Difference between revisions of "The King of Fighters: Evolution"
From Sega Retro
(characters) |
(→Gameplay: moves) |
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=0}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=0}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, K'.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, K'.gif}} | ||
− | | desc= | + | | desc=K' |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ein Trigger | {{QCF}} {{punch}} | K' swings his arm and forms in a ring of fire in front of him. Before it dissipates, he can kick the fire across the screen as a projectile (Second Shoot) by pressing {{right}}+{{LP}} or diagonally upwards (Second Shell) by pressing {{right}}+{{HP}}. The projectile moves faster when the initial move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Crow Bite | {{DPF}} {{punch}} | K' rises into the air with a spiraling uppercut while trailed by a streak of fire, which knocks down his opponent on impact. When the move is performed with {{HP}}, he ascends higher and leaps forward in an arc, covering much more horizontal distance, and he can follow up with a flaming kick (Secondary Crow Bite) by pressing {{right}}+{{HK}} before the apex of the leap.}} | ||
+ | {{MoveListRow | Minute Spike | {{QCB}} {{kick}} | K' leaps forward with an inward kick that knocks his opponent down on impact. He leaps farther when the move is performed with {{HK}}. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Blackout | {{QCF}} {{kick}} | K' becomes a shadow and slides across the ground, passing through attacks as well as his opponent. He slides further when the move is performed with {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | One Inch | {{right}}+{{LP}} | K' reaches forward and clenches his fist, delivering a concentrated strike that knocks his opponent over.}} | ||
+ | {{MoveListRow | Knee Assault | {{right}}+{{LK}} | K' hops up with a knee strike. This move hits high and can only be blocked standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Narrow Spike | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Chain Drive | {{down}} {{downright}} {{HCB}} {{punch}} | K' throws his sunglasses at his opponent. If they hit, he slides into his opponent with an elbow strike, then follows up with a series of punches and kick, finishing with a One Inch punch. | ||
+ | {{ESMove | desc=Super Desperation move | K' does a version of the move that hits more times and sets the opponent ablaze.}}}} | ||
+ | {{MoveListRow | Heat Drive | {{QCF}} {{QCF}} {{punch}} | K' holds a flame in his gloved hand while {{punch}} is held. When the button is released, he rushes forward with a flaming punch. The move does more damage when it is charged for longer, and it is unblockable when fully charged. | ||
+ | {{ESMove | desc=Super Desperation move | K' becomes a shadow before rushing forward, so he cannot be hit out of the move.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=0}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=0}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Maxima.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Maxima.gif}} | ||
− | | desc= | + | | desc=Maxima |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | M4 Kata Vapor Cannon | {{QCB}} {{punch}} | Maxima swings forward with a high-powered punch that knocks his opponent back.}} | ||
+ | {{MoveListRow | System 1: Maxima Scramble | {{QCF}} {{LP}} (up to 3 times) | Maxima hits with an open-handed palm thrust. He can follow up with a turnaround elbow strike and a punch (Double Bomber) by pressing {{QCF}} {{LP}} again, then finish by lifting his opponent by the neck and slamming them to the ground (Bulldog Press) by pressing {{QCF}} {{LP}} a final time.}} | ||
+ | {{MoveListRow | System 2: Maxima Scramble | {{QCF}} {{HP}} (up to 2 times) | Maxima hits with an open-handed palm thrust. If the button combination is quickly repeated, he can follow up with a powerbomb (Skull Crush) by pressing {{QCF}} {{LP}} again, then he can finish by rolling over his knocked down opponent (Centoun Press) by pressing {{right}}+{{kick}}.}} | ||
+ | {{MoveListRow | M11 Kata Dangerous Arch | {{HCF}} {{kick}} (close) | Maxima grabs his opponent in a bear hug, then performs a suplex.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Mongolian | {{right}}+{{LP}} | Maxima lunges forward with a two-handed chop. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | M9 Kata Maxima Missile (Shisaku) | {{right}}+{{HP}} | Maxima punches diagonally upwards while crouching.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Maxima Gallows | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Bunker Buster | {{down}} {{downright}} {{HCB}} {{punch}} | Maxima launches himself into the air, then crashes down to the ground while rolled into a ball. He falls halfway across the screen when the move is performed with {{LP}} or across the entire screen when the move is performed with {{HP}}. | ||
+ | {{ESMove | desc=Super Desperation move | Maxima does a version of the move that causes the opponent to fall over when he launches into the air (which can only be blocked low), then he crashes down while burning like a meteor.}}}} | ||
+ | {{MoveListRow | Maxima Revenger | {{HCB}} {{HCB}} {{kick}} (close) | Maxima lifts his opponent by the neck, then slams them into the ground, powerbombs them into his knee, and tosses them into the air. He leans over as the opponent then falls onto his back, then he stands up straight and flings the opponent into the air again. | ||
+ | {{ESMove | desc=Super Desperation move | Maxima does a version of the move where he bounces the opponent off his back and into the air three times.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=0}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=0}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Benimaru Nikaido.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Benimaru Nikaido.gif}} | ||
− | | desc= | + | | desc=Benimaru |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Raijin Ken | {{QCF}} {{punch}} | Benimaru jabs in front of him with an electrically charged fist, which hits up to three times and knocks down the opponent on impact. He punches straight ahead with {{LP}} or at an upward angle with {{HP}}. This move can be performed in midair (which is done at a downward angle regardless of the button used).}} | ||
+ | {{MoveListRow | Iai Geri | {{QCF}} {{kick}} | Benimaru does a rapid knee strike. If the player presses {{down}} {{up}}+{{kick}} during the move, Benimaru follows up with a hopping side kick, then backflips into the air with an electrically charged kick (Handou Sandan Geri) that knocks his opponent over.}} | ||
+ | {{MoveListRow | Shinkuu Kakate Goma | {{QCB}} {{punch}} | Benimaru stands on one hand and spins his body around, kicking with both hands. He spins for longer when the move is performed with {{HP}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Spinning Knee Drop | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}} in midair (close) | Benimaru grabs and knees his opponent to the ground.}} | ||
+ | {{MoveListRow | Flying Drill | {{down}}+{{HK}} in midair | Benimaru dive kicks diagonally downwards while spinning like a drill.}} | ||
+ | {{MoveListRow | Jackknife Kick | {{right}}+{{LK}} | Benimaru skips forward with a front kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Elecro Trigger | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Raikou Ken | {{QCF}} {{QCF}} {{punch}} | Benimaru pulls his fist back to charge it, then jabs in front of him with an electrically charged fist that explodes in an orb of lightning, hitting multiple times. He punches straight ahead with {{LP}} or at an upward angle with {{HP}}. | ||
+ | {{ESMove | desc=Super Desperation move | Benimaru does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Gen'ei Hurricane | {{QCF}} {{QCF}} {{kick}} (close) | Benimaru strikes a pose and creates afterimages of himself that strike his opponent repeatedly, then finishes with a sliding kick. | ||
+ | {{ESMove | desc=Super Desperation move | Benimaru does a version of the move that does more damage and finishes with a flying kick.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=0}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=0}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Shingo Yabuki.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Shingo Yabuki.gif}} | ||
− | | desc= | + | | desc=Shingo |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | 104 Shiki: Aragami Mikansei | {{QCF}} {{LP}} | Shingo lunges forward with a hook punch using his following arm.}} | ||
+ | {{MoveListRow | 105 Shiki: Dokugami Mikansei | {{QCF}} {{HP}} | Shingo turns around with a hook punch using his leading arm that knocks the opponent over.}} | ||
+ | {{MoveListRow | 100 Shiki: Oniyaki Mikansei | {{DPF}} {{punch}} | Shingo does an elbow strike, then twirls into the air while holding his arms out, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | 101 Shiki: Oboro Guruma Mikansei | {{RDP}} {{kick}} | Shingo hops forward with a front kick that knocks his opponent over. When the move is performed with {{HK}}, he follows up with an additional kick before face planting to the ground.}} | ||
+ | {{MoveListRow | 202 Shiki: Kototsuki Mikansei | {{HCB}} {{kick}} | Shingo runs forward with a hook punch, then jumps with a double-fisted bash that knocks the opponent to the ground. He runs farther when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Shingo Kick | {{HCF}} {{kick}} | Shingo does a jumping turnaround kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Shingo Kinsei Ore Shiki: Nie Togi | {{DPF}} {{kick}} | Shingo turns around with two elbow strikes, then jumps into the air with a back attack.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Ge Shiki: Goufu Kakkodake | {{right}}+{{LK}} | Shingo pulls his leg up high, then does axe kick that can hit twice. The second strike hits high and can only be blocked standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Ge Shiki: Goufu Kakkodake | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Burning Shingo | {{down}} {{downleft}} {{HCF}} {{punch}} | Shingo lunges forward with a hook punch using his following arm, then an uppercut, a downward punch, and a final uppercut that knocks his opponent back. | ||
+ | {{ESMove | desc=Super Desperation move | Shingo does a version of the move where he repeats the downward punch three times.}}}} | ||
+ | {{MoveListRow | Ge Shiki: Kake Hourin | {{QCF}} {{QCF}} {{punch}} | Shingo steps forward with a shoulder ram that knocks his opponent back. | ||
+ | {{ESMove | desc=Super Desperation move | Shingo does a version of the move that does more damage.}}}} | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=160}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=160}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Terry Bogard.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Terry Bogard.gif}} | ||
− | | desc= | + | | desc=Terry |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} | Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Power Wave | {{QCF}} {{LP}} | Terry punches the ground, causing a wave of energy to roll across the floor.}} | ||
+ | {{MoveListRow | Round Wave | {{QCF}} {{HP}} | Terry punches the ground, causing a wave of energy to burst from the ground in front of him. This move hits low and can only be blocked crouching.}} | ||
+ | {{MoveListRow | Rising Tackle | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Terry spins into the air while upside down and holding an arm out. The move ascends higher and hits more times when it is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Power Charge | {{HCF}} {{kick}} | Terry charges forward with a shoulder ram that knocks his opponent into the air. He can follow up by rising into the air with a knee strike, then smashing downward with a burning fist at the peak of the jump (Power Dunk) by pressing {{DPF}} {{kick}} before the move connects.}} | ||
+ | {{MoveListRow | Power Drive | {{DPF}} {{punch}} | Terry spins forward while striking with his elbows, then throws a straight punch that knocks his opponent over.}} | ||
