Difference between revisions of "Goblin Sound"
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− | }}{{sub-stub}}'''{{PAGENAME}} Co., Ltd.''' was a Japanese audio production company specializing in game music and sound drivers. | + | }}{{sub-stub}}'''{{PAGENAME}} Co., Ltd.''' (株式会社オーパス) was a Japanese audio production company specializing in game music and sound drivers, and which shared a close relationship with developer [[NCS]] and publisher [[Seta]]. |
==Company== | ==Company== | ||
− | {{PAGENAME}} was founded | + | {{PAGENAME}} was founded sometime in the mid to late 1980s as a freelance game music company, and mainly developed sound and music for arcade and [[nec:PC Engine|PC Engine]] titles. |
− | Goblin Sound member Takayuki Suzuki (鈴木隆志) would go on to found game audio production company [[Opus]] in March 1990, and would utilize the Goblin Sound sound driver in a number of future [[Sega Mega Drive]] games. | + | Goblin Sound member [[Takayuki Suzuki]] (鈴木隆志) would go on to found game audio production company [[Opus]] in March 1990, and would utilize the Goblin Sound sound driver in a number of future [[Sega Mega Drive]] games.{{ref|http://gdri.smspower.org/wiki/index.php/Opus}} |
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==Softography== | ==Softography== |
Latest revision as of 13:55, 18 March 2024
Goblin Sound | ||
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Goblin Sound Co., Ltd. (株式会社オーパス) was a Japanese audio production company specializing in game music and sound drivers, and which shared a close relationship with developer NCS and publisher Seta.
Contents
Company
Goblin Sound was founded sometime in the mid to late 1980s as a freelance game music company, and mainly developed sound and music for arcade and PC Engine titles.
Goblin Sound member Takayuki Suzuki (鈴木隆志) would go on to found game audio production company Opus in March 1990, and would utilize the Goblin Sound sound driver in a number of future Sega Mega Drive games.[1]