Difference between revisions of "The King of Fighters: Dream Match 1999"
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'''''{{PAGENAME}}''''' (ザ・キング・オブ・ファイターズ ドリーム・マッチ 1999) is an entry in the ''[[:Category:The King of Fighters|The King of Fighters]]'' series, released by [[SNK]] for the [[Sega Dreamcast]] in 1999. It was not released in Europe. It is an enhanced version of ''The King of Fighters '98'', originally released for the [[Neo Geo]] in 1998. | '''''{{PAGENAME}}''''' (ザ・キング・オブ・ファイターズ ドリーム・マッチ 1999) is an entry in the ''[[:Category:The King of Fighters|The King of Fighters]]'' series, released by [[SNK]] for the [[Sega Dreamcast]] in 1999. It was not released in Europe. It is an enhanced version of ''The King of Fighters '98'', originally released for the [[Neo Geo]] in 1998. | ||
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==Gameplay== | ==Gameplay== | ||
{{ScreenThumb|King of Fighters Dream Match 1999 DC, Character Select.png|width=200|Character select}} | {{ScreenThumb|King of Fighters Dream Match 1999 DC, Character Select.png|width=200|Character select}} | ||
− | The game is a team fighting game based on ''The King of Fighters '98''. It is a special, non-canonical "Dream Match" with no story (similar to ''[[Fatal Fury Special]]'' and ''[[Real Bout Garou Densetsu Special]]''), released as an intermission between the conclusion of the Orochi Saga and the start of the next story arc. It collects most of the characters from the previous games and refines (but does not radically alter) the gameplay. As in ''[[The King of Fighters '97]]'', players have a choice between two playing styles, Advanced and Extra, with a few slight modifications. In Advanced mode, performing a Super Desperation move while in "MAX mode" returns the character to a normal state. Another change is | + | The game is a team fighting game based on ''The King of Fighters '98''. It is a special, non-canonical "Dream Match" with no story (similar to ''[[Fatal Fury Special]]'' and ''[[Real Bout Garou Densetsu Special]]''), released as an intermission between the conclusion of the Orochi Saga and the start of the next story arc. It collects most of the characters from the previous games and refines (but does not radically alter) the gameplay. As in ''[[The King of Fighters '97]]'', players have a choice between two playing styles, Advanced and Extra, with a few slight modifications. In Advanced mode, performing a Super Desperation move while in "MAX mode" returns the character to a normal state. Another change is the addition of the "Advantage System"; when one character loses a round, the losing team is given a handicap in its favor. In Advanced mode, this means that the player's stock of power gauges is increased by one. In Extra mode, this means that the power gauge is shortened so it can be charged faster, and the maximum remaining health requirement for performing a Desperation move is increased. The Dreamcast version is mostly the same as the original release, but it adds an arranged soundtrack, an anime introduction cinematic, and 3D backgrounds and runs at 60 frames per second. |
As before, the playable characters are divided into multiple teams of three. The player can freely mix and match characters from different teams to form a custom team, but choosing characters from one of the canonical teams gives special endings in the arcade modes. Before each match, players arrange the team members in any order. For the first round of the match, the first member of each team fights. When a character is defeated, the following member of the team takes his or her place in the next round, while the character on the opposing team continues to fight and has a small portion of health restored (more health is restored if the round is completed faster). The other members of the team stand in the background of the stage during the fight. The match ends when all three members of either team are defeated. | As before, the playable characters are divided into multiple teams of three. The player can freely mix and match characters from different teams to form a custom team, but choosing characters from one of the canonical teams gives special endings in the arcade modes. Before each match, players arrange the team members in any order. For the first round of the match, the first member of each team fights. When a character is defeated, the following member of the team takes his or her place in the next round, while the character on the opposing team continues to fight and has a small portion of health restored (more health is restored if the round is completed faster). The other members of the team stand in the background of the stage during the fight. The match ends when all three members of either team are defeated. | ||
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Characters move with {{left}} and {{right}} and crouch with {{down}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} or {{upright}}. Characters can perform a weak punch with {{X}}, a strong punch with {{Y}}, a weak kick with {{A}}, or a strong kick with {{B}}. Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs. | Characters move with {{left}} and {{right}} and crouch with {{down}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} or {{upright}}. Characters can perform a weak punch with {{X}}, a strong punch with {{Y}}, a weak kick with {{A}}, or a strong kick with {{B}}. Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs. | ||
− | Characters have knockdown attacks, which knock the opponent over, that are performed with {{ | + | Characters have knockdown attacks, which knock the opponent over, that are performed with {{Y}}+{{B}}. This can be done while standing or jumping. When stunned or grabbed, characters can call an undefeated team member in for a special assist attack with {{X}}+{{Y}}+{{A}} if they are visible in frame in that moment. Most team members have a 50% chance of helping, but some always help or never help, depending on the relationships between the characters. For example, Sie Kensou always helps his teammate Athena Asamiya, while Billy Kane never helps the Bogard brothers. |
− | Blocking can be done by holding the D-Pad in the opposite direction of the opponent while standing or crouching. Characters can also block special moves and aerial attacks (but not grounded normal moves or Desperation moves) in midair from a neutral or backwards jump (but not a forwards jump). Throws can be performed by holding {{left}} or {{right}} and pressing a strong punch or kick button when next to the opponent. While blocking, characters can guard cancel into a counterattack by pressing {{Y}}+{{B}}, at the cost of a level of the power gauge. Different characters have different throws available to them. Throws cannot be blocked, but they can be escaped by pressing {{ | + | Blocking can be done by holding the D-Pad in the opposite direction of the opponent while standing or crouching. Characters can also block special moves and aerial attacks (but not grounded normal moves or Desperation moves) in midair from a neutral or backwards jump (but not a forwards jump). Throws can be performed by holding {{left}} or {{right}} and pressing a strong punch or kick button when next to the opponent. While blocking, characters can guard cancel into a counterattack by pressing {{Y}}+{{B}}, at the cost of a level of the power gauge. Different characters have different throws available to them. Throws cannot be blocked, but they can be escaped by pressing {{X}}+{{A}} at the start of the grab. Characters can also recover from a knockdown by rolling away quickly by pressing {{X}}+{{A}} upon landing. |
Characters can taunt with {{L}} or {{R}} which is a short animation during which the character is vulnerable to attack. Taunting an opponent can reduce their power gauge, slow down their manual charging, and stop them from reaching the maximum level. | Characters can taunt with {{L}} or {{R}} which is a short animation during which the character is vulnerable to attack. Taunting an opponent can reduce their power gauge, slow down their manual charging, and stop them from reaching the maximum level. | ||
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The power gauge is filled by attacking the opponent with normal attacks (but not throws) or by performing special moves (regardless of whether they connect with the opponent). When the gauge is filled, it is kept in stock and reset, up to three times. A character can use one stock of the gauge to perform a Desperation move or to enter "MAX mode" by pressing {{X}}+{{Y}}+{{A}}, increasing the damage dealt by the character and reducing the damage taken from the opponent for a duration. Performing a Desperation move while in "MAX mode" performs a more powerful Super Desperation move (which ends the "MAX mode" state). | The power gauge is filled by attacking the opponent with normal attacks (but not throws) or by performing special moves (regardless of whether they connect with the opponent). When the gauge is filled, it is kept in stock and reset, up to three times. A character can use one stock of the gauge to perform a Desperation move or to enter "MAX mode" by pressing {{X}}+{{Y}}+{{A}}, increasing the damage dealt by the character and reducing the damage taken from the opponent for a duration. Performing a Desperation move while in "MAX mode" performs a more powerful Super Desperation move (which ends the "MAX mode" state). | ||