+ | {{MoveListRow | Power Shoot | {{DPF}} {{kick}} | Terry spins forward while striking with his elbows, then hops with a front kick that knocks his opponent over. The front kick hits high and can only be blocked standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hammer Punch | {{right}}+{{LP}} | Terry steps forward with a downward punch. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Rising Upper | {{downright}}+{{HP}} | Terry does an uppercut.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Dunk Geyser | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Power Geyser | {{down}} {{downleft}} {{HCF}} {{punch}} | Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him. | ||
+ | {{ESMove | desc=Super Desperation move | Terry punches the ground three times, causing an energy geyser to erupt from the ground with each hit, which can juggle the opponent from one into the next.}}}} | ||
+ | {{MoveListRow | High Angle Geyser | {{QCF}} {{QCF}} {{kick}} | Terry charges forward with a shoulder ram, then rises into the air with an uppercut and smashes the ground with a burning fist, causing an eruption of fire. | ||
+ | {{ESMove | desc=Super Desperation move | Terry does a version of the move where the ground smash creates a rolling wave of fire.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=160}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=160}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Andy Bogard.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Andy Bogard.gif}} | ||
− | | desc= | + | | desc=Andy |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hishou Ken | {{QCB}} {{LP}} | Andy throws a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact.}} | ||
+ | {{MoveListRow | Geki Hishou Ken | {{QCB}} {{HP}} | Andy strikes in front of him with his hand, then uses the other hand to create a powerful sphere of ki that can hit multiple times.}} | ||
+ | {{MoveListRow | Shouryuu Dan | {{DPF}} {{punch}} | Andy jumps into the air while fanning his arms around him, which can hit multiple times before knocking the opponent to the ground. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Zan'ei Ken | {{downleft}} {{right}} {{punch}} | Andy charges forward while ramming with his shoulder and knee. If the player presses {{QCF}} {{punch}} during the move, Andy follows up with an additional strike (Ga Dan Kou) that knocks the opponent back.}} | ||
+ | {{MoveListRow | Kuuhaa Dan | {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying feet-first toward his opponent. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Gen'ei Shiranui | {{QCF}} {{kick}} in midair | Andy dives quickly to the ground. The move does no damage by itself, but it can be followed up by a sweep kick (Shimo Agito) with {{punch}} or a rolling kick (Uwa Agito) with {{kick}}.}} | ||
+ | {{MoveListRow | Geki Heki Haisui Shou | {{HCF}} {{punch}} (close) | Andy slides forward with an elbow strike, then does palm strikes with each hand, ending with a double-handed palm thrust that knocks his opponent over.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Age Omote | {{downright}}+{{LP}} | Andy thrusts upward with a palm.}} | ||
+ | {{MoveListRow | Jou Agito | {{right}}+{{LK}} | Andy crouches and stands on a hand, then rolls forward with a kick. This move hits high and can only be blocked standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Shippuu Zan Ei Ken | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Chou Reppa Dan | {{down}} {{downleft}} {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying at his opponent with a flaming kick. | ||
+ | {{ESMove | desc=Super Desperation move | Andy does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Zan Ei Ryuusei Ken | {{down}} {{downleft}} {{HCF}} {{punch}} | Andy rushes forward with multiple strikes, then swings his hands around and channels his ki into a concentrated burst. | ||
+ | {{ESMove | desc=Super Desperation move | Andy does a version of the move that finishes with three ki bursts.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=160}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=160}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Joe Higashi.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Joe Higashi.gif}} | ||
− | | desc= | + | | desc=Joe |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hurricane Upper | {{HCF}} {{punch}} | Joe punches into the air, generating a cyclone that moves a short distance across the ground. He steps forward and generates a second cyclone when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly while sliding forward slowly. He can follow up with a jumping kick (Baku Retsu Finish) that knocks his opponent over by pressing {{QCF}} {{punch}} during the move.}} | ||
+ | {{MoveListRow | Slash Kick | {{HCF}} {{kick}} | Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Tiger Kick | {{DPF}} {{kick}} | Joe rises diagonally upward with a knee strike. He ascends higher when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Ougon no Kakato | {{QCB}} {{kick}} | Joe jumps forward while doing a rolling kick that can hit multiple times.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Slide Kick | {{downright}}+{{LK}} | Joe does a slide kick. This move hits low and can only be blocked crouching.}} | ||
+ | {{MoveListRow | Low Kick | {{right}}+{{LK}} | Joe does a low roundhouse kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Ora Ora Baku Retsu Ken | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Screw Upper | {{QCF}} {{QCF}} {{punch}} | Joe punches into the air, generating a cyclone, then jumps into the air with an uppercut while generating a tall cyclone that covers the full height of the screen. | ||
+ | {{ESMove | desc=Super Desperation move | Joe does a version of the move that does more damage.}}}} | ||
+ | {{MoveListRow | Baku Retsu Hurricane Tiger Kakato | {{down}} {{downright}} {{HCB}} {{punch}} | Joe slides forward with salvo of punches, then does two uppercuts that send cyclones flying and a rising knee strike, finishing with a kick in the air. | ||
+ | {{ESMove | desc=Super Desperation move | Joe does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Shijou Saikyou no Low Kick | {{QCF}} {{QCF}} {{kick}} | Joe turns away and builds his energy while {{kick}} is held. When the button is released, he turns around and hits with a shin kick that knocks his opponent over. The move does more damage when it is charged for longer. | ||
+ | {{ESMove | desc=Super Desperation move | Joe does a version of the move that does more damage.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
Line 109: | Line 254: | ||
| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=160}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=160}} | ||
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Mai Shiranui.gif}} | | sprite={{sprite | King of Fighters 96 Saturn, Sprites, Mai Shiranui.gif}} | ||
− | | desc= | + | | desc=Mai |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ka Chou Sen | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Ryuu En Bu | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. She steps forward slightly and the move can hit two times when it is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Hissatsu Shinobi Bachi | {{HCF}} {{kick}} | Mai performs a cartwheel, then drops to the ground with an elbow strike. The move travels more distance when it is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Musasabi no Mai (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Mai jumps to the back edge of the screen. She can jump to the front edge of the screen by pressing {{upleft}} instead of {{up}}. If the player continues to hold {{punch}} after performing the move, Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Musasabi no Mai (Kuuchuu) | {{QCB}} {{punch}} in midair | Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Sachi Yodori | {{QCB}} {{kick}} | Mai swipes her folding fan in a circle around her.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Mai can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Yume Zakura | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Mai grabs and stomps her opponent to the ground.}} | ||
+ | {{MoveListRow | Daiwa Fuusha Otoshi | {{down}}+{{LP}} in midair | Mai clasps her hands together and swings them down like a hammer.}} | ||
+ | {{MoveListRow | Yurazaume | {{down}}+{{LK}} in midair | Mai floats downward and attacks with a knee drop that knocks her opponent to the ground.}} | ||
+ | {{MoveListRow | Ukiha | {{down}}+{{HK}} in midair | Mai drops diagonally downward while attacking with her rear, then sweeps her opponent with a fan upon hitting the ground.}} | ||
+ | {{MoveListRow | Tsubakuro no Mai | {{right}}+{{LK}} | Mai hops forward with a step kick. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Benitsuru no Mai | {{downright}}+{{LK}} | Mai slides forward with a low kick, then rolls back with a high kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Sakura Fubuki | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Chou Hissatu Shinobibachi | {{down}} {{downleft}} {{HCF}} {{kick}} | Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body. | ||
+ | {{ESMove | desc=Super Desperation move | Mai does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Hou'ou no Mai | {{QCB}} {{QCB}} {{punch}} | Mai flips into the air, then spins downward in a ball while tailed by the sash around her waist, which is set alight. | ||
+ | {{ESMove | desc=Super Desperation move | Mai does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Mizutori no Mai | {{QCF}} {{QCF}} {{punch}} | Mai throws three folding fans at her opponent. | ||
+ | {{ESMove | desc=Super Desperation move | Mai throws flaming fans at her opponent that do more damage.}}}} | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=320}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=320}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Ryo Sakazaki.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Ryo Sakazaki.gif}} | ||
− | | desc= | + | | desc=Ryo |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ko Ou Ken | {{QCF}} {{punch}} | Ryo thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. He slides forward slightly when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Kohou | {{DPF}} {{punch}} | Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Zanransetsu | {{right}} {{left}} {{right}} {{punch}} | Ryo pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.}} | ||
+ | {{MoveListRow | Hien Shippu Kyaku | {{HCB}} {{kick}} | Ryo leaps ahead with a flying kick, which knocks down his opponent on impact. He does three successive kicks in midair when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Kohou Shippuu Ken | {{QCB}} {{punch}} | Ryo winds up, then lunges forward with a high punch that knocks his opponent back on impact.}} | ||
+ | {{MoveListRow | Mouko Raijin Setsu | {{QCF}} {{kick}} | Ryo leaps forward with a hand chop that knocks down his opponent on impact. He leaps further when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Hien Shippu Kyaku | {{HCB}} {{kick}} | Ryo leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hyouchuu Wari | {{right}}+{{LP}} | Ryo draws his hand back, then steps forward with an hand chop. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Joudan Uke | {{right}}+{{LK}} | Ryo steps forward with a high block. This move does no damage, but if timed correctly, it parries a high attack.}} | ||
+ | {{MoveListRow | Gedan Uke | {{downright}}+{{LK}} | Ryo slides forward with a low block. This move does no damage, but if timed correctly, it parries a low or mid attack.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Kuuchuu Ko Ou Ken | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}. | ||
+ | {{ESMove | desc=Super Desperation move | Ryo does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou. | ||
+ | {{ESMove | desc=Super Desperation move | Ryo does a version of the move that hits more times, and he performs an additional Kohou.}}}} | ||
+ | {{MoveListRow | Tenchi Haoh Ken | {{QCF}} {{QCF}} {{punch}} | Ryo performs a straight punch that sends his opponent flying away. | ||
+ | {{ESMove | desc=Super Desperation move | Ryo does a version of the move that does more damage.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=320}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=320}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Robert Garcia.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Robert Garcia.gif}} | ||
− | | desc= | + | | desc=Robert |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ryuu Geki Ken | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Robert swings his arm and throws a fireball across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Sujin Ranbu Kyaku | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Robert advances with an uppercut, a body blow, a high kick, and a jumping roundhouse that knocks his opponent into the air.}} | ||
