Difference between revisions of "The King of Fighters: Evolution"
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{{Bob | {{Bob | ||
| bobscreen=KoFEvolution title.png | | bobscreen=KoFEvolution title.png | ||
− | | bobscreen2= | + | | bobscreen2=KoF99Evolution DC JP Title.png |
| tab1=NTSC-U | | tab1=NTSC-U | ||
| tab2=NTSC-J | | tab2=NTSC-J | ||
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| developer=[[SNK]] | | developer=[[SNK]] | ||
| system=[[Sega Dreamcast]] | | system=[[Sega Dreamcast]] | ||
− | |||
| sounddriver= | | sounddriver= | ||
| peripherals=[[Dreamcast Arcade Stick]], [[Jump Pack]], [[Dreamcast Modem]], [[Neo Geo Pocket/Dreamcast Setsuzoku Cable]], [[Visual Memory Unit]] | | peripherals=[[Dreamcast Arcade Stick]], [[Jump Pack]], [[Dreamcast Modem]], [[Neo Geo Pocket/Dreamcast Setsuzoku Cable]], [[Visual Memory Unit]] | ||
| players=1-2 | | players=1-2 | ||
| genre=Fighting Action/Kakutou Action (格闘アクション){{fileref|KoFEvo DC JP Box Back.jpg}}{{ref|https://web.archive.org/web/20140805192346/http://sega.jp/dc/000319/}}, Action{{ref|https://web.archive.org/web/20200201225739/https://sega.jp/history/hard/dreamcast/software_l.html#tab01}} | | genre=Fighting Action/Kakutou Action (格闘アクション){{fileref|KoFEvo DC JP Box Back.jpg}}{{ref|https://web.archive.org/web/20140805192346/http://sega.jp/dc/000319/}}, Action{{ref|https://web.archive.org/web/20200201225739/https://sega.jp/history/hard/dreamcast/software_l.html#tab01}} | ||
+ | | languages={{LanguageList|jp|en|es|pt}} | ||
| originalsystem=Neo Geo | | originalsystem=Neo Geo | ||
| releases={{releasesDC | | releases={{releasesDC | ||
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| dc_rrp_jp_1=2,800e{{ref|https://web.archive.org/web/20071209073433/http://sega.jp/dc/010914/}} | | dc_rrp_jp_1=2,800e{{ref|https://web.archive.org/web/20071209073433/http://sega.jp/dc/010914/}} | ||
| dc_type_jp_1=SNK Best Buy | | dc_type_jp_1=SNK Best Buy | ||
− | | dc_date_us= | + | | dc_date_us=2000-12-13{{ref|1=https://web.archive.org/web/20020321003609/http://www.gexpress.com/detailedspecs.cfm?returndept=DC&returnpage=2&number=093992057701}} |
| dc_code_us=T-44302N | | dc_code_us=T-44302N | ||
| dc_rating_us=t | | dc_rating_us=t | ||
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}} | }} | ||
| otherformats={{NonSega|PC}} | | otherformats={{NonSega|PC}} | ||
+ | | properties={{Properties|DC|adx|flash|sofdec}} | ||
+ | | savetype={{SaveType | ||
+ | |DC|vmu | ||
}} | }} | ||
+ | }} | ||
+ | '''''{{PAGENAME}}''''', known as '''''The King of Fighters '99 Evolution''''' (ザ・キングオブファイターズ'99 エヴォリューション) in Japan, is based off the [[Neo Geo]] arcade version of ''The King of Fighters '99: Millennium Battle''. First released in Japan on March 2000, the game did not see an American release until May 2001. Like its predecessor, the game was not released in Europe. | ||
− | + | ==Story== | |
+ | Two years have passed since the last King of Fighters tournament. Nobody has seen Kyo Kusanagi or Iori Yagami since they defeated the evil being Orochi at the climax of ''[[The King of Fighters '97]]''. Invitations are sent to many characters inviting them to a new tournament, which this time around is more of a secretive affair and less of a public spectacle than the past few tournaments. However, the tournament's host remains a mystery. | ||
+ | |||
+ | ''The King of Fighters '99'' is the first game in the story arc that would become known as the "NESTS Chronicles." | ||
==Gameplay== | ==Gameplay== | ||
− | + | {{ScreenThumb|King of Fighters Evolution DC, Character Select.png|width=200|Character select}} | |
+ | {{ScreenThumb|King of Fighters Evolution DC, Gameplay.png|width=200|Gameplay}} | ||
+ | The game is an enhanced version of ''The King of Fighters '99'', the sixth installment in ''[[:Category:The King of Fighters|The King of Fighters]]'' series. It introduces a new story arc called the "NESTS Chronicles," centered around a young man named K' and a mysterious organization known as NESTS, and it modifies some of the core mechanics of the game, most notably by introducing special assist characters called "Strikers." The two selectable fighting styles, Advanced and Extra, from ''[[The King of Fighters '97]]'' and ''[[The King of Fighters: Dream Match 1999|The King of Fighters '98]]'' were removed. Evasive rolls were replaced with a slide maneuver. Instead, the game has a single playstyle modeled after the Advanced mode, with two powered-up states (Counter Mode and Armor Mode) that the player can choose during battle depending on the button combination used. The Dreamcast port remakes the stages in 3D and adds two additional stages, and it also adds numerous "Extra Striker" characters that are unlocked by playing the game. | ||