− | When a character is defeated, the next character on the team starts the round with an additional stock of the power gauge. | + | When a character is defeated, the next character on the team starts the round with an additional stock of the power gauge (up to a maximum of five stocks). |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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The power gauge is filled by blocking attacks or taking damage. It can also be filled manually, although it leaves the character vulnerable to an attack, by holding {{X}}+{{Y}}+{{A}}, which can only be done while standing. Once the power gauge is filled, the character enters "MAX mode," and basic attacks become stronger for a short period as the gauge drains. The gauge drains faster when the meter is filled by blocking attacks or taking damage than when it is filled by manually charging. When characters are in this state, players can perform a Desperation move that immediately consumes the entire power gauge. Characters can perform Desperation moves indefinitely when the health gauge is nearly empty and flashing red. If both requirements are fulfilled (the character's health gauge is flashing red and the character's power gauge is full), the character can perform a Super Desperation move instead that does more damage. Characters in "MAX mode" can also cancel into a roll while blocking, but this costs one stock of the gauge. | The power gauge is filled by blocking attacks or taking damage. It can also be filled manually, although it leaves the character vulnerable to an attack, by holding {{X}}+{{Y}}+{{A}}, which can only be done while standing. Once the power gauge is filled, the character enters "MAX mode," and basic attacks become stronger for a short period as the gauge drains. The gauge drains faster when the meter is filled by blocking attacks or taking damage than when it is filled by manually charging. When characters are in this state, players can perform a Desperation move that immediately consumes the entire power gauge. Characters can perform Desperation moves indefinitely when the health gauge is nearly empty and flashing red. If both requirements are fulfilled (the character's health gauge is flashing red and the character's power gauge is full), the character can perform a Super Desperation move instead that does more damage. Characters in "MAX mode" can also cancel into a roll while blocking, but this costs one stock of the gauge. | ||
− | When a character is defeated, | + | When a character is defeated, the power gauge is shortened for the next character on the team so that it charges faster, and the maximum remaining health requirement for performing a Desperation move is increased. |
}} | }} | ||
}} | }} | ||
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===Characters=== | ===Characters=== | ||
{{MoveListNote|legend=NeoGeo}} | {{MoveListNote|legend=NeoGeo}} | ||
+ | The game contains a total of 51 playable characters. | ||
+ | |||
Almost of the characters from the previous games return, with the following exceptions: | Almost of the characters from the previous games return, with the following exceptions: | ||
*Eiji Kisaragi from ''[[The King of Fighters '95]]''. | *Eiji Kisaragi from ''[[The King of Fighters '95]]''. | ||
*Kasumi Todoh, the Boss Team (Geese Howard, Wolfgang Krauser, and Mr. Big), and Goenitz from ''[[The King of Fighters '96]]''. | *Kasumi Todoh, the Boss Team (Geese Howard, Wolfgang Krauser, and Mr. Big), and Goenitz from ''[[The King of Fighters '96]]''. | ||
*Orochi from ''[[The King of Fighters '97]]''. | *Orochi from ''[[The King of Fighters '97]]''. | ||
− | Alternate versions of several characters, representing their | + | Alternate versions of several characters, representing their movesets from other games, are also available. |
− | |||
− | |||
====Hero Team==== | ====Hero Team==== | ||
A Japanese team consisting of Kyo Kusanagi, the main character of the Orochi Saga, and his friends. | A Japanese team consisting of Kyo Kusanagi, the main character of the Orochi Saga, and his friends. | ||
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{{MoveListRow | Hishou Ken | {{QCB}} {{punch}} | Andy throws a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. The burst is longer when the move is performed with {{HP}}.}} | {{MoveListRow | Hishou Ken | {{QCB}} {{punch}} | Andy throws a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. The burst is longer when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Shouryuu Dan | {{DPF}} {{punch}} | Andy jumps into the air while fanning his arms around him, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | {{MoveListRow | Shouryuu Dan | {{DPF}} {{punch}} | Andy jumps into the air while fanning his arms around him, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Zan'ei Ken | Hold {{downleft}} for 1 second, then {{right}}+{{punch}} | Andy charges forward while ramming with his shoulder and knee. If the player presses {{QCF}} {{punch}} during the move, Andy follows up with an additional strike that knocks the opponent back.}} | + | {{MoveListRow | Zan'ei Ken | Hold {{downleft}} for 1 second, then {{right}}+{{punch}} | Andy charges forward while ramming with his shoulder and knee. If the player presses {{QCF}} {{punch}} during the move, Andy follows up with an additional strike (Ga Dan Kou) that knocks the opponent back.}} |
− | {{MoveListRow | Kuuhaa Dan | {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying feet-first toward his opponent. The move | + | {{MoveListRow | Kuuhaa Dan | {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying feet-first toward his opponent. The move covers more horizontal distance when it is performed with {{HK}}.}} |
{{MoveListRow | Gen'ei Shiranui | {{QCF}} {{kick}} in midair | Andy dives quickly to the ground. The move does no damage by itself, but it can be followed up by a crouching palm thrust that knocks his opponent over with {{punch}} or a rolling kick with {{kick}}.}} | {{MoveListRow | Gen'ei Shiranui | {{QCF}} {{kick}} in midair | Andy dives quickly to the ground. The move does no damage by itself, but it can be followed up by a crouching palm thrust that knocks his opponent over with {{punch}} or a rolling kick with {{kick}}.}} | ||
{{MoveListRow | Geki Heki Haisui Shou | {{HCF}} {{punch}} | Andy slides forward with an elbow strike, then does palm strikes with each hand, ending with a double-handed palm thrust that knocks his opponent over.}} | {{MoveListRow | Geki Heki Haisui Shou | {{HCF}} {{punch}} | Andy slides forward with an elbow strike, then does palm strikes with each hand, ending with a double-handed palm thrust that knocks his opponent over.}} | ||
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}} | }} | ||
====''Ikari Warriors'' Team==== | ====''Ikari Warriors'' Team==== | ||
− | A team representing characters from the ''Ikari Warriors'' series of run-and-gun games | + | A team representing characters from the ''Ikari Warriors'' series of run-and-gun games. |
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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{{MoveListRow | Psycho Sword | {{DPF}} {{punch}} | Athena rises upward while her hand slices the air with psychic power. She ascends higher when the move is performed with {{HP}}. This move can be performed in midair.}} | {{MoveListRow | Psycho Sword | {{DPF}} {{punch}} | Athena rises upward while her hand slices the air with psychic power. She ascends higher when the move is performed with {{HP}}. This move can be performed in midair.}} | ||
{{MoveListRow | Nu Psycho Reflector | {{HCB}} {{kick}} | Athena holds her palms out and generates a shield of psychic power. It knocks back opponents that touch it and also reflects projectiles. She leaps forward before generating the shield when the move is performed with {{HK}}.}} | {{MoveListRow | Nu Psycho Reflector | {{HCB}} {{kick}} | Athena holds her palms out and generates a shield of psychic power. It knocks back opponents that touch it and also reflects projectiles. She leaps forward before generating the shield when the move is performed with {{HK}}.}} | ||
− | {{MoveListRow | Psycho Teleport | {{QCF}} {{kick}} | Athena runs forward at high speed. She can be hit while doing this but can pass through opponents.}} | + | {{MoveListRow | Psycho Teleport | {{QCF}} {{kick}} | Athena runs forward at high speed. She can be hit while doing this but can pass through opponents. She runs farther when the move is performed with {{HK}}.}} |
{{MoveListRow | Super Psychic Throw | {{HCF}} {{punch}} (close) | Athena psychically throws her opponent into the air.}} | {{MoveListRow | Super Psychic Throw | {{HCF}} {{punch}} (close) | Athena psychically throws her opponent into the air.}} | ||
}} | }} | ||
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{{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Mai can jump off the edges of the screen.}} | {{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Mai can jump off the edges of the screen.}} | ||
{{MoveListRow | Yume Zakura | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Mai grabs and stomps her opponent to the ground.}} | {{MoveListRow | Yume Zakura | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Mai grabs and stomps her opponent to the ground.}} | ||
− | {{MoveListRow | Daiwa Fuusha Otoshi | {{down}}+{{ | + | {{MoveListRow | Daiwa Fuusha Otoshi | {{down}}+{{LP}} in midair | Mai clasps her hands together and swings them down like a hammer.}} |
{{MoveListRow | Kuro Tsubame no Mai | {{right}}+{{LK}} | Mai hops forward with a front kick.}} | {{MoveListRow | Kuro Tsubame no Mai | {{right}}+{{LK}} | Mai hops forward with a front kick.}} | ||
{{MoveListRow | Benitsuru no Mai | {{downright}}+{{LK}} | Mai slides forward with a low kick, then rolls back with a high kick.}} | {{MoveListRow | Benitsuru no Mai | {{downright}}+{{LK}} | Mai slides forward with a low kick, then rolls back with a high kick.}} | ||
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}} | }} | ||
====Masters Team==== | ====Masters Team==== | ||
+ | A team of masters who trained some of the other fighters in the game. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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}} | }} | ||
====American Sports Team==== | ====American Sports Team==== | ||
+ | An American team consisting of sports players. The team's only other appearance was in ''The King of Fighters '94''. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=288 | crop_y=560}} | | portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=288 | crop_y=560}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Heavy-D!.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Heavy-D!.gif}} | ||
− | | desc= | + | | desc=A former professional boxer who has been banned from normal competition after seriously injuring another fighter. He forms and leads the team. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Rolling Soul Diver | {{QCF}} {{punch}} | Heavy-D! slides forward with a jab while a vacuum whirls around his arm like a drill, hitting multiple times. He slides further when the move is performed with {{HP}}. | ||
+ | {{ESMove | desc=Shadow | If performed after Shadow, Heavy-D! follows up with a second punch with the other hand.}}}} | ||
+ | {{MoveListRow | Ducking Combination | {{QCB}} {{punch}} (up to 2 times) | Heavy-D! slides forward and swings with a hook punch with his following arm. The motion can be repeated a second time, in which case he does another hook with his leading arm. The second punch knocks the opponent over. He slides further when the move is performed with {{HP}}. | ||