+ | {{MoveListRow | Ryuu Zan Shou | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Robert flips backward with a kick that knocks his opponent over on impact. He flips higher and hits two times when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Hien Ryuu Jin Kyaku | {{downright}}+{{kick}} in midair | Robert dive kicks diagonally downwards. He travels a longer distance when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Hien Shippu Kyaku | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Robert leaps ahead with multiple rotating kicks, which knock down his opponent on impact. He leaps farther and hits more times when the move is performed with {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Kou Ryuu Go Kya Geri | {{left}}+{{LP}} or {{right}}+{{LP}} | Robert jumps forward with a spinning back kick. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Ryuu Han Shuu | {{left}}+{{LK}} or {{right}}+{{LK}} | Robert does a high side kick.}} | ||
+ | {{MoveListRow | Nidan Sokutou Geri | {{downright}}+{{LK}} | Robert does a back low heel kick, then slides forward with an upward kick. This move hits low and can only be blocked crouching.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Ryuuren Moushuu | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Robert channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}. | ||
+ | {{ESMove | desc=Super Desperation move | Robert does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} (close) | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Zan Shou. | ||
+ | {{ESMove | desc=Super Desperation move | Robert does a version of the move that hits more times, and he finishes with a low and then a high Ryuu Ga.}}}} | ||
+ | {{MoveListRow | Muei Shippuu Juudan Kyaku | {{down}} {{downleft}} {{HCF}} {{kick}} | Robert kicks his opponent into the air, then performs a blur of rapid kicks and an aerial roundhouse. | ||
+ | {{ESMove | desc=Super Desperation move | Robert does a version of the move that hits more times.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=320}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=320}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Yuri Sakazaki.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Yuri Sakazaki.gif}} | ||
− | | desc= | + | | desc=Yuri |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ko Ou Ken | {{QCF}} {{punch}} | Yuri thrusts a short-ranged burst of ki energy from her hand, which knocks the opponent back on impact. The projectile travels further when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Rai'oh Ken | {{QCF}} {{kick}} | Yuri jumps into the air and swings her arms downward with a burst of ki. She jumps higher when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Kuu Ga | {{DPF}} {{punch}} | Yuri runs forward with a jumping uppercut that knocks down her opponent on impact. When the move is performed with {{HP}}, she runs farther and ascends higher, and the move can be followed up by a second jumping uppercut (Ura Kuu Ga) with {{DPF}} {{punch}} again.}} | ||
+ | {{MoveListRow | Hien Senpuu Ken | {{QCB}} {{punch}} | Yuri leaps forward with a flying punch. She leaps farther when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Hien Senpuu Kyaku | {{QCB}} {{kick}} | Yuri jumps into the air and rotates on an axis while kicking her leg out, which knocks down her opponent on impact. She jumps higher and farther when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Hyaku Retsu Binta | {{HCB}} {{right}} {{kick}} | Yuri rushes forward and grabs her opponent, then slaps them repeatedly. She runs slightly further when the move is performed with {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Tsubame Otoshi | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Yuri grabs and slams her opponent to the ground.}} | ||
+ | {{MoveListRow | En Yoku | {{right}}+{{LP}} | Yuri throws herself forward while striking with her rear.}} | ||
+ | {{MoveListRow | Senkai Kyaku | {{right}}+{{LK}} | Yuri performs a wide overhead kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Hien Rekkou | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Hien Hou'ou Kyaku | {{down}} {{downright}} {{HCB}} {{kick}} | Yuri dashes forward, then runs up her opponent with a series of stomps. | ||
+ | {{ESMove | desc=Super Desperation move | Yuri does a version of the move that hits more times, and she finishes with a Rai'oh Ken.}}}} | ||
+ | {{MoveListRow | Hien Rekkou | {{QCF}} {{QCF}} {{kick}} | Yuri advances forward with two low jumping uppercuts, then a final, high jumping uppercut. | ||
+ | {{ESMove | desc=Super Desperation move | Yuri does a version of the move where she does four low jumping uppercuts before the final, high jumping uppercut.}}}} | ||
+ | {{MoveListRow | Mekki Zan Kuu Ga | {{QCF}} {{QCF}} {{punch}} | Yuri jumps into the air while performing an uppercut, which knocks down her opponent on impact. | ||
+ | {{ESMove | desc=Super Desperation move | Yuri does a version of the move that does more damage.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=320}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=320}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Takuma Sakazaki.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Takuma Sakazaki.gif}} | ||
− | | desc= | + | | desc=Takuma |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ko Ou Ken | {{QCF}} {{punch}} | Takuma hurls a fireball from his palm. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Mou Ko Murai Gan | {{QCB}} {{punch}} | Takuma does a straight punch that knocks his opponent into the air.}} | ||
+ | {{MoveListRow | Zanransetsu | {{right}} {{left}} {{right}} {{punch}} | Takuma pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.}} | ||
+ | {{MoveListRow | Hien Shippu Kyaku | Hold {{downleft}} for 1 second, then {{right}}+{{kick}} | Takuma leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with a spinning back kick in midair when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Shou Ran Kyaku | {{HCB}} {{kick}} | Takuma runs to his opponent, grabs them, then hits them with a series of knee strikes. He runs farther when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Sanchin no Kata | {{down}} {{down}} {{punch}} | Takuma does a stance and channels his ki, charging his power gauge. He can charge for longer by continuing to hold {{punch}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Oniguruma | {{right}}+{{LP}} | Takuma swings his arm with a hook punch that knocks the opponent over on impact.}} | ||
+ | {{MoveListRow | Hisha Otoshi | {{left}}+{{LP}} | Takuma pulls his arm back, then hits with an underhand palm strike.}} | ||
+ | {{MoveListRow | Kawara Wari | {{right}}+{{LK}} | Takuma does an overhead elbow strike. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Keima Uchi | {{downright}}+{{LK}} | Takuma punches downward while crouched, knocking his opponent to the ground on impact. This move hits low and can only be blocked crouching.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Chou Hissatsu: Tengu Shoukou Ken | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Takuma channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}. | ||
+ | {{ESMove | desc=Super Desperation move | Takuma does a version of the move that does more damage.}}}} | ||
+ | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Takuma rushes forward and unleashes a flurry of punches and kicks, then hops back and performs a Haoh Shoukou Ken. | ||
+ | {{ESMove | desc=Super Desperation move | Takuma does a version of the move that hits more times and ends by launching the Haoh Shoukou Ken three times.}}}} | ||
+ | {{MoveListRow | Shin Kishin Geki | {{QCF}} {{QCF}} {{punch}} (close) | Takuma performs a hard-hitting hook, cross, and straight punch, sending the opponent flying away. | ||
+ | {{ESMove | desc=Super Desperation move | Takuma does a version of the move that adds a downward punch and an uppercut, launching the opponent high into the air.}}}} | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=480}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=480}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Leona.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Leona.gif}} | ||
− | | desc= | + | | desc=Leona |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Baltic Launcher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Leona throws her hands back and generates a large energy sphere in front of her that can hit her opponent multiple times. She leaps ahead and the sphere moves forward a short distance when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Moon Slasher | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Leona slashes the air around her in a circle, which knocks down her opponent on impact.}} | ||
+ | {{MoveListRow | Grand Saber | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Leona runs forward while low to the ground, then slashes with her hand when she reaches her opponent, knocking the opponent over on impact. When the move is performed with {{HK}}, she runs farther, and the move can be followed up by a somersault kick (Gliding Buster) with {{right}}+{{HK}}.}} | ||
+ | {{MoveListRow | X-Calibur | {{QCB}} {{punch}} in midair | Leona slashes her hands in an X pattern in the air, shooting a projectile diagonally downwards that knocks her opponent over on impact.}} | ||
+ | {{MoveListRow | Earring Bakudan | {{QCB}} {{kick}} | Leona removes one of her earrings and throws it, which explodes when it hits the ground or her opponent.}} | ||
+ | {{MoveListRow | Earring Bakudan 2 | {{RDP}} {{kick}} (close) | Leona removes one of her earrings and attaches it to her opponent if nearby. It explodes after a short duration or can be manually detonated by pressing {{RDP}} {{kick}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Critical Dive | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Leona mounts her opponent like a surfboard, then kicks them away.}} | ||
+ | {{MoveListRow | Strike Arc | {{right}}+{{LK}} | Leona swings her leg down in a circle, knocking down her opponent on impact. This move hits high and can only be blocked standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Killer Touch | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | V-Slasher | {{down}} {{downright}} {{HCB}} {{punch}} in midair | Leona dives down with a hand chop, then cuts back into the air, forming a V-shaped explosion. | ||
+ | {{ESMove | desc=Super Desperation move | Leona does a version of the move with a larger explosion that does more damage.}}}} | ||
+ | {{MoveListRow | Grateful Dead | {{QCF}} {{QCF}} {{punch}} | Leona leaps over her opponent's head, then drives her hand into them and saps their life force (which does not heal her). | ||
+ | {{ESMove | desc=Super Desperation move | Leona does a version of the move that lasts longer and does more damage.}}}} | ||
+ | {{MoveListRow | Rebel Spark | {{down}} {{downleft}} {{HCF}} {{kick}} | Leona runs to her opponent and stabs them, causing sparks to fly out and then explode. | ||
+ | {{ESMove | desc=Super Desperation move | Leona does a version of the move that lasts longer and does more damage.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=480}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=480}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Ralf Jones.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Ralf Jones.gif}} | ||
− | | desc= | + | | desc=Ralf |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Vulcan Punch | {{repeat|{{punch}}}} | Ralf does a series of rapid upward punches that toss his opponent back. He can move forward with {{right}} while doing this.}} | ||
+ | {{MoveListRow | Gatling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and an uppercut. He slides further when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Kyuukoka Bakudan Punch (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Ralf jumps in the air with a knee strike, then drops down with an explosive dive punch. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Kyuukoka Bakudan Punch (Kuuchuu) | {{QCF}} {{punch}} in midair | Ralf drops down with an explosive dive punch.}} | ||
+ | {{MoveListRow | Ralf Tackle | {{HCB}} {{kick}} | Ralf charges forward with a tackle that launches his opponent into the air.}} | ||
