Difference between revisions of "Paradise Carry"
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{{Bob | {{Bob | ||
| image=paradisecarry.jpg | | image=paradisecarry.jpg | ||
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| publisher=[[Sega]] | | publisher=[[Sega]] | ||
| developer=[[Sega]] | | developer=[[Sega]] | ||
| players=1 | | players=1 | ||
+ | | system=Prize game | ||
+ | | genre=Prize | ||
| releases={{releasesArcade | | releases={{releasesArcade | ||
| prize_date_jp=1996 | | prize_date_jp=1996 | ||
}} | }} | ||
}} | }} | ||
− | {{stub}}''''' | + | {{sub-stub}}'''''{{PAGENAME}}''''' (パラダイスキャリー) is a prize-dispensing game released in 1996 by [[Sega]]. |
Prizes sit on conveyor belts inside the game cabinet. When a coin is inserted, the player uses two buttons (one for horizontal movement and one for vertical movement) to aim a rotating robotic arm at an "adapter" attached to the desired conveyor. Catching the "adapter" with the arm rotates it and drives the conveyor belt forward. The object of the game is to cause the conveyor to carry the prize forward until it falls off the end of the conveyor and into the prize chute. | Prizes sit on conveyor belts inside the game cabinet. When a coin is inserted, the player uses two buttons (one for horizontal movement and one for vertical movement) to aim a rotating robotic arm at an "adapter" attached to the desired conveyor. Catching the "adapter" with the arm rotates it and drives the conveyor belt forward. The object of the game is to cause the conveyor to carry the prize forward until it falls off the end of the conveyor and into the prize chute. | ||
The mechanism of ''Paradise Carry'' was inspired by industrial robots and designed to appeal to both adults and children. Operators had the ability to add, remove, and rearrange the machine's conveyors, as well as set the difficulty of the game.{{ref|https://web.archive.org/web/19961224103612/http://www.sega.co.jp/sega/arcade/prize/prizegm/p_carry.html}} | The mechanism of ''Paradise Carry'' was inspired by industrial robots and designed to appeal to both adults and children. Operators had the ability to add, remove, and rearrange the machine's conveyors, as well as set the difficulty of the game.{{ref|https://web.archive.org/web/19961224103612/http://www.sega.co.jp/sega/arcade/prize/prizegm/p_carry.html}} | ||
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+ | [[Sega Logistics Service]] announced it would end service on the machines on March 31, 2017.{{fileref|SegaProductsTerminationAnnouncement 2016-11 JP.pdf}}{{fileref|SegaProductsTerminationAnnouncement 2016-12.pdf}} | ||
==Artwork== | ==Artwork== |
Revision as of 20:59, 13 May 2024
Paradise Carry | |||||||||
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System(s): Prize game | |||||||||
Publisher: Sega | |||||||||
Developer: Sega | |||||||||
Genre: Prize | |||||||||
Number of players: 1 | |||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Paradise Carry (パラダイスキャリー) is a prize-dispensing game released in 1996 by Sega.
Prizes sit on conveyor belts inside the game cabinet. When a coin is inserted, the player uses two buttons (one for horizontal movement and one for vertical movement) to aim a rotating robotic arm at an "adapter" attached to the desired conveyor. Catching the "adapter" with the arm rotates it and drives the conveyor belt forward. The object of the game is to cause the conveyor to carry the prize forward until it falls off the end of the conveyor and into the prize chute.
The mechanism of Paradise Carry was inspired by industrial robots and designed to appeal to both adults and children. Operators had the ability to add, remove, and rearrange the machine's conveyors, as well as set the difficulty of the game.[1]
Sega Logistics Service announced it would end service on the machines on March 31, 2017.[2][3]