{{stub}}'''''{{PAGENAME}}''''', or just '''''Ballz''''' is a fighting game developed and published by [[Accolade]] for the [[Sega Mega Drive]]. The characters are made up of spheres of various sizes, which change to attempt to simulate 3D characters with smooth animations, similar to ''[[Vectorman]]''.
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'''''Ballz 3D: Fighting at its Ballziest''''', known in Europe as '''''Ballz 3D: The Battle of the Balls''''', is a [[Sega Mega Drive]] fighting game developed by [[PF Magic]] and published by [[Accolade]]. Released in 1994 to positive reviews, the game is most notable for constructing its characters entirely with spheres to simulate three-dimensional animation, similar to ''[[Vectorman]]''.
==Gameplay==
==Gameplay==
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{{A}} is for punches, {{B}} is for kicks and {{C}} is for jumping, the height of the jump depends on the time the button is held down. Pushing {{up}} or {{down}} moves the character in the 3D space. All characters have a wide array of special moves, including the ability to morph into other characters.
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The game is a fighting game where each character is composed completely of colored spheres. Since spheres look the same at any angle, this technique gives the game the appearance of depth and rotation in a three-dimensional space without requiring any specialized hardware. Combat takes place in three-dimensional arenas, with each fighter able to move in any direction on a two-dimensional plane. Each fighter has a health bar, indicated by a string of balls in the top corners of the screen. Rounds last for 99 seconds; when time runs out, both fighters start rapidly losing health, allowing one fighter to finish the other off or potentially ending in a draw. Scoreboard screens in the background of the arenas show pictures and commentary based on the fight.
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Fighters move with {{left}} or {{right}} and strafe around the arena with {{up}} or {{down}}. They jump {{C}}, with the height of the jump controlled by holding the button longer. They can punch with {{A}} and kick with {{B}}. Kicks are generally slower than punches but do more damage. They can do a low attack by holding {{down}} while simultaneously pressing the {{A}} or {{B}}, a lunging attack by holding the D-Pad toward the opponent and pressing {{A}} or {{B}}, or a short attack by holding the D-Pad away the opponent and pressing {{A}} or {{B}}. Fighters also have several special moves exclusive to them. They can block attacks by holding the D-Pad away from the opponent. They can block high or low using the diagonals. Some special moves, such as explosions or cyclones, still cause damage when blocked. If knocked down, they can roll away by pressing {{up}} or {{down}} while simultaneously pressing the punch button.
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When both fighters are close to each other, one fighter can grab the other by pressing {{A}}. Pressing {{repeat|{{A}}}} rapidly can break the grapple, with whichever player presses it faster winning the struggle and delivering a counterattack. Alternatively, a fighter can perform a grab attack by pressing {{B}} when near the opponent.
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Fighters become dizzy when they are hit three times in a row without blocking. This leaves them vulnerable as they are unable to move or attack, but it can be escaped by pressing {{repeat|{{A}}}} rapidly. When low on life, fighters become tired and change to a fatigued stance. They can beg for additional life by pressing {{down}} {{down}} {{down}} quickly. When the opponent is fatigued, a fighter can perform a finishing move by pressing {{up}} {{up}} {{up}} to instantly finish the opponent. Fighters break apart into their constituent balls when defeated.
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Fighters can perform a taunt by pressing {{A}}+{{B}}+{{C}}, which leaves them vulnerable for attack but increases the damage of the next attack. Multiple taunts can be performed to further increase the damage of the next move.
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===Modes===
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In the single-player mode, the player faces a series of matches to the best of three rounds. There are 13 opponents, with a fight against a sub-boss every three matches to earn a colored belt (as in martial arts). There are four belts (red, green, blue, and black), with each one increasing the damage that the fighter inflicts. Part of the fighter's model changes color to indicate a promotion. After defeating the fourth sub-boss in the twelfth match and attaining a black belt, the player progresses to a final fight against the Jester. There is a difficulty setting, which changes the number of times the game can be continued if the player loses a match (6 for Easy, 3 for Medium, or 1 for Hard).
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There is also a two-player versus mode where players choose any character and fight a match to the best of three rounds. There are options to change the number of rounds needed to win a match (1-out-of-1, 3-out-of-5, 6-out-of-11, or 11-out-of-21) and the handicap for each player (none, red, green, blue, or black, with each color doing progressively more damage). The game shows an instant replay after the last round of the match.
| desc=The final boss. A jester and the one who challenged all of the fighters to a tournament.
