From Sega Retro
|System(s): Sega Mega Drive, Virtual Console, Nintendo Switch Online|
|Publisher: Masaya (Japan) DreamWorks (US) Extreme|
|Developer: NCS, Goblin Sound M2|
|Number of players: 1|
Target Earth, known in Japan as Assault Suit Leynos (重装騎兵レイノス) is a Sega Mega Drive run-and-gun game developed by NCS. The first game in the Assault Suit series, it was originally published in Japan by Masaya in March 1990, and was brought to the United States three months later by DreamWorks.
In 2201, expanding technologies have given man the power to live anywhere in space. Earth and its colonies are fighting a war against a cyborg army returning from deep space. The nature and purpose of these cybernetic adversaries, named Chron, is initially unknown. However, it is later revealed that Chron are the survivors of a failed space expedition (Outer Space Expeditionary Party) sent by Earth a hundred years earlier.
The Earth Defense League fights to defend Earth. Its core is the Assault Suit, a twelve-foot-tall armored battle machine with powerful fighting capabilities. The player is Rex, an Assault Suit Wing commander and master at Assault Suit combat. The battle begins on Ganymede and shifts to battles in space, on the Earth, and inside enemy outposts.
The game is a run-and-gun platformer played as the Assault Suit Wing commander Rex inside a large armored mecha. Allied forces appear within the stages and fight alongside Rex. There is no friendly fire. Fellow Assault Suit Wing troopers wear brown armor and fly white or brown spacecraft. The Chron enemy forces wear green or blue armor. Characters occasionally send transmissions during stages to state the current objectives or progress the story. The goal of each stage varies and can involve defending a friendly ship or destroying an enemy target.
In gravity stages, Rex moves with and and jumps with . He jumps higher if the button is held for longer. When equipped with a B-Pack, Rex can fly for short durations by holding . In space stages, Rex can move freely in any direction with the D-Pad.
Rex fires his weapon with , which can be held for rapid-fire. Weapons are aimed in eight directions using the D-Pad. There are multiple weapons, and the player can switch between the equipped weapons with or by pausing the game with and using and . The LG-Gun and HG-Gun weapons reload after their ammunition runs out, but the other weapons are unavailable for the rest of the stage when they are depleted.
At the start of each stage, the player can choose which weapons and other items to equip. An item is selected with the D-Pad and equipped with ; the last item is unequipped with . Up to six different items can be equipped at a time. The player's performance in a stage determines which additional weapons and items are rewarded at the end of the stage. The player can acquire and equip the same weapon multiple times to carry additional ammunition. If a weapon runs out of ammunition in one stage, it is still available to be equipped in the next stage with full ammunition.
Rex has a health meter that empties as he takes damage from enemy fire or contact. It starts with 16 bars, but it can be extended as long as 32 bars by equipping Armor items. The health meter replenishes over time if he avoids taking damage. The game ends if he loses all of his health. There are three selectable difficulty levels (Normal, Hard, and Hyper). There is also an option to enable resetting the game with + .
|The standard armament. A stream of bullets that fires quickly but does light damage. This weapon reloads whenever it runs out of ammunition. Contains 20 rounds.|
|A more powerful version of the LG-Gun. It also reloads whenever it runs out of ammunition. Contains 20 rounds.|
|A conical spreadshot. Contains 60 rounds.|
|A more powerful version of the 25-SC. Contains 50 rounds.|
|Launches grenades toward the ground. Fires slowly but does high damage in a small area. Contains 50 rounds.|
|A more powerful version of the GL. It has a larger blast radius. Contains 45 rounds.|
|Fires projectiles that spin in the air before shooting upwards. Contains 10 rounds.|
|Shoots an energy ball that explodes into a cloud, which floats in the air for a time and damages any enemies that enter it. Contains 30 rounds.|
|Fires high-speed, high-damage projectiles. Contains 50 rounds.|
|A more powerful version of the 150BZ. Contains 40 rounds.|
|Slowly fires homing missiles. Contains 50 rounds.|
|Quickly fires less powerful homing missiles. Contains 50 rounds.|
|Fires a laser that pierces through targets but can only be fired horizontally. Contains 70 rounds.|
|A more powerful version of the E-AS. Contains 55 rounds.|
These item effects are always active when equipped.
