Difference between revisions of "Propeller Arena: Aviation Battle Championship"

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| title=
 
| title=
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega AM2]]
+
| developer=[[Sega-AM2 (company)|Sega-AM2]]
 
| development=
 
| development=
 
| distributor=
 
| distributor=
| date=2001-08{{fileref|NextGeneration US 78.pdf|page=74}}
+
| date={{MissedRelease|DC|2001-08{{magref|nextgeneration|78|74}}{{magref|tat|77|51}}}}
 +
{{MissedRelease|DC|2001-10-04{{ref|https://web.archive.org/web/20010821021610/http://www.d-direct.ne.jp:80/shop/pc/camp/pro.asp}}}}
 +
{{MissedRelease|DC|2001-11-09{{magref|dmuk|26|10}}}}
 
| system=[[Sega Dreamcast]]
 
| system=[[Sega Dreamcast]]
 
| genre=Action
 
| genre=Action
 
| players=1-4
 
| players=1-4
| status=Dumped and released
+
| cancelledstate=Completed
 +
| status=Prototype dumped and released, pressed GD-ROM undumped
 
| romsize=
 
| romsize=
 
| sounddriver=
 
| sounddriver=
 
}}
 
}}
 +
{{stub}}'''''{{PAGENAME}}''''' (プロペラ アリーナ) is an unreleased [[Sega Dreamcast]]  combat flight simulator game developed by [[Sega-AM2]] and scheduled to be published by [[Sega]] in late 2001.{{ref|https://web.archive.org/web/20010821021610/http://www.d-direct.ne.jp:80/shop/pc/camp/pro.asp}}{{magref|dmuk|26|10}} Reportedly finished and ready to be published, the game was cancelled at the last minute in response to the [[wikipedia:September 11 attacks|September 11, 2001 attacks on the United States of America]]. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York, and, according to [[Sega of America]], allows "a determined individual to deliberately play the game in a manner that generates images similar to those we have seen on the news".{{magref|gamepro|159|36}}
  
'''''{{PAGENAME}}''''' was an infamous unreleased [[Sega Dreamcast]] game developed by [[Sega AM2]]. The game has since been leaked onto the internet.
+
==Gameplay==
 +
In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to ''[[Wing War]]''. ''Propeller Arena'' was also designed with online multiplayer in mind, and had the servers been activated, would have supported the [[Dreamcast Microphone]] (except in Europe, where online play was not set to be featured{{magref|dmuk|26|10}}).
  
In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to ''[[Wing War]]''. ''Propeller Arena'' was also designed with online multiplayer in mind, and had the servers been activated, would have supported the [[Dreamcast Microphone]].
+
==History==
 +
During development the game was known as '''''Propeller Head'''''.{{magref|odmuk|20|23}}
  
''Propeller Arena'' was reportedly finished and ready to be released in late 2001, but was cancelled at the last minute in response to the [[wikipedia:September 11 attacks|September 11, 2001 attacks on the United States of America]]. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York, and, according to [[Sega of America]], allows "a determined individual to deliberately play the game in a manner that generates images similar to those we have seen on the news"{{fileref|GamePro US 159.pdf|page=36}}.
+
''Propeller Arena'' was not the only video game to be affected by the news, but is one of the few to be cancelled entirely because of it (another was a planned re-release of ''[[Crime Patrol]]''.)
 
 
''Propeller Arena'' was not the only video game to be affected by the news, but is one of the few to be cancelled entirely because of it (another was a planned re-release of ''[[Crime Patrol]]'').
 
  
 
==Production credits==
 
==Production credits==
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*'''Programming Supervisor:''' [[Takashi Fujimura]]
 
*'''Programming Supervisor:''' [[Takashi Fujimura]]
 
*'''Game Programmers:''' [[Takeshi Iwasaki]], [[Masaru Moriguchi]], [[Takayuki Muramatsu]], [[Sumito Aso]], [[Fuminori Sato]]
 
*'''Game Programmers:''' [[Takeshi Iwasaki]], [[Masaru Moriguchi]], [[Takayuki Muramatsu]], [[Sumito Aso]], [[Fuminori Sato]]
*'''Network Programmers:''' Takashi Fujimura, [[Tetsuya Sugimoto]], [[Masaru Moriguchi]], [[Shiro Takehara]]
+
*'''Network Programmers:''' [[Takashi Fujimura]], [[Tetsuya Sugimoto]], [[Masaru Moriguchi]], [[Shiro Takehara]]
 