+ | {{ESMove | desc=Shadow | If performed after Shadow, Heavy-D! does a hook punch followed by an uppercut when the motion is performed once. If the motion is repeated a second time, he does a hook punch with each arm, then a Rolling Soul Diver with {{LP}} or an uppercut with {{HP}}.}}}} | ||
+ | {{MoveListRow | Blast Upper | {{QCF}} {{kick}} | Heavy-D! swings his arm into the air, knocking a spray of dirt off the ground. He steps forward slightly when the move is performed with {{HK}}. | ||
+ | {{ESMove | desc=Shadow | If performed after Shadow, Heavy-D! quickly knocks another spray of dirt off the ground with his other arm.}}}} | ||
+ | {{MoveListRow | Soul Flower | {{QCB}} {{kick}} | Heavy-D! punches the ground, causing a burst of energy to surround him. | ||
+ | {{ESMove | desc=Shadow | If performed after Shadow, two bursts of energy explode from the ground after Heavy-D! punches it.}}}} | ||
+ | {{MoveListRow | Dancing Beat | {{DPF}} {{punch}} (close) | Heavy-D! does a combo of five quick punches that knocks his opponent over. | ||
+ | {{ESMove | desc=Shadow | If performed after Shadow, Heavy-D! does a six-punch combo instead.}}}} | ||
+ | {{MoveListRow | Shadow | {{down}} {{down}} {{punch}} | Heavy-D! shadowboxes, which empowers his next special move.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Rock Crush | {{right}}+{{LP}} | Heavy-D! punches downward, which can attack opponents who are crouch blocking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | D.Magnum | {{QCF}} {{QCF}} {{punch}} | Heavy-D! hits his opponent with an especially strong straight punch.}} | ||
+ | {{MoveListRow | D.Crazy | {{down}} {{downleft}} {{HCF}} {{punch}} | Heavy-D! hits his opponent with a barrage of punches, ending with an uppercut that launches the opponent into the air.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=384 | crop_y=560}} | | portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=384 | crop_y=560}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Lucky Glauber.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Lucky Glauber.gif}} | ||
− | | desc= | + | | desc=A karate champion and former professional basketball player. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Death Bound | {{QCF}} {{punch}} | Lucky catches a basketball from off-screen, then bounces it off the ground at an angle. It bounces at a lower angle when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Lucky Vision | {{QCF}} {{kick}} | Lucky runs forward at high speed. He can be hit while doing this but can pass through opponents. He runs farther when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Death Dunk | {{QCB}} {{punch}} | Lucky jumps in the air, then dunks a basketball downward. If the basketball hits the ground, it bounces off at an angle. He jumps higher and dunks the ball further when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Cyclone Break | {{QCB}} {{kick}} | Lucky leaps through the air while kicking in a circle. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Death Heel | {{DPF}} {{kick}} | Lucky jumps into the air with a knee strike, then does an axe kick. He jumps higher when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Death Shoot | {{down}} {{down}} {{punch}} or {{kick}} | Lucky jumps into the air and catches a basketball from off-screen, then shoots it into the air. The basketball drops back down it in front of him with {{LP}}, a third of the screen in front of him with {{LK}}, two thirds of the screen in front of him with {{HP}}, or across the screen with {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dunk Drop | {{down}}+{{LP}} in midair | Lucky drops his hands down like dunking a basketball, which knocks down his opponent on impact.}} | ||
+ | {{MoveListRow | Lucky Kick | {{down}}+{{LK}} | Lucky kicks high into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Hell Bound | {{QCF}} {{QCF}} {{punch}} | Lucky touches the ground, causing a pillar of energy to explode from it.}} | ||
+ | {{MoveListRow | Lucky Driver | {{QCF}} {{QCF}} {{kick}} | Lucky pounces forward, then propels himself into the air with a split-leg kick.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=480 | crop_y=560}} | | portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=480 | crop_y=560}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Brian Battler.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Brian Battler.gif}} | ||
− | | desc= | + | | desc=An American football player who loves tackling opponents. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Brian Tornado | {{HCF}} {{punch}} | Brian flies forward through the air while spinning like a corkscrew. He flies farther when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Hyper Tackle | {{HCF}} {{kick}} | Brian dashes forward with a shoulder tackle. He dashes further when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Rocket Tackle | {{DPF}} {{kick}} | Brian jumps diagonally into the air with a shoulder tackle. He jumps higher when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Screw Body Press | {{QCF}} {{punch}} in midair | Brian spins in the air with his body parallel to the ground.}} | ||
+ | {{MoveListRow | Brian Hammer | {{QCB}} {{punch}} | Brian holds his hands in the air, then swings them down with a double axe-handle punch that knocks down his opponent on impact. After the first swing, he can swing his hands back into the air (Double Hammer) with {{QCB}} {{punch}}, then finish with a DDT with {{QCB}} {{punch}}. Or he can follow up with a powerbomb (Tiger Driver) with {{HCF}} {{punch}}, then finish with a second powerbomb (Samurai Bomb) with {{down}} {{down}} {{punch}} or a shoulder backbreaker with {{down}} {{down}} {{down}} {{punch}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Buster Tomahawk | {{down}}+{{HP}} in midair | Brian punches downward.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | American Supernova | {{QCF}} {{QCF}} {{punch}} | Brian jumps diagonally into the air to catch an airborne opponent. If it connects, he brings them down for a shoulder backbreaker, a piledriver, and finally a jumping powerbomb.}} | ||
+ | {{MoveListRow | Big Bang Tackle | {{QCF}} {{QCF}} {{kick}} | Brian dashes back and forth three times with a shoulder tackle that launches his opponent into the air each time.}} | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
====Single-Entry Fighters==== | ====Single-Entry Fighters==== | ||
+ | These characters are not members of any team. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Gigatech Pressure | {{down}} {{downright}} {{punch}} | Rugal charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode.}} | + | {{MoveListRow | Gigatech Pressure | {{down}} {{downright}} {{HCB}} {{punch}} | Rugal charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode.}} |
{{MoveListRow | Dead End Screamer | {{QCF}} {{QCF}} {{kick}} | Rugal jumps in the air and stomps on his opponent's head, knocking them down, then he spins on top of the opponent.}} | {{MoveListRow | Dead End Screamer | {{QCF}} {{QCF}} {{kick}} | Rugal jumps in the air and stomps on his opponent's head, knocking them down, then he spins on top of the opponent.}} | ||
}} | }} | ||
Line 942: | Line 998: | ||
}} | }} | ||
====Bosses==== | ====Bosses==== | ||
+ | Omega Rugal can be selected by holding {{Start}} when selecting Rugal in any mode. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
Line 947: | Line 1,004: | ||
| portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=384 | crop_y=672}} | | portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=384 | crop_y=672}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Omega Rugal.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Omega Rugal.gif}} | ||
− | | desc= | + | | desc=A version of Rugal that was revived with a small parcel of Orochi's blood. He is the final boss of the game. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Gravity Smash | {{QCF}} {{punch}} | Rugal surrounds himself in an electric sphere, then throws it straight ahead. The projectile moves faster when the move is performed with {{HP}}. Rugal throws the electric sphere diagonally downwards when the move is performed in midair.}} | ||
+ | {{MoveListRow | Dark Genocide | {{DPF}} {{kick}} | Rugal jumps in the air with a crescent kick, then kicks with his other leg while in the air. He jumps higher when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Dark Barrier | {{QCF}} {{kick}} | Rugal holds his hand out and generates a shield of dark energy. It knocks back opponents that touch it and also reflects projectiles.}} | ||
+ | {{MoveListRow | Vanishing Rush | {{HCB}} {{punch}} | Rugal dashes so quickly that he disappears, reappearing on the other side of the screen, with the opponent taking damage from unseen attacks as he passes through.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Double Tomahawk | {{right}}+{{LK}} | Rugal does a shin kick, then an overhead kick that can hit opponents who are crouch blocking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Gigatech Pressure | {{down}} {{downright}} {{HCB}} {{punch}} | Rugal charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode.}} | ||
+ | {{MoveListRow | Destruction Omega | {{QCF}} {{QCF}} {{kick}} (close) | Rugal grabs and pummels his opponent with a series of strikes, ending with a jumping crescent kick.}} | ||
+ | {{MoveListRow | Rugal Execution | {{QCF}} {{QCF}} {{punch}} | Rugal rushes at his opponent as his hand glows with green energy. If it connects, he grabs and lifts the opponent into the air and siphons health from them.}} | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
Line 963: | Line 1,034: | ||
{{MoveListRow | Kujiku Daichi | {{QCB}} {{punch}} | Yashiro leaps through the air with a grab, then does a handstand on the opponent's head and rolls over to the other side of the opponent. He leaps farther when the move is performed with {{HP}}.}} | {{MoveListRow | Kujiku Daichi | {{QCB}} {{punch}} | Yashiro leaps through the air with a grab, then does a handstand on the opponent's head and rolls over to the other side of the opponent. He leaps farther when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Odoru Daichi | {{HCF}} {{punch}} (close) | Yashiro does a handstand on top of his opponent, then rolls over and smashes the opponent's neck on his back. He then jumps into the air with the opponent and slams them into the ground with a windmill motion.}} | {{MoveListRow | Odoru Daichi | {{HCF}} {{punch}} (close) | Yashiro does a handstand on top of his opponent, then rolls over and smashes the opponent's neck on his back. He then jumps into the air with the opponent and slams them into the ground with a windmill motion.}} | ||