|Extends the health meter by 4 bars. Its effect stacks if it is equipped multiple times.|
|Gives the ability to fly for a duration in gravity stages by holding .|
|Reduces the damage taken from enemies by half.|
|Raid on Ganymede|
|Front Line Assault|
|Space Colony Smash|
|The Final Conflict|
The game was included on the Japanese and Asian releases of the Mega Drive Mini in 2019. The US version is accessible if the system is set to English.
A prequel, named Assault Suit Valken (重装機兵ヴァルケン) in Japan and Cybernator in the West, was released for the Super NES in 1992. The game takes place a century before the events of Assault Suit Leynos. It received a sequel, Assault Suit Valken 2, for the PlayStation in 1999, only in Japan.
|Language||Localised Name||English Translation|
|English (US)||Target Earth||Target Earth|
|Japanese||重装騎兵レイノス||Jusou Kihei Leynos|
- Program: H.Suzuki, M.Takasugi, T.Ohya, H.Tsuda
- Graphic: M.Suzuki
- Music: T.Suzuki
- Manual Art: Naccai
- Produce: Y.Sirakura
- Main article: Target Earth/Magazine articles.
- Main article: Target Earth/Promotional material.
|Sega Retro Average|
ROM dump status
|512kB||Virtual Console WAD file (JP)|
|512kB||Nintendo Switch Online (US/EU)|
|512kB||Nintendo Switch Online (JP)|
- Sega of Japan Virtual Console pages: Mega Drive
- https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- Beep! MegaDrive, "November 1989" (JP; 1989-XX-XX), page 9
- File:ASL MD JP Box.jpg
- Electronic Gaming Monthly, "July 1990" (US; 1990-xx-xx), page 18
- VideoGames & Computer Entertainment, "September 1990" (US; 1990-0x-xx), page 61
- https://www.nintendo.co.jp/wii/vc/software/05.html (Wayback Machine: 2018-03-05 23:22)
- http://vc.sega.jp:80/vc_leynos/ (Wayback Machine: 2007-10-28 11:39)
- https://topics.nintendo.co.jp/article/1bbb22fd-9a6b-4d8b-8554-c55c3874e49b (archive.today)
- @NintendoAmerica on Twitter (archive.today)
- @NintendoEurope on Twitter (archive.today)
- @NintendoUK on Twitter (archive.today)
- @NintendoAUNZ on Twitter (archive.today)
- File:Target Earth MD credits.pdf
- 1700 igr dlya Sega, "" (RU; 2003-03-10), page 236
- Aktueller Software Markt, "Juni/Juli 1990" (DE; 1990-05-25), page 85
- Beep! MegaDrive, "April 1990" (JP; 1990-03-08), page 108
- Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 27
- The Complete Guide to Sega, "" (UK; 1991-05-xx), page 44
- Console XS, "June/July 1992" (UK; 1992-04-23), page 127
- Famitsu, "" (JP; 1990-0x-xx), page 1
- Mega Drive Fan, "August 1990" (JP; 1990-07-07), page 73
- Mega, "January 1994" (UK; 1993-12-16), page 87
- Mega Play, "November/December 1990" (US; 1990-xx-xx), page 28
- MegaTech, "Xmas 1991" (UK; 1991-12-06), page 76
- Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 137
- Power Play, "7/90" (DE; 1990-06-15), page 119
- Sega Power, "October 1991" (UK; 1991-09-05), page 52
- Sega Pro, "November 1991" (UK; 1991-xx-xx), page 37
- Sega Pro, "April 1993" (UK; 1993-03-11), page 64
- Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 26
- User, "Októvrios 1990" (GR; 1990-xx-xx), page 62