Difference between revisions of "Final Fight Revenge"

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{{ScreenThumb|Final Fight Revenge Saturn, Character Select.png|width=200|Character select}}
 
{{ScreenThumb|Final Fight Revenge Saturn, Character Select.png|width=200|Character select}}
 
''Final Fight Revenge'' is a 3D versus fighting game. It differs from most other fighting games in that weapons are scattered on the floor of each stage, which can be used to inflict more damage. Fights are played to the best of three rounds, with the victor being the fighter who empties his opponent's health bar or has the most health remaining when time runs out.
 
''Final Fight Revenge'' is a 3D versus fighting game. It differs from most other fighting games in that weapons are scattered on the floor of each stage, which can be used to inflict more damage. Fights are played to the best of three rounds, with the victor being the fighter who empties his opponent's health bar or has the most health remaining when time runs out.
 
The single-player mode consists of matches against six opponents and a final match against Belger. Each character has his or her own specific ending. There are eight difficulty-levels for computer-controlled opponents. A second player can enter the game to fight the other player by pressing {{Start}}, with the winner continuing the game. There is also a dedicated two-player versus mode. After choosing a character, players can choose between Normal and Auto for automatic blocking and Turbo game speed.
 
  
 
Characters move with {{left}} and {{right}} and crouch with {{down}}. They hop backward with {{left}} {{left}} or {{left}}+{{Z}} or dash forward {{right}} {{right}} or {{right}}+{{Z}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. They can sidestep into the foreground with {{Z}} or into the background with {{down}}+{{Z}}. Punches are done with {{X}} (light) and {{Y}} (hard) and kicks are done with {{A}} (light) and {{B}} (hard). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Characters can perform a taunt once per round with {{C}}, which is a short animation during which the character is vulnerable to attack.
 
Characters move with {{left}} and {{right}} and crouch with {{down}}. They hop backward with {{left}} {{left}} or {{left}}+{{Z}} or dash forward {{right}} {{right}} or {{right}}+{{Z}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. They can sidestep into the foreground with {{Z}} or into the background with {{down}}+{{Z}}. Punches are done with {{X}} (light) and {{Y}} (hard) and kicks are done with {{A}} (light) and {{B}} (hard). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Characters can perform a taunt once per round with {{C}}, which is a short animation during which the character is vulnerable to attack.
  
During a fight, characters can pick up weapons or health-recovering items lying on the ground. Some items are hidden in destructive boxes or barrels. When the character is near a retrievable item or weapon, a green arrow appears over the item to alert the player of its presence, then the character can pick up the item with {{Z}} (without holding a direction). There are two types of weapons in this game: melee weapons such as knives and lead pipes, and firearms such as flamethrowers and machine guns. Melee weapons replace the character's punches and kicks with high and low weapon strikes, while firearms replace hard punches with shooting. Some characters gain special benefits or additional moves from certain weapons. Characters can pick and store up to three weapons in their inventory at once and switch between them or put them away by pressing the light punch and kick buttons together ({{Z}}+{{A}} by default). Characters can throw the currently equipped weapon to their opponent by pressing the hard punch and kick buttons together ({{Y}}+{{B}} by default). Some characters start each round with weapons. Characters are also disarmed when they are knocked down by throws, sweeps, or other moves. Each weapon has a finite number of uses or ammo, but picking up a weapon after it is thrown or dropped restores its uses.
+
During a fight, characters can pick up weapons or health-recovering items lying on the ground. Some items are hidden in destructive boxes or barrels. When the character is near a retrievable item or weapon, a green arrow appears over the item to alert the player of its presence, then the character can pick up the item with {{Z}} (without holding a direction). There are two types of weapons in this game: melee weapons such as knives and lead pipes, and firearms such as flamethrowers and machine guns. Melee weapons replace the character's punches and kicks with high and low weapon strikes, while firearms replace hard punches with shooting. Some characters gain special benefits or additional moves from certain weapons. Characters can pick and store up to three weapons in their inventory at once and switch between them or put them away by pressing the light punch and kick buttons together ({{Z}}+{{A}}). Characters can throw the currently equipped weapon at their opponent by pressing the hard punch and kick buttons together ({{Y}}+{{B}}). Some characters start each round with weapons. Characters are also disarmed when they are knocked down by throws, sweeps, or other moves. Each weapon has a finite number of uses or ammo, but picking up a weapon after it is thrown or dropped restores its uses.
  
 
Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a hard punch or kick button. Different characters have different throws available to them, including air throws. Throws cannot be blocked. Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
 
Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a hard punch or kick button. Different characters have different throws available to them, including air throws. Throws cannot be blocked. Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
  
In additional to their special moves, characters have Super moves that can only be performed by filling the Super gauge. Performing attacks or taking damage increases the Super gauge. Characters can stock up to three levels of the gauge, which are carried over between rounds; using a Super move consumes one level. When a character finishes off an opponent with a Super move, a special finishing sequence is shown.
+
In additional to their special moves, characters have Super moves that can only be performed by filling the Super gauge. Performing attacks or taking damage increases the Super gauge. Characters can stock up to three levels of the gauge, which are carried over between rounds; using a Super move consumes one level. Each character has two Super moves, one of which produces a special "Final Finish" finishing sequence when an opponent is finished off with it. Super moves and Final Finishes are often over-the-top and comically exaggerated.
 +
 
 +
===Modes===
 +
The single-player mode consists of matches against six opponents and a final match against Belger. Each character has his or her own specific ending. There are eight difficulty-levels for computer-controlled opponents. A second player can enter the game to fight the other player by pressing {{Start}}, with the winner continuing the game. There is also a dedicated two-player versus mode. After choosing a character, players can choose between Normal and Auto for automatic blocking and Turbo game speed.
  
 
===Characters===
 
===Characters===
Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons.
+
{{MoveListNote|legend=NeoGeo|key1={{button|text=SPECIAL}}|value1=Sidestep/pick up item}}
 +
====Playable====
 +
The game features ten playable fighters, all of whom made their debut in the original ''[[Final Fight]]'' game. It does not include any characters who were introduced in the [[Super NES]]-exclusive ''Final Fight 2'' or ''Final Fight 3''.
  
Characters use their main color scheme when selected with {{X}}, {{Y}}, or {{Z}} and a secondary color scheme when selected with {{A}}, {{B}}, or {{C}}.
+
The playable roster includes Cody, Guy and Haggar, who were the player characters; El Gado, Poison, and Andore, who were enemy characters; and Damnd, Sodom, Edi E., and Rolento, who were boss characters.
====Playable====
 
The game features ten playable fighters, all of whom made their debut in the original ''[[Final Fight]]'' game. The playable roster includes Cody, Guy and Haggar, who were the player characters; El Gado, Poison, and Andore, who were enemy characters; and Damnd, Sodom, Edi E., and Rolento, who were boss characters.
 
  
 
Guy, Sodom, Rolento, and Cody were previously featured in the ''[[Street Fighter Alpha]]'' series, and some of their abilities from those games were carried over.
 
Guy, Sodom, Rolento, and Cody were previously featured in the ''[[Street Fighter Alpha]]'' series, and some of their abilities from those games were carried over.
 +
 +
Characters use their main color scheme when selected with {{X}}, {{Y}}, or {{Z}} and a secondary color scheme when selected with {{A}}, {{B}}, or {{C}}.
 
{{InfoTable|
 
{{InfoTable|
 
{{InfoRow|
 
{{InfoRow|
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{{MoveListRow | Somersault Kick | {{DPF}} {{kick}} | Cody jumps into the air with a rolling backflip kick.}}
 
{{MoveListRow | Somersault Kick | {{DPF}} {{kick}} | Cody jumps into the air with a rolling backflip kick.}}
 
{{MoveListRow | Sobat Combo | {{QCB}} {{kick}} | Cody hops forward with a turning kick. The player can press {{kick}} repeatedly to hit additional times, similar to a Hurricane Kick.}}
 
{{MoveListRow | Sobat Combo | {{QCB}} {{kick}} | Cody hops forward with a turning kick. The player can press {{kick}} repeatedly to hit additional times, similar to a Hurricane Kick.}}
{{MoveListRow | Judo Catch | {{button|text=LP}}+{{button|text=HP}}+{{button|text=SPECIAL}} when opponent is attacking | Cody catches a standing attack from his opponent and flip the opponent over and into the ground.}}
+
{{MoveListRow | Judo Catch | {{LP}}+{{HP}}+{{button|text=SPECIAL}} when opponent is attacking | Cody catches a standing attack from his opponent and flips the opponent over and into the ground.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Glancing Upper | {{right}}+{{button|text=LP}} | Cody does a standing uppercut.}}
+
{{MoveListRow | Glancing Upper | {{right}}+{{LP}} | Cody does a standing uppercut.}}
{{MoveListRow | Brawling Smash | {{right}}+{{button|text=HP}} | Cody pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
+
{{MoveListRow | Brawling Smash | {{right}}+{{HP}} | Cody pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
{{MoveListRow | Front Kick | {{right}}+{{button|text=LK}} | Cody does a front kick.}}
+
{{MoveListRow | Front Kick | {{right}}+{{LK}} | Cody does a front kick.}}
{{MoveListRow | Knee Drop | {{down}}+{{button|text=LK}} in midair | Cody falls with his knees forward.}}
+
{{MoveListRow | Knee Drop | {{down}}+{{LK}} in midair | Cody falls with his knees forward.}}
{{MoveListRow | Overdrive Wheel Kick | {{up}}+{{button|text=HK}} in midair | Cody rolls in a circle with a kick.}}
+
{{MoveListRow | Overdrive Wheel Kick | {{up}}+{{HK}} in midair | Cody rolls in a circle with a kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super moves |
 
{{MoveListTable | desc=Super moves |
{{MoveListRow | Punch Out | {{QCF}} {{QCF}} {{punch}} | Cody throws a punch. If the move connects, it stuns his opponent, and the player can press {{punch}} repeatedly to perform a punch combo that ends with a rising uppercut.}}
+
{{MoveListRow | Punch Out | {{QCF}} {{QCF}} {{punch}} | Cody throws a punch. If the move connects, it stuns his opponent, and the player can press {{punch}} repeatedly to perform a punch combo that ends with a rising uppercut.
 +
{{ESMove|desc=Final Finish|When used to finish an opponent off, a sequence is shown where the opponent gets back up after being knocked down. Cody says, "You're already dead," with his back still turned away, then the opponent is battered senseless by some unseen force.}}}}
 