− | {{MoveListRow | Niragu Daichi | {{HCB}} {{right}} {{punch}} (close) | Yashiro lifts his opponent up by the neck, then slams them back | + | {{MoveListRow | Niragu Daichi | {{HCB}} {{right}} {{punch}} (close) | Yashiro lifts his opponent up by the neck, then slams them back and forth on the ground. He then jumps into the air with the opponent and slams them into the ground.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
Line 1,013: | Line 1,084: | ||
{{MoveListRow | Ankoku Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Chris holds a finger into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.}} | {{MoveListRow | Ankoku Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Chris holds a finger into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.}} | ||
{{MoveListRow | Daichi o Harau Gouka | {{QCF}} {{QCF}} {{punch}} | Chris dashes forward while shielded by a barrier of purple fire, then jumps away in a roll.}} | {{MoveListRow | Daichi o Harau Gouka | {{QCF}} {{QCF}} {{punch}} | Chris dashes forward while shielded by a barrier of purple fire, then jumps away in a roll.}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | =====EX Characters===== | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter| | ||
+ | | name=EX Kyo Kusanagi | ||
+ | | portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=0 | crop_y=0}} | ||
+ | | sprite={{sprite | King of Fighters 98 DC, Sprites, Kyo Kusanagi.gif}} | ||
+ | | desc=A version of Ryo using his moveset from ''The King of Fighters '95''. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | 108 Shiki Yami Barai | {{QCF}} {{punch}} | Kyo throws fiery red sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | 100 Shiki Oni Yaki | {{DPF}} {{punch}} | Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | 101 Shiki Oboro Guruma | {{RDP}} {{kick}} | Kyo flies through the air with a spinning back kick, which knocks down his opponent on impact. He kicks once when the move is performed with {{LK}} and three times when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | 75 Shiki Kai | {{QCF}} {{kick}} | Kyo hops forward with a front kick that knocks his opponent over. He slides before hopping when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | 202 Shiki Koto Tsuki You | {{HCB}} {{kick}} | Kyo runs into his opponent with an elbow strike, then lifts the opponent into the air with his hand and causes an explosion of red fire.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Ge Shiki Naraku Otoshi | {{down}}+{{HP}} in midair | Kyo clasps his hands together and swings them down like a hammer.}} | ||
+ | {{MoveListRow | Ge Shiki Gou Fu You | {{right}}+{{LK}} | Kyo pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.}} | ||
+ | {{MoveListRow | 88 Shiki | {{downright}}+{{HK}} | Kyo kicks twice while crouched. The second hit trips the opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Ura 108 Shiki Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=EX Terry Bogard | ||
+ | | portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=0 | crop_y=112}} | ||
+ | | sprite={{sprite | King of Fighters 98 DC, Sprites, Terry Bogard.gif}} | ||
+ | | desc=A version of Terry using his moveset from ''Real Bout Fatal Fury 2''. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} | Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Power Wave | {{QCF}} {{punch}} | Terry punches the ground, causing a wave of energy to roll across the floor. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Fire Kick | {{HCF}} {{kick}} | Terry slides along the ground. If it connects, he stands and does a reverse hook kick that launches his opponent into the air.}} | ||
+ | {{MoveListRow | Rising Tackle | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Terry spins into the air while upside down and holding an arm out. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Crack Shoot | {{QCB}} {{upleft}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Back Knuckle | {{right}}+{{LP}} | Terry steps forward with a backfist.}} | ||
+ | {{MoveListRow | Rising Upper | {{downright}}+{{HP}} | Terry does an uppercut.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Power Geyser | {{down}} {{downleft}} {{HCF}} {{punch}} | Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=EX Andy Bogard | ||
+ | | portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=96 | crop_y=112}} | ||
+ | | sprite={{sprite | King of Fighters 98 DC, Sprites, Andy Bogard.gif}} | ||
+ | | desc=A version of Andy using his moveset from ''Real Bout Fatal Fury 2''. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hishou Ken | {{QCB}} {{punch}} | Andy throws a long-ranged burst of ki energy from his hand. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Shouryuu Dan | {{DPF}} {{punch}} | Andy jumps into the air while fanning his arms around him, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Zan'ei Ken | Hold {{downleft}} for 1 second, then {{right}}+{{punch}} | Andy charges forward while ramming with his shoulder and knee. If the player presses {{QCF}} {{punch}} during the move, Andy follows up with an additional strike (Ga Dan Kou) that knocks the opponent back.}} | ||
+ | {{MoveListRow | Kuuhaa Dan | {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying feet-first toward his opponent. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Jou Agito | {{right}}+{{LK}} | Andy crouches and stands on a hand, then rolls forward with a kick that can hit opponents who are crouch blocking.}} | ||
+ | {{MoveListRow | Age Omote | {{downright}}+{{LP}} | Andy thrusts upward with a palm.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Chou Reppa Dan | {{down}} {{downleft}} {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying at his opponent with a flaming kick.}} | ||
+ | {{MoveListRow | Dan Da Dan | {{QCF}} {{QCF}} {{punch}} | Andy charges forward with a uppercut, then throws a straight punch that explodes with concentrated energy.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=EX Joe Higashi | ||
+ | | portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=192 | crop_y=112}} | ||
+ | | sprite={{sprite | King of Fighters 96 Saturn, Sprites, Joe Higashi.gif}} | ||
+ | | desc=A version of Joe using his moveset from ''The King of Fighters '94''. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hurricane Upper | {{HCF}} {{punch}} | Joe punches into the air, generating a cyclone that moves across the ground. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly in a cone shape in front of him. If the player presses {{QCF}} {{punch}} during the move, Joe follows up with an uppercut.}} | ||
+ | {{MoveListRow | Slash Kick | {{HCF}} {{kick}} | Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Tiger Kick | {{DPF}} {{kick}} | Joe rises diagonally upward with a knee strike. He ascends higher when the move is performed with {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Slide Kick | {{downright}}+{{LK}} | Joe slides forward with a sweep kick.}} | ||
+ | {{MoveListRow | Low Kick | {{right}}+{{LK}} | Joe does a low roundhouse kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Screw Upper | {{QCF}} {{QCF}} {{punch}} | Joe punches into the air, generating a tall cyclone that covers the full height of the screen.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=EX Ryo Sakazaki | ||
+ | | portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=0 | crop_y=224}} | ||
+ | | sprite={{sprite | King of Fighters 98 DC, Sprites, Ryo Sakazaki.gif}} | ||
+ | | desc=A version of Ryo using his moveset from ''The King of Fighters '94''. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ko Ou Ken | {{QCF}} {{punch}} | Ryo hurls a fireball from his palm. The projectile moves faster when the move is performed with {{HP}}. Ryo throws the fireball diagonally downwards when the move is performed in midair.}} | ||
+ | {{MoveListRow | Kohou | {{DPF}} {{punch}} | Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Zanransetsu | {{right}} {{left}} {{right}} {{punch}} | Ryo pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.}} | ||
+ | {{MoveListRow | Hien Shippu Kyaku | {{HCB}} {{kick}} | Ryo leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hyouchuu Wari | {{right}}+{{LP}} | Ryo draws his hand back, then steps forward with an hand chop that can hit opponents who are crouch blocking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=EX Robert Garcia | ||
+ | | portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=96 | crop_y=224}} | ||
+ | | sprite={{sprite | King of Fighters 97 Saturn, Sprites, Robert Garcia.gif}} | ||
+ | | desc=A version of Robert using his moveset from ''The King of Fighters '94''. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ryuu Geki Ken | {{QCF}} {{punch}} | Robert hurls a fireball from his palm. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Ryuu Ga | {{DPF}} {{punch}} | Robert jumps into the air while performing an uppercut. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Gen'ei Kyaku | {{right}} {{left}} {{right}} {{kick}} | Robert pummels his opponent with a blur of rapid kicks, then roundhouse kicks the opponent away.}} | ||
+ | {{MoveListRow | Ryuujin Kyaku | {{QCB}} {{kick}} in midair | Robert dive kicks diagonally downwards. He travels a longer distance when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Hien Shippu Kyaku | {{HCB}} {{kick}} | Robert leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Kou Ryuu Go Kya Geri | {{right}}+{{LP}} | Robert jumps in the air with a spinning back kick.}} | ||
+ | {{MoveListRow | Ryuu Han Shuu | {{right}}+{{LK}} | Robert does a high side kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Robert channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Ga.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=EX Yuri Sakazaki | ||
+ | | portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=192 | crop_y=224}} | ||
+ | | sprite={{sprite | King of Fighters 98 DC, Sprites, Yuri Sakazaki.gif}} | ||
+ | | desc=A version of Yuri using her moveset from ''The King of Fighters '94''. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ko Ou Ken | {{QCF}} {{punch}} | Yuri hurls a fireball from her palm. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Rai'oh Ken | {{QCF}} {{kick}} | Yuri jumps into the air and throws a fireball diagonally downwards. She jumps higher when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Sai Ha | {{QCB}} {{punch}} | Yuri holds her hands out and shields herself in a circle of ki. It knocks back opponents that touch it and also dissipates projectiles.}} | ||