+ | {{MoveListRow | Ralf Kick | Hold {{kick}}, then release | Ralf leaps through the air with a dropkick that knocks his opponent back. The move does more damage when it is charged for longer. He leaps further when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Super Argentine Back Breaker | {{HCF}} {{kick}} (close) | Ralf tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Regal Body Blow | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Bari Bari Vulcan Punch | {{down}} {{downright}} {{HCB}} {{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and a series of rapid explosive punches, then finishes with an uppercut. | ||
+ | {{ESMove | desc=Super Desperation move | Ralf slides forward with an elbow strike and spinning backhand, then another elbow strike and spinning backhand, a series of rapid explosive punches, and multiple uppercuts, finally finishing with a jumping uppercut.}}}} | ||
+ | {{MoveListRow | Unamori Vulcan Punch | {{down}} {{downleft}} {{HCF}} {{kick}} | Ralf runs forward and pushes down his opponent, then pummels them with a series of explosive punches. He runs farther when the move is performed with {{HK}}. | ||
+ | {{ESMove | desc=Super Desperation move | Ralf does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Galactica Phantom | {{QCF}} {{QCF}} {{punch}} | Ralf pulls his arm back and winds up for a powerful, unblockable punch. | ||
+ | {{ESMove | desc=Super Desperation move | Ralf does a version of the move that explodes and does more damage.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=480}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=480}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Clark Still.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Clark Still.gif}} | ||
− | | desc= | + | | desc=Clark |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Gatling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Clark slides forward with an elbow strike, a spinning backhand, and an uppercut. He slides further when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Napalm Stretch | {{DPF}} {{punch}} | Clark jumps into the air and catches an airborne opponent, then grabs them and rolls to the ground with a slam. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he hits the ground with the opponent.}} | ||
+ | {{MoveListRow | Mount Tackle | {{HCF}} {{punch}} | Clark runs forward and pushes his opponent down to the ground. He can follow up with a powerbomb (Clark Lift) by pressing {{down}} {{down}} {{LP}}, a DDT (Sleeper Lift) by pressing {{down}} {{down}} {{HP}}, or by grabbing the opponent, rolling backward, and finishing with a slam (Rolling Cradler) by pressing {{down}} {{down}} {{kick}}. He can follow up any of the slams with an elbow drop (Flashing Elbow) by pressing {{QCF}} {{punch}} after he slams the opponent.}} | ||
+ | {{MoveListRow | Frankensteiner | {{DPF}} {{kick}} (close) | Clark grabs his opponent by the neck with his legs and slams them to the ground. He can follow up the move with an elbow drop (Flashing Elbow) by pressing {{QCF}} {{punch}} after he turns around and throws the opponent.}} | ||
+ | {{MoveListRow | Super Argentine Back Breaker | {{HCF}} {{kick}} (close) | Clark tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground. He can follow up the move with an elbow drop (Flashing Elbow) by pressing {{QCF}} {{punch}} after he turns around and throws the opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Death Lake Driver | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Clark grabs and throws his opponent to the ground.}} | ||
+ | {{MoveListRow | Stomp Kick | {{right}}+{{LK}} | Clark stomps his leg forward.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Flashing Launcher | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Ultra Argentine Back Breaker | {{HCB}} {{HCB}} {{punch}} (close) | Clark tosses his opponent high into the air and catches them with a backbreaker three times, then slams the opponent into the ground. | ||
+ | {{ESMove | desc=Super Desperation move | Clark tosses his opponent high into the air and catches them with a backbreaker twice, then throws them high into the air again and jumps up to catch them between his legs, riding them down for a final slam.}}}} | ||
+ | {{MoveListRow | Running Three | {{HCF}} {{HCF}} {{kick}} (close) | Clark grabs his opponent, turns around, points ahead, and runs to the end of the stage while carrying and then slamming the opponent. | ||
+ | {{ESMove | desc=Super Desperation move | Clark performs the move three times in a row, turning around and running in the opposite direction each time.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=480}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=480}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Whip.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Whip.gif}} | ||
− | | desc= | + | | desc=Whip |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Desert Eagle<br>(Japanese version only) | {{RDP}} {{repeat|{{punch}}}} | Whip pulls out her Desert Eagle pistol and fires it at the ground in front of her, which knocks the opponent back on impact. She fires repeatedly if the player continues to press {{punch}}. The gun holds seven rounds, and she reloads it when it runs out (leaving her vulnerable to attack); the game remembers how many rounds are left in the gun between different uses of the move. She fires at a wider angle when the move is performed with {{HP}}. The bullet only hits at the point of impact on the ground and not along its path of travel. This move hits low and can only be blocked crouching. The move was removed from the American version of the game.}} | ||
+ | {{MoveListRow | Assassin Strike Code~BB | {{DPF}} {{punch}} or {{kick}} | Whip flings her whip into the air, then drops back down at a different location. She drops about a quarter of the screen across with {{LP}}, halfway across the screen with {{LK}}, three quarters of the screen across with {{HP}}, or fully across the screen with {{HK}}. She damages and knocks over the opponent if she lands on them.}} | ||
+ | {{MoveListRow | Boomerang Shot Code~SC | {{HCF}} {{punch}} | Whip crouches and swings her whip at an upwards angle. If it hits her opponent, the opponent is knocked back, then caught by the whip and tossed behind her.}} | ||
+ | {{MoveListRow | Hook Shot Code~Kaze | {{QCB}} {{punch}} in midair | Whip attaches her whip to the ceiling and uses it to swings across while kicking, knocking down her opponent on impact.}} | ||
+ | {{MoveListRow | S. Shot TypeA Code~Yuuetsu | {{HCB}} {{LP}} | Whip holds her whip above her head, then she cracks her whip and attaches it to her opponent, swings around on it, and stomps her opponent to the ground. The move can be delayed by continuing to hold {{LP}} or canceled by pressing {{HK}} while delaying it. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | S. Shot TypeA Code~Shouri | {{HCB}} {{HP}} | Whip holds her whip above her head, then she swings her whip forward, grabbing and pulling her opponent toward her. The move can be delayed by continuing to hold {{HP}} or canceled by pressing {{HK}} while delaying it. This move hits low and can only be blocked crouching.}} | ||
+ | {{MoveListRow | S. Shot TypeA Code~Chikara | {{HCB}} {{LK}} | Whip holds her whip above her head, then she lassos it around the opponent, dragging them toward her and stomping on them repeatedly when they are near. The move can be delayed by continuing to hold {{LK}} or canceled by pressing {{HK}} while delaying it.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Whip Shot | {{right}}+{{repeat|{{LP}}}} | Whip flails her whip back and forth, which can be repeated up to five times by continuing to press {{LP}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Valkyrie Killer | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Sonic Slaughter Code~KW | {{down}} {{downleft}} {{HCF}} {{punch}} | Whip slashes her whip around her repeatedly, kicking up a cloud of dust and knocking the opponent back and forth, then she throws the opponent across the screen. | ||
+ | {{ESMove | desc=Super Desperation move | Whip does a version of the move that hits more times.}}}} | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=640}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=640}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Athena Asamiya.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Athena Asamiya.gif}} | ||
− | | desc= | + | | desc=Athena |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Psycho Ball | {{QCB}} {{punch}} | Athena generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Psycho Shoot | {{HCF}} {{punch}} | Athena pulls her arms back, then throws an orb of psychic energy that launches her opponent into the air. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Phoenix Arrow | {{QCB}} {{kick}} in midair | Athena curls into a ball and dives diagonally downwards while glowing like a meteor. She finishes with a sweep kick after landing when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Psycho Sword | {{DPF}} {{punch}} | Athena rises upward while her hand slices the air with psychic power, knocking her opponent over on impact. She ascends higher when the move is performed with {{HP}}. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Psycho Reflector | {{HCB}} {{kick}} | Athena holds her palms out and generates a shield of psychic power. It knocks back opponents that touch it and also reflects projectiles. She projects a large orb of psychic power in front of her when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Psycho Teleport | {{QCF}} {{kick}} | Athena runs forward at high speed. She can be hit while doing this but can pass through opponents. She teleports half the width of the screen with {{LK}} or the full width of the screen with {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Athena can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Psychic Shoot | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Athena grabs and throws her opponent in midair.}} | ||
+ | {{MoveListRow | Phoenix Bomb | {{down}}+{{LK}} in midair | Athena drops back-first at her opponent. She bounces off her opponent if she hits. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Renkan Tai | {{right}}+{{LK}} | Athena hops forward with a high kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Psycho Healing | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Shining Crystal Bit | {{HCB}} {{HCB}} {{punch}} | Athena hovers in the air and channels psychic energy while orbs revolve around her. This move can be performed in midair. The move can be canceled by pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}. If the player presses {{QCB}} {{punch}} during the move, Athena points forward and shoots an energy orb across the screen (Crystal Shoot). She throws the orb straight ahead with {{LP}} or at an upward angle with {{HP}}. | ||
+ | {{ESMove | desc=Super Desperation move | Athena does a version of the move where she glows with power and does more damage.}}}} | ||
+ | {{MoveListRow | Phoenix Fang Arrow | {{QCF}} {{QCF}} {{kick}} in midair | Athena curls into a ball and repeatedly dives diagonally downwards while glowing like a meteor. | ||
+ | {{ESMove | desc=Super Desperation move | Athena does a version of the move that hits many more times.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=640}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=640}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Sie Kensou.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Sie Kensou.gif}} | ||
− | | desc= | + | | desc=Kensou |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Sen Shippo | {{QCB}} {{punch}} | Kensou leaps forward with a flying punch. He leaps farther when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Ryuu Renda | {{DPF}} {{repeat|{{punch}}}} | Kensou leans forward on one leg while swinging repeatedly with alternating arms.}} | ||
+ | {{MoveListRow | Ryuu Renga Chiryuu | {{HCF}} {{LP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving forward.}} | ||
+ | {{MoveListRow | Ryuu Renga Tenryuu | {{HCF}} {{HP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving diagonally up into the air.}} | ||
+ | {{MoveListRow | Ryuu Sougeki | {{QCB}} {{punch}} in midair | Kensou dives diagonally downwards with a palm strike that hits multiple times.}} | ||