*'''Chief Designer:''' [[Junichi Yamanaka]]
 
*'''Chief Designer:''' [[Junichi Yamanaka]]
 
*'''Plane Modelling:''' [[Shigetaka Kyoya]]
 
*'''Plane Modelling:''' [[Shigetaka Kyoya]]
*'''Stage Modelling:''' [[Yuhitoshi Katsuyama]], [[Wataru Sakomura]], [[Shigetaka Kyoya]]
+
*'''Stage Modelling:''' [[Yukitoshi Katsuyama]], [[Wataru Sakomura]], [[Shigetaka Kyoya]]
 
*'''Character Design:''' [[Shoji Takeuchi]]
 
*'''Character Design:''' [[Shoji Takeuchi]]
 
*'''Character Modelling:''' [[Rie Sakurai]], [[Atsuo Takayasu]]
 
*'''Character Modelling:''' [[Rie Sakurai]], [[Atsuo Takayasu]]
 
*'''Effect Designer:''' [[Takeshi Inaba]]
 
*'''Effect Designer:''' [[Takeshi Inaba]]
 
*'''Motion Designer:''' [[Takashi Ohta]]
 
*'''Motion Designer:''' [[Takashi Ohta]]
*'''Chief Sound Creator:''' [[Tatsutoshi Narita]], [[Keisuke Tsukahara]]
+
*'''Chief Sound Creator:''' [[Tatsutoshi Narita]], [[Keisuke Tsukahara (composer)|Keisuke Tsukahara]]
 
{{creditsheader|'''BGM "[[Sega of Japan|SOJ]] Selections" Staff:'''}}
 
{{creditsheader|'''BGM "[[Sega of Japan|SOJ]] Selections" Staff:'''}}
 
*'''Musicans:''' Martin Hirsch (Vocals), John Underdown (Vocals), Yu Watanabe (Guitar), Daisuke Nihei (Bass), Yuuki Maeda (Drums)
 
*'''Musicans:''' Martin Hirsch (Vocals), John Underdown (Vocals), Yu Watanabe (Guitar), Daisuke Nihei (Bass), Yuuki Maeda (Drums)
 
*'''Engineers:''' [[Hiroyuki Hamano]] ('''Main Engineer'''), Tomoyuki Niitsu ('''Assistant Engineer''' - IRc2 st), Chitumi Karasawa ('''Assistant Engineer''' - MIT st)
 
*'''Engineers:''' [[Hiroyuki Hamano]] ('''Main Engineer'''), Tomoyuki Niitsu ('''Assistant Engineer''' - IRc2 st), Chitumi Karasawa ('''Assistant Engineer''' - MIT st)
*'''Producers:''' Makoto Suzuki (COMPOZILLA), Takeshi Uehara (MIT GATHERING), Kaori Takai (COMPOZILLA), [[Tatsutoshi Narita]]
+
*'''Producers:''' [[Makoto Suzuki]] ([[COMPOZILLA]]), Takeshi Uehara ([[MIT GATHERING]]), Kaori Takai ([[COMPOZILLA]]), [[Tatsutoshi Narita]]
 
*'''Composers:''' [[Sachio Ogawa]], [[Tomoya Koga]]
 
*'''Composers:''' [[Sachio Ogawa]], [[Tomoya Koga]]
 
{{creditsheader|'''BGM "[[Sega of America|SOAD]] Selections" Staff:'''}}
 
{{creditsheader|'''BGM "[[Sega of America|SOAD]] Selections" Staff:'''}}
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**'''SOJ Staff''': [[Taky Kihara]]
 
**'''SOJ Staff''': [[Taky Kihara]]
 
**'''SOAD Staff''': [[Gwen Marker]], [[Teri Higgins]]
 
**'''SOAD Staff''': [[Gwen Marker]], [[Teri Higgins]]
*'''Creative Services (Sega of America Dreamcast Inc.):''' [[Bob Schonlisch]], Angela Santos, Arianne Pitts
+
*'''Creative Services (Sega of America Dreamcast Inc.):''' [[Bob Schonlisch]], [[Angela Santos]], [[Arianne Pitts]]
 