+ | {{MoveListRow | Hyaku Retsu Binta | {{HCB}} {{HP}} | Yuri rushes forward and grabs her opponent, then slaps them repeatedly.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Tsubame Otoshi | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Yuri grabs and slams her opponent to the ground.}} | ||
+ | {{MoveListRow | En Yoku | {{right}}+{{LK}} | Yuri throws herself forward while striking with her rear.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Haoh Shokou Ken | {{right}} {{HCF}} {{punch}} | Yuri channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Hien Hou'ou Kyaku | {{down}} {{downright}} {{HCB}} {{kick}} | Yuri dashes forward, then runs up her opponent with a series of punches and kicks.}} | ||
+ | {{MoveListRow | Mekki Zan Kuu Ga | {{QCF}} {{QCF}} {{punch}} | Yuri jumps into the air while performing an uppercut, which knocks down her opponent on impact.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=EX Mai Shiranui | ||
+ | | portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=96 | crop_y=560}} | ||
+ | | sprite={{sprite | King of Fighters 96 Saturn, Sprites, Mai Shiranui.gif}} | ||
+ | | desc=A version of Mai using her moveset from ''Real Bout Fatal Fury 2''. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ka Chou Sen | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Ryuu En Bu | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. She steps forward slightly when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Sachiyo Dori | {{QCB}} {{kick}} | Mai swipes her folding fan in a large arc around her.}} | ||
+ | {{MoveListRow | Hissatsu Shinobi Bachi | {{HCF}} {{kick}} | Mai performs a cartwheel, then drops to the ground with an elbow strike. The move travels more distance when it is performed with {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Mai can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Yume Zakura | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Mai grabs and stomps her opponent to the ground.}} | ||
+ | {{MoveListRow | Daiwa Fuusha Otoshi | {{down}}+{{LP}} in midair | Mai clasps her hands together and swings them down like a hammer.}} | ||
+ | {{MoveListRow | Kuro Tsubame no Mai | {{right}}+{{LK}} | Mai hops forward with a front kick.}} | ||
+ | {{MoveListRow | Benitsuru no Mai | {{downright}}+{{LK}} | Mai slides forward with a low kick, then rolls back with a high kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Chou Hissatu Shinobibachi | {{down}} {{downleft}} {{HCF}} {{kick}} | Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.}} | ||
+ | {{MoveListRow | Hana Arashi | {{QCF}} {{QCF}} {{punch}} | Mai dashes forward a short distance, then twirls into the air while swinging her fans around her.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=EX Billy Kane | ||
+ | | portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=480 | crop_y=224}} | ||
+ | | sprite={{sprite | King of Fighters 97 Saturn, Sprites, Billy Kane.gif | crop_width=144 | crop_x=28}} | ||
+ | | desc=A version of Billy using his moveset from ''Real Bout Fatal Fury 2''. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Senpuu Kon | {{repeat|{{LP}}}} | Billy twirls his cudgel in front of him rapidly.}} | ||
+ | {{MoveListRow | Shuuten Ren Ha Kon | {{repeat|{{HP}}}} | Billy stabs his cudgel in front of him rapidly.}} | ||
+ | {{MoveListRow | Senen Satsu Kon | {{DPF}} {{punch}} | Billy jumps into the air while holding his cudgel out.}} | ||
+ | {{MoveListRow | Sansetsu Kon Chuudan Uchi | {{HCF}} {{punch}} | Billy whips his cudgel in front of him, and it expands across the screen. He can set the cudgel on fire (Kaen Sansetsu Kon Chuudan Uchi) by pressing {{QCF}} {{punch}} before it is fully extended.}} | ||
+ | {{MoveListRow | Suzume Otoshi | {{QCB}} {{punch}} | Billy whips his cudgel diagonally upward, and it expands into the air.}} | ||
+ | {{MoveListRow | Kyoushuu Hishoukon | {{DPF}} {{kick}} | Billy vaults into the air with his cudgel, then drops back to the ground with a kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dai Kaiten Geri | {{right}}+{{LP}} | Billy hops forward, striking with his cudgel, then spinning with a kick.}} | ||
+ | {{MoveListRow | Boukou Tobi Geri | {{right}}+{{LK}} | Billy vaults on his cudgel and does a side kick that knocks his opponent over.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Chou Kaen Senpuukon | {{down}} {{downright}} {{HCB}} {{punch}} | Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance. It rolls a longer distance when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Salamander Stream | {{QCF}} {{QCF}} {{punch}} | Billy spins his cudgel around him in circles while it is on fire, then strikes the ground with it, causing a burst of flame to erupt.}} | ||
}} | }} | ||
}} | }} | ||
Line 1,077: | Line 1,337: | ||
===Sequels and re-releases=== | ===Sequels and re-releases=== | ||
+ | The popularity of ''King of Fighters '98'' led it to receive two further revisions. The first was ''The King of Fighters '98: Ultimate Match'' for the Taito Type X arcade board in 2008 (and ported to the [[PlayStation 2]] and [[Xbox 360]] shortly thereafter). It completes the roster with the characters omitted from the earlier versions, plus more EX characters, and it adds a third fighting style, Ultimate. A third updated version titled ''The King of Fighters '98: Ultimate Match Final Edition'' was released to arcades in 2011 in Japan and on [[Steam]] in 2014. It is a version of ''Ultimate Match'' with some balance changes. | ||
+ | |||
The game was followed by ''[[The King of Fighters: Evolution]]'', which is based off the [[Neo Geo]] arcade version of ''The King of Fighters '99'', leading to some name confusion among the entries. | The game was followed by ''[[The King of Fighters: Evolution]]'', which is based off the [[Neo Geo]] arcade version of ''The King of Fighters '99'', leading to some name confusion among the entries. | ||
Revision as of 23:16, 11 April 2024
- For the unlicensed Sega Mega Drive game, see The King of Fighters '99 (Mega Drive).
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The King of Fighters: Dream Match 1999 | |||||||||||||||||||||||||
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System(s): Sega Dreamcast | |||||||||||||||||||||||||
Publisher: SNK | |||||||||||||||||||||||||
Developer: SNK | |||||||||||||||||||||||||
Original system(s): Neo Geo | |||||||||||||||||||||||||
Peripherals supported: Dreamcast Arcade Stick, Neo Geo Pocket/Dreamcast Setsuzoku Cable, Visual Memory Unit | |||||||||||||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[1][2], Action[3] | |||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||
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The King of Fighters: Dream Match 1999 (ザ・キング・オブ・ファイターズ ドリーム・マッチ 1999) is an entry in the The King of Fighters series, released by SNK for the Sega Dreamcast in 1999. It was not released in Europe. It is an enhanced version of The King of Fighters '98, originally released for the Neo Geo in 1998.
The game supports the Neo Geo Pocket/Dreamcast Setsuzoku Cable so players can transfer data between it and The King of Fighters R-2 for the Neo Geo Pocket Color.
Contents
- 1 Gameplay
- 1.1 Fighting styles
- 1.2 Modes
- 1.3 Characters
- 1.3.1 Hero Team
- 1.3.2 Fatal Fury Team
- 1.3.3 Art of Fighting Team
- 1.3.4 Ikari Warriors Team
- 1.3.5 Psycho Soldier Team
- 1.3.6 Women Fighters Team
- 1.3.7 Korea Justice Team
- 1.3.8 New Faces Team
- 1.3.9 '97 Special Team
- 1.3.10 Yagami Team
- 1.3.11 Masters Team
- 1.3.12 American Sports Team
- 1.3.13 Single-Entry Fighters
- 1.3.14 Bosses
- 1.3.15 Hidden
- 1.3.16 Special Edit Teams
- 1.4 Stages
- 2 History
- 3 Production credits
- 4 Magazine articles
- 5 Promotional material
- 6 Physical scans
- 7 Technical information
- 8 External links
- 9 External links
- 10 References
Gameplay
The game is a team fighting game based on The King of Fighters '98. It is a special, non-canonical "Dream Match" with no story (similar to Fatal Fury Special and Real Bout Garou Densetsu Special), released as an intermission between the conclusion of the Orochi Saga and the start of the next story arc. It collects most of the characters from the previous games and refines (but does not radically alter) the gameplay. As in The King of Fighters '97, players have a choice between two playing styles, Advanced and Extra, with a few slight modifications. In Advanced mode, performing a Super Desperation move while in "MAX mode" returns the character to a normal state. Another change is the addition of the "Advantage System"; when one character loses a round, the losing team is given a handicap in its favor. In Advanced mode, this means that the player's stock of power gauges is increased by one. In Extra mode, this means that the power gauge is shortened so it can be charged faster, and the maximum remaining health requirement for performing a Desperation move is increased. The Dreamcast version is mostly the same as the original release, but it adds an arranged soundtrack, an anime introduction cinematic, and 3D backgrounds and runs at 60 frames per second.
As before, the playable characters are divided into multiple teams of three. The player can freely mix and match characters from different teams to form a custom team, but choosing characters from one of the canonical teams gives special endings in the arcade modes. Before each match, players arrange the team members in any order. For the first round of the match, the first member of each team fights. When a character is defeated, the following member of the team takes his or her place in the next round, while the character on the opposing team continues to fight and has a small portion of health restored (more health is restored if the round is completed faster). The other members of the team stand in the background of the stage during the fight. The match ends when all three members of either team are defeated.
Characters move with and
and crouch with
. They jump upward with
and jump behind and ahead with
or
. Characters can perform a weak punch with
, a strong punch with
, a weak kick with
, or a strong kick with
. Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs.
Characters have knockdown attacks, which knock the opponent over, that are performed with +
. This can be done while standing or jumping. When stunned or grabbed, characters can call an undefeated team member in for a special assist attack with
+
+
if they are visible in frame in that moment. Most team members have a 50% chance of helping, but some always help or never help, depending on the relationships between the characters. For example, Sie Kensou always helps his teammate Athena Asamiya, while Billy Kane never helps the Bogard brothers.