+ | {{MoveListRow | Ryuu Gakusai | {{RDP}} {{kick}} | Kensou stands on his hands and propels himself into the air with a split-leg kick. He ascends higher when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Senkyuutai | {{QCF}} {{kick}} | Kensou leans back and stands on one hand while kicking upward with each leg, which launches the opponent into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Kobokushu | {{right}}+{{LP}} | Kensou pulls both arms into the air, then slaps down with both of them. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Kousentai | {{right}}+{{LK}} | Kensou hops forward with a turning kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Hishouryu Kyaku | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Shinryuu Seioh Rekkyaku | {{down}} {{downright}} {{HCB}} {{LK}} | Kensou leaps forward with a flying kick, followed by a front kick and a turning kick, then stands on his hands and propels himself into the air with a split-leg kick. | ||
+ | {{ESMove | desc=Super Desperation move | Kensou does a version of the move where he glows with power and hits more times.}}}} | ||
+ | {{MoveListRow | Shinryuu Tenbu Kyaku | {{down}} {{downright}} {{HCB}} {{HK}} | Kensou leaps forward with a flying kick, followed by a front kick and a turning kick while juggling the opponent into the air, then stands on his hands after landing and propels himself into the air with a split-leg kick. | ||
+ | {{ESMove | desc=Super Desperation move | Kensou does a version of the move where he glows with power and hits more times.}}}} | ||
+ | {{MoveListRow | Chouryuu Renken | {{QCF}} {{QCF}} {{punch}} | Kensou hits his opponent with several hard punches before swinging his clasped hands upward, which launches the opponent into the air. | ||
+ | {{ESMove | desc=Super Desperation move | Kensou does a version of the move that hits more times.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
Line 184: | Line 583: | ||
| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=640}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=640}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Chin Gentsai.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Chin Gentsai.gif}} | ||
− | | desc= | + | | desc=Chin |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hyoutan Geki Jaku | {{QCB}} {{LP}} | Chin whips a gourd through the air in front of him.}} | ||
+ | {{MoveListRow | Hyoutan Geki Kyou | {{QCB}} {{HP}} | Chin whips a gourd through the air in front of him twice, once high and once low.}} | ||
+ | {{MoveListRow | Suihai Kou | {{QCF}} {{punch}} | Chin takes a drink of sake from a gourd. After doing this, he can spit the sake diagonally upwards (Fun'en Kou) by pressing {{QCF}} {{punch}} or stumble drunkenly forward (Gouen Shourai Kai) by pressing {{DPF}} {{punch}}. The second move does not have to be done immediately after the first.}} | ||
+ | {{MoveListRow | Ryuu Rin Hou Rai | {{DPF}} {{punch}} | Chin leaps through the air with a rolling body attack. He stumbles forward with multiple spinning elbow strikes before leaping when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Kaiten Tekikuu Totsu Ken | {{HCF}} {{kick}} | Chin rolls along the ground, then does an upward hand strike that knocks his opponent over. He rolls farther when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Suikan Kan Ou | {{down}} {{down}} {{punch}} | Chin staggers drunkenly. While he is in this state, he can leap forward with a falling body attack (Chou Shuu Riku Gyo) with {{right}}+{{punch}} or roll forward with an upward hand strike (Kaiten Tekikuu Totsu Ken) with {{right}}+{{kick}}. Or the move can be canceled by pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}.}} | ||
+ | {{MoveListRow | Bugetsu Sui | {{down}} {{down}} {{kick}} | Chin falls back, flat on the ground, for a duration before standing back up again. While he is in this state, he can fly forward with a kick (Ryuu Ja Hanhou) with {{up}}+{{LK}}, cartwheel backward (Rigyo Hanhou) with {{up}}+{{HK}}, or roll forward with an upward hand strike (Kaiten Tekikuu Totsu Ken) with {{right}}+{{kick}}. Or he can move with {{left}} or {{right}} or stand back up by pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Suiho Hyoutan Shuu | {{right}}+{{LP}} | Chin falls on his back while swinging his gourd.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Hourai Raku'en | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Gou Ran Enpou | {{QCF}} {{QCF}} {{punch}} | Chin takes a drink from his gourd, then breathes a stream of fire. He breathes the stream diagonally upwards with {{LP}} or straight ahead with {{HP}}. | ||
+ | {{ESMove | desc=Super Desperation move | Chin takes a drink from his gourd, then breathes a throng of fireballs in a wide fan pattern.}}}} | ||
+ | {{MoveListRow | Gou En Shourai | {{down}} {{downright}} {{HCB}} {{punch}} | Chin takes a drink from his gourd and explodes with fire, then stumbles drunkenly forward. | ||
+ | {{ESMove | desc=Super Desperation move | Chin does a version of the move that hits more times and ends with a rolling body attack.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
Line 190: | Line 610: | ||
| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=640}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=640}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Bao.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Bao.gif}} | ||
− | | desc= | + | | desc=Bao |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | P. Ball Attack: Front | {{QCB}} {{LP}} | Bao throws a ball of psychic energy that travels straight ahead. This move can be performed in midair.}} | ||
+ | {{MoveListRow | P. Ball Attack: Rise | {{QCF}} {{LP}} | Bao throws a ball of psychic energy that travels directly above him.}} | ||
+ | {{MoveListRow | P. Ball Attack: Bound | {{QCF}} {{LK}} | Bao throws a ball of psychic energy that bounces off the ground, then rises at a diagonal angle. This move can be performed in midair.}} | ||
+ | {{MoveListRow | P. Ball Attack: Reflect | {{QCB}} {{LK}} | Bao generates a ball of psychic energy in front of him that is orbited by smaller balls of psychic energy. It hits multiple times and knocks back opponents that touch it and also reflects projectiles.}} | ||
+ | {{MoveListRow | P. Ball Crush: Front | {{QCB}} {{HP}} | Bao curls into a ball while shrouded in psychic energy and rolls straight ahead, knocking over his opponent on impact. This move can be performed in midair.}} | ||
+ | {{MoveListRow | P. Ball Crush: Rise | {{QCF}} {{HP}} | Bao curls into a ball while shrouded in psychic energy and rolls directly above him, knocking over his opponent on impact.}} | ||
+ | {{MoveListRow | P. Ball Crush: Bound | {{QCF}} {{HK}} | Bao curls into a ball while shrouded in psychic energy and bounces off the ground, then rises at a diagonal angle, knocking over his opponent on impact. This move can be performed in midair.}} | ||
+ | {{MoveListRow | P. Ball Crush: Reflect | {{QCB}} {{HK}} | Bao curls into a ball while shrouded in psychic energy and rolls straight ahead, reflecting projectiles and knocking over his opponent on impact.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Bao can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Soushou | {{down}}+{{LP}} in midair | Bao slaps down with both hands.}} | ||
+ | {{MoveListRow | Hikida | {{down}}+{{LK}} in midair | Bao dives down head-first, knocking over his opponent on impact.}} | ||
+ | {{MoveListRow | Kawasaki | {{right}}+{{LP}} | Bao steps forward and claws his hand downward.}} | ||
+ | {{MoveListRow | Senheki Shuu | {{right}}+{{LK}} | Bao rolls forward with a cartwheel kick. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Senshou Shuu | {{downright}}+{{LK}} | Bao flips through the air and comes down with a stomp kick.}} | ||
+ | {{MoveListRow | Rikatsu Shuu | {{downright}}+{{HK}} | Bao turns around with a sweep kick. This move hits low and can only be blocked crouching.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | P. Ball Attack | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | P. Ball Attack: MAX | {{QCB}} {{QCB}} {{punch}} | Bao throws a large ball of psychic energy that knocks him over and launches the opponent into the air on impact. | ||
+ | {{ESMove | desc=Super Desperation move | Bao does a version of the move that moves much faster.}}}} | ||
+ | {{MoveListRow | P. Ball Crush: SP | {{QCB}} {{QCB}} {{kick}} | Bao hovers in the air while his body is surrounded in a sphere of psychic energy that launches the opponent into the air on contact. | ||
+ | {{ESMove | desc=Super Desperation move | Bao does a version of the move that does more damage.}}}} | ||
+ | {{MoveListRow | Psycho Ball DX | {{right}} {{HCF}} {{kick}} | Bao throws a small, slow-moving ball of psychic energy that bursts multiple times upon hitting the opponent. | ||
+ | {{ESMove | desc=Super Desperation move | Bao does a version of the move that hits more times.}}}} | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
Line 199: | Line 649: | ||
| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=800}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=800}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, King.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, King.gif}} | ||
− | | desc= | + | | desc=King |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Venom Strike | {{QCF}} {{LK}} | King performs a jumping kick, lobbing a fireball through the air.}} | ||
+ | {{MoveListRow | Double Strike | {{QCF}} {{HK}} | King performs two jumping kicks in quick succession, lobbing two fireballs through the air.}} | ||
+ | {{MoveListRow | Trap Shot | {{DPF}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks.}} | ||
+ | {{MoveListRow | Tornado Kick | {{HCB}} {{kick}} | King leaps through the air while multiple kicks. She spins horizontally through into the air while kicking twice when the move is performed with {{LK}} and climbs into the air with multiple rotating kicks when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Mirage Kick | {{HCF}} {{kick}} | King runs forward, then hits her opponent with alternating high and low kicks. She runs slightly further when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Surprise Rose | {{DPF}} {{punch}} | King rolls into the air, then comes down with a stomping kick that can hit multiple times. The move covers more horizontal distance when it is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Mirage Dance | {{HCF}} {{punch}} (close) | King kicks her opponent multiple times, ending with a sweep kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Trap Kick | {{right}}+{{LK}} | King hops forward with a downward kick. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Slide Kick | {{downright}}+{{HK}} | King slides forward with a sweep kick. This move hits low and can only be blocked crouching.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Trap Rush | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Illusion Dance | {{down}} {{downright}} {{HCB}} {{kick}} | King does a backflip, then performs a series of rapid kicks, ending with a somersault kick and two leaping kicks. | ||
+ | {{ESMove | desc=Super Desperation move | King does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Silent Flash | {{QCB}} {{QCB}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a knee strike, then flies upward with an upside-down kick that launches her opponent into the air. | ||
+ | {{ESMove | desc=Super Desperation move | King does a version of the move where she does four somersault kicks before launching the opponent.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
Line 205: | Line 677: | ||
| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=800}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=800}} | ||
| sprite={{sprite | King of Fighters 97 Saturn, Sprites, Blue Mary.gif}} | | sprite={{sprite | King of Fighters 97 Saturn, Sprites, Blue Mary.gif}} | ||
− | | desc= | + | | desc=Blue Mary |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Spin Fall | {{QCF}} {{kick}} | Mary leaps forward and falls with an axe kick. It can be followed by a neck hold takedown (Mary Spider) by pressing {{QCF}} {{kick}} again during the move.}} | ||
+ | {{MoveListRow | Vertical Arrow | {{DPF}} {{kick}} | Mary jumps and kicks diagonally upward. It can be interrupted with a scissor takedown (Mary Snatcher) by pressing {{DPF}} {{kick}} again during the move.}} | ||
+ | {{MoveListRow | Mary Spider | {{QCF}} {{punch}} | Mary flips over her opponent, then takes them down with a neck hold.}} | ||
