Difference between revisions of "After Burner/Production credits"

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===Master System version===
 
===Master System version===
 
{{creditstable|
 
{{creditstable|
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*'''Lead Developer:''' [[Ryu]]{{magref|gamest|16|37}}
 
*'''Music Porting:''' [[Tokuhiko Uwabo]]{{fileref|SSG100030AC_music_jp_booklet.pdf|page=7}}
 
*'''Music Porting:''' [[Tokuhiko Uwabo]]{{fileref|SSG100030AC_music_jp_booklet.pdf|page=7}}
 
| source=Uncredited
 
| source=Uncredited

Latest revision as of 01:47, 24 May 2024

Back to: After Burner.

Production credits

X Board version

Source:
Various sources


The arcade version of After Burner II has no detailed credits screen, but instead aliases of the developers are seen on the backs of clothing in the ending sequence:

Source:
In-game credits


The game also contains high scores based on the developers. The names are the same in After Burner II, but with one less letter available.

Source:
In-game high score table[7]


Master System version

Source:
Uncredited


Breakdown

X Board version

Yu Suzuki (Yu.)

  • Created the automatic scenery generation program.[10]

Satoshi Mifune (Bin)

  • Programmed how the cabinet would react to the on-screen gameplay.[10]
  • Programmed effects.[10]

References


After Burner

After Burner Title.png

Main page | Comparisons | Credits | Hidden content | Development | Magazine articles | Reception | Merchandise


Books: Sega Game Attack Manual Book Phantasy Star & After Burner (1988)
Music: After Burner (1990)
Videos: After Burner (1987) | After Burner (1987)

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