Blocking can be done by holding the D-Pad in the opposite direction of the opponent while standing or crouching. Characters can also block special moves and aerial attacks (but not grounded normal moves or Desperation moves) in midair from a neutral or backwards jump (but not a forwards jump). Throws can be performed by holding or
and pressing a strong punch or kick button when next to the opponent. While blocking, characters can guard cancel into a counterattack by pressing
+
, at the cost of a level of the power gauge. Different characters have different throws available to them. Throws cannot be blocked, but they can be escaped by pressing
+
at the start of the grab. Characters can also recover from a knockdown by rolling away quickly by pressing
+
upon landing.
Characters can taunt with or
which is a short animation during which the character is vulnerable to attack. Taunting an opponent can reduce their power gauge, slow down their manual charging, and stop them from reaching the maximum level.
Fighting styles
Players choose one of two modes before selecting their characters.
Advanced | |
---|---|
The Advanced mode is a more offense-oriented playstyle based on the gameplay of The King of Fighters '96.
Characters backstep or run with The power gauge is filled by attacking the opponent with normal attacks (but not throws) or by performing special moves (regardless of whether they connect with the opponent). When the gauge is filled, it is kept in stock and reset, up to three times. A character can use one stock of the gauge to perform a Desperation move or to enter "MAX mode" by pressing When a character is defeated, the next character on the team starts the round with an additional stock of the power gauge (up to a maximum of five stocks). | |
Extra | |
The Extra mode is a more defense-oriented playstyle based on the gameplay of the first two games in the series, The King of Fighters '94 and The King of Fighters '95.
Characters hop back or forth with The power gauge is filled by blocking attacks or taking damage. It can also be filled manually, although it leaves the character vulnerable to an attack, by holding When a character is defeated, the power gauge is shortened for the next character on the team so that it charges faster, and the maximum remaining health requirement for performing a Desperation move is increased. |
Modes
The game has the following modes:
- Team Play: A single-player mode where the player forms a team of any three characters and fights three-on-three elimination matches against five randomly selected teams, then fights against the Masters Team, and finally against Omega Rugal, for a total of 7 matches. This is the main mode.
- Team Vs: A two-player mode where each player forms a team of any three characters and fights a three-on-three elimination match. Players can choose a different team after each match, and the game keeps track of each player's wins and losses.
- Single Play: A single-player mode where the player chooses a character and then fights one-on-one matches against five individual opponents, then fights against a character from the Masters Team, and finally against Omega Rugal, for a total of 9 matches. Matches are fought to the best of three rounds.
- Single Vs: A two-player mode where each player chooses a single character and fights a one-on-one match to the best of three rounds. Players can choose a different character after each match, and the game keeps track of each player's wins and losses.
- Survivor: A single-player mode where the player chooses a character and then fights one-on-three matches against five randomly selected teams, then fights against the Masters Team, and finally against Omega Rugal, for a total of 7 matches. The character does not have any health restored between matches aside from the amount partially restored after each round (depending on the player's performance).
- Practice: A training mode where the player can choose any character and any opponent. There are options to set the behavior of the opponent (normal for active or stand, jump, or crouch for passive) and whether the opponent guards or not. There is no time limit, the power gauge is permanently charged (with the character's health in the red flashing zone), and the opponent has infinite health. Taunting causes the opponent to walk forward.
In any of the single-player modes, a second player can enter the game for a challenge match by pressing START on a second control pad. There are eight difficulty levels (Beginner, Easy, Normal, Arcade, Hard, Very Hard, Hardest, Expert).
Characters
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Any punch button |
LP | Light punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
The game contains a total of 51 playable characters.
Almost of the characters from the previous games return, with the following exceptions:
- Eiji Kisaragi from The King of Fighters '95.
- Kasumi Todoh, the Boss Team (Geese Howard, Wolfgang Krauser, and Mr. Big), and Goenitz from The King of Fighters '96.
- Orochi from The King of Fighters '97.
Alternate versions of several characters, representing their movesets from other games, are also available.
Hero Team
A Japanese team consisting of Kyo Kusanagi, the main character of the Orochi Saga, and his friends.
Fatal Fury Team
A team representing characters from the Fatal Fury series of fighting games.
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Terry Bogard | ||||||||||||||||||||||||||||||||||||||
The protagonist of the Fatal Fury series. He was trained in various fighting styles such as karate, kickboxing, and kung fu by his late father and their master Tung Fu Rue.
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Andy Bogard | ||||||||||||||||||||||||||||||||||||||
Terry's brother and a ninja of the Shiranui-ryuu style.
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Joe Higashi | ||||||||||||||||||||||||||||||||||||||
A Muay Thai kickboxing champion and a good friend of the Bogard brothers.
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Art of Fighting Team
A team representing characters from the Art of Fighting series of fighting games.
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Ryo Sakazaki | |||||||||||||||||||||||||||||||||||||||||
The protagonist of the Art of Fighting series. He is a practitioner of Kyokugen-ryuu, a style of karate created by his father.
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Robert Garcia | |||||||||||||||||||||||||||||||||||||||||
Ryo's best friend and friendly rival who fights using a kick-heavy version of Kyokugen-ryuu. He comes from a wealthy family.
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Yuri Sakazaki | |||||||||||||||||||||||||||||||||||||||||
The younger sister of Ryo, who fights with an unorthodox take on Kyokugen-ryuu.
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Ikari Warriors Team
A team representing characters from the Ikari Warriors series of run-and-gun games.
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Leona | |||||||||||||||||||||||||||||||||||||||||
The adoptive daughter of Heidern, who found her after her village was destroyed and her family was murdered by the Hakkesshu. Though she has no memory of it, she is the daughter of a member of the Hakkesshu and a descendant of Orochi.
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Ralf Jones | |||||||||||||||||||||||||||||||||||||||||
The protagonist of the Ikari Warriors series. He is a mercenary whose fighting style is based on hard punches.
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Clark Still | |||||||||||||||||||||||||||||||||||||||||
Ralf's best friend and a former spy before joining the Ikari Warriors. He fights with a wrestling-based fighting style.
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Psycho Soldier Team
A team representing characters from the Psycho Soldier series of platforming games.
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Athena Asamiya | ||||||||||||||||||||||||||||||||||||||||||||
The protagonist of Psycho Soldier. She is a pop idol with powerful psychic abilities and kung fu training (with a greater emphasis on the former).
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Sie Kensou | ||||||||||||||||||||||||||||||||||||||||||||
The self-proclaimed love interest of Athena, who has the same psychic abilities and kung fu training as Athena (though his fighting style emphasizes the latter).
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Chin Gentsai | ||||||||||||||||||||||||||||||||||||||||||||
The master of Athena and Kensou and a master of various styles of kung fu, though he fights primarily with drunken boxing.
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Women Fighters Team
A team consisting of female characters, formed by King from Art of Fighting.
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Chizuru Kagura | |||||||||||||||||||||||||||||||||||||||||||||||||||||
The heiress of the Yata clan, one of the three clans to seal away Orochi. Her clan possesses the Yata Mirror (八汰鏡). She fights with dance-like motions and open-handed strikes and can create mirror images of herself. She is harmed if one of her mirror images is attacked.
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Mai Shiranui | |||||||||||||||||||||||||||||||||||||||||||||||||||||
A kunoichi who practices her family's own martial art, Shiranui-ryuu Ninjutsu.
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King | |||||||||||||||||||||||||||||||||||||||||||||||||||||
A bar owner who fights with her own kick-heavy take on Muay Thai.
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Korea Justice Team
A Korean team consisting of Kim Kaphwan (from Fatal Fury) and two original characters.
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Kim Kaphwan | |||||||||||||||||||||||||||||||||||||||||
A taekwondo master with a strong sense of justice who formed the Korea Justice Team in order to rehabilitate the two criminals on his team.
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Chang Koehan | |||||||||||||||||||||||||||||||||||||||||
A very large criminal who fights with a big metal ball attached to a chain.
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Choi Bounge | |||||||||||||||||||||||||||||||||||||||||
A very small criminal who fights with two clawed hands (resembling the horror movie villain Freddy Krueger).
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New Faces Team
A team consisting of the members of the band C.Y.S., who are also members of the Hakkesshu and three of the four Heavenly Kings of Orochi.
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Yashiro Nanakase | ||||||||||||||||||||||||||||||||||||||||||||
The guitarist for the band C.Y.S., who has a deep hated for Iori. His fighting style is focused on his hard punches.
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Shermie | ||||||||||||||||||||||||||||||||||||||||||||
A fashion designer and the keyboardist for the band C.Y.S. She fights using an acrobatic grappling style.
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Chris | ||||||||||||||||||||||||||||||||||||||||||||
The lead vocalist for the band C.Y.S. His fighting style is centered around his incredible speed.
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'97 Special Team
A team of "outlaws" originating from the Fatal Fury series.
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Ryuji Yamazaki | |||||||||||||||||||||||||||||||||||||||||||||||
A criminal who fights with one hand in his pocket. It is revealed that he is actually a descendant of the Hakkesshu, but he is immune to the effects of the Riot of the Blood because of his insanity.
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Blue Mary | |||||||||||||||||||||||||||||||||||||||||||||||
A freelance agent who is hired by Billy Kane, unknowingly working in the service of the criminal boss Geese Howard. She is a love interest of Terry Bogard, and she fights with grappling techniques, with a particular emphasis on flying jointlocks.
