Difference between revisions of "Cyber Sled"

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{{UnreleasedBob
 
{{UnreleasedBob
 
| bobscreen=
 
| bobscreen=
| publisher=
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| publisher=[[Namco]]{{magref|nextgeneration|8|33}}
| developer=
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| developer=[[Namco Hometek]]{{ref|https://web.archive.org/web/20230923083732/http://www.drawrick.com/cybersled.html}}{{fileref|CyberSled SAT US conceptart roughdraft1.jpg}}
| system=[[Sega Saturn]]
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| system=[[Sega Saturn]]{{ref|https://web.archive.org/web/20230923083732/http://www.drawrick.com/cybersled.html}}
| romsize=
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| originalsystem=[[Arcade]]
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
 
| players=1
 
| players=1
| genre=Shoot-'em-Up
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|development=1994{{fileref|CyberSled SAT US conceptart roughdraft2.jpg}}-1995{{fileref|CyberSled SAT US conceptart Tank19scene.jpg}}
| date=1995-07, 1995-10{{fileref|NextGeneration US 08.pdf|page=33}}, 1995-11{{fileref|SegaVisions US 25.pdf|page=100}}
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| genre=Action
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| cancelledstate=Late{{ref|https://web.archive.org/web/20230923083732/http://www.drawrick.com/cybersled.html}}
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| date={{MissedRelease|SAT|1995-07}}
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{{MissedRelease|SAT|1995-10{{magref|nextgeneration|8|33}}}}
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{{MissedRelease|SAT|1995-11{{magref|sv|25|100}}}}
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{{MissedRelease|SAT|1996-03{{fileref|SegaFY1997BrandReview US.pdf|page=85}}}}
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{{MissedRelease|SAT|1996-06{{fileref|SegaFY1997BrandReview US.pdf|page=265}}}}
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| otherformats={{NonSega|[[Arcade]]|[[PlayStation]]|[[IBM PC]]|[[Windows 95 PC]]}}
 
}}
 
}}
{{sub-stub}}'''''Cyber Sled''''' is an 3D arcade game released by [[Namco]] in 1993. A [[Sega Saturn]] version was announced, but did not materialise.
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{{stub}}'''''{{PAGENAME}}''''', also known as '''''{{PAGENAME}} Remix'''''{{magref|saturnplus|2|9}}, is an unreleased [[Sega Saturn]] 3D arena shooter developed by [[Namco Hometek]]. A port of the company's 1993 [[wikipedia:Cyber Sled|arcade game of the same name]], it was initially scheduled to be published by [[Namco]] in late 1995.{{magref|nextgeneration|8|33}}{{magref|sv|25|100}} Despite being pushed back as far as June 1996{{fileref|SegaFY1997BrandReview US.pdf|page=265}}, the port was ultimately cancelled, leaving the nearly-complete Saturn version on the cutting room floor.
  
While the specifics are unclear, the cancellation of the Saturn ''Cyber Sled'' was likely due in part to Namco's close relationship with [[Sony]] and its PlayStation console. Namco did not release any Saturn games throughout the console's run - following the success of PlayStation launch title ''Ridge Racer'', it appears the company chose to abandon all non-PlayStation projects.
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==History==
 +
===Development===
 +
{{quote|CYBERSLED was a remake of [[wikipedia:Cyber Sled|the Japanese hover tank tournament game]], which at that time was was an [[arcade]] and [[Playstation]] release.  It was the first game I worked on at [[Namco Hometek|Namco Hometek, Inc.]] We worked on versions for the [[Sega Saturn]], [[IBM PC|PC]] (networked game), and a [[Windows 95]] game.  All were very near completion, but were cancelled.  My tasks on this project were designing/building original tanks in [[wikipedia:Wavefront Technologies|Wavefront]], mapping, concept art, textures, and some cinematic work.|''[[Rick Lucey]]''|ref={{ref|https://web.archive.org/web/20230923083732/http://www.drawrick.com/cybersled.html}}}}
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===Prerelease===
 +
[[File:CyberSled SAT US conceptart roughdraft2.jpg|thumb|right|320px|Late 1994 concept artwork by [[Rick Lucey]].]]
 +
A [[Sega Saturn]] port of ''{{PAGENAME}}'' was announced in May 1995{{intref|Press release: 1995-05-10: Namco to develop for Sega Saturn}}, with its release date scheduled for October of that year.{{magref|nextgeneration|8|33}} This date was later pushed back to November.{{magref|sv|25|100}} Talk of the game re-merged in Spring 1996 as '''''Cyber Sled Remix''''', revealed to be in-development by [[Namco Hometek]], and now boasting an enhanced single-player experience and additional playable characters.{{magref|saturnplus|2|9}}
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 +
Following this, ''{{PAGENAME}}'' disappeared from the gaming press. Despite this, internal [[Sega of America]] documentation reveals it was still scheduled to be published as late as June 1996.{{fileref|SegaFY1997BrandReview US.pdf|page=265}} This date would ultimately pass, and the Saturn port of the game was quietly cancelled. [[Namco]] would not end up releasing any Saturn games throughout the console's run - following the success of the [[PlayStation]]'s launch title ''[[wikipedia:Ridge Racer (1993 video game)|Ridge Racer]]'', it appears the company chose to abandon all non-PlayStation projects.
 +
 