+ | {{MoveListRow | Straight Slicer | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Mary crouches and slides forward with a sweep kick. She can follow up with a grab, slam, and hold (Mary Crab Clutch) by pressing {{QCF}} {{kick}} during the move.}} | ||
+ | {{MoveListRow | Real Counter | {{QCB}} {{punch}} | Mary taunts her opponent. Normal attacks pass through her while she is doing this. She can follow up by grabbing the opponent by the waist and performing a suplex (Backdrop Real) by pressing {{HCF}} {{punch}} or by rolling her body around the opponent's head with a takedown (Head Crush) by pressing {{HCF}} {{kick}}.}} | ||
+ | {{MoveListRow | Mary Reverse Facelock | {{QCB}} {{LK}} | Mary holds a defensive posture. If she is hit by an attack from an airborne opponent while doing this, she catches the attack and locks the opponent in a hold.}} | ||
+ | {{MoveListRow | Mary Head Buster | {{QCB}} {{HK}} | Mary holds a defensive posture. If she is hit by a high or mid attack from a grounded opponent while doing this, she catches the attack, rolls backward, and throws the opponent high into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hammer Arc | {{right}}+{{LP}} | Mary hops forward while swinging her fists down. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Double Rolling | {{right}}+{{LK}} | Mary jumps in the air with a spinning back kick, then does a low crouching kick. The second strike hits low and can only be blocked crouching.}} | ||
+ | {{MoveListRow | Climbing Arrow | {{downright}}+{{LK}} | Mary does a donkey kick into the air, which knocks her opponent back on impact.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Rapid Spider | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Mary Typhoon | {{HCB}} {{HCB}} {{kick}} (close) | Mary climbs onto her opponent's shoulders, grabs their head between her feet, and slams them with her legs. | ||
+ | {{ESMove | desc=Super Desperation move | Mary does a version of the move that does more damage.}}}} | ||
+ | {{MoveListRow | Mary Splash Rose | {{down}} {{downright}} {{HCB}} {{punch}} | Mary dashes back and forward in front of her opponent, then does a jumping kick and knocks them into the air with multiple hand swipes. | ||
+ | {{ESMove | desc=Super Desperation move | Mary does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Mary Dynamite Swing | {{QCF}} {{QCF}} {{kick}} | Mary knocks her opponent into the air with a knee strike, grabs them in midair and drives them back to the ground, then grabs them again after they stand up and swings them around multiple times by the neck before letting go. | ||
+ | {{ESMove | desc=Super Desperation move | Mary does a version of the move where she does two suplexes before swinging the opponent by the neck.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
Line 211: | Line 708: | ||
| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=800}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=800}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Kasumi Todoh.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Kasumi Todoh.gif}} | ||
− | | desc= | + | | desc=Kasumi |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Kasame Ate | {{QCF}} {{punch}} | Kasumi pulls her arms back, then throws them down, splashing a wave of energy downward that knocks her opponent over on impact. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Senkou Nagashi | {{QCB}} {{punch}} (up to 3 times) | Kasumi advances forward with multiple strikes. The motion can be repeated up to three times, ending by kicking the opponent away.}} | ||
+ | {{MoveListRow | Hakusan Tou | {{QCB}} {{kick}} | Kasumi swings her fist into the air, knocking the opponent into the air on impact.}} | ||
+ | {{MoveListRow | Messhin Mutou | {{HCF}} {{LK}} | Kasumi holds her arm out in a defensive posture. If she is hit by an airborne attack, she intercepts the attack, then grabs and throws the opponent.}} | ||
+ | {{MoveListRow | Sasshou Inshuu | {{HCF}} {{HK}} | Kasumi holds her palm out in a defensive posture. If she is hit by a grounded attack, she intercepts the attack, then grabs and kicks the opponent away.}} | ||
+ | {{MoveListRow | Tatsumaki Souda | {{HCB}} {{punch}} (close) | Kasumi hits her opponent with a series of blows, ending with an uppercut that launches the opponent into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hiji Ate | {{right}}+{{LP}} | Kasumi turns and steps forward with a downward elbow strike that hits two times. The second strike hits high and can only be blocked standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Katsu | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Chou Kasane Ate | {{QCF}} {{QCF}} {{punch}} | Kasumi pulls her arms back, then throws them down, splashing a tall wave of energy that rolls across the ground and can hit multiple times. The move can be delayed by continuing to hold {{punch}}. | ||
+ | {{ESMove | desc=Super Desperation move | Kasumi does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Shingan Kuzu Otoshi | {{down}} {{downright}} {{HCB}} {{punch}} | Kasumi holds a defensive stance. If she is hit by an attack (besides a projectile or a throw) while doing this, she grabs and slams the opponent with a shoulder throw, then hits them with a punch once on the ground. | ||
+ | {{ESMove | desc=Super Desperation move | Kasumi does a version of the move that does more damage.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
Line 217: | Line 734: | ||
| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=800}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=800}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Li Xiangfei.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Li Xiangfei.gif}} | ||
− | | desc= | + | | desc=Xiangfei |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Nanba | {{QCF}} {{punch}} | Xiangfei releases a short-ranged ki blast from her hands, which knocks down her opponent on impact. She steps forward slightly when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Tenpou Zan | {{DPF}} {{kick}} | Xiangfei jumps into the air while striking with the back of her shoulder, knocking the opponent over on impact.}} | ||
+ | {{MoveListRow | Senri Chuou | {{QCF}} {{LK}} | Xiangfei tumbles forward and tries to grab her opponent. If she succeeds, she slaps her opponent with an open palm, then hits with an elbow strike that knocks the opponent over. She can follow up with a jumping axe kick (Kankuu) by pressing {{QCF}} {{LK}} again during the move.}} | ||
+ | {{MoveListRow | Senri Chuou: Shinsaiha | {{QCF}} {{HK}} | Xiangfei tumbles forward and tries to grab her opponent. If she succeeds, she shoves her opponent behind her and hits with a flying headbutt that knocks the opponent over.}} | ||
+ | {{MoveListRow | Esaka: Atemi Kougeki | {{QCB}} {{punch}} | Xiangfei hits with an upward strike that knocks her opponent into the air. If she is hit while doing this, she intercepts the move and counterattacks.}} | ||
+ | {{MoveListRow | Banpaku Kouen | {{HCB}} {{right}} {{punch}} | Xiangfei grabs and shoves her oppponent. This move does no damage but switches sides with the opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Sou Shouda | {{right}}+{{LP}} | Xiangfei steps forward with a double-handed punch. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Kyuuho: Kousentai | {{right}}+{{LK}} | Xiangfei does a low kick. This move hits low and can only be blocked crouching.}} | ||
+ | {{MoveListRow | Fukuho: Kousentai | {{downright}}+{{HK}} | Xiangfei does a low kick. This move hits low and can only be blocked crouching.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Dai Kokuchou | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Dai Tetsujin | {{down}} {{downright}} {{HCB}} {{punch}} | Xiangfei leaps through the air with a shoulder strike. | ||
+ | {{ESMove | desc=Super Desperation move | Xiangfei does a version of the move that does more damage.}}}} | ||
+ | {{MoveListRow | Chou Pai-Long | {{QCF}} {{QCF}} {{punch}} | Xiangfei does wide double palm strike, then thrusts both palms forward, and finally knocks the opponent back with a shoulder strike. | ||
+ | {{ESMove | desc=Super Desperation move | Xiangfei does a version of the move that starts with an elbow strike.}}}} | ||
+ | {{MoveListRow | Majinga | {{HCB}} {{HCB}} {{punch}} (close) | Xiangfei holds her opponent in place with a palm, swings the other arm into a circle and then uses it to grab the arm that is holding the opponent, and blasts the opponent with a concentrated strike that hits 100 times. | ||
+ | {{ESMove | desc=Super Desperation move | Xiangfei does a version of the move that hits 102 times.}}}} | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
Line 226: | Line 767: | ||
| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=960}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=960}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Kim Kaphwan.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Kim Kaphwan.gif}} | ||
− | | desc= | + | | desc=Kim |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Han Getsu Zan | {{QCB}} {{kick}} | Kim rolls forward with a somersaulting crescent kick, which knocks down his opponent on impact. The move covers a wider arc when it is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Hien Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. When the move is performed with {{HK}}, he ascends higher and hits additional times, and the move can be followed up with another kick (Tenshou Zan) by pressing {{down}}+{{HK}}.}} | ||
+ | {{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Kim dives diagonally downward while stomping repeatedly.}} | ||
+ | {{MoveListRow | Ryuusei Ranku | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Kim slides forward with a sweep kick, then jumps in the air and performs an axe kick. He slides further when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Haki Kyaku | {{down}} {{down}} {{kick}} | Kim stomps the ground, hitting opponents in front of him. It can neutralize ground projectiles.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Kuuren Geki | {{right}}+{{LP}} | Kim hops forward with a spinning kick that can hit two times.}} | ||
+ | {{MoveListRow | Neri Chagi | {{right}}+{{LK}} | Kim lifts his leg high and comes down with an axe kick, which hits up to two times. This move hits high and can only be blocked standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Hishou Kyaku | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Hou'ou Kyaku | {{down}} {{downleft}} {{HCF}} {{kick}} | Kim performs a series of rapid kicks, then finishes with a backflip kick. This move can be performed in midair. | ||
+ | {{ESMove | desc=Super Desperation move | Kim performs a series of rapid kicks, then kicks the opponent into the air and finishes with a backflip kick.}}}} | ||
+ | {{MoveListRow | Hou'ou Hiten Kyaku | {{QCF}} {{QCF}} {{kick}} | Kim hits with a high back kick that knocks his opponent into the air, then catches the opponent with an axe kick. | ||
+ | {{ESMove | desc=Super Desperation move | Kim does a version of the move that hits more times.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
Line 232: | Line 793: | ||
| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=960}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=960}} | ||
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Chang Koehan.gif}} | | sprite={{sprite | King of Fighters 96 Saturn, Sprites, Chang Koehan.gif}} | ||
− | | desc= | + | | desc=Chang |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Tekkyuu Dai Kaiten | {{repeat|{{punch}}}} | Chang swings his ball by its chain over his head, which knocks down his opponent on impact. He swings the ball for a duration or until the player presses {{LP}}+{{HP}}+{{LK}}+{{HK}}, and he can move with {{left}} or {{right}} while doing this.}} | ||
+ | {{MoveListRow | Tekkyuu Funsai Geki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chang flings his ball by its chain in front of him, which knocks down his opponent on impact. He slides forward slightly when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Tekkyuu Taiko Uchi | {{HCF}} {{kick}} | Chang picks his nose. If he is hit while doing this, he sneezes, knocking his opponent away.}} | ||