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Billy Kane | |||||||||||||||||||||||||||||||||||||||||||||||
The right-hand man of Geese Howard, who organizes the team under orders from Geese in order to investigate the power of Orochi.
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Yagami Team
A team consisting of Iori Yagami, rival to protagonist Kyo Kusanagi, and two members of the Hakkesshu, Mature and Vice.
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Iori Yagami | |||||||||||||||||||||||||||||||||||||||||
The last heir to the Yagami clan (formerly known as the Yasakani Clan) one of the three clans that sealed away Orochi, and the rival of Kyo. His clan possesses the Yasakani Jewel (八尺瓊曲玉).
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Mature | |||||||||||||||||||||||||||||||||||||||||
A member of the Hakkesshu brotherhood. She fights with her sharp nails.
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Vice | |||||||||||||||||||||||||||||||||||||||||
A member of the Hakkesshu brotherhood. She fights with her monstrous strength.
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Masters Team
A team of masters who trained some of the other fighters in the game.
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Heidern | ||||||||||||||||||||||||||||||||||||||
The commander of the Ikari Warriors, an elite mercenary unit, whose hands can cut like knives.
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Takuma Sakazaki | ||||||||||||||||||||||||||||||||||||||
The father of Ryo and Yuri. He is the master and creator of Kyokugen-ryuu.
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Saisyu Kusanagi | ||||||||||||||||||||||||||||||||||||||
Kyo's father and leader of the Kusanagi clan.
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American Sports Team
An American team consisting of sports players. The team's only other appearance was in The King of Fighters '94.
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Heavy-D! | ||||||||||||||||||||||||||||||||||||||
A former professional boxer who has been banned from normal competition after seriously injuring another fighter. He forms and leads the team.
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Lucky Glauber | ||||||||||||||||||||||||||||||||||||||
A karate champion and former professional basketball player.
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Brian Battler | ||||||||||||||||||||||||||||||||||||||
An American football player who loves tackling opponents.
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Single-Entry Fighters
These characters are not members of any team.
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Shingo Yabuki | ||||||||||||||||||||||||||||||||||||||
Kyo Kusanagi's biggest fan, who has imitated his style of dress and his fighting moves. Though he cannot control fire like Kyo can and often messes up or forgets moves (and must consult his notepad), he is good-natured and indefatigable. His moves uniquely have a chance of landing a "Critical Hit" that does extra damage. He can be fought as a secret sub-boss before the Masters Team if certain conditions are fulfilled.
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Rugal Bernstein | ||||||||||||||||||||||||||||||||||||||
A merciless crime lord who turns fallen fighters into statues for his trophy collection.
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Bosses
Omega Rugal can be selected by holding START when selecting Rugal in any mode.
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Omega Rugal | ||||||||||||||||||||||||||||||||
A version of Rugal that was revived with a small parcel of Orochi's blood. He is the final boss of the game.
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Hidden
The alternate versions of the following characters can be selected by holding START when selecting their normal forms in any mode.
Awakened Orochi Team
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Orochi Yashiro | |||||||||||||||||||||||||||||||||||
The true form of Yashiro. He was designed to be a darker counterpart to Goro Daimon and fights with a similar grappling style.
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Orochi Shermie | |||||||||||||||||||||||||||||||||||
The true form of Shermie. She is meant to be a darker counterpart to Benimaru Nikaido and possesses similar electrokinetic abilities.
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Orochi Chris | |||||||||||||||||||||||||||||||||||
The true form of Chris. He was designed to be a darker counterpart to Kyo Kusanagi and can control fire like him.
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EX Characters
|
EX Kyo Kusanagi | |||||||||||||||||||||||||||||||||||||||||
A version of Ryo using his moveset from The King of Fighters '95.
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EX Terry Bogard | |||||||||||||||||||||||||||||||||||||||||
A version of Terry using his moveset from Real Bout Fatal Fury 2.
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EX Andy Bogard | |||||||||||||||||||||||||||||||||||||||||
A version of Andy using his moveset from Real Bout Fatal Fury 2.
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EX Joe Higashi | |||||||||||||||||||||||||||||||||||||||||
A version of Joe using his moveset from The King of Fighters '94.
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EX Ryo Sakazaki | |||||||||||||||||||||||||||||||||||||||||
A version of Ryo using his moveset from The King of Fighters '94.
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EX Robert Garcia | |||||||||||||||||||||||||||||||||||||||||
A version of Robert using his moveset from The King of Fighters '94.
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EX Yuri Sakazaki | |||||||||||||||||||||||||||||||||||||||||
A version of Yuri using her moveset from The King of Fighters '94.
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EX Mai Shiranui | |||||||||||||||||||||||||||||||||||||||||
A version of Mai using her moveset from Real Bout Fatal Fury 2.
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EX Billy Kane | |||||||||||||||||||||||||||||||||||||||||
A version of Billy using his moveset from Real Bout Fatal Fury 2.
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Special Edit Teams
Special Edit Teams are hidden teams that have special ending artwork, which the player can form by selecting certain characters.
Team | Characters | ||
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Three Sacred Treasures Team | Kyo Kusanagi | Iori Yagami | Chizuru Kagura |
Shingo Team | Kyo Kusanagi | Iori Yagami | Shingo Yabuki |
Rugal Team | Rugal Bernstein | Mature | Vice |
SNK Heroes Team | Kyo Kusanagi | Terry Bogard | Ryo Sakazaki |
No. 2 Team | Benimaru Nikaido | Andy Bogard | Robert Garcia |
No. 3 Team | Goro Daimon | Joe Higashi | Yuri Sakazaki |
Baseball Team | Ralf Jones | Blue Mary | Lucky Glauber |
Father Team | Saisyu Kusanagi | Takuma Sakazaki | Kim Kaphwan |
Rapid Punch Team | Billy Kane | Chang Koehan | Joe Higashi |
Severely Burned Team | Kyo Kusanagi | Saisyu Kusanagi | Orochi Chris |
Sakazaki Family Team | Ryo Sakazaki | Yuri Sakazaki | Takuma Sakazaki |
Teen Team | Shingo Yabuki | Sie Kensou | Chris |
Orochi Ladies Team | Shermie | Mature | Vice |
Orochi Men Team | Yashiro Nanakase | Chris | Ryuji Yamazaki |
Kusanagi Style Team | Kyo Kusanagi | Saisyu Kusanagi | Shingo Yabuki |
Comedy Team | Robert Garcia | Sie Kensou | Choi Bounge |
Cute Team | Choi Bounge | Chin Gentsai | Chang Koehan |
Cap Team | Terry Bogard | Lucky Glauber | Clark Still |
Other Hero Team | Benimaru Nikaido | Goro Daimon | Shingo Yabuki |
Other Ikari Team | Leona | Ralf Jones | Heidern |
Other Heroines Team | Athena Asamiya | Mai Shiranui | Yuri Sakazaki |
Destructors Team | Ralf Jones | Brian Battler | Chang Koehan |
April 8th Birthday Team | King | Mature | Shingo Yabuki |
Stages
Stages are chosen randomly. They have been remodeled in 3D for the Dreamcast version.
History
The game was once set to be a launch title for the Dreamcast in the US[7], but was delayed at the last minute, arriving in late October.
Sequels and re-releases
The popularity of King of Fighters '98 led it to receive two further revisions. The first was The King of Fighters '98: Ultimate Match for the Taito Type X arcade board in 2008 (and ported to the PlayStation 2 and Xbox 360 shortly thereafter). It completes the roster with the characters omitted from the earlier versions, plus more EX characters, and it adds a third fighting style, Ultimate. A third updated version titled The King of Fighters '98: Ultimate Match Final Edition was released to arcades in 2011 in Japan and on Steam in 2014. It is a version of Ultimate Match with some balance changes.
The game was followed by The King of Fighters: Evolution, which is based off the Neo Geo arcade version of The King of Fighters '99, leading to some name confusion among the entries.