+ | |||
+ | Instead of the three-character teams from earlier games, each team now has four members. Before a match, the player chooses three characters to use in the fights and one supporting character called the Striker, who can be summoned during battle to perform a special move and leave. Each match is a three-on-three elimination match, where the next member of the team takes the place of the last one in the next round when a team member is defeated. The victorious character continues to the next round with a small portion of health restored (more health is restored if the round is completed faster). The match continues until all of the members of a team are eliminated. | ||
+ | |||
+ | Characters move with {{left}} and {{right}} and crouch with {{down}}. They backstep or run with {{left}} {{left}} or {{right}} {{right}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} or {{upright}}. They can perform short hops by pressing {{upleft}}, {{up}}, or {{upright}}, followed by {{down}} quickly. They can "super jump" (a faster and farther jump, trailed by afterimages) by pressing {{down}}, then {{upleft}} or {{upright}} quickly. Characters can perform a weak punch with {{X}}, a strong punch with {{Y}}, a weak kick with {{A}}, or a strong kick with {{B}}. Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs. Characters have knockdown attacks, which knock the opponent over, that are performed with {{Y}}+{{B}}. This can be done while standing or jumping. | ||
+ | |||
+ | The fourth member of the team, the Striker, can be called for a special attack with {{Y}}+{{B}} (or {{L}}) when standing still. The special move performed varies by character. Most are offensive attacks, but some restore some health, build the character's power gauge, decrease the opponent's power gauge, or hold the opponent in place for an attack. The Striker leaves immediately if hit by the opponent. Strikers can only be summoned a limited number of times during a match, which is determined by the number of "Strike Bombs" at the bottom of the screen. The starting number of Strike Bombs is three per player by default, but this can be changed in the options. A team gains another Strike Bomb after losing a round. | ||
+ | |||
+ | Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. They can perform an evasive slide with {{X}}+{{A}} to slide forwards or {{left}}+{{X}}+{{A}} to slide backwards (or {{right}}+{{X}}+{{A}} when facing left). They are invulnerable during the slide and can move through opponents when they are close. Pressing any punch or kick button during a slide causes the character to perform a quick, short-ranged counterattack when coming out of the slide. | ||
+ | |||
+ | Blocking can be done by holding the D-Pad in the opposite direction of the opponent. Low attacks must be blocked crouching, while high attacks (including most jumping attacks) must be blocked standing. Special moves still do partial damage when blocked. Characters can also block special moves and aerial attacks (but not grounded normal moves or Desperation moves) in midair from a neutral or backwards jump (but not a forwards jump). While blocking, characters can guard cancel into a slide by pressing {{X}}+{{A}} or guard cancel into a counterattack by pressing {{Y}}+{{B}}. Guard cancels cost a stock of the power gauge. Throws can be performed by holding {{left}} or {{right}} and pressing a strong punch or kick button when next to the opponent. Different characters have different throws available to them. Throws cannot be blocked, but they can be escaped by pressing {{X}}+{{A}} at the start of the grab. Characters can also recover from a knockdown and roll away quickly by pressing {{X}}+{{A}} upon landing. | ||
+ | |||
+ | The power gauge is filled by attacking the opponent with normal attacks (but not throws) or by performing special moves (regardless of whether they connect with the opponent). When the gauge is filled, it is kept in stock and reset, up to three times. Characters can use one stock of the gauge to perform a Desperation move (or a Super Desperation move when the health gauge is low and flashing) or three stocks to enter one of two special states, Counter Mode or Armor Mode. Counter Mode is entered by pressing {{X}}+{{Y}}+{{A}} and increases the character's attack damage and allows for unlimited use of Desperation moves and guard cancels, but the character cannot perform Super Desperation moves during this state. Some special moves can be canceled into Desperation moves while in Counter Mode. Armor Mode is entered by pressing {{Y}}+{{A}}+{{B}} and increases the character's defensive strength and enables the character to continue attacking even when attacked, but the character cannot perform a Desperation move or a guard cancel during this state. | ||