{{MoveListRow | Hyperactive | {{HCB}} {{punch}} | Cody moves faster and can chain his attacks together faster. He cannot block while in this state, and he is knocked out of it if he is hit by his opponent.}}
 
{{MoveListRow | Hyperactive | {{HCB}} {{punch}} | Cody moves faster and can chain his attacks together faster. He cannot block while in this state, and he is knocked out of it if he is hit by his opponent.}}
 
}}
 
}}
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}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Midsection Chop | {{right}}+{{button|text=LP}} | Damnd does a hand chop.}}
+
{{MoveListRow | Midsection Chop | {{right}}+{{LP}} | Damnd does a hand chop.}}
{{MoveListRow | Lunge Punch | {{right}}+{{button|text=HP}} | Damnd lunges forward with a punch.}}
+
{{MoveListRow | Lunge Punch | {{right}}+{{HP}} | Damnd lunges forward with a punch.}}
{{MoveListRow | Headbutt | {{left}}+{{button|text=HP}} | Damnd does a headbutt.}}
+
{{MoveListRow | Headbutt | {{left}}+{{HP}} | Damnd does a headbutt.}}
{{MoveListRow | Uppercut | {{downright}}+{{button|text=HP}} | Damnd does an uppercut.}}
+
{{MoveListRow | Uppercut | {{downright}}+{{HP}} | Damnd does an uppercut.}}
{{MoveListRow | Dropkick | {{right}}+{{button|text=HK}} while jumping diagonally | Damnd does a dropkick. This is an overhead strike that can hit characters who are crouch blocking.}}
+
{{MoveListRow | Dropkick | {{right}}+{{HK}} while jumping diagonally | Damnd does a dropkick. This is an overhead strike that can hit characters who are crouch blocking.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super moves |
 
{{MoveListTable | desc=Super moves |
{{MoveListRow | Emergency Whistle | {{QCF}} {{QCF}} {{punch}} | Damnd whistles colorful musical notes. If any of them connect, the screen quickly flashes images of Mad Gear members beating up the opponent.}}
+
{{MoveListRow | Emergency Whistle | {{QCF}} {{QCF}} {{punch}} | Damnd whistles colorful musical notes. If any of them connect, the screen quickly flashes images of Mad Gear members beating up the opponent.
{{MoveListRow | Custom Combo | {{HCB}} {{button|text=LP}} | Damnd moves faster and can chain his attacks together faster. He cannot block while in this state, and he is knocked out of it if he is hit by his opponent.}}
+
{{ESMove|desc=Final Finish|When used to finish an opponent off, a sequence is shown where Damnd stands over the opponent and postures.}}}}
{{MoveListRow | Power Up | {{HCB}} {{button|text=HP}} | Damnd "powers up," which makes his next attack do extra damage.}}
+
{{MoveListRow | Custom Combo | {{HCB}} {{LP}} | Damnd moves faster and can chain his attacks together faster. He cannot block while in this state, and he is knocked out of it if he is hit by his opponent.}}
 +
{{MoveListRow | Power Up | {{HCB}} {{HP}} | Damnd "powers up," which makes his next attack do extra damage.}}
 
{{MoveListRow | Super Armor | {{HCB}} {{button|text=SPECIAL}} | Damnd is temporarily able to walk through damage.}}
 
{{MoveListRow | Super Armor | {{HCB}} {{button|text=SPECIAL}} | Damnd is temporarily able to walk through damage.}}
 
}}
 
}}
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{{MoveListRow | Butsumetsu Buster | D-Pad in a 360° rotation, then {{punch}} (close) | Sodom grabs his opponent, jumps up, and slams them into the ground.}}
 
{{MoveListRow | Butsumetsu Buster | D-Pad in a 360° rotation, then {{punch}} (close) | Sodom grabs his opponent, jumps up, and slams them into the ground.}}
 
{{MoveListRow | Daikyou Burning | D-Pad in a 360° rotation, then {{kick}} (close) | Sodom grabs his opponent and runs while dragging them into the ground.}}
 
{{MoveListRow | Daikyou Burning | D-Pad in a 360° rotation, then {{kick}} (close) | Sodom grabs his opponent and runs while dragging them into the ground.}}
{{MoveListRow | Shiraha Catch | {{button|text=LP}}+{{button|text=HP}}+{{button|text=SPECIAL}} when opponent is attacking | Sodom catches a standing attack from his opponent and flips the opponent over. He also steals his opponent's current weapon with this move.}}
+
{{MoveListRow | Shiraha Catch | {{LP}}+{{HP}}+{{button|text=SPECIAL}} when opponent is attacking | Sodom catches a standing attack from his opponent and flips the opponent over. He also steals his opponent's current weapon with this move.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Groin Punch | {{right}}+{{button|text=LP}} | Sodom punches downward.}}
+
{{MoveListRow | Groin Punch | {{right}}+{{LP}} | Sodom punches downward.}}
{{MoveListRow | Side Kick | {{right}}+{{button|text=LK}} | Sodom does a roundhouse kick.}}
+
{{MoveListRow | Side Kick | {{right}}+{{LK}} | Sodom does a roundhouse kick.}}
{{MoveListRow | Slide Kick | {{downright}}+{{button|text=HK}} | Sodom slides along the ground with a kick.}}
+
{{MoveListRow | Slide Kick | {{downright}}+{{HK}} | Sodom slides along the ground with a kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super moves |
 
{{MoveListTable | desc=Super moves |
 
{{MoveListRow | Meido no Miyage | {{QCF}} {{QCF}} {{punch}} | Sodom performs a series of upward katana or fist strikes in succession.}}
 
{{MoveListRow | Meido no Miyage | {{QCF}} {{QCF}} {{punch}} | Sodom performs a series of upward katana or fist strikes in succession.}}
{{MoveListRow | Tenchuu Satsu | D-Pad in a 360° rotation twice, then {{punch}} (close) | Sodom grabs his opponent and runs while dragging them into the ground, then jumps up and slams them into the ground.}}
+
{{MoveListRow | Tenchuu Satsu | D-Pad in a 360° rotation twice, then {{punch}} (close) | Sodom grabs his opponent and runs while dragging them into the ground, then jumps up and slams them into the ground.
 +
{{ESMove|desc=Final Finish|When used to finish an opponent off, a sequence is shown where either the kanji 凶 or a line drawing of Sodom flashes on the screen.}}}}
 
}}
 
}}
 
}}
 
}}
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}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Overhead Chop | {{right}}+{{button|text=LP}} | Andore chops his hand downward.}}
+
{{MoveListRow | Overhead Chop | {{right}}+{{LP}} | Andore chops his hand downward.}}
{{MoveListRow | Thunder Clap | {{right}}+{{button|text=HP}} | Andore lunges forward while clapping his hands together.}}
+
{{MoveListRow | Thunder Clap | {{right}}+{{HP}} | Andore lunges forward while clapping his hands together.}}
{{MoveListRow | Butt Smash | {{right}}+{{button|text=LK}} | Andore turns around and attacks with his rear.}}
+
{{MoveListRow | Butt Smash | {{right}}+{{LK}} | Andore turns around and attacks with his rear.}}
{{MoveListRow | Squat Kick | {{downright}}+{{button|text=HK}} | Andore kicks into the air while squatting.}}
+
{{MoveListRow | Squat Kick | {{downright}}+{{HK}} | Andore kicks into the air while squatting.}}
{{MoveListRow | Hip Drop | {{down}}+{{button|text=HK}} in midair | Andore slams to the ground with a hip drop. This is an overhead strike that can hit characters who are crouch blocking.}}
+
{{MoveListRow | Hip Drop | {{down}}+{{HK}} in midair | Andore slams to the ground with a hip drop. This is an overhead strike that can hit characters who are crouch blocking.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super moves |
 
{{MoveListTable | desc=Super moves |
{{MoveListRow | Giant Grab | {{QCF}} {{QCF}} {{punch}}, then {{punch}} (close) | Andore's right hand becomes huge, then he can perform special slams with {{button|text=LP}} or {{button|text=HP}} when near his opponent.}}
+
{{MoveListRow | Giant Grab | {{QCF}} {{QCF}} {{punch}}, then {{punch}} (close) | Andore's right hand becomes huge, then he can perform special slams with {{LP}} or {{HP}} when near his opponent.
 +
{{ESMove|desc=Final Finish|When used to finish an opponent off, a sequence is shown where the opponent appears on Andore's backside, flattened like a pancake.}}}}
 
{{MoveListRow | Giant Meteor | {{QCF}} {{QCF}} {{kick}} | Andore jumps up and stomps the ground, then explosive barrels drop out of the sky onto his opponent.}}
 
{{MoveListRow | Giant Meteor | {{QCF}} {{QCF}} {{kick}} | Andore jumps up and stomps the ground, then explosive barrels drop out of the sky onto his opponent.}}
 
}}
 
}}
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| desc=Haggar is the Mayor of Metro City and the father of Jessica. He must again rescue Jessica and fight whatever is causing chaos in his city.
 
| desc=Haggar is the Mayor of Metro City and the father of Jessica. He must again rescue Jessica and fight whatever is causing chaos in his city.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Spinning Clothesline | Both {{punch}} simultaneously | Haggar spins around with his arms outstretched. He can move with {{left}} and {{right}} while spinning.}}
+
{{MoveListRow | Spinning Clothesline | Both {{punch}} simultaneously | Haggar spins around with his arms outstretched, knocking over opponents on impact. He can move with {{left}} and {{right}} while spinning.}}
 
{{MoveListRow | Turbo Spinning Clothesline | Both {{kick}} simultaneously | Haggar performs a Double Lariat that is faster but has a shorter duration. He can move with {{left}} and {{right}} while spinning.}}
 
{{MoveListRow | Turbo Spinning Clothesline | Both {{kick}} simultaneously | Haggar performs a Double Lariat that is faster but has a shorter duration. He can move with {{left}} and {{right}} while spinning.}}
 
{{MoveListRow | Spinning Piledriver | D-Pad in a 360° rotation, then {{punch}} (close) | Haggar grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning.}}
 
{{MoveListRow | Spinning Piledriver | D-Pad in a 360° rotation, then {{punch}} (close) | Haggar grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning.}}
 