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}}
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}}
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After each few fights, unplaybale boss characters await, which are exceptionally tough to take down, e.g. an ostrich or a dinosaur.
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===Morphing===
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Every fighter has the ability to morph into another fighter in the middle of a match. The button combinations are the same regardless of which fighter is being played. The morph lasts until the end of the match or until the player morphs into a different fighter.
While coming out after ''[[Street Fighter II]]'', the game's simple controls and mechanics are more akin to early fighting games such as ''[[Power Athlete]]''.
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===Stages===
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Every character has their own stage when faced in the single-player mode, except the bosses, who all share the same stage. In the two-player mode, the game uses the stage for the player with the most wins (or the first player, if both players are tied).
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{{gallery|widths=200|screens=yes|
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{{gitem|Ballz 3D MD, Stages, Kronk.png|Kronk}}
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{{gitem|Ballz 3D MD, Stages, Boomer.png|Boomer}}
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{{gitem|Ballz 3D MD, Stages, Bruiser.png|Bruiser}}
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{{gitem|Ballz 3D MD, Stages, Turbo.png|Turbo}}
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{{gitem|Ballz 3D MD, Stages, Tsunami.png|Tsunami}}
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{{gitem|Ballz 3D MD, Stages, Yoko.png|Yoko}}
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{{gitem|Ballz 3D MD, Stages, Divine.png|Divine}}
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{{gitem|Ballz 3D MD, Stages, Crusher.png|Crusher}}
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{{gitem|Ballz 3D MD, Stages, Boss.png|Boss}}
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}}
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Due to many sprites being drawn at once, the game suffers from sprite flickering.
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==History==
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===Development===
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The Mega Drive version was originally intended for use with the [[Edge 16]], a modem system for multiplayer gaming that was eventually cancelled.
==Versions==
==Versions==
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''Ballz 3D'' was released simultaneously on the Mega Drive and Super NES, and while the two share similar gameplay, the visuals differ significantly.
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''Ballz 3D'' was released simultaneously on the Mega Drive and [[Super NES]], and while the two share similar gameplay, the visuals differ significantly.
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In addition to making use of the wider colour palette, the Super NES version of ''Ballz 3D'' utilises the DSP-1B maths co-processor, allowing for more advanced "mode 7" scaling and rotation than many other SNES titles. This subsequently means the floor in the SNES version of ''Ballz 3D'' is textured, while backgrounds are able to make use of alpha transparency, neither of which are supported by standard Mega Drive hardware. The Mega Drive version instead uses an untextured surface for its floor, comprised of a single gradient of colour (though interestingly, the later 3DO "''Directors Cut''" version also opts for a similar style).
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In addition to making use of the wider colour palette, the Super NES version of ''Ballz 3D'' utilises the DSP-1B maths co-processor, allowing for more advanced "mode 7" scaling and rotation than many other SNES titles. This subsequently means the floor in the SNES version of ''Ballz 3D'' is textured, while backgrounds are able to make use of alpha transparency, neither of which are supported by standard Mega Drive hardware. The Mega Drive version instead uses an untextured surface for its floor, comprised of a single gradient of colour (though interestingly, the later [[3DO]] ''Directors Cut'' version also opts for a similar style).
The Mega Drive version runs with a higher screen resolution and at a higher frame rate than its Super NES counterpart.
The Mega Drive version runs with a higher screen resolution and at a higher frame rate than its Super NES counterpart.
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==Production credits==
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{{multicol|
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{{creditstable|
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{{creditsheader|PF. Magic Credits}}
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*'''Game Design and Concept:''' [[Keith Kirby]]
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*'''Producer:''' [[Ted Barnett]]
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*'''Lead Programmer:''' [[Keith Kirby]]
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*'''Lead Animator:''' [[Frank M. Saxon Jr.]]
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*'''Main Character Animations:''' Adam Frank, Will Friedewald, Kyle Kirby, Dan Lopez, Lon Richter
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*'''Character Design:''' Adam Frank, Will Friedewald, Kyle Kirby, Bill Maher
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*'''Creative Producer:''' Curtis Norris
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*'''Shell Programmers:''' Larry Garner, [[Matthew Hubbard]], Rich Young
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*'''Shell Art:''' [[Connie Braat]], [[Chris Donovan]], Charles Hacskaylo, Richard Hermanson
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Ballz 3D: Fighting at its Ballziest, known in Europe as Ballz 3D: The Battle of the Balls, is a Sega Mega Drive fighting game developed by PF Magic and published by Accolade. Released in 1994 to positive reviews, the game is most notable for constructing its characters entirely with spheres to simulate three-dimensional animation, similar to Vectorman.