+ | |||
+ | Characters can taunt with {{R}}, which is a short animation during which the character is vulnerable to attack. Taunting an opponent can reduce their power gauge, slow down their manual charging, and stop them from reaching the maximum level. | ||
+ | |||
+ | ===Modes=== | ||
+ | {{ScreenThumb|King of Fighters Evolution DC, Continue Bonus.png|width=200|Continue bonus}} | ||
+ | The game has multiple modes. In any of the single-player modes, the player gains or loses Ability Points after each match, depending on the score attained during the battle and the difficulty setting. Ability Points are aggregated and can be used to purchase Extra Strikers. In the arcade modes, the player can unlock a secret boss fight after the final boss depending on the number of Ability Points earned during the playthrough. Iori Yagami is fought if the player acquires between 200 and 279 Ability Points, and Kyo Kusanagi is fought if the player earns 280 or more Ability Points. | ||
+ | |||
+ | *'''Team Play:''' A single-player mode where the player forms a team of four characters and fights three-on-three elimination matches against five randomly selected teams, then two matches against the final boss Krizalid (who has two forms), for a total of 7 matches. Before each match, the player chooses three characters to play and one character to use as a Striker. This is the main mode. | ||
+ | *'''Team Vs.:''' A two-player mode where each player forms a team of four characters and fights a three-on-three elimination match. Before the match, the players choose three characters to play and one character to use as a Striker. Players can choose a different team after each match. | ||
+ | *'''Single Play:''' A single-player mode where the player chooses two characters and fights one-on-one matches against five individual opponents, then two matches against the final boss Krizalid (who has two forms), for a total of 7 matches. Before each match, the player chooses which character to play and which to use as a Striker. Matches are fought to the best of three rounds. | ||
+ | *'''Single Vs.:''' A two-player mode where each player chooses two characters and fights a one-on-one match to the best of three rounds. Before each match, the players choose which character to play and which to use as a Striker. Players can choose different characters after each match. | ||
+ | *'''Survival (Time Attack):''' A single-player mode where the player chooses two characters and fights one-on-one matches against every character in the game, ending with two matches against the final boss Krizalid (who has two forms), for a total of 33 matches. Matches consist of a single round. Unlike the Single Play mode, the player cannot switch the roles of the two selected characters before each fight. The character does not have any health restored between matches aside from the amount partially restored after each round (depending on the player's performance). The game is timed, and the player's best completion times are saved to a [[VMU]]. | ||
+ | *'''Survival (Endless):''' A single-player mode where the player chooses two characters, one to play and one to use as a Striker, and fights one-on-one matches against an endless series of randomly selected opponents. Matches consist of a single round, and the game keeps track of the number of matches won. Unlike the Single Play mode, the player cannot switch the roles of the two selected characters before each fight. The character does not have any health restored between matches aside from the amount partially restored after each round (depending on the player's performance). The game continues until the player loses, and the player's highest number of opponents defeated is saved to a [[VMU]]. | ||
+ | *'''Single All:''' A single-player mode where the player chooses two characters and fights one-on-one matches against every character in the game, ending with two matches against the final boss Krizalid (who has two forms), for a total of 33 matches. Matches consist of a single round, and the game shows the number of opponents remaining. Unlike the Single Play mode, the player cannot switch the roles of the two selected characters before each fight. | ||