{{MoveListRow | Power Swing | {{DPF}} {{punch}} | Haggar swings his flaming arms like a golf swing.}}
 
{{MoveListRow | Power Swing | {{DPF}} {{punch}} | Haggar swings his flaming arms like a golf swing.}}
{{MoveListRow | Hammer Throw | {{button|text=LP}}+{{button|text=HP}}+{{button|text=SPECIAL}} when opponent is attacking | Haggar catches a standing attack by his opponent by grabbing the opponent by the hips and tossing them aside.}}
+
{{MoveListRow | Hammer Throw | {{LP}}+{{HP}}+{{button|text=SPECIAL}} when opponent is attacking | Haggar catches a standing attack by his opponent by grabbing the opponent by the hips and tossing them aside.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Elbow Smash | {{right}}+{{button|text=LP}} | Haggar does an elbow smash.}}
+
{{MoveListRow | Elbow Smash | {{right}}+{{LP}} | Haggar does an elbow smash.}}
{{MoveListRow | Lunge Punch | {{right}}+{{button|text=HP}} | Haggar lunges forward with a punch.}}
+
{{MoveListRow | Lunge Punch | {{right}}+{{HP}} | Haggar lunges forward with a punch.}}
{{MoveListRow | Dropkick | {{right}}+{{button|text=HK}} | Haggar does a dropkick. This is an overhead strike that can hit characters who are crouch blocking.}}
+
{{MoveListRow | Dropkick | {{right}}+{{HK}} | Haggar does a dropkick. This is an overhead strike that can hit characters who are crouch blocking.}}
{{MoveListRow | Body Press | {{down}}+{{button|text=HP}} in midair | Haggar falls down with a diving splash.}}
+
{{MoveListRow | Body Press | {{down}}+{{HP}} in midair | Haggar falls down with a diving splash.}}
{{MoveListRow | Knee Drop | {{down}}+{{button|text=LK}} in midair | Haggar falls with his knees forward.}}
+
{{MoveListRow | Knee Drop | {{down}}+{{LK}} in midair | Haggar falls with his knees forward.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super moves |
 
{{MoveListTable | desc=Super moves |
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{{!}}-
 
{{!}}-
 
{{!}} SP 1
 
{{!}} SP 1
{{!}} 2 powerbombs then a Flying Powerbombs
+
{{!}} 2 powerbombs then a Flying Powerbomb
 
{{!}}-
 
{{!}}-
 
{{!}} ★
 
{{!}} ★
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{{!}} N 2
 
{{!}} N 2
 
{{!}} A piledriver
 
{{!}} A piledriver
{{!}}}}}
+
{{!}}}
{{MoveListRow | Giant Swing | {{QCF}} {{QCF}} {{kick}} | Haggar raises his arms in the air to catch a jumping attack from his opponent. If the move connects, Haggar grabs the opponent by the legs, swings them around, then performs a Spinning Piledriver.}}
+
{{ESMove|desc=Final Finish|When the ★ move is used to finish an opponent off, a sequence is shown where Haggar piledrives the opponent through the planet and into space.}}}}
 +
{{MoveListRow | Giant Swing | {{QCF}} {{QCF}} {{kick}} | Haggar raises his arms in the air to catch a jumping attack from his opponent. If the move connects, Haggar grabs the opponent by the legs, swings them around, then performs a Spinning Piledriver.
 +
{{ESMove|desc=Final Finish|When used to finish an opponent off, a sequence is shown where Haggar piledrives the opponent through the planet and into space.}}}}
 
}}
 
}}
 
}}
 
}}
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}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Angle Kick | {{downleft}}+{{button|text=LK}} or {{button|text=HK}} | Rolento kicks into the air while crouched.}}
+
{{MoveListRow | Angle Kick | {{downleft}}+{{LK}} or {{HK}} | Rolento kicks into the air while crouched.}}
{{MoveListRow | Descent Kick | {{down}}+{{button|text=LK}} or {{button|text=HK}} in midair | Rolento drops diagonally downward with a kick.}}
+
{{MoveListRow | Descent Kick | {{down}}+{{LK}} or {{HK}} in midair | Rolento drops diagonally downward with a kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals (without Stick) |
 
{{MoveListTable | desc=Command normals (without Stick) |
{{MoveListRow | Patriot Upper | {{right}}+{{button|text=LP}} | Rolento does a standing uppercut.}}
+
{{MoveListRow | Patriot Upper | {{right}}+{{LP}} | Rolento does a standing uppercut.}}
{{MoveListRow | Straight Punch | {{downright}}+{{button|text=LP}} | Rolento does a straight punch while crouched.}}
+
{{MoveListRow | Straight Punch | {{downright}}+{{LP}} | Rolento does a straight punch while crouched.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals (with Stick) |
 
{{MoveListTable | desc=Command normals (with Stick) |
{{MoveListRow | Pole Tap | {{left}}+{{button|text=LP}} | Rolento jabs forward with his stick.}}
+
{{MoveListRow | Pole Tap | {{left}}+{{LP}} | Rolento jabs forward with his stick.}}
{{MoveListRow | Pole Upper | {{left}}+{{button|text=HP}} | Rolento swings his stick upward.}}
+
{{MoveListRow | Pole Upper | {{left}}+{{HP}} | Rolento swings his stick upward.}}
{{MoveListRow | Pole Poke | {{downleft}}+{{button|text=LP}} | Rolento jabs forward with his stick while crouched.}}
+
{{MoveListRow | Pole Poke | {{downleft}}+{{LP}} | Rolento jabs forward with his stick while crouched.}}
{{MoveListRow | Pole Trip | {{downleft}}+{{button|text=HP}} | Rolento uses his stick to sweep his opponent.}}
+
{{MoveListRow | Pole Trip | {{downleft}}+{{HP}} | Rolento uses his stick to sweep his opponent.}}
{{MoveListRow | Spike Rod | {{down}}+{{button|text=LP}} in midair | Rolento jabs his staff downward in midair.}}
+
{{MoveListRow | Spike Rod | {{down}}+{{LP}} in midair | Rolento jabs his staff downward in midair.}}
{{MoveListRow | Pole Dive | {{down}}+{{button|text=HP}} in midair | Rolento drops diagonally downward with his stick.}}
+
{{MoveListRow | Pole Dive | {{down}}+{{HP}} in midair | Rolento drops diagonally downward with his stick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super moves |
 
{{MoveListTable | desc=Super moves |
{{MoveListRow | Hell Sniper | {{QCB}} {{QCB}} {{punch}} | Rolento throws a volley of grenades at his opponent. If any of them connect, Rolento rolls into a helicopter, which can be moved with the D-Pad and fires its guns with {{punch}} or {{kick}}.}}
+
{{MoveListRow | Hell Sniper | {{QCB}} {{QCB}} {{punch}} | Rolento throws a volley of grenades at his opponent. If any of them connect, Rolento rolls into a helicopter, which can be moved with the D-Pad and fires its guns with {{punch}} or {{kick}}.
 +
{{ESMove|desc=Final Finish|When used to finish an opponent off, a sequence is shown where the opponent is being chased and gunned down by Rolento in his helicopter.}}}}
 
{{MoveListRow | Take No Prisoners | {{QCF}} {{QCF}} {{kick}} | Rolento pulls a tripwire from the ground, which moves a short distance forward. If the wire catches the opponent, Rolento pulls the opponent onto a hook that appears overhead and drops them onto the ground. This move can only be blocked low.}}
 
{{MoveListRow | Take No Prisoners | {{QCF}} {{QCF}} {{kick}} | Rolento pulls a tripwire from the ground, which moves a short distance forward. If the wire catches the opponent, Rolento pulls the opponent onto a hook that appears overhead and drops them onto the ground. This move can only be blocked low.}}
 
}}
 
}}
Line 229: Line 239:
 
{{MoveListRow | Scorpion Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{kick}} | El Gado jumps into the air and drops over his opponent. If the player presses {{kick}} again when El Gado is above his opponent, El Gado grabs and slams the opponent against the ground.}}
 
{{MoveListRow | Scorpion Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{kick}} | El Gado jumps into the air and drops over his opponent. If the player presses {{kick}} again when El Gado is above his opponent, El Gado grabs and slams the opponent against the ground.}}
 
{{MoveListRow | Assassin Trap | Both {{punch}} simultaneously | El Gado places a scorpion on the ground. When the opponent walks over the scorpion, the player can press both {{punch}} simultaneously again to spring the trap, which captures the opponent in a net and stuns them. It is possible to catch El Gado in his own trap.}}
 
{{MoveListRow | Assassin Trap | Both {{punch}} simultaneously | El Gado places a scorpion on the ground. When the opponent walks over the scorpion, the player can press both {{punch}} simultaneously again to spring the trap, which captures the opponent in a net and stuns them. It is possible to catch El Gado in his own trap.}}
{{MoveListRow | Assassin Catch | {{button|text=LP}}+{{button|text=HP}}+{{button|text=SPECIAL}} | El Gado catches a standing attack by his opponent by grounding his opponent and wringing their arm.}}
+
{{MoveListRow | Assassin Catch | {{LP}}+{{HP}}+{{button|text=SPECIAL}} | El Gado catches a standing attack by his opponent by grounding his opponent and wringing their arm.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Spinning Backfist | {{left}}+{{button|text=HP}} | El Gado turns around and does a backfist.}}
+
{{MoveListRow | Spinning Backfist | {{left}}+{{HP}} | El Gado turns around and does a backfist.}}
{{MoveListRow | Axe Kick | {{right}}+{{button|text=HK}} | El Gado kicks downward with a straight leg. This is an overhead strike that can hit characters who are crouch blocking.}}
+
{{MoveListRow | Axe Kick | {{right}}+{{HK}} | El Gado kicks downward with a straight leg. This is an overhead strike that can hit characters who are crouch blocking.}}
{{MoveListRow | Diving Heel Smash | {{down}}+{{button|text=LK}} or {{button|text=HK}} in midair | El Gado falls diagonally downward with a kick.}}
+
{{MoveListRow | Diving Heel Smash | {{down}}+{{LK}} or {{HK}} in midair | El Gado falls diagonally downward with a kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals (without Knife) |
 