+ | {{MoveListRow | Dai Hakai Nage | {{HCB}} {{right}} {{punch}} (close) | Chang grabs and slams his opponent back and forth multiple times.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hiki Nige | {{downright}}+{{LP}} | Chang slides along the ground, holding his ball out in front of him, which sweeps his opponent. This move hits high and can only be blocked standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Tekkkyuu Dai Kourin | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Tekkyuu Dai Bousou | {{down}} {{downright}} {{HCB}} {{punch}} | Chang charges forward with a series of strikes, then swings his ball by its chain over his head and finishes with one of several moves chosen at random. | ||
+ | {{ESMove | desc=Super Desperation move | Chang does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Tekkyu Dai Assatsu | {{QCF}} {{QCF}} {{punch}} | Chang flies diagonally upward, then falls with a body attack. He moves forward a short distance before jumping when the move is performed with {{HP}}. | ||
+ | {{ESMove | desc=Super Desperation move | Chang does a version of the move where he flies much higher.}}}} | ||
+ | {{MoveListRow | Tekkyuu Dai Bokusatsu | {{QCF}} {{QCF}} {{kick}} | Chang bashes his ball downward repeatedly while moving forward, then knocks the opponent into the air with the last hit. | ||
+ | {{ESMove | desc=Super Desperation move | Chang does a version of the move that hits more times.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
Line 238: | Line 819: | ||
| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=960}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=960}} | ||
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Choi Bounge.gif}} | | sprite={{sprite | King of Fighters 96 Saturn, Sprites, Choi Bounge.gif}} | ||
− | | desc= | + | | desc=Choi |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Kaiten Hien Zan | {{QCB}} {{punch}} | Choi curls into a ball and rolls along the ground. If he hits his opponent, he rolls up the opponent. If the player presses {{punch}} during the move, Choi lunges forward with his claws (Kishuu Hien Zuki).}} | ||
+ | {{MoveListRow | Tatsumaki Shippuu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Choi spirals upward in a tornado while slashing around him with his claws. He slides forward a short distance and ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Hishou Kuuretsu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Choi jumps to the back edge of the screen. He can jump to the front edge of the screen by pressing {{upleft}} instead of {{up}}. If the player continues to hold {{kick}} after performing the move, Choi immediately does a spinning attack with his claws after hitting the wall. He spins diagonally downwards with {{LK}} or straight ahead with {{HK}}.}} | ||
+ | {{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Choi dives diagonally downward, then stomps repeatedly on his opponent.}} | ||
+ | {{MoveListRow | Senpuu Hien Shitotsu | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Choi flies ahead head-first while spinning like a drill with his claws in front of him. He flies faster and further when the move is performed with {{HK}}. He can follow up with another drill spin (Shitotsu Bunki) by holding the D-Pad in any direction while pressing any attack button, which can be done up to two times.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Choi can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Nidan Giri | {{right}}+{{LP}} | Choi tilts to the side while poking with both claws. This move can break the opponent's guard.}} | ||
+ | {{MoveListRow | Toorima Geri | {{right}}+{{LK}} | Choi somersaults forward with a kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Chouhatsu Zanmai | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Shin! Chouzetsu Tatsumaki Shinkuu Zan | {{HCB}} {{HCB}} {{punch}} | Choi spins on one leg, producing a large tornado that covers the full height of the screen. He can move with {{left}} or {{right}} while doing this. | ||
+ | {{ESMove | desc=Super Desperation move | Choi does a version of the move that can juggle the opponent repeatedly into the air.}}}} | ||
+ | {{MoveListRow | Shin! Chouzetsu Rinkaiten Toppa | {{QCF}} {{QCF}} {{punch}} in midair | Choi barrels diagonally downward while holding his claws in front of him and spinning rapidly. | ||
+ | {{ESMove | desc=Super Desperation move | Choi does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Hou'ou Kyaku | {{down}} {{downright}} {{HCB}} {{kick}} | Choi slides forward with a series of claw slashes, ending with a somersault kick. | ||
+ | {{ESMove | desc=Super Desperation move | Choi does a version of the move that hits more times and ends with two somersault kicks.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
Line 244: | Line 848: | ||
| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=960}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=960}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Jhun Hoon.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Jhun Hoon.gif}} | ||
− | | desc= | + | | desc=Jhun Hoon |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Haiki Geki | {{QCB}} {{punch}} | Jhun Hoon crouches and kicks in a circle, kicking up a ring of dust around him. When the move is performed with {{LP}}, he can transition into his Soushuu Jin stance by continuing to hold {{LP}}.}} | ||
+ | {{MoveListRow | Mangetsu Zan | {{QCB}} {{kick}} | Jhun Hoon rolls through the air in an arc while kicking, landing with a split-leg kick. The move covers a wider arc and hits more times when it is performed with {{HP}}. When the move is performed with {{LP}}, he can transition into his Ryouko Jin stance by continuing to hold {{LP}}.}} | ||
+ | {{MoveListRow | Kuusa Jin | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Jhun Hoon spins diagonally upward while kicking. He ascends higher and hits an additional time when the move is performed with {{HP}}. When the move is performed with {{LP}}, he can transition into his Soushuu Jin stance by continuing to hold {{LP}}.}} | ||
+ | {{MoveListRow | Soushuu Jin | {{down}} {{down}} {{LP}} | Jhun Hoon stands with one leg raised for as long as {{LP}} is held down. While in this stance, he can perform a high axe kick (Shuusou Kyaku: Joudan) with {{up}}+{{HP}}, a back heel kick (Shuusou Kyaku: Gedan) with {{HP}}, a front kick (Taikyoku Ha) with {{HK}} that knocks his opponent away, or a roundhouse kick (Kirikae Kougeki: Dousa Go) with {{left}}+{{LK}} or {{right}}+{{LK}}. He can move with {{left}} or {{right}} while in this stance, and he continues to hold the stance for as long as {{LP}} is held, even after performing a follow-up move but not after being hit. He can switch legs and transition into his Ryouko Jin stance by holding {{LK}} (including after Kirikae Kougeki: Dousa Go).}} | ||
+ | {{MoveListRow | Ryouko Jin | {{down}} {{down}} {{LK}} | Jhun Hoon stands with one leg raised for as long as {{LP}} is held down. While in this stance, he can perform a jumping axe kick (Hiko Geki: Ue) with {{up}}+{{HP}} that is an overhead strike and knocks down his opponent, a sweep kick (Mouko Geki: Naka) with {{HP}} that launches his opponent into the air, a sliding kick (Shuuko Geki: Shimo) with {{down}}+{{HP}}, an evasive stance (Taikyoku Hi) with {{HK}} that can dodge attacks, or a stomp and roll away (Kirikae Kougeki: Dousa Go) with {{left}}+{{LP}} or {{right}}+{{LP}}. He can move with {{left}} or {{right}} while in this stance, and he continues to hold the stance for as long as {{LK}} is held, even after performing a follow-up move but not after being hit. He can switch legs and transition into his Soushuu Jin stance by holding {{LP}} (including after Kirikae Kougeki: Dousa Go).}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Ryuurou Shuu | {{down}}+{{LK}} | Jhun Hoon does a high roundhouse kick. He can transition into his Ryouko Jin stance by continuing to hold {{LK}}.}} | ||
+ | {{MoveListRow | Ryouko Geki ~ Ryouko Jin | {{right}}+{{LK}} | Jhun Hoon does a stomp kick and bounces away.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Fukuko Shuugeki | | }} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Hou'ou Ressou Kyaku | {{QCF}} {{QCF}} {{kick}} | Jhun Hoon does a series of kicks that form energy waves in front of them, finishing with a midair spinning kick. | ||
+ | {{ESMove | desc=Super Desperation move | Jhun Hoon does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Hou'ou Tenbu Kyaku | {{QCF}} {{QCF}} {{kick}} in midair | Jhun Hoon dives diagonally downward with a stomp, then flips in circles while kicking, ending with a spinning kick in midair. | ||
+ | {{ESMove | desc=Super Desperation move | Jhun Hoon does a version of the move that hits more times and ends with multiple spinning kicks.}}}} | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
====Single-Entry Fighters==== | ====Single-Entry Fighters==== | ||
− | These characters are not members of any team. | + | These characters are not members of any team. Kyo and Iori were hidden characters in the original arcade release, but they can be played without cheat codes in the Dreamcast version. |
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=1120}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=1120}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Kyo-1.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Kyo-1.gif}} | ||
− | | desc= | + | | desc=Kyo-1 |
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=1120}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=1120}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Kyo-2.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Kyo-2.gif}} | ||
− | | desc= | + | | desc=Kyo-2 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | |||
− | |||
{{InfoFighter| | {{InfoFighter| | ||
| name=Kyo Kusanagi | | name=Kyo Kusanagi | ||
| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=1120}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=1120}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Kyo Kusanagi.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Kyo Kusanagi.gif}} | ||
− | | desc= | + | | desc=Kyo |
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
Line 285: | Line 896: | ||
| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=1120}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=1120}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Iori Yagami.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Iori Yagami.gif}} | ||
− | | desc= | + | | desc=Iori |
+ | }} | ||
+ | }} | ||
+ | ====Bosses==== | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter| | ||
+ | | name=Krizalid | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=1280}} | ||
+ | | sprite={{sprite | King of Fighters 99 DC, Sprites, Krizalid.gif}} | ||
+ | | sprite2={{sprite | King of Fighters 99 DC, Sprites, Krizalid 2.gif}} | ||
+ | | desc=Krizalid | ||
}} | }} | ||
}} | }} |
Revision as of 11:27, 27 May 2024
| ||||||||||||||||||||
The King of Fighters: Evolution | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Dreamcast | ||||||||||||||||||||
Publisher: SNK (Japan), Agetec (US) | ||||||||||||||||||||
Developer: SNK | ||||||||||||||||||||
Original system(s): Neo Geo | ||||||||||||||||||||
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Dreamcast Modem, Neo Geo Pocket/Dreamcast Setsuzoku Cable, Visual Memory Unit | ||||||||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[1][2], Action[3] | ||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||
| ||||||||||||||||||||
|
The King of Fighters: Evolution, known as The King of Fighters '99 Evolution (ザ・キングオブファイターズ'99 エヴォリューション) in Japan, is based off the Neo Geo arcade version of The King of Fighters '99: Millennium Battle. First released in Japan on March 2000, the game did not see an American release until May 2001. Like its predecessor, the game was not released in Europe.
Contents
Story
Two years have passed since the last King of Fighters tournament. Nobody has seen Kyo Kusanagi or Iori Yagami since they defeated the evil being Orochi at the climax of The King of Fighters '97. Invitations are sent to many characters inviting them to a new tournament, which this time around is more of a secretive affair and less of a public spectacle than the past few tournaments. However, the tournament's host remains a mystery.
The King of Fighters '99 is the first game in the story arc that would become known as the "NESTS Chronicles."
Gameplay
Changes from KOF '99 include 3D stages and the addition of striker characters. In the Japanese version, the game is compatible with the Neo Geo Pocket/Dreamcast Setsuzoku Cable, which allows you to transfer your points won in The King of Fighters: Battle de Paradise to speed up the leveling process for Extra Strikers.