The game is a fighting game where each character is composed completely of colored spheres. Since spheres look the same at any angle, this technique gives the game the appearance of depth and rotation in a three-dimensional space without requiring any specialized hardware. Combat takes place in three-dimensional arenas, with each fighter able to move in any direction on a two-dimensional plane. Each fighter has a health bar, indicated by a string of balls in the top corners of the screen. Rounds last for 99 seconds; when time runs out, both fighters start rapidly losing health, allowing one fighter to finish the other off or potentially ending in a draw. Scoreboard screens in the background of the arenas show pictures and commentary based on the fight.
Fighters move with or and strafe around the arena with or . They jump , with the height of the jump controlled by holding the button longer. They can punch with and kick with . Kicks are generally slower than punches but do more damage. They can do a low attack by holding while simultaneously pressing the or , a lunging attack by holding the D-Pad toward the opponent and pressing or , or a short attack by holding the D-Pad away the opponent and pressing or . Fighters also have several special moves exclusive to them. They can block attacks by holding the D-Pad away from the opponent. They can block high or low using the diagonals. Some special moves, such as explosions or cyclones, still cause damage when blocked. If knocked down, they can roll away by pressing or while simultaneously pressing the punch button.
When both fighters are close to each other, one fighter can grab the other by pressing . Pressing rapidly can break the grapple, with whichever player presses it faster winning the struggle and delivering a counterattack. Alternatively, a fighter can perform a grab attack by pressing when near the opponent.
Fighters become dizzy when they are hit three times in a row without blocking. This leaves them vulnerable as they are unable to move or attack, but it can be escaped by pressing rapidly. When low on life, fighters become tired and change to a fatigued stance. They can beg for additional life by pressing quickly. When the opponent is fatigued, a fighter can perform a finishing move by pressing to instantly finish the opponent. Fighters break apart into their constituent balls when defeated.
Fighters can perform a taunt by pressing ++, which leaves them vulnerable for attack but increases the damage of the next attack. Multiple taunts can be performed to further increase the damage of the next move.
Modes
In the single-player mode, the player faces a series of matches to the best of three rounds. There are 13 opponents, with a fight against a sub-boss every three matches to earn a colored belt (as in martial arts). There are four belts (red, green, blue, and black), with each one increasing the damage that the fighter inflicts. Part of the fighter's model changes color to indicate a promotion. After defeating the fourth sub-boss in the twelfth match and attaining a black belt, the player progresses to a final fight against the Jester. There is a difficulty setting, which changes the number of times the game can be continued if the player loses a match (6 for Easy, 3 for Medium, or 1 for Hard).
There is also a two-player versus mode where players choose any character and fight a match to the best of three rounds. There are options to change the number of rounds needed to win a match (1-out-of-1, 3-out-of-5, 6-out-of-11, or 11-out-of-21) and the handicap for each player (none, red, green, blue, or black, with each color doing progressively more damage). The game shows an instant replay after the last round of the match.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P
Punch
K
Kick
Jump
Playable
All eight playable fighters are faced in the single-player game, and they are all playable in either mode.
Kronk
A caveman who carries a club.
Move list
Name
Command
Description
Overhead Club
+P
Lobber Loogie
P
Tee Off
K (close)
Duck, Dive, and Roll
Boomer
A circus clown.
Move list
Name
Command
Description
Left Handstand Kick
K
Head Hurl
P
Jack-in-the-Box
+P
Self-Destruct
P
Bruiser
A bodybuilding jock.
Move list
Name
Command
Description
Cartwheel Left
K
Cartwheel Right
K
Slide Tackle
K
Torqueno
P
Turbo
A superhero.
Move list
Name
Command
Description
Charge Flip Kick
Flying/Hover
K+
Super Blow
P
Tsunami
A sumo wrestler.
Move list
Name
Command
Description
Belly Charge
Flying Somersault Kick
Yoko
A monkey.
Move list
Name
Command
Description
Backflip
+K
Grab Pole and Swing
Stun Fart
Divine
A ballerina dancer.
Move list
Name
Command
Description
Flip and Throw
P+K (close)
Spanking
P (close)
Reverse Cartwheel Head Scissors
Crusher
An enraged rhinoceros.