{{MoveListTable | desc=Command normals (without Knife) |
{{MoveListRow | Quick Upper | {{right}}+{{button|text=LP}} | El Gado does a standing uppercut.}}
+
{{MoveListRow | Quick Upper | {{right}}+{{LP}} | El Gado does a standing uppercut.}}
{{MoveListRow | Push Kick | {{right}}+{{button|text=LK}} | El Gado slides forward with a straight kick.}}
+
{{MoveListRow | Push Kick | {{right}}+{{LK}} | El Gado slides forward with a straight kick.}}
{{MoveListRow | Crawling Double Punch | {{downright}}+{{button|text=HK}} | El Gado crawls forward and punches with both hands.}}
+
{{MoveListRow | Crawling Double Punch | {{downright}}+{{HK}} | El Gado crawls forward and punches with both hands.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals (with Knife) |
 
{{MoveListTable | desc=Command normals (with Knife) |
{{MoveListRow | Gutting Knife | {{right}}+{{button|text=LP}} | El Gado stabs his knife forward.}}
+
{{MoveListRow | Gutting Knife | {{right}}+{{LP}} | El Gado stabs his knife forward.}}
{{MoveListRow | Thigh Slice | {{right}}+{{button|text=HP}} | El Gado does a low knife slice.}}
+
{{MoveListRow | Thigh Slice | {{right}}+{{HP}} | El Gado does a low knife slice.}}
{{MoveListRow | Shin Stab | {{right}}+{{button|text=LK}} | El Gado stabs his knife downward.}}
+
{{MoveListRow | Shin Stab | {{right}}+{{LK}} | El Gado stabs his knife downward.}}
{{MoveListRow | Jumping Knife Twist | {{downright}}+{{button|text=HP}} | El Gado twists into the air with his knife out.}}
+
{{MoveListRow | Jumping Knife Twist | {{downright}}+{{HP}} | El Gado twists into the air with his knife out.}}
{{MoveListRow | Crawling Lunge | {{downright}}+{{button|text=HK}} | El Gado crawls forward while jabbing his knife.}}
+
{{MoveListRow | Crawling Lunge | {{downright}}+{{HK}} | El Gado crawls forward while jabbing his knife.}}
{{MoveListRow | Downward Stab | {{down}}+{{button|text=LP}} in midair | El Gado stabs his knife downward in midair.}}
+
{{MoveListRow | Downward Stab | {{down}}+{{LP}} in midair | El Gado stabs his knife downward in midair.}}
{{MoveListRow | Diving Knife Twist | {{down}}+{{button|text=HP}} in midair | El Gado spirals diagonally downward with his knife out.}}
+
{{MoveListRow | Diving Knife Twist | {{down}}+{{HP}} in midair | El Gado spirals diagonally downward with his knife out.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super moves |
 
{{MoveListTable | desc=Super moves |
{{MoveListRow | Scorpion Veil | {{HCB}} {{punch}} {{punch}} | El Gado flips back and becomes temporarily invisible. While invisible, he can throw a knife with {{button|text=LP}} or a stick of dynamite with {{button|text=HP}}.}}
+
{{MoveListRow | Scorpion Veil | {{HCB}} {{punch}} {{punch}} | El Gado flips back and becomes temporarily invisible. While invisible, he can throw a knife with {{LP}} or a stick of dynamite with {{HP}}.}}
{{MoveListRow | Death Scorpion | {{QCF}} {{QCF}} {{kick}} (close) | El Gado crawls along the ground and attempts to grab his opponent's legs. If the move connects, he breaks several of his opponent's bones, intercut with X-ray images of the shattered bones.}}
+
{{MoveListRow | Death Scorpion | {{QCF}} {{QCF}} {{kick}} (close) | El Gado crawls along the ground and attempts to grab his opponent's legs. If the move connects, he breaks several of his opponent's bones, intercut with X-ray images of the shattered bones.
 +
{{ESMove|desc=Final Finish|When used to finish an opponent off, a sequence is shown where El Gado does a hand gesture and a scorpion symbol flashes on the screen.}}}}
 
}}
 
}}
 
}}
 
}}
Line 260: Line 271:
 
| desc=Edi.E was a member of the Mad Gear Gang, then arrested many of their members to secure a promotion. He wants to arrest more members to earn another promotion. He starts each round with a Police Stick.
 
| desc=Edi.E was a member of the Mad Gear Gang, then arrested many of their members to secure a promotion. He wants to arrest more members to earn another promotion. He starts each round with a Police Stick.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | 44 Shot | {{QCF}} {{punch}} or {{kick}} | Edi.E shoots his pistol straight ahead. He shoots while standing with {{punch}} or while crouched with {{kick}}. He fires one round with {{button|text=LP}} or {{button|text=LK}} and two rounds with {{button|text=HP}} or {{button|text=HK}}.}}
+
{{MoveListRow | 44 Shot | {{QCF}} {{punch}} or {{kick}} | Edi.E shoots his pistol straight ahead. He shoots while standing with {{punch}} or while crouched with {{kick}}. He fires one round with {{LP}} or {{LK}} and two rounds with {{HP}} or {{HK}}.}}
{{MoveListRow | Taikuu 44 Shot | {{DPF}} {{punch}} | Edi.E shoots his pistol diagonally upward. He fires one round with {{button|text=LP}} and two rounds with {{button|text=HP}}.}}
+
{{MoveListRow | Taikuu 44 Shot | {{DPF}} {{punch}} | Edi.E shoots his pistol diagonally upward. He fires one round with {{LP}} and two rounds with {{HP}}.}}
 
{{MoveListRow | Nightstick | {{HCB}} {{punch}} | Edi.E runs forward and bashes his opponent with his nightstick.}}
 
{{MoveListRow | Nightstick | {{HCB}} {{punch}} | Edi.E runs forward and bashes his opponent with his nightstick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Clapper Jack | {{right}}+{{button|text=HP}} | Edi.E claps his hands together in front of him.}}
+
{{MoveListRow | Clapper Jack | {{right}}+{{HP}} | Edi.E claps his hands together in front of him.}}
{{MoveListRow | Straight Punch | {{downright}}+{{button|text=LP}} | Edi.E does a straight punch while crouched.}}
+
{{MoveListRow | Straight Punch | {{downright}}+{{LP}} | Edi.E does a straight punch while crouched.}}
{{MoveListRow | Flying Headbutt | {{down}}+{{button|text=HP}} in midair | Edi.E does a headbutt in midair.}}
+
{{MoveListRow | Flying Headbutt | {{down}}+{{HP}} in midair | Edi.E does a headbutt in midair.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals (without Police Stick) |
 
{{MoveListTable | desc=Command normals (without Police Stick) |
{{MoveListRow | Slap Down | {{right}}+{{button|text=LP}} | Edi.E chops his hand downward.}}
+
{{MoveListRow | Slap Down | {{right}}+{{LP}} | Edi.E chops his hand downward.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals (with Police Stick) |
 
{{MoveListTable | desc=Command normals (with Police Stick) |
{{MoveListRow | Cudgel Beat | {{right}}+{{button|text=LP}} | Edi.E swings his nightstick downward.}}
+
{{MoveListRow | Cudgel Beat | {{right}}+{{LP}} | Edi.E swings his nightstick downward.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super moves |
 
{{MoveListTable | desc=Super moves |
 
{{MoveListRow | Auto Arm | {{QCF}} {{QCF}} {{kick}} | Edi.E arms himself with a random weapon.}}
 
{{MoveListRow | Auto Arm | {{QCF}} {{QCF}} {{kick}} | Edi.E arms himself with a random weapon.}}
{{MoveListRow | Patrol Crash | {{QCF}} {{QCF}} {{punch}} | Edi.E charges forward to hit his opponent. If the move connects, Edi.E gets into his squad car, which the player can move with the D-Pad and use to try to run over the opponent.}}
+
{{MoveListRow | Patrol Crash | {{QCF}} {{QCF}} {{punch}} | Edi.E charges forward to hit his opponent. If the move connects, Edi.E gets into his squad car, which the player can move with the D-Pad and use to try to run over the opponent.
 +
{{ESMove|desc=Final Finish|When used to finish an opponent off, a sequence is shown where Edi.E cuffs the opponent and pushes them to the ground.}}}}
 
}}
 
}}
 
}}
 
}}
Line 290: Line 302:
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Cat Paw | {{right}}+{{button|text=LP}} | Poison does a standing uppercut.}}
+
{{MoveListRow | Cat Paw | {{right}}+{{LP}} | Poison does a standing uppercut.}}
{{MoveListRow | Quick Whip | {{right}}+{{button|text=HP}} | Poison swings her whip.}}
+
{{MoveListRow | Quick Whip | {{right}}+{{HP}} | Poison swings her whip.}}
{{MoveListRow | Push Kick | {{right}}+{{button|text=HK}} | Poison slides forward with a straight kick.}}
+
{{MoveListRow | Push Kick | {{right}}+{{HK}} | Poison slides forward with a straight kick.}}
{{MoveListRow | Straight Paw | {{downright}}+{{button|text=LP}} | Poison does a straight punch while crouched.}}
+
{{MoveListRow | Straight Paw | {{downright}}+{{LP}} | Poison does a straight punch while crouched.}}
{{MoveListRow | Low Whip | {{downright}}+{{button|text=HP}} | Poison swings her whip while crouched.}}
+
{{MoveListRow | Low Whip | {{downright}}+{{HP}} | Poison swings her whip while crouched.}}
{{MoveListRow | Drop Whip | {{down}}+{{button|text=HP}} in midair | Poison swings her whip in midair.}}
+
{{MoveListRow | Drop Whip | {{down}}+{{HP}} in midair | Poison swings her whip in midair.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super moves |
 
{{MoveListTable | desc=Super moves |
{{MoveListRow | Poison Kiss | {{QCF}} {{QCF}} {{punch}} | Poison blows a kiss at her opponent. If the move connects, the screen flashes provocative pictures of her, then her opponent is knocked over.}}
+
{{MoveListRow | Poison Kiss | {{QCF}} {{QCF}} {{punch}} | Poison blows a kiss at her opponent. If the move connects, the screen flashes provocative pictures of her, then her opponent is knocked over.
 +
{{ESMove|desc=Final Finish|When used to finish an opponent off, a sequence is shown where Poison does a pole dance.}}}}
 