+ | *'''Practice:''' A training mode where the player can choose any character and any opponent. There are options to set the behavior of the opponent (stand, jump, or crouch) and whether the opponent attacks, counters, or guards. There is no time limit, the power gauge is permanently charged (with an option to put the character's health in the red flashing zone), and the opponent has infinite health. Taunting causes the opponent to walk forward. | ||
+ | *'''Neo Geo Pocket:''' The Japanese version of the game is compatible with the [[Neo Geo Pocket/Dreamcast Setsuzoku Cable]] and connects to ''The King of Fighters: Battle de Paradise'' for the [[Neo Geo Pocket Color]]. Points can be downloaded from the Neo Geo Pocket Color game to speed up the leveling process for Extra Strikers, and Extra Strikers unlocked on the Dreamcast game can be uploaded and used in the Neo Geo Pocket Color game. | ||
+ | *'''Network:''' The Japanese version had an online mode that supported viewing the official web site and uploading high scores for the two Survival modes. | ||
+ | *'''Extra Striker:''' The game includes 12 bonus characters who can be selected for use as Strikers. Vanessa and Seth are unlocked immediately, but the remaining characters are purchased in this mode in exchange for Ability Points earned in any of the single-player modes. The number of Ability Points accrued and the Strikers that have been unlocked are saved to a [[VMU]]. | ||
+ | |||
+ | In any of the single-player modes, a second player can enter the game for a challenge match by pressing {{Start}} on a second control pad. There are eight difficulty levels (Beginner, Easy, Normal, Arcade, Hard, Very Hard, Hardest, Expert). The game ends if the player loses a match but can be continued an unlimited number of times. When continuing a game, the player can optionally choose a bonus to help with the current match, such as starting with a full power gauge or reducing the health of the opponent. | ||
+ | |||
+ | ===Characters=== | ||
+ | {{MoveListNote|legend=NeoGeo}} | ||
+ | Every team has been expanded to four characters to accommodate the new Striker system. K' is introduced as the protagonist for the new story arc, alongside his partner Maxima. Kasumi Todoh from ''Art of Fighting 3'' returns for her second appearance in the series, following ''[[The King of Fighters '96]]'', and Li Xiangfei from ''Real Bout Fatal Fury 2'' makes her debut appearance in the series. Three returning teams gain an original character as a new member: Whip for the ''Ikari Warriors'' Team, Bao for the ''Psycho Soldier'' Team, and Jhun Hoon for the Korea Justice Team. The game also introduces two clones of Kyo Kusanagi, Kyo-1 and Kyo-2, as Single-Entry Fighters and Krizalid as the final boss. | ||
+ | ====Hero Team==== | ||
+ | A new hero team consisting of K', the main character of the NESTS Chronicles, and his partner Maxima (who was inspired by a cyborg character of the same name from the SNK arcade game ''Robo Army''). They are joined by Benimaru Nikaido and Shingo Yabuki, Kyo Kusanagi's best friend and biggest fan respectively. | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter| | ||
+ | | name=K' | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=0}} | ||
+ | | sprite={{sprite | King of Fighters 99 DC, Sprites, K'.gif}} | ||
+ | | desc=The protagonist of the NESTS Chronicles. K' (pronounced "K Dash") is a young man who was captured and experimented on by the shadowy criminal organization NESTS. They suppressed his memories and injected him with Kyo Kusanagi's DNA to give him similar pyrokinetic abilities (though he must wear a special red glove to avoid burning himself as he does not possess the Kusanagi bloodline's immunity to fire). He is on a quest for vengeance for his cruel treatment by NESTS. He fights using Jeet Kune Do techniques inspired by Bruce Lee. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ein Trigger | {{QCF}} {{punch}} | K' swings his arm and forms in a ring of fire in front of him. Before it dissipates, he can kick the fire across the screen as a projectile (Second Shoot) by pressing {{right}}+{{LP}} or diagonally upwards (Second Shell) by pressing {{right}}+{{HP}}. The projectile moves faster when the initial move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Crow Bite | {{DPF}} {{punch}} | K' rises into the air with a spiraling uppercut while trailed by a streak of fire, which knocks down his opponent on impact. When the move is performed with {{HP}}, he ascends higher and leaps forward in an arc, covering much more horizontal distance, and he can follow up with a flaming kick (Secondary Crow Bite) by pressing {{right}}+{{HK}} before the apex of the leap.}} | ||