 +
===Legacy===
 +
While no official reason for the game's cancellation was given, some have speculated that [[Namco]]'s close relationship with [[Sony]] resulted in the [[PlayStation]] version gaining the equivalent of an exclusivity deal late in development. Additionally, rumors circulated which claimed that difficulties developing for the complex Saturn hardware may have been a factor, and that the team's lead programmer had been poached by [[Shiny Entertainment]].{{magref|gameplayers|0902|20}}
  
 
==Magazine articles==
 
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 +
==Production credits==
 +
{{creditstable|
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*'''Artwork, 3D Models:''' [[Rick Lucey]]{{ref|https://web.archive.org/web/20230923083732/http://www.drawrick.com/cybersled.html}}{{fileref|CyberSled SAT US conceptart roughdraft1.jpg}}
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*'''3D Model Coloring:''' Dan Sukiennik{{fileref|CyberSled SAT US conceptart Tank12.gif}}
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| source=Developer statements
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| console=SAT
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}}
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==Artwork==
 
<gallery>
 
<gallery>
MeanMachinesSega33UK.pdf|page=14|Mention in ''[[Mean Machines Sega]]'' #33 (1995-07)
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CyberSled SAT US conceptart roughdraft1.jpg
MeanMachinesSega34UK.pdf|page=15|Mention in ''[[Mean Machines Sega]]'' #34 (1995-08)
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CyberSled SAT US conceptart roughdraft2.jpg
MegaConsole IT 17.pdf|page=13|Preview in ''[[Mega Console]]'' #17, July/August 1995.
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CyberSled SAT US conceptart roughdraft3.jpg
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CyberSled SAT US conceptart Tank12.gif
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CyberSled SAT US conceptart Tank13.gif
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CyberSled SAT US conceptart Tank14.gif
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CyberSled SAT US conceptart Tank16.jpg
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CyberSled SAT US conceptart Tank17.gif
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CyberSled SAT US conceptart Tank17Wavefront.jpg
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CyberSled SAT US conceptart Tank19.gif
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CyberSled SAT US conceptart Tank19scene.jpg
 +
CyberSled SAT US conceptart Tank19Wavefront.jpg
 
</gallery>
 
</gallery>
  
 
==References==
 
==References==
<references />
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<references/>

Latest revision as of 22:20, 24 April 2024

Notavailable.svg
Cyber Sled
System(s): Sega Saturn[1]
Publisher: Namco[2]
Developer: Namco Hometek[1][3]
Original system(s): Arcade
Development timeframe: 1994[4]-1995[5]
Planned release date(s): 1995-07, 1995-10[2], 1995-11[6], 1996-03[7], 1996-06[8]
Genre: Action
Number of players: 1
State before cancellation: Late[1]

This short article is in need of work. You can help Sega Retro by adding to it.


Cyber Sled, also known as Cyber Sled Remix[9], is an unreleased Sega Saturn 3D arena shooter developed by Namco Hometek. A port of the company's 1993 arcade game of the same name, it was initially scheduled to be published by Namco in late 1995.[2][6] Despite being pushed back as far as June 1996[8], the port was ultimately cancelled, leaving the nearly-complete Saturn version on the cutting room floor.

History

Development

CYBERSLED was a remake of the Japanese hover tank tournament game, which at that time was was an arcade and Playstation release. It was the first game I worked on at Namco Hometek, Inc. We worked on versions for the Sega Saturn, PC (networked game), and a Windows 95 game. All were very near completion, but were cancelled. My tasks on this project were designing/building original tanks in Wavefront, mapping, concept art, textures, and some cinematic work.

Rick Lucey[1]


Prerelease

Late 1994 concept artwork by Rick Lucey.

A Sega Saturn port of Cyber Sled was announced in May 1995[10], with its release date scheduled for October of that year.[2] This date was later pushed back to November.[6] Talk of the game re-merged in Spring 1996 as Cyber Sled Remix, revealed to be in-development by Namco Hometek, and now boasting an enhanced single-player experience and additional playable characters.[9]

Following this, Cyber Sled disappeared from the gaming press. Despite this, internal Sega of America documentation reveals it was still scheduled to be published as late as June 1996.[8] This date would ultimately pass, and the Saturn port of the game was quietly cancelled. Namco would not end up releasing any Saturn games throughout the console's run - following the success of the PlayStation's launch title Ridge Racer, it appears the company chose to abandon all non-PlayStation projects.

Legacy

While no official reason for the game's cancellation was given, some have speculated that Namco's close relationship with Sony resulted in the PlayStation version gaining the equivalent of an exclusivity deal late in development. Additionally, rumors circulated which claimed that difficulties developing for the complex Saturn hardware may have been a factor, and that the team's lead programmer had been poached by Shiny Entertainment.[11]

Magazine articles

Main article: Cyber Sled/Magazine articles.

Production credits

Source:
Developer statements

Artwork

References