{{MoveListRow | Thunder Whip | {{QCF}} {{QCF}} {{kick}} | Poison spirals upwards while holding her whip out.}}
 
{{MoveListRow | Thunder Whip | {{QCF}} {{QCF}} {{kick}} | Poison spirals upwards while holding her whip out.}}
 
}}
 
}}
Line 308: Line 321:
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Shuriken | {{QCF}} {{punch}} in midair | Guy throws a shuriken across the screen. This move can be performed in midair, which throws the shuriken diagonally downward.}}
 
{{MoveListRow | Shuriken | {{QCF}} {{punch}} in midair | Guy throws a shuriken across the screen. This move can be performed in midair, which throws the shuriken diagonally downward.}}
{{MoveListRow | Bushin Izuna Drop | {{HCF}} {{kick}} | Guy curls into a ball and leaps across the screen in an arc, traveling further with {{button|text=HK}}. This maneuver can be interrupted at any time by pressing {{kick}}: if he is next to his opponent, he performs a body slam (Bushin Izuna Otoshi); otherwise, he performs an elbow drop (Izuna no Hiji Otoshi).}}
+
{{MoveListRow | Bushin Izuna Drop | {{HCF}} {{kick}} | Guy curls into a ball and leaps across the screen in an arc, traveling further with {{HK}}. This maneuver can be interrupted at any time by pressing {{kick}}: if he is next to his opponent, he performs a body slam (Bushin Izuna Otoshi); otherwise, he performs an elbow drop (Izuna no Hiji Otoshi).}}
 
{{MoveListRow | Bushin Senpuu Kyaku | {{QCB}} {{kick}} | Guy jumps into the air and spins around an axis with his leg extended. It is similar to a Hurricane Kick but rises vertically instead of traveling horizontally.}}
 
{{MoveListRow | Bushin Senpuu Kyaku | {{QCB}} {{kick}} | Guy jumps into the air and spins around an axis with his leg extended. It is similar to a Hurricane Kick but rises vertically instead of traveling horizontally.}}
{{MoveListRow | Shirahatori | {{button|text=LP}}+{{button|text=HP}}+{{button|text=SPECIAL}} when opponent is attacking | Guy catches a standing attack from his opponent and flips the opponent around.}}
+
{{MoveListRow | Shirahatori | {{LP}}+{{HP}}+{{button|text=SPECIAL}} when opponent is attacking | Guy catches a standing attack from his opponent and flips the opponent around.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Bushin Upper | {{right}}+{{button|text=LP}} | Guy does a standing uppercut.}}
+
{{MoveListRow | Bushin Upper | {{right}}+{{LP}} | Guy does a standing uppercut.}}
{{MoveListRow | Kubi Kudaki | {{right}}+{{button|text=HP}} | Guy smashes downward with an elbow, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}}
+
{{MoveListRow | Kubi Kudaki | {{right}}+{{HP}} | Guy smashes downward with an elbow, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}}
{{MoveListRow | Front Kick | {{right}}+{{button|text=LK}} | Guy does a front kick.}}
+
{{MoveListRow | Front Kick | {{right}}+{{LK}} | Guy does a front kick.}}
{{MoveListRow | Kamaitachi | {{right}}+{{button|text=HK}} | Guy does a backflip kick.}}
+
{{MoveListRow | Kamaitachi | {{right}}+{{HK}} | Guy does a backflip kick.}}
{{MoveListRow | Bushin Slide | {{downright}}+{{button|text=HK}} | Guy slides forward with a sweep kick.}}
+
{{MoveListRow | Bushin Slide | {{downright}}+{{HK}} | Guy slides forward with a sweep kick.}}
{{MoveListRow | Chuu Otoshi | {{down}}+{{button|text=HP}} in midair | Guy thrusts downward with an elbow.}}
+
{{MoveListRow | Chuu Otoshi | {{down}}+{{HP}} in midair | Guy thrusts downward with an elbow.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super moves |
 
{{MoveListTable | desc=Super moves |
{{MoveListRow | Super Shinobi | {{QCF}} {{QCF}} {{kick}} | Guy smashes toward the ground. If the move connects, the camera shifts to a view behind Guy, and he can aim with {{left}} or {{right}} and throw shurikens at his opponent with {{button|text=LP}} or {{button|text=LK}} for normal shurikens or {{button|text=HK}} or {{button|text=HK}} for flaming shurikens that can knock the opponent over.}}
+
{{MoveListRow | Super Shinobi | {{QCF}} {{QCF}} {{kick}} | Guy smashes toward the ground. If the move connects, the camera shifts to a view behind Guy, and he can aim with {{left}} or {{right}} and throw shurikens at his opponent with {{LP}} or {{LK}} for normal shurikens or {{HK}} or {{HK}} for flaming shurikens that can knock the opponent over.
 +
{{ESMove|desc=Final Finish|When used to finish an opponent off, a sequence is shown where Guy throws a smoke bomb down and disappears.}}}}
 
{{MoveListRow | Hayate | {{HCB}} {{punch}} | Guy moves faster and can chain his attacks together faster. He cannot block while in this state, and he is knocked out of it if he is hit by his opponent.}}
 
{{MoveListRow | Hayate | {{HCB}} {{punch}} | Guy moves faster and can chain his attacks together faster. He cannot block while in this state, and he is knocked out of it if he is hit by his opponent.}}
 
}}
 
}}
Line 330: Line 344:
 
{{InfoRow|
 
{{InfoRow|
 
| title=Belger
 
| title=Belger
| sprite=
+
| sprite={{sprite|Final Fight Revenge, Zombie Belger.png}}
 
| desc=A zombie version of Belger, who was thrown out of a tower in the original ''Final Fight'', appears as the non-playable final boss character. His limbs (or even his head) can fall off and be used as weapons.
 
| desc=A zombie version of Belger, who was thrown out of a tower in the original ''Final Fight'', appears as the non-playable final boss character. His limbs (or even his head) can fall off and be used as weapons.
 
}}
 
}}
Line 370: Line 384:
 
| title=Bomb
 
| title=Bomb
 
| sprite={{sprite|Final Fight Revenge, Weapons.png|2|crop_width=24|crop_x=72}}
 
| sprite={{sprite|Final Fight Revenge, Weapons.png|2|crop_width=24|crop_x=72}}
| desc=A grenade that explodes after it is thrown. While standing, it can be thrown a short distance with {{button|text=HP}} or a longer distance with {{right}}+{{button|text=HP}}. While crouching, it can be lobbed a short distance with {{down}}+{{button|text=HP}} or a longer distance with {{downleft}}+{{button|text=HP}} or {{downright}}+{{button|text=HP}}.
+
| desc=A grenade that explodes after it is thrown. While standing, it can be thrown a short distance with {{HP}} or a longer distance with {{right}}+{{HP}}. While crouching, it can be lobbed a short distance with {{down}}+{{HP}} or a longer distance with {{downleft}}+{{HP}} or {{downright}}+{{HP}}.
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
Line 420: Line 434:
 
| title=Machine Gun
 
| title=Machine Gun
 
| sprite={{sprite|Final Fight Revenge, Weapons.png|2|crop_width=24|crop_x=264}}
 
| sprite={{sprite|Final Fight Revenge, Weapons.png|2|crop_width=24|crop_x=264}}
| desc=Fires a rapid stream of bullets, which hits opponents in close range. It can be fired continuously by holding {{button|text=HP}} and aimed with {{up}} or {{down}} while firing. Comes with 48 bullets.
+
| desc=Fires a rapid stream of bullets, which hits opponents in close range. It can be fired continuously by holding {{HP}} and aimed with {{up}} or {{down}} while firing. Comes with 48 bullets.
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
Line 470: Line 484:
 
| title=Stun Gun
 
| title=Stun Gun
 
| sprite={{sprite|Final Fight Revenge, Weapons.png|2|crop_width=24|crop_x=504}}
 
| sprite={{sprite|Final Fight Revenge, Weapons.png|2|crop_width=24|crop_x=504}}
| desc=Fires a ball of electricity that knock opponents over (rather than stunning them). It can be aimed upwards with {{right}}+{{button|text=HP}} (or {{downright}}+{{button|text=HP}} when crouching). Comes with 10 shots.
+
| desc=Fires a ball of electricity that knock opponents over (rather than stunning them). It can be aimed upwards with {{right}}+{{HP}} (or {{downright}}+{{HP}} when crouching). Comes with 10 shots.
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|

Revision as of 08:21, 10 March 2024

n/a

FinalFightRevenge title.png

Final Fight Revenge
System(s): Sega Titan Video, Sega Saturn
Publisher: Capcom
Developer:
Sound driver:
Sega Saturn
SCSP/CD-DA (11 tracks)
Peripherals supported:
Sega Saturn
Extended RAM Cartridge (4MB only)
Genre: Fighting/Taisen Kakutou (対戦格闘)[1], Action[2]

















Number of players: 1-2
Release Date RRP Code
Arcade (Sega Titan Video)
JP
¥? ?























Sega Saturn
JP
¥5,8005,800 T-1249G
Sega Rating: All Ages
Sega Saturn
JP
(RAM Pack)
¥7,8007,800 T-1248G
Sega Rating: All Ages

Final Fight Revenge (ファイナルファイトリベンジ) is a Sega Titan Video arcade fighting game developed by Capcom USA and published by Capcom. It was released exclusively in Japan in 1999. It is the only one-on-one fighting game in the Final Fight series and the first game developed by Capcom USA.

The game was ported to the Sega Saturn by the same developer in March 2000, where it was one of the final releases for the system. Though it was a Japanese exclusive, it includes an English language option. The game requires the 4MB Extended RAM Cartridge to play.

Story

Amidst riots that have broken out in Metro City, the members of the former Mad Gear Gang are trying to regroup, and Jessica Haggar has once again gone missing.

Gameplay

Final Fight Revenge Saturn, Character Select.png

Character select

Final Fight Revenge is a 3D versus fighting game. It differs from most other fighting games in that weapons are scattered on the floor of each stage, which can be used to inflict more damage. Fights are played to the best of three rounds, with the victor being the fighter who empties his opponent's health bar or has the most health remaining when time runs out.

