Difference between revisions of "Propeller Arena: Aviation Battle Championship"

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m (Text replacement - "==Production Credits==" to "==Production credits==")
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| title=
 
| title=
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega AM2]]
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| developer=[[Sega-AM2 (company)|Sega-AM2]]
 
| development=
 
| development=
 
| distributor=
 
| distributor=
| date=2001-08{{fileref|NextGeneration US 78.pdf|page=74}}
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| date={{MissedRelease|DC|2001-08{{magref|nextgeneration|78|74}}{{magref|tat|77|51}}}}
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{{MissedRelease|DC|2001-10-04{{ref|https://web.archive.org/web/20010821021610/http://www.d-direct.ne.jp:80/shop/pc/camp/pro.asp}}}}
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{{MissedRelease|DC|2001-11-09{{magref|dmuk|26|10}}}}
 
| system=[[Sega Dreamcast]]
 
| system=[[Sega Dreamcast]]
 
| genre=Action
 
| genre=Action
 
| players=1-4
 
| players=1-4
| status=Founded
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| cancelledstate=Completed
 +
| status=Prototype dumped and released, pressed GD-ROM undumped
 
| romsize=
 
| romsize=
 
| sounddriver=
 
| sounddriver=
 
}}
 
}}
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{{stub}}'''''{{PAGENAME}}''''' (プロペラ アリーナ) is an unreleased [[Sega Dreamcast]]  combat flight simulator game developed by [[Sega-AM2]] and scheduled to be published by [[Sega]] in late 2001.{{ref|https://web.archive.org/web/20010821021610/http://www.d-direct.ne.jp:80/shop/pc/camp/pro.asp}}{{magref|dmuk|26|10}} Reportedly finished and ready to be published, the game was cancelled at the last minute in response to the [[wikipedia:September 11 attacks|September 11, 2001 attacks on the United States of America]]. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York, and, according to [[Sega of America]], allows "a determined individual to deliberately play the game in a manner that generates images similar to those we have seen on the news".{{magref|gamepro|159|36}}
  
'''''{{PAGENAME}}''''' was an infamous [[Sega Dreamcast]] game developed by [[Sega AM2]]. It was finished and ready to be released in late 2001, but was cancelled at the last minute in response to the [[wikipedia:September 11 attacks|September 11, 2001 attacks on the United States of America]]. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York. The game has since been leaked onto the internet.
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==Gameplay==
 +
In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to ''[[Wing War]]''. ''Propeller Arena'' was also designed with online multiplayer in mind, and had the servers been activated, would have supported the [[Dreamcast Microphone]] (except in Europe, where online play was not set to be featured{{magref|dmuk|26|10}}).
 +
 
 +
==History==
 +
During development the game was known as '''''Propeller Head'''''.{{magref|odmuk|20|23}}
 +
 
 +
''Propeller Arena'' was not the only video game to be affected by the news, but is one of the few to be cancelled entirely because of it (another was a planned re-release of ''[[Crime Patrol]]''.)
  
In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to ''[[Wing War]]''. ''Propeller Arena'' was also designed with online multiplayer in mind, and had the servers been activated, would have supported the [[Dreamcast Microphone]].
 