*'''[[SegaNet]] Producer:''' [[Jerry Markota]]
 
*'''[[SegaNet]] Producer:''' [[Jerry Markota]]
 
*'''Lead Network Analyst:''' Darren Magtalon
 
*'''Lead Network Analyst:''' Darren Magtalon
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*'''Network Producer:''' [[Takashi Kosaka]]
 
*'''Network Producer:''' [[Takashi Kosaka]]
 
*'''Special Thanks:'''
 
*'''Special Thanks:'''
**'''SOAD:''' [[Peter Moore]], [[Chris Gilbert]], Joe Culley, [[John Golden]], [[Charles Bellfield]], Peter Nguyen, Molly Fitzpatrick
+
**'''SOAD:''' [[Peter Moore]], [[Chris Gilbert]], [[Joe Culley]], [[John Golden]], [[Charles Bellfield]], [[Peter Nguyen]], [[Molly Fitzpatrick]]
 
**'''AM2:''' [[Masayuki Sumi]], [[Tohru Murayama]], [[Masashi Katoh]], [[Junnichiro Matsuura]], [[Motohazu Tsubono]]
 
**'''AM2:''' [[Masayuki Sumi]], [[Tohru Murayama]], [[Masashi Katoh]], [[Junnichiro Matsuura]], [[Motohazu Tsubono]]
 
*'''Producer:''' [[Yu Suzuki]]
 
*'''Producer:''' [[Yu Suzuki]]
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==Magazine articles==
 
==Magazine articles==
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 +
==Physical scans==
 +
{{Scanbox
 +
| console=Dreamcast
 +
| region=US
 +
| front=
 +
| back=
 +
| square=yes
 +
| disc=PropellerArena_DC_US_Disc.jpg
 +
| inlay=
 +
}}
  
 
==Promotional material==
 
==Promotional material==
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PropellerArena_DC_JP_BoxBackSample.jpg|Box Sample (JP)
 
PropellerArena_DC_JP_BoxBackSample.jpg|Box Sample (JP)
 
</gallery>
 
</gallery>
 +
 +
==External links==
 +
*''[https://www.itsstillthinking.com/lost-in-flight/ Lost in Flight: Propeller Arena]'' article by Eric Oborne at ''[https://www.itsstillthinking.com It's Still Thinking]''
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Revision as of 06:35, 6 February 2024

PropellerArena title.png

Propeller Arena: Aviation Battle Championship
System(s): Sega Dreamcast
Publisher: Sega
Developer: Sega-AM2
Planned release date(s): 2001-08[1][2], 2001-10-04[3], 2001-11-09[4]
Genre: Action
Number of players: 1-4
State before cancellation: Completed
Status of prototype(s): Prototype dumped and released, pressed GD-ROM undumped

This short article is in need of work. You can help Sega Retro by adding to it.


Propeller Arena: Aviation Battle Championship (プロペラ アリーナ) is an unreleased Sega Dreamcast combat flight simulator game developed by Sega-AM2 and scheduled to be published by Sega in late 2001.[3][4] Reportedly finished and ready to be published, the game was cancelled at the last minute in response to the September 11, 2001 attacks on the United States of America. It is assumed that the "Tower City" stage was the main reason for this decision, as it is possible to fly around and crash planes in a city based on New York, and, according to Sega of America, allows "a determined individual to deliberately play the game in a manner that generates images similar to those we have seen on the news".[5]

Gameplay

In the game, the player flies various planes across arenas and engages in dogfights, making it a spiritual sequel to Wing War. Propeller Arena was also designed with online multiplayer in mind, and had the servers been activated, would have supported the Dreamcast Microphone (except in Europe, where online play was not set to be featured[4]).

History

During development the game was known as Propeller Head.[6]

Propeller Arena was not the only video game to be affected by the news, but is one of the few to be cancelled entirely because of it (another was a planned re-release of Crime Patrol.)

Production credits

BGM "SOJ Selections" Staff:
BGM "SOAD Selections" Staff:
  • Consumed
  • Mad Caddies
  • No Use for a Name
  • Rise Against
  • Zero Down
Victory Label
  • Old School 101



Magazine articles

Main article: Propeller Arena: Aviation Battle Championship/Magazine articles.

Physical scans

Dreamcast, US

PropellerArena DC US Disc.jpg
Disc

Promotional material

External links

References