Characters move with Left and Right and crouch with Down. They hop backward with Left Left or Left+Z or dash forward Right Right or Right+Z. They jump with Up and flip back and forth with Up-left and Up-right. They can sidestep into the foreground with Z or into the background with Down+Z. Punches are done with X (light) and Y (hard) and kicks are done with A (light) and B (hard). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Characters can perform a taunt once per round with C, which is a short animation during which the character is vulnerable to attack.

During a fight, characters can pick up weapons or health-recovering items lying on the ground. Some items are hidden in destructive boxes or barrels. When the character is near a retrievable item or weapon, a green arrow appears over the item to alert the player of its presence, then the character can pick up the item with Z (without holding a direction). There are two types of weapons in this game: melee weapons such as knives and lead pipes, and firearms such as flamethrowers and machine guns. Melee weapons replace the character's punches and kicks with high and low weapon strikes, while firearms replace hard punches with shooting. Some characters gain special benefits or additional moves from certain weapons. Characters can pick and store up to three weapons in their inventory at once and switch between them or put them away by pressing the light punch and kick buttons together (Z+A). Characters can throw the currently equipped weapon at their opponent by pressing the hard punch and kick buttons together (Y+B). Some characters start each round with weapons. Characters are also disarmed when they are knocked down by throws, sweeps, or other moves. Each weapon has a finite number of uses or ammo, but picking up a weapon after it is thrown or dropped restores its uses.

Throws and grabs are done by holding Left or Right when next to an opponent and pressing a hard punch or kick button. Different characters have different throws available to them, including air throws. Throws cannot be blocked. Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.

In additional to their special moves, characters have Super moves that can only be performed by filling the Super gauge. Performing attacks or taking damage increases the Super gauge. Characters can stock up to three levels of the gauge, which are carried over between rounds; using a Super move consumes one level. Each character has two Super moves, one of which produces a special "Final Finish" finishing sequence when an opponent is finished off with it. Super moves and Final Finishes are often over-the-top and comically exaggerated.

Modes

The single-player mode consists of matches against six opponents and a final match against Belger. Each character has his or her own specific ending. There are eight difficulty-levels for computer-controlled opponents. A second player can enter the game to fight the other player by pressing  START , with the winner continuing the game. There is also a dedicated two-player versus mode. After choosing a character, players can choose between Normal and Auto for automatic blocking and Turbo game speed.

Characters

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 HK  Hard kick
 SPECIAL  Sidestep/pick up item

Playable

The game features ten playable fighters, all of whom made their debut in the original Final Fight game. It does not include any characters who were introduced in the Super NES-exclusive Final Fight 2 or Final Fight 3.

The playable roster includes Cody, Guy and Haggar, who were the player characters; El Gado, Poison, and Andore, who were enemy characters; and Damnd, Sodom, Edi E., and Rolento, who were boss characters.

Guy, Sodom, Rolento, and Cody were previously featured in the Street Fighter Alpha series, and some of their abilities from those games were carried over.

Characters use their main color scheme when selected with X, Y, or Z and a secondary color scheme when selected with A, B, or C.

