Difference between revisions of "Morio Kishimoto"

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{{PersonBob
 
{{PersonBob
| image=Kishimoto.jpg
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| image=MorioKishimoto.png
 
| birthplace=
 
| birthplace=
 
| dob=
 
| dob=
 
| dod=
 
| dod=
| company=[[Sega of Japan]]
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| employment=
| role=Designer, director
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{{Employment
| education=
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| company=[[Sammy]]
 +
| start=
 +
| end=2005
 
}}
 
}}
{{sub-stub}}'''{{PAGENAME}}''' (岸本 守央) is a game director within [[Sonic Team]]. He did not start his video game career at Sega, but rather at [[Sammy]] overseeing their videogame projects which were either 2D fighting games or conversions of pachislot and pachinko games. When Sammy merged with Sega, he found himself to be interrested in joining Sega. Initially he wanted to work on arcade games, but was not interrested in the direction of arcade games in Japan, since they were not focused on simple and traditional games with buttons and joysticks, like in the past. Sonic left a strong impression on him, therefore he wanted to join the division that makes Sonic. Soon he was in charge of ''[[Sonic and the Secret Rings]]'', and rose through the ranks becoming a director.{{ref|http://sonic.sega.jp/SonicChannelOld/creators/011/index.html}}
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{{Employment
 +
| company=[[Sega Corporation (2000-2015)|Sega]]
 +
| divisions=[[Global Entertainment R&D Dept. 1]], [[Sega CS2 (2008-current)|Sega CS2]]
 +
| start=2005-03{{ref|1=https://jp.linkedin.com/in/%E5%AE%88%E5%A4%AE-%E5%B2%B8%E6%9C%AC-3a5954154}}
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| end=
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}}
 +
{{Employment
 +
| company=[[Sega Games]]{{ref|1=https://www.linkedin.com/in/%E5%AE%88%E5%A4%AE-%E5%B2%B8%E6%9C%AC-3a5954154/?originalSubdomain=jp}}
 +
| divisions=[[Sega Games CS Studio 2|CS Studio 2]], [[Sega Games Div. 2|Div. 2]]
 +
}}
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{{Employment
 +
| company=[[Sega Corporation (2020)|Sega]]
 +
| divisions=
 +
}}
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| role=Designer, Director
 +
| education=Tokyo Institute of Law and Engineering{{ref|1=https://jp.linkedin.com/in/%E5%AE%88%E5%A4%AE-%E5%B2%B8%E6%9C%AC-3a5954154}}
 +
}}
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{{sub-stub}}'''{{PAGENAME}}''' (岸本 守央) is a game planner within [[Sonic Team]]. He did not start his video game career at Sega, but rather at [[Sammy]] overseeing their video game projects which were either 2D fighting games or conversions of pachislot and pachinko games. When Sammy merged with Sega, he found himself to be interested in joining Sega. Initially he wanted to work on arcade games, but was not interested in the direction of arcade games in Japan, since they were not focused on simple and traditional games with buttons and joysticks, like in the past. Sonic left a strong impression on him, therefore he wanted to join the division that makes Sonic. Soon he was in charge of ''[[Sonic and the Secret Rings]]'', and rose through the ranks becoming a director.
  
 
==Production history==
 
==Production history==
*''[[Sonic and the Secret Rings]]'' (2007) — Lead Game Designer
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{{ProductionHistory|Morio Kishimoto}}
*''[[Sonic and the Black Knight]]'' (2009) — Lead Game Designer
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*''[[Sonic Colors]]'' (Wii Version) (2010) — Director & Lead Game Designer
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==Interviews==
*''[[Sonic Lost World]]'' (Wii U Version) (2013) — Director
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{{mirror}}
*''[[Sonic Forces]]'' (2017) — Director & Lead Game Designer
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*[http://sonic.sega.jp/SonicChannelOld/creators/011/index.html Morio Kishimoto & Emiko Sunaga interview by Sonic Channel (March 1, 2007)] [[https://browniehideout.wordpress.com/2022/07/16/creators-interview-011-kishimoto-morio-sunaga-emiko/ Translated]]
 +
*[https://game.watch.impress.co.jp/docs/interview/407653.html Morio Kishimoto & Takashi Iizuka interview by GAME Watch (November 18, 2010)]
 +
*[https://www.4gamer.net/games/110/G011077/20101117034/ Morio Kishimoto & Takashi Iizuka interview by 4Gamer (November 18, 2010)]
 +
 
 +
==Photographs==
 +
:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
 +
 
 +
==External links==
 +
* [https://jp.linkedin.com/in/%E5%AE%88%E5%A4%AE-%E5%B2%B8%E6%9C%AC-3a5954154 {{PAGENAME}} on LinkedIn]
 +
* [https://twitter.com/moq_46 {{PAGENAME}} on Twitter]
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Latest revision as of 06:04, 7 February 2024

MorioKishimoto.png
Morio Kishimoto
Employment history:
Sammy ( – 2005)
Sega (2005-03[1] – )
Divisions:
Divisions:
Role(s): Designer, Director
Education: Tokyo Institute of Law and Engineering[1]

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Morio Kishimoto (岸本 守央) is a game planner within Sonic Team. He did not start his video game career at Sega, but rather at Sammy overseeing their video game projects which were either 2D fighting games or conversions of pachislot and pachinko games. When Sammy merged with Sega, he found himself to be interested in joining Sega. Initially he wanted to work on arcade games, but was not interested in the direction of arcade games in Japan, since they were not focused on simple and traditional games with buttons and joysticks, like in the past. Sonic left a strong impression on him, therefore he wanted to join the division that makes Sonic. Soon he was in charge of Sonic and the Secret Rings, and rose through the ranks becoming a director.

Production history

Games

Music


Interviews

Some or all of the following content should be mirrored on Sega Retro (or Retro CDN).

Photographs

Main article: Photos of Morio Kishimoto

External links

References