Production credits
- Kyo: Masahiro Nonaka
- Daimon/Ryo: Masaki Usui
- Benimaru/Ralf/Choi: Monster Maetsuka
- Terry/Kim: Satoshi Hashimoto
- Andy: Keiichi Nanba
- Joe: Nobuyuki Hiyama
- Robert: Koichi Mantarou
- Yuri: Kaori Horie
- Leona/Vice: Masae Yumi
- Clark: Yoshinori Shima
- Athena: Haruna Ikezawa
- Kensou/Brian: Eiji Yano
- Chin/Heavy D!: Tosikazu Nisimura
- Chizuru: Akiko Saitou
- Lucky: Key Inage
- Mai: Akoya Sogi
- Chang: Hiroyuki Arita
- Yashiro: Makoto Awane
- Shermie: Hazuki Nishikawa
- Chris: Rio Ogata
- Yamazaki: Kouji Ishii
- Billy: Atsushi Yamanishi
- Rugal/Heidern: Toshimitsu Arai
- Takuma: Eiji Tsuda
- Saisyu: Keiichirou Sakaki
- King/Mary/Announce: Harumi Ikoma
- Mature: Hiroko Tsuji
- Shingo: Takehito Koyasu
- Iori: Kunihiko Yasui
- Producer: T.Nishiyama
- Chief Director: Toyochan, Go-1 Ridingmonkey, Vivide-Vavide-Bu., K.Nagahima, Strass (Woo)
- Design Director: Akihiro Yamada, Rabbit Maeda, Satoshi Yoshioka, Starfreet
- 3D Stage Designer: Yuji Wada, Se-Zi, Seri, Katakura, Masaya Kobayashi, A・K・A, Akira Mizuki, Iori, Miyakoda-TK., Atsushi Ota, Nobuyuki Yanai, Kyo_K., Mikiko Nagao, Asa-ko, Ume-Shirou
- 2D・3D Fix Designer: SP:Kane, R_Mo, Buchi, Nanako
- Program Director: Yukihiro Deguchi, Ryo Nasu
- Program: Urz_9th, Mambo, Mue, Maki, Takashi Nakano, Yuji Niida, Yoshiyuki Tanaka, Jeno, Babi
- Sound: Ackey, Marimo, Yassun, Koujirou, Hori_Hori
- Animation Staff: Kenichi Kasai, Kohji Watanabe, Hideki Hasimoto, Yosinobu Andoh, Kenji Kuroyanagi, Yosiki Mizuno, Ryohtaroh Akao, Sinya Uchida, Satosi Sisido, Tsutomu Sibuya, Akira Nakamura, Shoichi Sunahara, Buyu, Tokyo Animation Center, Chiho Nakamura, Tokyo Kids, Studio Cats, Sinichi Tanimura, Kuniharu Arai, Hiroaki Satoh, Yuko Yano, Akiko Isigami, Tomokazu Tokoro, Kohjiro Hayasi, Hiroo Yosioka, Mitsuhiro Karato, Naoki Kitamura, Sachiko Sakave "Ooz", Kohji Kajita, Masashi Tsukino, Yaoki Tokashiki, Sigemasa Oda, Animation Production Cooperation Digimation
- Special Thanks: Dai Yaman, Markey T., Mtaka, J.Kasahara, La'C++
- Chief Director: Toyohisa Tanabe
- Sub Director: Haruo Tomita, Honey-Bunny-Kaju, Tak.Yamashita, Hiroto Namada, T.Hosokawa, K."Yanya"Hikida, Tomonori Kamio
- System Editor: K.Nagashima
- Front Chief: Blaster-Lu
- Front Designer:
- Kyo: Akiko Yukawa
- Ryo: Mitsuru・Kawasaki, I・no・u・e
- Benimaru: M・Asakura
- Robert: Mitsuru・Kawasaki
- Daimon: S・Yamamoto
- Yuri: Mina Kawai
- Terry: S・Yamamoto
- Leona: Dear Ichi Jerry
- Andy: C Yamasaki
- Ralf: Dear Ichi Jerry
- Joe: Hiroto Kittaka
- Clark: Dear Ichi Jerry
- Athena: C Yamasaki
- Kim: I・no・u・e
- Kensou: 44Oka
- Chang: Tahara Ujyu-
- Chin: 44Oka
- Choi: 44Oka
- Chizuru: C Yamasaki
- Yashiro: Shio Shio Shio
- Mai: C Yamasaki
- Shermie: Miho Uematsu
- King: Miho Uematsu
- Chris: Hiroto Kittaka
- Yamazaki: M・Asakura
- Heavy D!: I・no・u・e
- Mary: Tahara Ujyu-
- Lucky: Mitsuru・Kawasaki
- Billy: Hiroto Kittaka
- Brian: Mina Kawai
- Heidern: Dear Ichi Jerry
- Iori: M・Asakura
- Takuma: S・Yamamoto
- Mature/Vice: Shio Shio Shio, Miho Uematsu, Akiko Yukawa
- Saisyu: Tahara Ujyu-
- Shingo: Akiko Yukawa
- Rugal: C Yamasaki
- Back Chief: Yurika
- Back Designer:
- JPN-Street Stage: Manoru
- USA-Yard Stage: Tohru Nakanishi
- China Stage: K.W
- JPN-Temple Stage: Yurika
- Korea Stage: Tsugumi A
- USA-Wharf Stage: Tsugumi A
- Mid-East Stage: Raishi
- Rugal Stage: Souzi Takamori
- Spain Stage: M.K
- Demo Designer: Kalkin, Dandy・Matuisan!, Yokoya・Mamasato
- Special Effect: Mika Nishida, Aoyama
- Program: S・Fujinuki, Cyber・Kondo, Souta Ichino
- Sound: Sha-V, Tate-Norio, Marimo
- Adjuster: K.Asai, Hataboh de Go!, M-Panic! Plus
- Bug Checker: Anne, Sanpo, H.Shimmei, R.Tsune, 8097:K.I (Non)
- Special Thanks: H.Kawano, Y.Inui, Takeshi & Mika, Yanosabi-Ibuki, and All Chupilars, Pe-Pe- Meguron, All SNK Staff
- Produced by: SNK
Magazine articles
- Main article: The King of Fighters: Dream Match 1999/Magazine articles.
Promotional material
also published in:
- Gamers' Republic (US) #19: "December 1999" (1999-11-15)[9]
also published in:
- Dreamcast Magazine (JP) #1999-15: "1999-15 (1999-05-07)" (1999-04-23)[10]
- Dreamcast Magazine (JP) #1999-16: "1999-16 (1999-05-14,21)" (1999-04-30)[11]
also published in:
- Dreamcast Magazine (JP) #1999-21: "1999-21 (1999-07-02)" (1999-06-18)[12]
- Dreamcast Magazine (JP) #1999-22: "1999-22 (1999-07-09,16)" (1999-06-25)[13]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
72 | |
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Based on 15 reviews |
Dreamcast, JP (Dorikore) |
---|
Technical information
- Main article: The King of Fighters: Dream Match 1999/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
1,189,832,112 | 1999-08-31 | GD-ROM (US) | T-3101N V1.004 | |||||||||
? |
|
1,190,544,768 | 1999-05-14 | GD-ROM (JP) | T-3101M V1.004 |
External links
External links
- Sega of America webpage: Dreamcast
- Sega of Japan catalogue pages (Japanese): Dreamcast, Dreamcast (Dorikore)
References
- ↑ File:KoF99 DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/990006/ (Wayback Machine: 2007-12-10 00:21)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ 4.0 4.1 http://sega.jp/dc/001227/ (Wayback Machine: 2014-08-03 11:18)
- ↑ http://www.sega.com:80/sega/catalog/SegaProduct.jhtml?PRODID=238 (Wayback Machine: 2002-04-06 05:27)
- ↑ 6.0 6.1 Official Dreamcast Magazine, "January 2000" (US; 1999-12-05), page 113
- ↑ Official Dreamcast Magazine, "September 1999" (US; 1999-08-24), page 17
- ↑ File:King of Fighters Dream Match 1999 DC credits.pdf
- ↑ Gamers' Republic, "December 1999" (US; 1999-11-15), page 21
- ↑ Dreamcast Magazine, "1999-15 (1999-05-07)" (JP; 1999-04-23), page 86
- ↑ Dreamcast Magazine, "1999-16 (1999-05-14,21)" (JP; 1999-04-30), page 70
- ↑ Dreamcast Magazine, "1999-21 (1999-07-02)" (JP; 1999-06-18), page 74
- ↑ Dreamcast Magazine, "1999-22 (1999-07-09,16)" (JP; 1999-06-25), page 66
- ↑ Computer & Video Games, "January 2000" (UK; 1999-12-15), page 34
- ↑ Consoles +, "Août 1999" (FR; 1999-0x-xx), page 82
- ↑ Dreamcast Magazine, "1999-21 (1999-07-02)" (JP; 1999-06-18), page 17
- ↑ Dreamcast Magazine, "No. 2" (UK; 1999-10-21), page 80
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Electronic Gaming Monthly, "January 2000" (US; 1999-12-07), page 224
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 107
- ↑ Famitsu, "1999-07-02" (JP; 1999-06-18), page 34
- ↑ GameFan, "Volume 7, Issue 9: September 1999" (US; 1999-xx-xx), page 20
- ↑ GamePro, "October 1999" (US; 1999-xx-xx), page 149
- ↑ Game Informer, "October 1999" (US; 1999-xx-xx), page 82
- ↑ MAN!AC, "09/99" (DE; 1999-08-04), page 42
- ↑ Next Generation, "November 1999" (US; 1999-10-19), page 118
- ↑ neXt Level, "September 1999" (DE; 1999-08-06), page 22
- ↑ Sega Magazin, "September 1999" (DE; 1999-08-04), page 18
The King of Fighters: Dream Match 1999 | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information
|
The King of Fighters games for Sega systems or published by Sega | |
---|---|
The King of Fighters '95 (1996) | The King of Fighters '96 ( ?) | The King of Fighters '96 + '95: Gentei KOF Double Pack ( ?) | The King of Fighters '97 (1998) | The King of Fighters Best Collection (1998) | |
The King of Fighters: Dream Match 1999 (1999) | The King of Fighters: Evolution (2000) | The King of Fighters 2000 (2002) | The King of Fighters 2001 (2002) | The King of Fighters 2002 (2003) | |
The King of Fighters Neowave (2004) | The King of Fighters XI (2005) | |
The King of Fighters XIV (2016) | |
Unlicensed The King of Fighters games for Sega systems | |
King of Fighters 98' (1998) | The King of Fighters '99 (1999) | |
Related games | |
Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2000) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | NeoGeo Battle Coliseum (2005) | SNK Heroines: Tag Team Frenzy (2018) |
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