{{clear}}
 
 
==Production credits==
 
==Production credits==
{{multicol|'''Director:''' [[Makoto Osaki]]<br>
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{{creditstable|
'''Chief Programmer:''' [[Tetsuya Sugimoto]]<br>
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{{multicol|
'''Programming Supervisor:''' [[Takashi Fujimura]]<br>
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{{creditsheader|}}
'''Game Programmers:''' [[Takeshi Iwasaki]], [[Masaru Moriguchi]], [[Takayuki Muramatsu]], [[Sumito Aso]], [[Fuminori Sato]]<br>
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*'''Director:''' [[Makoto Osaki]]
'''Network Programmers:''' Takashi Fujimura, [[Tetsuya Sugimoto]], [[Masaru Moriguchi]], [[Shiro Takehara]]<br>
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*'''Chief Programmer:''' [[Tetsuya Sugimoto]]
'''Chief Designer:''' [[Junichi Yamanaka]]<br>
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*'''Programming Supervisor:''' [[Takashi Fujimura]]
'''Plane Modelling:''' [[Shigetaka Kyoya]]<br>
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*'''Game Programmers:''' [[Takeshi Iwasaki]], [[Masaru Moriguchi]], [[Takayuki Muramatsu]], [[Sumito Aso]], [[Fuminori Sato]]
'''Stage Modelling:''' [[Yuhitoshi Katsuyama]], [[Wataru Sakomura]], [[Shigetaka Kyoya]]<br>
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*'''Network Programmers:''' [[Takashi Fujimura]], [[Tetsuya Sugimoto]], [[Masaru Moriguchi]], [[Shiro Takehara]]
'''Character Design:''' [[Shoji Takeuchi]]<br>
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*'''Chief Designer:''' [[Junichi Yamanaka]]
'''Character Modelling:''' [[Rie Sakurai]], [[Atsuo Takayasu]]<br>
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*'''Plane Modelling:''' [[Shigetaka Kyoya]]
'''Effect Designer:''' [[Takeshi Inaba]]<br>
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*'''Stage Modelling:''' [[Yukitoshi Katsuyama]], [[Wataru Sakomura]], [[Shigetaka Kyoya]]
'''Motion Designer:''' [[Takashi Ohta]]<br>
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*'''Character Design:''' [[Shoji Takeuchi]]
'''Chief Sound Creator:''' [[Tatsutoshi Narita]], [[Keisuke Tsukahara]]<br>
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*'''Character Modelling:''' [[Rie Sakurai]], [[Atsuo Takayasu]]
'''BGM "[[Sega of Japan|SOJ]] Selections" Staff:'''<br>
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*'''Effect Designer:''' [[Takeshi Inaba]]
:'''Musicans:''' Martin Hirsch (Vocals), John Underdown (Vocals), Yu Watanabe (Guitar), Daisuke Nihei (Bass), Yuuki Maeda (Drums)<br>
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*'''Motion Designer:''' [[Takashi Ohta]]
:'''Engineers:''' [[Hiroyuki Hamano]] ('''Main Engineer'''), Tomoyuki Niitsu ('''Assistant Engineer''' - IRc2 st), Chitumi Karasawa ('''Assistant Engineer''' - MIT st)<br>
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*'''Chief Sound Creator:''' [[Tatsutoshi Narita]], [[Keisuke Tsukahara (composer)|Keisuke Tsukahara]]
:'''Producers:''' Makoto Suzuki (COMPOZILLA), Takeshi Uehara (MIT GATHERING), Kaori Takai (COMPOZILLA), [[Tatsutoshi Narita]]<br>
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{{creditsheader|'''BGM "[[Sega of Japan|SOJ]] Selections" Staff:'''}}
:'''Composers:''' [[Sachio Ogawa]], [[Tomoya Koga]]<br>
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*'''Musicans:''' Martin Hirsch (Vocals), John Underdown (Vocals), Yu Watanabe (Guitar), Daisuke Nihei (Bass), Yuuki Maeda (Drums)
'''BGM "[[Sega of America|SOAD]] Selections" Staff:'''<br>
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*'''Engineers:''' [[Hiroyuki Hamano]] ('''Main Engineer'''), Tomoyuki Niitsu ('''Assistant Engineer''' - IRc2 st), Chitumi Karasawa ('''Assistant Engineer''' - MIT st)
:'''Contract:''' Rob Alvarez (SOAD), Cord Smith (SOAD)<br>
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*'''Producers:''' [[Makoto Suzuki]] ([[COMPOZILLA]]), Takeshi Uehara ([[MIT GATHERING]]), Kaori Takai ([[COMPOZILLA]]), [[Tatsutoshi Narita]]
:'''Musicians:''' Fat Wreck Chords Label<br>
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*'''Composers:''' [[Sachio Ogawa]], [[Tomoya Koga]]
::* Consumed<br>
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{{creditsheader|'''BGM "[[Sega of America|SOAD]] Selections" Staff:'''}}
::* Mad Caddies<br>
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*'''Contract:''' [[Rob Alvarez]] (SOAD), [[Cord Smith]] (SOAD)
::* No Use for a Name<br>
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*'''Musicians:''' Fat Wreck Chords Label
::* Rise Against<br>
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:* Consumed
::* Zero Down<br>
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:* Mad Caddies
:Victory Label<br>
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:* No Use for a Name
::* Old School 101<br>
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:* Rise Against
'''Localization Staff ([[Sega of America|Sega of America Dreamcast Inc.]]):''' [[Jin Shimazaki]], Osamu Shibamiya (SOAD), Howard Gipson (SOAD), Daniel Chang (SOAD)<br>
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:* Zero Down
'''Marketing (Sega of America Dreamcast Inc.):''' Rob Alvarez, Cord Smith, John Golden<br>
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:Victory Label
'''Publicity:'''<br>
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:* Old School 101
:'''SOJ Staff''': [[Taky Kihara]]<br>
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<br>
:'''SOAD Staff''': Gwen Marker, Teri Higgins<br>
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*'''Localization Staff ([[Sega of America|Sega of America Dreamcast Inc.]]):''' [[Jin Shimazaki]], [[Osamu Shibamiya]] (SOAD), [[Howard Gipson]] (SOAD), [[Daniel Chang]] (SOAD)
'''Creative Services (Sega of America Dreamcast Inc.):''' Bob Schonlisch, Angela Santos, Arianne Pitts<br>
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*'''Marketing (Sega of America Dreamcast Inc.):''' [[Rob Alvarez]], [[Cord Smith]], [[John Golden]]
'''[[SegaNet]] Producer:''' [[Jerry Markota]]<br>
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*'''Publicity:'''
'''Lead Network Analyst:''' Darren Magtalon<br>
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**'''SOJ Staff''': [[Taky Kihara]]
'''DC Server Operations:''' Doug Land, Eric Fehr<br>
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**'''SOAD Staff''': [[Gwen Marker]], [[Teri Higgins]]
'''Network Producer:''' [[Takashi Kosaka]]<br>
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*'''Creative Services (Sega of America Dreamcast Inc.):''' [[Bob Schonlisch]], [[Angela Santos]], [[Arianne Pitts]]
'''Special Thanks:'''<br>
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*'''[[SegaNet]] Producer:''' [[Jerry Markota]]
:'''SOAD:''' [[Peter Moore]], Chris Gilbert, Joe Culley, John Golden, [[Charles Bellfield]], Peter Nguyen, Molly Fitzpatrick<br>
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*'''Lead Network Analyst:''' Darren Magtalon
:'''AM2:''' [[Masayuki Sumi]], [[Tohru Murayama]], [[Masashi Katoh]], [[Junnichiro Matsuura]], [[Motohazu Tsubono]]<br>
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*'''DC Server Operations:''' Doug Land, Eric Fehr
'''Producer:''' [[Yu Suzuki]]<br>
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*'''Network Producer:''' [[Takashi Kosaka]]
 +
*'''Special Thanks:'''
 +
**'''SOAD:''' [[Peter Moore]], [[Chris Gilbert]], [[Joe Culley]], [[John Golden]], [[Charles Bellfield]], [[Peter Nguyen]], [[Molly Fitzpatrick]]
 +
**'''AM2:''' [[Masayuki Sumi]], [[Tohru Murayama]], [[Masashi Katoh]], [[Junnichiro Matsuura]], [[Motohazu Tsubono]]
 +
*'''Producer:''' [[Yu Suzuki]]
 