FinalFightRevenge Saturn Portraits.png
Cody
Cody learns that Jessica has been taken hostage and sets out to save her again.
Move list (Special moves)
Name Command Description
Strike Fist Down Down-right Right P Cody dashes forward with a fiery punch.
Rapid Punch Right Down Down-right P Cody moves forward with a series of quick punches.
Somersault Kick Right Down Down-right K Cody jumps into the air with a rolling backflip kick.
Sobat Combo Down Down-left Left K Cody hops forward with a turning kick. The player can press K repeatedly to hit additional times, similar to a Hurricane Kick.
Judo Catch  LP + HP + SPECIAL  when opponent is attacking Cody catches a standing attack from his opponent and flips the opponent over and into the ground.
Move list (Command normals)
Name Command Description
Glancing Upper Right+ LP  Cody does a standing uppercut.
Brawling Smash Right+ HP  Cody pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Front Kick Right+ LK  Cody does a front kick.
Knee Drop Down+ LK  in midair Cody falls with his knees forward.
Overdrive Wheel Kick Up+ HK  in midair Cody rolls in a circle with a kick.
Move list (Super moves)
Name Command Description
Punch Out Down Down-right Right Down Down-right Right P Cody throws a punch. If the move connects, it stuns his opponent, and the player can press P repeatedly to perform a punch combo that ends with a rising uppercut.
Final Finish: When used to finish an opponent off, a sequence is shown where the opponent gets back up after being knocked down. Cody says, "You're already dead," with his back still turned away, then the opponent is battered senseless by some unseen force.
Hyperactive Right Down-right Down Down-left Left P Cody moves faster and can chain his attacks together faster. He cannot block while in this state, and he is knocked out of it if he is hit by his opponent.
FinalFightRevenge Saturn Portraits.png
Damnd
Damnd has become a small-time criminal after the fall of the Mad Gear Gang and now longs to return back to the tropics.
Move list (Special moves)
Name Command Description
Cannon Ball Hold Left for 2 seconds, then Right+P Damnd hurls himself across the screen like a cannonball.
Evasive Cannon Ball Hold Left for 2 seconds, then Right+K Damnd side steps into the background, then hurls himself across the screen like a cannonball.
Guillotine Drop Hold Down for 2 seconds, then Up+K Damnd rolls into the air like a cannonball, then falls with a hip drop.
Move list (Command normals)
Name Command Description
Midsection Chop Right+ LP  Damnd does a hand chop.
Lunge Punch Right+ HP  Damnd lunges forward with a punch.
Headbutt Left+ HP  Damnd does a headbutt.
Uppercut Down-right+ HP  Damnd does an uppercut.
Dropkick Right+ HK  while jumping diagonally Damnd does a dropkick. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Super moves)
Name Command Description
Emergency Whistle Down Down-right Right Down Down-right Right P Damnd whistles colorful musical notes. If any of them connect, the screen quickly flashes images of Mad Gear members beating up the opponent.
Final Finish: When used to finish an opponent off, a sequence is shown where Damnd stands over the opponent and postures.
Custom Combo Right Down-right Down Down-left Left  LP  Damnd moves faster and can chain his attacks together faster. He cannot block while in this state, and he is knocked out of it if he is hit by his opponent.
Power Up Right Down-right Down Down-left Left  HP  Damnd "powers up," which makes his next attack do extra damage.
Super Armor Right Down-right Down Down-left Left  SPECIAL  Damnd is temporarily able to walk through damage.
FinalFightRevenge Saturn Portraits.png
Sodom
Sodom returns to Metro City in order to reform the Mad Gear Gang. He starts each round with a Katana (which appears as two weapons, one in each hand, when he has it equipped).
Move list (Special moves)
Name Command Description
Jigoku Scrape Down Down-right Right P Sodom lunges forward with an upward katana or fist strike.
Butsumetsu Buster D-Pad in a 360° rotation, then P (close) Sodom grabs his opponent, jumps up, and slams them into the ground.
Daikyou Burning D-Pad in a 360° rotation, then K (close) Sodom grabs his opponent and runs while dragging them into the ground.
Shiraha Catch  LP + HP + SPECIAL  when opponent is attacking Sodom catches a standing attack from his opponent and flips the opponent over. He also steals his opponent's current weapon with this move.
Move list (Command normals)
Name Command Description
Groin Punch Right+ LP  Sodom punches downward.
Side Kick Right+ LK  Sodom does a roundhouse kick.
Slide Kick Down-right+ HK  Sodom slides along the ground with a kick.
Move list (Super moves)
Name Command Description
Meido no Miyage Down Down-right Right Down Down-right Right P Sodom performs a series of upward katana or fist strikes in succession.
Tenchuu Satsu D-Pad in a 360° rotation twice, then P (close) Sodom grabs his opponent and runs while dragging them into the ground, then jumps up and slams them into the ground.
Final Finish: When used to finish an opponent off, a sequence is shown where either the kanji 凶 or a line drawing of Sodom flashes on the screen.
FinalFightRevenge Saturn Portraits.png
Andore
Andore and his family quit their lives of crime after the Mad Gear Gang dissolved and instead entered the pro wrestling circuit. Andore now wants to challenge Mike Haggar and become Mayor of Metro City.
Move list (Special moves)
Name Command Description
Giant Chain Right Down-right Down Down-left Left P Andore whips his chain forward, which can hit his opponent multiple times.
Giant Attack Left Down-left Down Down-right Right P Andore runs forward with a chest bump, then a fist smash.
Giant Hip Drop Right Down Down-right K Andore leaps forward with a hip drop.
Giant Slam D-Pad in a 360° rotation, then K (close) Andore grabs his opponent by the legs, beats them into the ground, then jumps on them with a hip drop.
Move list (Command normals)
Name Command Description
Overhead Chop Right+ LP  Andore chops his hand downward.
Thunder Clap Right+ HP  Andore lunges forward while clapping his hands together.
Butt Smash Right+ LK  Andore turns around and attacks with his rear.
Squat Kick Down-right+ HK  Andore kicks into the air while squatting.
Hip Drop Down+ HK  in midair Andore slams to the ground with a hip drop. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Super moves)
Name Command Description
Giant Grab Down Down-right Right Down Down-right Right P, then P (close) Andore's right hand becomes huge, then he can perform special slams with  LP  or  HP  when near his opponent.
Final Finish: When used to finish an opponent off, a sequence is shown where the opponent appears on Andore's backside, flattened like a pancake.
Giant Meteor Down Down-right Right Down Down-right Right K Andore jumps up and stomps the ground, then explosive barrels drop out of the sky onto his opponent.
FinalFightRevenge Saturn Portraits.png
Haggar
Haggar is the Mayor of Metro City and the father of Jessica. He must again rescue Jessica and fight whatever is causing chaos in his city.
Move list (Special moves)
Name Command Description
Spinning Clothesline Both P simultaneously Haggar spins around with his arms outstretched, knocking over opponents on impact. He can move with Left and Right while spinning.
Turbo Spinning Clothesline Both K simultaneously Haggar performs a Double Lariat that is faster but has a shorter duration. He can move with Left and Right while spinning.
Spinning Piledriver D-Pad in a 360° rotation, then P (close) Haggar grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning.
Power Swing Right Down Down-right P Haggar swings his flaming arms like a golf swing.
Hammer Throw  LP + HP + SPECIAL  when opponent is attacking Haggar catches a standing attack by his opponent by grabbing the opponent by the hips and tossing them aside.
Move list (Command normals)
Name Command Description
Elbow Smash Right+ LP  Haggar does an elbow smash.
Lunge Punch Right+ HP  Haggar lunges forward with a punch.
Dropkick Right+ HK  Haggar does a dropkick. This is an overhead strike that can hit characters who are crouch blocking.
Body Press Down+ HP  in midair Haggar falls down with a diving splash.
Knee Drop Down+ LK  in midair Haggar falls with his knees forward.
Move list (Super moves)
Name Command Description
Gamble Slam D-Pad in a 360° rotation twice, then P (close) A roulette wheel appears around the fighters, and the camera switches to an overhead view of it. The wheel has a number of different choices on it, and a yellow highlight spins around it. Pressing any button stops it and chooses the selected option, then Haggar performs the corresponding move.
Choice Special move
SP 2 2 powerbombs, then a Spinning Piledriver
N Spinning leg takedown
S 1 A powerbomb, then a Spinning Piledriver
N 3 Back drop
SP 1 2 powerbombs then a Flying Powerbomb
3 powerbombs, then a Spinning Piledriver
S 2 A powerbomb, then a Flying Powerbomb
N 2 A piledriver
Final Finish: When the ★ move is used to finish an opponent off, a sequence is shown where Haggar piledrives the opponent through the planet and into space.
Giant Swing Down Down-right Right Down Down-right Right K Haggar raises his arms in the air to catch a jumping attack from his opponent. If the move connects, Haggar grabs the opponent by the legs, swings them around, then performs a Spinning Piledriver.
Final Finish: When used to finish an opponent off, a sequence is shown where Haggar piledrives the opponent through the planet and into space.
FinalFightRevenge Saturn Portraits.png
Rolento
Rolento wishes to take over Metro City in the wake of Belger's death and take revenge against Mayor Haggar. He starts each round with a Stick.
Move list (Special moves)
Name Command Description
Patriot Strike Down Down-right Right P P P Rolento steps forward with a burning baton strike or an underhand strike if unarmed.
Mekong Delta Escape Down Down-left Left K Rolento jumps back to the corner of the screen and then drops back down.
Skydiver Right Down Down-right P, then P or K Rolento flies into the air, then performs a rolling attack on his way down if the player presses P or K.
Move list (Command normals)
Name Command Description
Angle Kick Down-left+ LK  or  HK  Rolento kicks into the air while crouched.
Descent Kick Down+ LK  or  HK  in midair Rolento drops diagonally downward with a kick.
Move list (Command normals (without Stick))
Name Command Description
Patriot Upper Right+ LP  Rolento does a standing uppercut.
Straight Punch Down-right+ LP  Rolento does a straight punch while crouched.
Move list (Command normals (with Stick))
Name Command Description
Pole Tap Left+ LP  Rolento jabs forward with his stick.
Pole Upper Left+ HP  Rolento swings his stick upward.
Pole Poke Down-left+ LP  Rolento jabs forward with his stick while crouched.
Pole Trip Down-left+ HP  Rolento uses his stick to sweep his opponent.
Spike Rod Down+ LP  in midair Rolento jabs his staff downward in midair.
Pole Dive Down+ HP  in midair Rolento drops diagonally downward with his stick.
Move list (Super moves)
Name Command Description
Hell Sniper Down Down-left Left Down Down-left Left P Rolento throws a volley of grenades at his opponent. If any of them connect, Rolento rolls into a helicopter, which can be moved with the D-Pad and fires its guns with P or K.
Final Finish: When used to finish an opponent off, a sequence is shown where the opponent is being chased and gunned down by Rolento in his helicopter.
Take No Prisoners Down Down-right Right Down Down-right Right K Rolento pulls a tripwire from the ground, which moves a short distance forward. If the wire catches the opponent, Rolento pulls the opponent onto a hook that appears overhead and drops them onto the ground. This move can only be blocked low.
FinalFightRevenge Saturn Portraits.png
El Gado
El Gado seeks revenge aaginst Rolento for crimes against his family and his comrades. He starts each round with an Army Knife.
Move list (Special moves)
Name Command Description
Assassin Knife Hold Left for 2 seconds, then Right+P or K El Gado throws a spinning knife at his opponent. He throws the knife while standing with P or while ducking with K. He can perform this move regardless of whether he has a weapon equipped.
Scorpion Attack Hold Down for 2 seconds, then Up+K, then K El Gado jumps into the air and drops over his opponent. If the player presses K again when El Gado is above his opponent, El Gado grabs and slams the opponent against the ground.
Assassin Trap Both P simultaneously El Gado places a scorpion on the ground. When the opponent walks over the scorpion, the player can press both P simultaneously again to spring the trap, which captures the opponent in a net and stuns them. It is possible to catch El Gado in his own trap.
Assassin Catch  LP + HP + SPECIAL  El Gado catches a standing attack by his opponent by grounding his opponent and wringing their arm.
Move list (Command normals)
Name Command Description
Spinning Backfist Left+ HP  El Gado turns around and does a backfist.
Axe Kick Right+ HK  El Gado kicks downward with a straight leg. This is an overhead strike that can hit characters who are crouch blocking.
Diving Heel Smash Down+ LK  or  HK  in midair El Gado falls diagonally downward with a kick.
Move list (Command normals (without Knife))
Name Command Description
Quick Upper Right+ LP  El Gado does a standing uppercut.
Push Kick Right+ LK  El Gado slides forward with a straight kick.
Crawling Double Punch Down-right+ HK  El Gado crawls forward and punches with both hands.
Move list (Command normals (with Knife))
Name Command Description
Gutting Knife Right+ LP  El Gado stabs his knife forward.
Thigh Slice Right+ HP  El Gado does a low knife slice.
Shin Stab Right+ LK  El Gado stabs his knife downward.
Jumping Knife Twist Down-right+ HP  El Gado twists into the air with his knife out.
Crawling Lunge Down-right+ HK  El Gado crawls forward while jabbing his knife.
Downward Stab Down+ LP  in midair El Gado stabs his knife downward in midair.
Diving Knife Twist Down+ HP  in midair El Gado spirals diagonally downward with his knife out.
Move list (Super moves)
Name Command Description
Scorpion Veil Right Down-right Down Down-left Left P P El Gado flips back and becomes temporarily invisible. While invisible, he can throw a knife with  LP  or a stick of dynamite with  HP .
Death Scorpion Down Down-right Right Down Down-right Right K (close) El Gado crawls along the ground and attempts to grab his opponent's legs. If the move connects, he breaks several of his opponent's bones, intercut with X-ray images of the shattered bones.
Final Finish: When used to finish an opponent off, a sequence is shown where El Gado does a hand gesture and a scorpion symbol flashes on the screen.
FinalFightRevenge Saturn Portraits.png
Edi.E
Edi.E was a member of the Mad Gear Gang, then arrested many of their members to secure a promotion. He wants to arrest more members to earn another promotion. He starts each round with a Police Stick.
Move list (Special moves)
Name Command Description
44 Shot Down Down-right Right P or K Edi.E shoots his pistol straight ahead. He shoots while standing with P or while crouched with K. He fires one round with  LP  or  LK  and two rounds with  HP  or  HK .
Taikuu 44 Shot Right Down Down-right P Edi.E shoots his pistol diagonally upward. He fires one round with  LP  and two rounds with  HP .
Nightstick Right Down-right Down Down-left Left P Edi.E runs forward and bashes his opponent with his nightstick.
Move list (Command normals)
Name Command Description
Clapper Jack Right+ HP  Edi.E claps his hands together in front of him.
Straight Punch Down-right+ LP  Edi.E does a straight punch while crouched.
Flying Headbutt Down+ HP  in midair Edi.E does a headbutt in midair.
Move list (Command normals (without Police Stick))
Name Command Description
Slap Down Right+ LP  Edi.E chops his hand downward.
Move list (Command normals (with Police Stick))
Name Command Description
Cudgel Beat Right+ LP  Edi.E swings his nightstick downward.
Move list (Super moves)
Name Command Description
Auto Arm Down Down-right Right Down Down-right Right K Edi.E arms himself with a random weapon.
Patrol Crash Down Down-right Right Down Down-right Right P Edi.E charges forward to hit his opponent. If the move connects, Edi.E gets into his squad car, which the player can move with the D-Pad and use to try to run over the opponent.
Final Finish: When used to finish an opponent off, a sequence is shown where Edi.E cuffs the opponent and pushes them to the ground.
FinalFightRevenge Saturn Portraits.png
Poison
Poison is plotting to frame Cody for her numerous crimes.
Move list (Special moves)
Name Command Description
Handcuff Down Down-right Right P Poison throws a pair of handcuffs across the screen, which briefly stun her opponent on contact.
Cat Claw Right Down Down-right P Poison jumps into the air with a rising uppercut.
Whip Right Down-right Down Down-left Left P Poison cracks her whip, which does damage but also steals her opponent's weapon if they have one.
Move list (Command normals)
Name Command Description
Cat Paw Right+ LP  Poison does a standing uppercut.
Quick Whip Right+ HP  Poison swings her whip.
Push Kick Right+ HK  Poison slides forward with a straight kick.
Straight Paw Down-right+ LP  Poison does a straight punch while crouched.
Low Whip Down-right+ HP  Poison swings her whip while crouched.
Drop Whip Down+ HP  in midair Poison swings her whip in midair.
Move list (Super moves)
Name Command Description
Poison Kiss Down Down-right Right Down Down-right Right P Poison blows a kiss at her opponent. If the move connects, the screen flashes provocative pictures of her, then her opponent is knocked over.
Final Finish: When used to finish an opponent off, a sequence is shown where Poison does a pole dance.
Thunder Whip Down Down-right Right Down Down-right Right K Poison spirals upwards while holding her whip out.
FinalFightRevenge Saturn Portraits.png
Guy
Guy is ready to return to Japan after helping to defeat the Mad Gear Gang, but he decides to return to Metro City when he senses an evil presence.
Move list (Special moves)
Name Command Description
Shuriken Down Down-right Right P in midair Guy throws a shuriken across the screen. This move can be performed in midair, which throws the shuriken diagonally downward.
Bushin Izuna Drop Left Down-left Down Down-right Right K Guy curls into a ball and leaps across the screen in an arc, traveling further with  HK . This maneuver can be interrupted at any time by pressing K: if he is next to his opponent, he performs a body slam (Bushin Izuna Otoshi); otherwise, he performs an elbow drop (Izuna no Hiji Otoshi).
Bushin Senpuu Kyaku Down Down-left Left K Guy jumps into the air and spins around an axis with his leg extended. It is similar to a Hurricane Kick but rises vertically instead of traveling horizontally.
Shirahatori  LP + HP + SPECIAL  when opponent is attacking Guy catches a standing attack from his opponent and flips the opponent around.
Move list (Command normals)
Name Command Description
Bushin Upper Right+ LP  Guy does a standing uppercut.
Kubi Kudaki Right+ HP  Guy smashes downward with an elbow, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Front Kick Right+ LK  Guy does a front kick.
Kamaitachi Right+ HK  Guy does a backflip kick.
Bushin Slide Down-right+ HK  Guy slides forward with a sweep kick.
Chuu Otoshi Down+ HP  in midair Guy thrusts downward with an elbow.
Move list (Super moves)
Name Command Description
Super Shinobi Down Down-right Right Down Down-right Right K Guy smashes toward the ground. If the move connects, the camera shifts to a view behind Guy, and he can aim with Left or Right and throw shurikens at his opponent with  LP  or  LK  for normal shurikens or  HK  or  HK  for flaming shurikens that can knock the opponent over.
Final Finish: When used to finish an opponent off, a sequence is shown where Guy throws a smoke bomb down and disappears.
Hayate Right Down-right Down Down-left Left P Guy moves faster and can chain his attacks together faster. He cannot block while in this state, and he is knocked out of it if he is hit by his opponent.