Modes
The game has the following modes:
- Team Play:
- Team Vs.:
- Single Play:
- Single Vs.:
- Survival (Time Attack):
- Survival (Endless):
- Single All:
- Practice:
- Extra Striker:
Characters
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Any punch button |
LP | Light punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
Hero Team
Fatal Fury Team
|
Terry Bogard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Terry
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Andy Bogard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Andy
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Joe Higashi | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Joe
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Mai Shiranui | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mai
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Art of Fighting Team
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Ryo Sakazaki | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ryo
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Robert Garcia | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Robert
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Yuri Sakazaki | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Yuri
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Takuma Sakazaki | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Takuma
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Ikari Warriors Team
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Leona | |||||||||||||||||||||||||||||||||||||||||||||||
Leona
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Ralf Jones | |||||||||||||||||||||||||||||||||||||||||||||||
Ralf
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Clark Still | |||||||||||||||||||||||||||||||||||||||||||||||
Clark
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Whip | |||||||||||||||||||||||||||||||||||||||||||||||
Whip
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Psycho Soldier Team
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Athena Asamiya | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Athena
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Sie Kensou | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kensou
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Chin Gentsai | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chin
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Bao | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bao
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Women Fighters Team
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King | |||||||||||||||||||||||||||||||||||||||||||||||||||||
King
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Blue Mary | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Blue Mary
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Kasumi Todoh | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Kasumi
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Li Xiangfei | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Xiangfei
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Korea Justice Team
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Kim Kaphwan | |||||||||||||||||||||||||||||||||||||||||||||||
Kim
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Chang Koehan | |||||||||||||||||||||||||||||||||||||||||||||||
Chang
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Choi Bounge | |||||||||||||||||||||||||||||||||||||||||||||||
Choi
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Jhun Hoon | |||||||||||||||||||||||||||||||||||||||||||||||
Jhun Hoon
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Single-Entry Fighters
These characters are not members of any team. Kyo and Iori were hidden characters in the original arcade release, but they can be played without cheat codes in the Dreamcast version.
|
Kyo-1 |
Kyo-1 | |
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Kyo-2 |
Kyo-2 | |
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Kyo Kusanagi |
Kyo | |
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Iori Yagami |
Iori |
Bosses
|
Krizalid |
Krizalid |
Special Edit Teams
Special Edit Teams are hidden teams that have special ending artwork, which the player can form by selecting certain characters.
Team | Characters | |||
---|---|---|---|---|
King of Fighters Generation Team | K' | Kyo Kusanagi | Iori Yagami | Shingo Yabuki |
Whip and Her Servants Team | Whip | Benimaru Nikaido | Kyo Kusanagi | Iori Yagami |
Inhumanly Strong Team | Maxima | Ralf Jones | Bao | Chang Koehan |
Good-Looking Team | Andy Bogard | Benimaru Nikaido | Jhun Hoon | Chang Koehan |
Little Kids Team | Bao | Li Xiangfei | Shingo Yabuki | Sie Kensou |
Masters Team | Takuma Sakazaki | Chin Gentsai | Kim Kaphwan | Jhun Hoon |
Hat Team | Terry Bogard | Clark Still | Choi Bounge | Bao |
Short-Haired Team | Blue Mary | Whip | King | Athena Asamiya |
Midriffs Team | Benimaru Nikaido | Leona | Athena Asamiya | Blue Mary |
Shingo Servitude Team | Shingo Kusanagi | Kyo-1 | Kyo-2 | Kyo Kusanagi |
All Fatal Fury Team | Any four Fatal Fury characters (Terry Bogard, Andy Bogard, Joe Higashi, Mai Shiranui, Blue Mary, or Li Xiangfei) | |||
All Art of Fighting Team | Any four Art of Fighting characters (Ryo Sakazaki, Robert Garcia, Yuri Sakazaki, Takuma Sakazaki, King, or Kasumi Todoh) |
Stages
As in the preceding game, The King of Fighters: Dream Match 1999, the stages from the original arcade version were modeled in 3D for the Dreamcast version.
History
Legacy
In Japan, the game was followed with The King of Fighters 2000.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English (US) | The King of Fighters: Evolution | The King of Fighters: Evolution |
Japanese | ザ・キングオブファイターズ'99 エヴォリューション | The King of Fighters '99 Evolution |
Production credits
- K': Yuuki Matsuda
- Maxima: Katsuyuki Konishi
- Benimaru/Ralf/Choi: Monster Maetsuka
- Terry/Kim: Satoshi Hashimoto
- Andy: Keiichi Nanba
- Joe: Nobuyuki Hiyama
- Mai: Akoya Sogi
- Ryo: Masaki Usui
- Robert: Koichi Mantarou
- Yuri: Kaori Horie
- Takuma: Eiji Tsuda
- Leona/Kasumi: Masae Yumi
- Clark: Yoshinori Shima
- Whip: Shiho Kikuchi
- Athena: Haruna Ikezawa
- Kensou: Eiji Yano
- Chin: Toshikazu Nishimura
- Bao: Kanako Nakano
- King/Mary: Harumi Ikoma
- Xiangfei: Mami Kingetsu
- Chang: Hiroyuki Arita
- Jhun: Kazuya Ichijo
- Krizalid: Yoshiyuki Iwamoto
- Shingo: Takehito Koyasu
- Kyo: Masahiro Nonaka
- Iori: Kunihiko Yasui
- Extra Striker
- Seth: Hidetoshi Nakamura
- Vanessa: Kaori Minami
- Fio: Kanako Morizumi
- Syo: Mitsuo Iwata
- Alfred: Hiro Yuuki
- Gai: Nobuyuki Hiyama
- Daimon: Masaki Usui
- Chizuru: Akiko Saitou
- Billy: Atsushi Yamanishi
- Yamazaki: Kouji Ishii
- Producer: T.Nishiyama
- Program Director: Moichi, Yukihiro Deguchi, Marky T.
- KOF '99 Evolution Programmer: Yoshiyuki Tanaka, Mambo, Mue, Jeno, Maki, Hirofumi Kono, Saburouta Yotsutani
- Tool Programmer: Junko Kasahara, Yuji Niida, Dai Yamanokuchi
- Network: Daiche.Vision.Morifuji, Kawai・Sama
- Design Director: Akihiro Yamada, Rabbit Maeda, Satoshi Yoshioka, Starfreet
- KOF '99 Original Programmer: Cyber・Kondo, Souta.Ichino, Abetak, Kohji Mannami
- Sound: Marimo, Zoe, Usako-X, Tate-Norio
- 3D Designer: Satoshi Yoshioka, Rabbit Maeda, Yuji Wada, A K A, Akira Mizuki, Masaya Kobayashi, Nobuyuki Yanai, Asa_ko, Kyo_K, Shirow Umezaki
- 2D Designer: Regeon Toyonaka, Shinsuke・Yamamoto, Inoue, Youki・T・Ohyama, M・Endo, C・Yamazaki, Shio Shio Shio, Miho・Uematsu, A・T, Roppongi Marito, Mitsuru, Styleos, Kane', Buchi', Nanako., Kalkin, M.Yokoyama
- Planner: Kaju, Lonely-Aoki (Hige.Ver), S.Fujinuki, Toyochan
- Special Thanks to: H・Kawano, Y・Inui, Fuminori Sahara, Buriki・One Team, Fatal Fury Team, Metal Slug Team, KOF '99 Special Debug Team
- Presented by: SNK
Magazine articles
- Main article: The King of Fighters: Evolution/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
73 | |
---|---|
Based on 14 reviews |
Technical information
- Main article: The King of Fighters: Evolution/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
1,188,409,152 | 2000-10-23 | GD-ROM (US) | T-44302N V1.000 | |||||||||
? |
|
1,189,545,168 | 2000-02-14 | GD-ROM (JP) | T-3102M V1.002 |
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast, Dreamcast (SNK Best Buy)
- Agetec webpage: Dreamcast
References
- ↑ File:KoFEvo DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/000319/ (Wayback Machine: 2014-08-05 19:23)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ 4.0 4.1 http://sega.jp/dc/010914/ (Wayback Machine: 2007-12-09 07:34)
- ↑ http://www.gexpress.com/detailedspecs.cfm?returndept=DC&returnpage=2&number=093992057701 (Wayback Machine: 2002-03-21 00:36)
- ↑ 6.0 6.1 Official Dreamcast Magazine, "March 2001" (US; 2001-01-28), page 71
- ↑ File:King of Fighters Evolution DC credits.pdf
- ↑ Consoles +, "Mai 2000" (FR; 2000-0x-xx), page 114
- ↑ DC-UK, "June 2000" (UK; 2000-05-12), page 86
- ↑ Dreamcast Magazine, "2000-12 (2000-04-07)" (JP; 2000-03-24), page 25
- ↑ Dreamcast Magazine, "No. 9" (UK; 2000-05-18), page 48
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Electronic Gaming Monthly, "February 2001" (US; 2001-01-09), page 129
- ↑ Famitsu, "2000-04-07" (JP; 2000-03-24), page 34
- ↑ Fun Generation, "06/2000" (DE; 2000-05-17), page 95
- ↑ Gamers' Republic, "January 2001" (US; 2000-12-20), page 60
- ↑ MAN!AC, "06/2000" (DE; 2000-05-03), page 52
- ↑ Next Generation, "March 2001" (US; 2001-02-20), page 87
- ↑ Silicon Mag, "January 2001" (US; 200x-xx-xx), page 24
- ↑ Video Games, "06/2000" (DE; 2000-05-04), page 120
The King of Fighters: Evolution | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Reception | Bootlegs
Demos: The King of Fighters '99 Evolution Tentouyou Taikenban (2000) |
The King of Fighters games for Sega systems or published by Sega | |
---|---|
The King of Fighters '95 (1996) | The King of Fighters '96 ( ?) | The King of Fighters '96 + '95: Gentei KOF Double Pack ( ?) | The King of Fighters '97 (1998) | The King of Fighters Best Collection (1998) | |
The King of Fighters: Dream Match 1999 (1999) | The King of Fighters: Evolution (2000) | The King of Fighters 2000 (2002) | The King of Fighters 2001 (2002) | The King of Fighters 2002 (2003) | |
The King of Fighters Neowave (2004) | The King of Fighters XI (2005) | |
The King of Fighters XIV (2016) | |
Unlicensed The King of Fighters games for Sega systems | |
King of Fighters 98' (1998) | The King of Fighters '99 (1999) | |
Related games | |
Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2000) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | NeoGeo Battle Coliseum (2005) | SNK Heroines: Tag Team Frenzy (2018) |
- Dreamcast Arcade Stick-compatible games
- Jump Pack-compatible games
- Dreamcast Modem-compatible games
- Visual Memory Unit-compatible games
- 1-2 player games
- JP Dreamcast games
- US Dreamcast games
- Dreamcast games
- 2000 Dreamcast games
- All 2000 games
- Dreamcast fighting games
- All fighting games
- Dreamcast games with ADX audio
- Dreamcast games using Flash
- Dreamcast games with Sofdec video
- All games
- Missing ROM hashes
- Old technical information
- The King of Fighters: Evolution
- The King of Fighters