+ | {{MoveListRow | Minute Spike | {{QCB}} {{kick}} | K' leaps forward with an inward kick that knocks his opponent down on impact. He leaps farther when the move is performed with {{HK}}. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Blackout | {{QCF}} {{kick}} | K' becomes a shadow and slides across the ground, passing through attacks as well as his opponent. He slides further when the move is performed with {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | One Inch | {{right}}+{{LP}} | K' reaches forward and clenches his fist, delivering a concentrated strike that knocks his opponent over.}} | ||
+ | {{MoveListRow | Knee Assault | {{right}}+{{LK}} | K' hops up with a knee strike. This move hits high and can only be blocked standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attacks | | ||
+ | {{MoveListRow | Narrow Spike | {{HP}}+{{LK}} | If the opponent is on the ground, K' jumps in with a flying punch, then slides across the ground, which knocks the opponent over, and taunts. The slide hits low and can only be blocked crouching.}} | ||
+ | {{MoveListRow | Crow Bite | {{HP}}+{{LK}} | If the opponent is in the air, K' jumps in with a flying punch, then rises into the air with a spiraling uppercut while trailed by a streak of fire, which knocks down his opponent on impact.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Chain Drive | {{down}} {{downright}} {{HCB}} {{punch}} | K' throws his sunglasses at his opponent. If they hit, he slides into his opponent with an elbow strike, then follows up with a series of punches and kick, finishing with a One Inch punch. | ||
+ | {{ESMove | desc=Super Desperation move | K' does a version of the move that hits more times and sets the opponent ablaze.}}}} | ||
+ | {{MoveListRow | Heat Drive | {{QCF}} {{QCF}} {{punch}} | K' holds a flame in his gloved hand while {{punch}} is held. When the button is released, he rushes forward with a flaming punch. The move does more damage when it is charged for longer, and it is unblockable when fully charged. | ||
+ | {{ESMove | desc=Super Desperation move | K' becomes a shadow before rushing forward, so he cannot be hit out of the move.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Maxima | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=0}} | ||
+ | | sprite={{sprite | King of Fighters 99 DC, Sprites, Maxima.gif}} | ||
+ | | desc=Maxima is a cybernetically enhanced Canadian special agent and the partner of K'. His previous partner was killed at the hands of NESTS, and Maxima abandoned his ordinary life and transformed himself into a cyborg in order to seek revenge. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | M4 Kata Vapor Cannon | {{QCB}} {{punch}} | Maxima swings forward with a high-powered punch that knocks his opponent back.}} | ||
+ | {{MoveListRow | System 1: Maxima Scramble | {{QCF}} {{LP}} (up to 3 times) | Maxima hits with an open-handed palm thrust. He can follow up with a turnaround elbow strike and a punch (Double Bomber) by pressing {{QCF}} {{LP}} again, then finish by lifting his opponent by the neck and slamming them to the ground (Bulldog Press) by pressing {{QCF}} {{LP}} a final time.}} | ||
+ | {{MoveListRow | System 2: Maxima Scramble | {{QCF}} {{HP}} (up to 2 times) | Maxima hits with an open-handed palm thrust. If the button combination is quickly repeated, he can follow up with a powerbomb (Skull Crush) by pressing {{QCF}} {{LP}} again, then he can finish by rolling over his knocked down opponent (Centoun Press) by pressing {{right}}+{{kick}}.}} | ||
+ | {{MoveListRow | M11 Kata Dangerous Arch | {{HCF}} {{kick}} (close) | Maxima grabs his opponent in a bear hug, then performs a suplex.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Mongolian | {{right}}+{{LP}} | Maxima lunges forward with a two-handed chop. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | M9 Kata Maxima Missile (Shisaku) | {{right}}+{{HP}} | Maxima punches diagonally upwards while crouching.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Maxima Gallows | {{HP}}+{{LK}} | Maxima jumps to the opponent and tries to grab them. If he succeeds, he lifts them by the neck before slamming them, which does no damage but immobilizes the opponent temporarily.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Bunker Buster | {{down}} {{downright}} {{HCB}} {{punch}} | Maxima launches himself into the air, then crashes down to the ground while rolled into a ball. He falls halfway across the screen when the move is performed with {{LP}} or across the entire screen when the move is performed with {{HP}}. | ||
