosaka]] | + | *'''Publicity:''' |
− | '''Special Thanks:''' | + | **'''SOJ Staff''': [[Taky Kihara]] |
− | + | **'''SOAD Staff''': [[Gwen Marker]], [[Teri Higgins]] | |
− | + | *'''Creative Services (Sega of America Dreamcast Inc.):''' [[Bob Schonlisch]], [[Angela Santos]], [[Arianne Pitts]] | |
− | '''Producer:''' [[Yu Suzuki]] | + | *'''[[SegaNet]] Producer:''' [[Jerry Markota]] |
+ | *'''Lead Network Analyst:''' Darren Magtalon | ||
+ | *'''DC Server Operations:''' Doug Land, Eric Fehr | ||
+ | *'''Network Producer:''' [[Takashi Kosaka]] | ||
+ | *'''Special Thanks:''' | ||
+ | **'''SOAD:''' [[Peter Moore]], [[Chris Gilbert]], [[Joe Culley]], [[John Golden]], [[Charles Bellfield]], [[Peter Nguyen]], [[Molly Fitzpatrick]] | ||
+ | **'''AM2:''' [[Masayuki Sumi]], [[Tohru Murayama]], [[Masashi Katoh]], [[Junnichiro Matsuura]], [[Motohazu Tsubono]] | ||
+ | *'''Producer:''' [[Yu Suzuki]] | ||
|cols=2}} | |cols=2}} | ||
+ | | console=DC | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Physical scans== | ||
+ | {{Scanbox | ||
+ | | console=Dreamcast | ||
+ | | region=US | ||
+ | | front= | ||
+ | | back= | ||
+ | | square=yes | ||
+ | | disc=PropellerArena_DC_US_Disc.jpg | ||
+ | | inlay= | ||
+ | }} | ||
− | ==Promotional | + | ==Promotional material== |
<gallery> | <gallery> | ||
DCGames DC FR PrintAdvert.jpg|FR print advert | DCGames DC FR PrintAdvert.jpg|FR print advert | ||
PropellerArena_DC_JP_BoxFrontSample.jpg|Box Sample (JP) | PropellerArena_DC_JP_BoxFrontSample.jpg|Box Sample (JP) | ||
PropellerArena_DC_JP_BoxBackSample.jpg|Box Sample (JP) | PropellerArena_DC_JP_BoxBackSample.jpg|Box Sample (JP) | ||
− | |||
</gallery> | </gallery> | ||
+ | |||
+ | ==External links== | ||
+ | *''[https://www.itsstillthinking.com/lost-in-flight/ Lost in Flight: Propeller Arena]'' article by Eric Oborne at ''[https://www.itsstillthinking.com It's Still Thinking]'' | ||
+ | |||
+ | ==References== | ||
+ | <references/> |
Revision as of 06:35, 6 February 2024
Propeller Arena: Aviation Battle Championship |
---|
System(s): Sega Dreamcast |
Publisher: Sega |
Developer: Sega-AM2 |
Planned release date(s): 2001-08[1][2], 2001-10-04[3], 2001-11-09[4] |
Genre: Action |
Number of players: 1-4 |
State before cancellation: Completed |
Status of prototype(s): Prototype dumped and released, pressed GD-ROM undumped |
This short article is in need of work. You can help Sega Retro by adding to it.
Propeller Arena: Aviation Battle Championship (プロペラ アリーナ) is an unreleased Sega Dreamcast combat flight simulator game developed by Sega-AM2 and scheduled to be published by Sega in late 2001.[3][4] Reportedly finished and ready to be published, the game was cancelled at the last minute in response to the September 11, 2001 attacks on the United States of America. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York, and, according to Sega of America, allows "a determined individual to deliberately play the game in a manner that generates images similar to those we have seen on the news".[5]
Contents
Gameplay
In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to Wing War. Propeller Arena was also designed with online multiplayer in mind, and had the servers been activated, would have supported the Dreamcast Microphone (except in Europe, where online play was not set to be featured[4]).
History
During development the game was known as Propeller Head.[6]
Propeller Arena was not the only video game to be affected by the news, but is one of the few to be cancelled entirely because of it (another was a planned re-release of Crime Patrol.)
Production credits
- Director: Makoto Osaki
- Chief Programmer: Tetsuya Sugimoto
- Programming Supervisor: Takashi Fujimura
- Game Programmers: Takeshi Iwasaki, Masaru Moriguchi, Takayuki Muramatsu, Sumito Aso, Fuminori Sato
- Network Programmers: Takashi Fujimura, Tetsuya Sugimoto, Masaru Moriguchi, Shiro Takehara
- Chief Designer: Junichi Yamanaka
- Plane Modelling: Shigetaka Kyoya
- Stage Modelling: Yukitoshi Katsuyama, Wataru Sakomura, Shigetaka Kyoya
- Character Design: Shoji Takeuchi
- Character Modelling: Rie Sakurai, Atsuo Takayasu
- Effect Designer: Takeshi Inaba
- Motion Designer: Takashi Ohta
- Chief Sound Creator: Tatsutoshi Narita, Keisuke Tsukahara
- Musicans: Martin Hirsch (Vocals), John Underdown (Vocals), Yu Watanabe (Guitar), Daisuke Nihei (Bass), Yuuki Maeda (Drums)
- Engineers: Hiroyuki Hamano (Main Engineer), Tomoyuki Niitsu (Assistant Engineer - IRc2 st), Chitumi Karasawa (Assistant Engineer - MIT st)
- Producers: Makoto Suzuki (COMPOZILLA), Takeshi Uehara (MIT GATHERING), Kaori Takai (COMPOZILLA), Tatsutoshi Narita
- Composers: Sachio Ogawa, Tomoya Koga
- Contract: Rob Alvarez (SOAD), Cord Smith (SOAD)
- Musicians: Fat Wreck Chords Label
- Consumed
- Mad Caddies
- No Use for a Name
- Rise Against
- Zero Down
- Victory Label
- Old School 101
- Localization Staff (Sega of America Dreamcast Inc.): Jin Shimazaki, Osamu Shibamiya (SOAD), Howard Gipson (SOAD), Daniel Chang (SOAD)
- Marketing (Sega of America Dreamcast Inc.): Rob Alvarez, Cord Smith, John Golden
- Publicity:
- SOJ Staff: Taky Kihara
- SOAD Staff: Gwen Marker, Teri Higgins
- Creative Services (Sega of America Dreamcast Inc.): Bob Schonlisch, Angela Santos, Arianne Pitts
- SegaNet Producer: Jerry Markota
- Lead Network Analyst: Darren Magtalon
- DC Server Operations: Doug Land, Eric Fehr
- Network Producer: Takashi Kosaka
- Special Thanks:
- Producer: Yu Suzuki
Magazine articles
Physical scans
Promotional material
External links
- Lost in Flight: Propeller Arena article by Eric Oborne at It's Still Thinking
References
- ↑ Next Generation, "June 2001" (US; 2001-05-22), page 74
- ↑ Tips & Tricks, "Volume VIII, Issue 8: July 2001" (US; 2001-xx-xx), page 51
- ↑ 3.0 3.1 http://www.d-direct.ne.jp:80/shop/pc/camp/pro.asp (Wayback Machine: 2001-08-21 02:16)
- ↑ 4.0 4.1 4.2 Dreamcast Magazine, "No. 26" (UK; 2001-09-08), page 10
- ↑ GamePro, "December 2001" (US; 2001-1x-xx), page 36
- ↑ Official Dreamcast Magazine, "June 2001" (UK; 2001-05-24), page 23