|cols=2}}
 
|cols=2}}
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| console=DC
 +
}}
 +
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==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 +
==Physical scans==
 +
{{Scanbox
 +
| console=Dreamcast
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| region=US
 +
| front=
 +
| back=
 +
| square=yes
 +
| disc=PropellerArena_DC_US_Disc.jpg
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| inlay=
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}}
  
 
==Promotional material==
 
==Promotional material==
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PropellerArena_DC_JP_BoxFrontSample.jpg|Box Sample (JP)
 
PropellerArena_DC_JP_BoxFrontSample.jpg|Box Sample (JP)
 
PropellerArena_DC_JP_BoxBackSample.jpg|Box Sample (JP)
 
PropellerArena_DC_JP_BoxBackSample.jpg|Box Sample (JP)
Dorimaga_JP_20010810_2001-06.pdf|page=116|[[Dreamcast Magazine (JP)]] Preview
 
 
</gallery>
 
</gallery>
 +
 +
==External links==
 +
*''[https://www.itsstillthinking.com/lost-in-flight/ Lost in Flight: Propeller Arena]'' article by Eric Oborne at ''[https://www.itsstillthinking.com It's Still Thinking]''
  
 
==References==
 
==References==
<references />
+
<references/>

Revision as of 06:35, 6 February 2024

PropellerArena title.png

Propeller Arena: Aviation Battle Championship
System(s): Sega Dreamcast
Publisher: Sega
Developer: Sega-AM2
Planned release date(s): 2001-08[1][2], 2001-10-04[3], 2001-11-09[4]
Genre: Action
Number of players: 1-4
State before cancellation: Completed
Status of prototype(s): Prototype dumped and released, pressed GD-ROM undumped

This short article is in need of work. You can help Sega Retro by adding to it.


Propeller Arena: Aviation Battle Championship (プロペラ アリーナ) is an unreleased Sega Dreamcast combat flight simulator game developed by Sega-AM2 and scheduled to be published by Sega in late 2001.[3][4] Reportedly finished and ready to be published, the game was cancelled at the last minute in response to the September 11, 2001 attacks on the United States of America. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York, and, according to Sega of America, allows "a determined individual to deliberately play the game in a manner that generates images similar to those we have seen on the news".[5]

Gameplay

In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to Wing War. Propeller Arena was also designed with online multiplayer in mind, and had the servers been activated, would have supported the Dreamcast Microphone (except in Europe, where online play was not set to be featured[4]).

History

During development the game was known as Propeller Head.[6]

Propeller Arena was not the only video game to be affected by the news, but is one of the few to be cancelled entirely because of it (another was a planned re-release of Crime Patrol.)

Production credits

BGM "SOJ Selections" Staff:
BGM "SOAD Selections" Staff:
  • Consumed
  • Mad Caddies
  • No Use for a Name
  • Rise Against
  • Zero Down
Victory Label
  • Old School 101



Magazine articles

Main article: Propeller Arena: Aviation Battle Championship/Magazine articles.

Physical scans

Dreamcast, US

PropellerArena DC US Disc.jpg
Disc

Promotional material

External links

References