Unplayable

Final Fight Revenge, Zombie Belger.png
Belger
A zombie version of Belger, who was thrown out of a tower in the original Final Fight, appears as the non-playable final boss character. His limbs (or even his head) can fall off and be used as weapons.

Stages

Every character has his or her own stage where matches are hosted, though several characters share stages. Sodom and Guy share the same stage, but Sodom's stage is set at night. Likewise, Haggar and El Gado share the same stage, but El Gado's stage is set at night. Edi.E and Poison share the same stage, set at the same time of day.

Final Fight Revenge Saturn, Stages, Cody.png

Cody
Final Fight Revenge Saturn, Stages, Cody.png

Final Fight Revenge Saturn, Stages, Damnd.png

Damnd
Final Fight Revenge Saturn, Stages, Damnd.png

Final Fight Revenge Saturn, Stages, Sodom.png

Sodom
Final Fight Revenge Saturn, Stages, Sodom.png

Final Fight Revenge Saturn, Stages, Andore.png

Andore
Final Fight Revenge Saturn, Stages, Andore.png

Final Fight Revenge Saturn, Stages, Haggar.png

Haggar
Final Fight Revenge Saturn, Stages, Haggar.png

Final Fight Revenge Saturn, Stages, Rolento.png

Rolento
Final Fight Revenge Saturn, Stages, Rolento.png

Final Fight Revenge Saturn, Stages, El Gado.png

El Gado
Final Fight Revenge Saturn, Stages, El Gado.png

Final Fight Revenge Saturn, Stages, Edi.E.png

Edi.E and Poison
Final Fight Revenge Saturn, Stages, Edi.E.png

Final Fight Revenge Saturn, Stages, Guy.png

Guy
Final Fight Revenge Saturn, Stages, Guy.png

Final Fight Revenge Saturn, Stages, Belger.png

Belger
Final Fight Revenge Saturn, Stages, Belger.png

Weapons

Final Fight Revenge, Weapons.png
Arm
One of Belger's arms can be knocked off, which can then be picked up and used as a club.
Final Fight Revenge, Weapons.png
Army Knife
A short-ranged knife. El Gado starts each round with one of these.
Final Fight Revenge, Weapons.png
Bazooka
Launches rockets that explode and knock opponents down. Comes with 8 rockets.
Final Fight Revenge, Weapons.png
Bomb
A grenade that explodes after it is thrown. While standing, it can be thrown a short distance with  HP  or a longer distance with Right+ HP . While crouching, it can be lobbed a short distance with Down+ HP  or a longer distance with Down-left+ HP  or Down-right+ HP .
Final Fight Revenge, Weapons.png
Bow Gun
Fires explosive arrows. Only found in Belger's stage.
Final Fight Revenge, Weapons.png
Chainsaw
A chainsaw that is swung as a melee weapon. It increases the range of Damnd's cannonball attacks when equipped.
Final Fight Revenge, Weapons.png
Flame Thrower
Belches a stream of fire, which can be directed with Up or Down while firing. Comes with 32 shots.
Final Fight Revenge, Weapons.png
Freeze Gun
Fires projectiles that briefly freeze opponents. Comes with 16 shots.
Final Fight Revenge, Weapons.png
Gun
A handgun that shoots slow-moving buillets. Comes with 8 bullets.
Final Fight Revenge, Weapons.png
Head
Belger's head can fall off. It can be thrown and explodes like a grenade.
Final Fight Revenge, Weapons.png
Jack Knife
A more powerful version of the Army Knife.
Final Fight Revenge, Weapons.png
Katana
A medium-ranged melee weapon. Guy gains a thrust move when holding this weapon. Sodom starts each round with two of these.
Final Fight Revenge, Weapons.png
Leg
One of Belger's legs can be knocked off, which can then be picked up and used as a club.
Final Fight Revenge, Weapons.png
Machine Gun
Fires a rapid stream of bullets, which hits opponents in close range. It can be fired continuously by holding  HP  and aimed with Up or Down while firing. Comes with 48 bullets.
Final Fight Revenge, Weapons.png
Musashi's Sword
A stronger version of the Katana.
Final Fight Revenge, Weapons.png
Nyoi-bo
A long-ranged melee weapon. It is slightly longer than Rolento's Stick.
Final Fight Revenge, Weapons.png
Poison Claw
Hand claws that slightly extend the range of the character's punches. For Poison, it also increases the damage of her punches and adds another hit to her Cat Claw move.
Final Fight Revenge, Weapons.png
Police Stick
A medium-range melee weapon, shorter than the Katana or Steel Pipe. Edi.E starts each round with one of these.
Final Fight Revenge, Weapons.png
Rifle
Fires slow-firing bullets that do more damage than the Gun. Comes with 16 bullets.
Final Fight Revenge, Weapons.png
Shotgun
Fires a spread of three shots at a time. Comes with 10 shells.
Final Fight Revenge, Weapons.png
Spiked Knuckles
Hand spikes that slightly increase the damage of the character's punches.
Final Fight Revenge, Weapons.png
Steel Pipe
A long-ranged melee weapon. Haggar gains a swipe move when holding this weapon.
Final Fight Revenge, Weapons.png
Stick
A long-ranged melee weapon. Rolento starts each round with one of these.
Final Fight Revenge, Weapons.png
Stun Gun
Fires a ball of electricity that knock opponents over (rather than stunning them). It can be aimed upwards with Right+ HP  (or Down-right+ HP  when crouching). Comes with 10 shots.
Final Fight Revenge, Weapons.png
Survival Knife
A short-ranged melee weapon. Cody gains a double swipe attack when holding this weapon.
Final Fight Revenge, Weapons.png
War Hammer
A large hammer that can stun opponents in a few hits.

History

Legacy

Andore (as Hugo) and Poison would reappear with similar special moves in Street Fighter III: Second Impact and Street Fighter X Tekken respectively. Haggar would later appear in the Marvel vs. Capcom series, starting with Marvel vs. Capcom 3.

Capcom USA, later called Capcom Production Studio 8, would make another Final Fight game, a beat-'em-up called Final Fight: Streetwise, released for the PlayStation 2 and Xbox in 2006.

Production credits

  • Artists
    • 3D Characters: Eiko Mori, Jonathan Casco, Ken Toney, Primo Navidad, Roman Pangilinan
    • Backgrounds: Cindy Walker
    • 2D Art/Graphics: Raymond Fung
    • Art Leads: Eiko Mori, Jonathan Casco
    • Art Director: Raymond Fung
  • Programmers: Yoshi Hatano, David Dixon, Paul Taylor, Richard Maurer, John Shen
    • Lead Programmer: Yoshi Hatano
  • Game Designers: Tetsuya Iijima
  • Music & Sound Effects: Jim Wallace
  • Producers: Tetsuya Iijima, Jim Wallace, Mark Rogers
  • Directors: Yoshiki Okamoto, David Siller
  • Voice Actors: Jim Wallace, Lani Minella, Jon St. John, Bill Corkery, Rick Calvert
  • Testers: Russell Young, Gene Sprague
  • Special Thanks: Akiman, Victor Huang, Lance Luu, Lisa Jones, Mikiko Matsumoto, John Kim, Dante Fuget, Adrian Ludley, Ken McAll, Noah Miller, Marshall Rogers, Monte Singman, Gerardo Sprigg
Source:
In-game credits
FinalFightRevenge Saturn JP SSEnding.pdf
[3]

Magazine articles

Main article: Final Fight Revenge/Magazine articles.

Physical scans

Sega Titan Video version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Arcade (Sega Titan Video)
N/A
Based on
0 reviews

Final Fight Revenge

Sega Titan Video, JP
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"Top" instructions
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"Long" instructions
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Cart

Saturn version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Dreamcast Magazine (JP) NTSC-J
67
[4]
Famitsu (JP) NTSC-J
50
[5]
Fun Generation (DE) NTSC-J
52
[6]
GameFan (US)
48
[7]
Gamers' Republic (US) NTSC-J
16
[8]
Video Games (DE) NTSC-J
50
[9]
Sega Saturn
47
Based on
6 reviews

Final Fight Revenge

Saturn, JP
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Cover
Saturn, JP (4MB RAM Pack)
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Cover
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Disc
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Jewel Case

Technical information

Main article: Final Fight Revenge/Technical information.

References


Final Fight Revenge

FinalFightRevenge title.png

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Final Fight games for Sega systems
Sega Mega-CD
Final Fight CD (1993)
Sega Saturn
Arcade
Final Fight Revenge (1999)
Related games
Sega Mega Drive
Saturday Night Slam Masters (1994)
Sega Saturn
Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter Alpha 2 (Dash) (1996) | Street Fighter Collection (1997) | Street Fighter Zero 3 (1999)
Sega Dreamcast
Street Fighter Alpha 3 (1999)