Move list
Name
Command
Description
Charge
Pummel
P (close)
Underhand Horn Heave
P
Bosses
Four sub-bosses are fought in the single-player game, then the Jester is fought as the final boss. The bosses are not playable in either mode.
Guggler
The first sub-boss. An ostrich. Defeating her wins the red belt.
Bounder
The second sub-boss. A kangaroo who wears boxing gloves. Defeating him wins the green belt.
T-Wrecks
The third sub-boss. A gigantic dinosaur. Defeating him wins the blue belt.
Lamprey
The fourth sub-boss. A mystical genie who can transform into different forms. Defeating him wins the black belt.
El Ballz
One of the transformations of Lamprey. A bull.
Byte Viper
One of the transformations of Lamprey. A viper.
Spike
One of the transformations of Lamprey. A scorpion.
The Jester
The final boss. A jester and the one who challenged all of the fighters to a tournament.
Morphing
Every fighter has the ability to morph into another fighter in the middle of a match. The button combinations are the same regardless of which fighter is being played. The morph lasts until the end of the match or until the player morphs into a different fighter.
Move list
Name
Command
Description
Boomer
P+
Bruiser
P+
Crusher
P+
Divine
P+
Kronk
P+
Tsunami
P+
Turbo
P+
Yoko
P+
Stages
Every character has their own stage when faced in the single-player mode, except the bosses, who all share the same stage. In the two-player mode, the game uses the stage for the player with the most wins (or the first player, if both players are tied).
Kronk
Boomer
Bruiser
Turbo
Tsunami
Yoko
Divine
Crusher
Boss
History
Development
The Mega Drive version was originally intended for use with the Edge 16, a modem system for multiplayer gaming that was eventually cancelled.
Versions
Ballz 3D was released simultaneously on the Mega Drive and Super NES, and while the two share similar gameplay, the visuals differ significantly.
In addition to making use of the wider colour palette, the Super NES version of Ballz 3D utilises the DSP-1B maths co-processor, allowing for more advanced "mode 7" scaling and rotation than many other SNES titles. This subsequently means the floor in the SNES version of Ballz 3D is textured, while backgrounds are able to make use of alpha transparency, neither of which are supported by standard Mega Drive hardware. The Mega Drive version instead uses an untextured surface for its floor, comprised of a single gradient of colour (though interestingly, the later 3DODirectors Cut version also opts for a similar style).
The Mega Drive version runs with a higher screen resolution and at a higher frame rate than its Super NES counterpart.
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Function: CargoSQLQuery::run
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Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="egm" and `cargo__issuenames`.`num`="65" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
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Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="gamepro" and `cargo__issuenames`.`num`="66" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
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Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="1700igr03" and `cargo__issuenames`.`num`="1" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
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Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="consolesplus" and `cargo__issuenames`.`num`="35" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
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Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="cvg" and `cargo__issuenames`.`num`="155" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
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Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="eg92" and `cargo__issuenames`.`num`="24" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
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Function: CargoSQLQuery::run
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Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="gameplayers" and `cargo__issuenames`.`num`="0709" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
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Function: CargoSQLQuery::run
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Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="gamergr" and `cargo__issuenames`.`num`="14" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
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Function: CargoSQLQuery::run
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Function: CargoSQLQuery::run
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Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="gi" and `cargo__issuenames`.`num`="18" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
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Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="level" and `cargo__issuenames`.`num`="1" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
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Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="mega" and `cargo__issuenames`.`num`="24" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
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Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="megaforce" and `cargo__issuenames`.`num`="31" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
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Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="megafun" and `cargo__issuenames`.`num`="1994-11" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
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Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="mms" and `cargo__issuenames`.`num`="24" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
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Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="playerone" and `cargo__issuenames`.`num`="45" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
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Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="playtime" and `cargo__issuenames`.`num`="1994-11" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
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Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="powerup" and `cargo__issuenames`.`num`="1994-10-01" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
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Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="segamaguk" and `cargo__issuenames`.`num`="10" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
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Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="segapower" and `cargo__issuenames`.`num`="59" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
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Function: CargoSQLQuery::run
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Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="stc" and `cargo__issuenames`.`num`="39" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
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Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="todosega" and `cargo__issuenames`.`num`="19" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-2c7454-60c.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?
Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="tricks16" and `cargo__issuenames`.`num`="3" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-2c7454-611.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?
Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="videogames" and `cargo__issuenames`.`num`="1994-10" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-2c7454-616.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?
Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="videogamesus" and `cargo__issuenames`.`num`="72" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1
Function: CargoSQLQuery::run
Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-2c7454-61b.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?
Query: SELECT `cargo__relationships`.`name` AS `name`,`cargo__releases`.`date` AS `date` FROM `cargo__relationships` LEFT OUTER JOIN `cargo__releases` ON ((`cargo__relationships`.`name`=`cargo__releases`.`name`)) WHERE `cargo__relationships`.`relatedto`="Ballz 3D" and `cargo__relationships`.`relationshiptype`="book" GROUP BY `cargo__releases`.`name` ORDER BY `cargo__releases`.`date` LIMIT 100
Function: CargoSQLQuery::run
Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-2c7454-621.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
</di Music:
A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?
Query: SELECT `cargo__relationships`.`name` AS `name`,`cargo__releases`.`date` AS `date` FROM `cargo__relationships` LEFT OUTER JOIN `cargo__releases` ON ((`cargo__relationships`.`name`=`cargo__releases`.`name`)) WHERE `cargo__relationships`.`relatedto`="Ballz 3D" and `cargo__relationships`.`relationshiptype`="music" GROUP BY `cargo__releases`.`name` ORDER BY `cargo__releases`.`date` LIMIT 100
Function: CargoSQLQuery::run
Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-2c7454-624.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
</di Audiobooks:
A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?
Query: SELECT `cargo__relationships`.`name` AS `name`,`cargo__releases`.`date` AS `date` FROM `cargo__relationships` LEFT OUTER JOIN `cargo__releases` ON ((`cargo__relationships`.`name`=`cargo__releases`.`name`)) WHERE `cargo__relationships`.`relatedto`="Ballz 3D" and `cargo__relationships`.`relationshiptype`="audiobook" GROUP BY `cargo__releases`.`name` ORDER BY `cargo__releases`.`date` LIMIT 100
Function: CargoSQLQuery::run
Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-2c7454-627.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
</di Videos:
A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?
Query: SELECT `cargo__relationships`.`name` AS `name`,`cargo__releases`.`date` AS `date` FROM `cargo__relationships` LEFT OUTER JOIN `cargo__releases` ON ((`cargo__relationships`.`name`=`cargo__releases`.`name`)) WHERE `cargo__relationships`.`relatedto`="Ballz 3D" and `cargo__relationships`.`relationshiptype`="video" GROUP BY `cargo__releases`.`name` ORDER BY `cargo__releases`.`date` LIMIT 100
Function: CargoSQLQuery::run
Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-2c7454-62a.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
</di Events:
A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?
Query: SELECT `cargo__relationships`.`name` AS `eventname`,`cargo__events`.`startdate` AS `startdate` FROM `cargo__relationships` LEFT OUTER JOIN `cargo__events` ON ((`cargo__relationships`.`name`=`cargo__events`.`name`)) WHERE `cargo__relationships`.`relatedto`="Ballz 3D" and `cargo__relationships`.`relationshiptype`="event" GROUP BY `cargo__events`.`name` ORDER BY `cargo__events`.`startdate` LIMIT 100
Function: CargoSQLQuery::run
Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-2c7454-62d.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
</di
A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?
Query: SELECT `cargo__demos`.`name` AS `name`,`cargo__codeformat`.`code` AS `code`,`cargo__releases`.`date` AS `date` FROM `cargo__releases` LEFT OUTER JOIN `cargo__demos` ON ((`cargo__releases`.`name`=`cargo__demos`.`name`)) LEFT OUTER JOIN `cargo__codeformat` ON ((`cargo__demos`.`format`=`cargo__codeformat`.`format`)) WHERE `cargo__demos`.`game`="Ballz 3D" GROUP BY `cargo__demos`.`name` ORDER BY `cargo__demos`.`name`,`cargo__codeformat`.`code`,`cargo__releases`.`date` LIMIT 100
Function: CargoSQLQuery::run
Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-2c7454-631.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?
Query: SELECT `cargo__prototypes`.`name` AS `name`,`cargo__codeformat`.`code` AS `code` FROM `cargo__prototypes` LEFT OUTER JOIN `cargo__codeformat` ON ((`cargo__prototypes`.`format`=`cargo__codeformat`.`format`)) WHERE final="Ballz 3D" GROUP BY `cargo__prototypes`.`name` ORDER BY `cargo__prototypes`.`name`,`cargo__codeformat`.`code` LIMIT 100
Function: CargoSQLQuery::run
Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-2c7454-634.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)