+ | {{ESMove | desc=Super Desperation move | Maxima does a version of the move that causes the opponent to fall over when he launches into the air (which can only be blocked low), then he crashes down while burning like a meteor.}}}} | ||
+ | {{MoveListRow | Maxima Revenger | {{HCB}} {{HCB}} {{kick}} (close) | Maxima lifts his opponent by the neck, then slams them into the ground, powerbombs them into his knee, and tosses them into the air. He leans over as the opponent then falls onto his back, then he stands up straight and flings the opponent into the air again. | ||
+ | {{ESMove | desc=Super Desperation move | Maxima does a version of the move where he bounces the opponent off his back and into the air three times.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Benimaru Nikaido | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=0}} | ||
+ | | sprite={{sprite | King of Fighters 98 DC, Sprites, Benimaru Nikaido.gif}} | ||
+ | | desc=Benimaru is a professional shootboxing fighter and model who can create electricity. After sealing away Orochi, he resumed his modeling career until invited to participate in a new tournament, where he is mysteriously assigned to a special team with K' and Maxima. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Raijin Ken | {{QCF}} {{punch}} | Benimaru jabs in front of him with an electrically charged fist, which hits up to three times. He punches straight ahead with {{LP}} or at an upward angle with {{HP}}. This move can be performed in midair (which is done at a downward angle regardless of the button used).}} | ||
+ | {{MoveListRow | Iai Geri | {{QCF}} {{kick}} | Benimaru does a rapid knee strike. If the player presses {{down}} {{up}}+{{kick}} during the move, Benimaru follows up with a hopping side kick, then backflips into the air with an electrically charged kick (Handou Sandan Geri) that knocks his opponent over.}} | ||
+ | {{MoveListRow | Shinkuu Kakate Goma | {{QCB}} {{punch}} | Benimaru stands on one hand and spins his body around, kicking with both legs. He spins for longer when the move is performed with {{HP}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Spinning Knee Drop | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}} in midair (close) | Benimaru grabs and knees his opponent to the ground.}} | ||
+ | {{MoveListRow | Flying Drill | {{down}}+{{HK}} in midair | Benimaru dive kicks diagonally downwards while spinning like a drill.}} | ||
+ | {{MoveListRow | Jackknife Kick | {{right}}+{{LK}} | Benimaru skips forward with a front kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Electro Trigger | {{HP}}+{{LK}} | Benimaru jumps to the opponent and tries to grab them. If he succeeds, he shocks them with bolts of lightning, which does no damage but immobilizes the opponent temporarily.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Raikou Ken | {{QCF}} {{QCF}} {{punch}} | Benimaru pulls his fist back to charge it, then jabs in front of him with an electrically charged fist that explodes in an orb of lightning, hitting multiple times. He punches straight ahead with {{LP}} or at an upward angle with {{HP}}. | ||
+ | {{ESMove | desc=Super Desperation move | Benimaru does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Gen'ei Hurricane | {{QCF}} {{QCF}} {{kick}} (close) | Benimaru strikes a pose and creates afterimages of himself that strike his opponent repeatedly, then finishes with a sliding kick. | ||
+ | {{ESMove | desc=Super Desperation move | Benimaru does a version of the move that does more damage and finishes with a flying kick.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Shingo Yabuki | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=0}} | ||
+ | | sprite={{sprite | King of Fighters 98 DC, Sprites, Shingo Yabuki.gif}} | ||
+ | | desc=Shingo is a Japanese high school student who idolizes Kyo and dreams of being able to wield flames like him. Like Benimaru, he receives an invitation to join the tournament on the same team as K' and Maxima because of the connection both of them have to Kyo Kusanagi (though they do not know this yet). | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | 104 Shiki: Aragami Mikansei | {{QCF}} {{LP}} | Shingo lunges forward with a hook punch using his following arm.}} | ||
+ | {{MoveListRow | 105 Shiki: Dokugami Mikansei | {{QCF}} {{HP}} | Shingo turns around with a hook punch using his leading arm that knocks the opponent over.}} | ||
+ | {{MoveListRow | 100 Shiki: Oniyaki Mikansei | {{DPF}} {{punch}} | Shingo does an elbow strike, then twirls into the air while holding his arms out, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | 101 Shiki: Oboro Guruma Mikansei | {{RDP}} {{kick}} | Shingo hops forward with a front kick that knocks his opponent over. When the move is performed with {{HK}}, he follows up with an additional kick before face planting to the ground.}} | ||
+ | {{MoveListRow | 202 Shiki: Kototsuki Mikansei | {{HCB}} {{kick}} | Shingo runs forward with a hook punch, then jumps with a double-fisted bash that knocks the opponent to the ground. He runs farther when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Shingo Kick | {{HCF}} {{kick}} | Shingo does a jumping turnaround kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Shingo Kinsei Ore Shiki: Nie Togi | {{DPF}} {{kick}} | Shingo turns around with two elbow strikes, then jumps into the air with a back attack.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Ge Shiki: Goufu Kakkodake | {{right}}+{{LK}} | Shingo pulls his leg up high, then does axe kick that can hit twice. The second strike hits high and can only be blocked standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Yacchatte Kudasai! | {{HP}}+{{LK}} | Shingo jumps in and runs into the opponent, then grabs them by the legs, which does no damage but immobilizes the opponent temporarily.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Burning Shingo | {{down}} {{downleft}} {{HCF}} {{punch}} | Shingo lunges forward with a hook punch using his following arm, then an uppercut, a downward punch, and a final uppercut that knocks his opponent back. | ||
+ | {{ESMove | desc=Super Desperation move | Shingo does a version of the move where he repeats the downward punch three times.}}}} | ||
+ | {{MoveListRow | Ge Shiki: Kake Hourin | {{QCF}} {{QCF}} {{punch}} | Shingo steps forward with a shoulder ram that knocks his opponent back. | ||
+ | {{ESMove | desc=Super Desperation move | Shingo does a version of the move that does more damage.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | ====''Fatal Fury'' Team==== | ||
+ | A team representing characters from the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' series of fighting games. Mai Shiranui joins the team for the first time. | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter| | ||
+ | | name=Terry Bogard | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=160}} | ||
+ | | sprite={{sprite | King of Fighters 98 DC, Sprites, Terry Bogard.gif}} | ||
+ | | desc=The protagonist of the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' series. Terry, nicknamed "The Legendary Wolf," is an American fighter who grew up on the streets of South Town after his father was murdered by the gangster Geese Howard. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} | Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Power Wave | {{QCF}} {{LP}} | Terry punches the ground, causing a wave of energy to roll across the floor.}} | ||
+ | {{MoveListRow | Round Wave | {{QCF}} {{HP}} | Terry punches the ground, causing a wave of energy to burst from the ground in front of him. This move hits low and can only be blocked crouching.}} | ||
+ | {{MoveListRow | Rising Tackle | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Terry spins into the air while upside down and holding an arm out, which knocks his opponent over on impact. The move ascends higher and hits more times when it is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Power Charge | {{HCF}} {{kick}} | Terry charges forward with a shoulder ram that knocks his opponent into the air. He can follow up by rising into the air with a knee strike, then smashing downward with a burning fist at the peak of the jump (Power Dunk) by pressing {{DPF}} {{kick}} before the move connects.}} | ||
+ | {{MoveListRow | Power Drive | {{DPF}} {{punch}} | Terry spins forward while striking with his elbows, then throws a straight punch that knocks his opponent over.}} | ||
+ | {{MoveListRow | Power Shoot | {{DPF}} {{kick}} | Terry spins forward while striking with his elbows, then hops with a front kick that knocks his opponent over. The front kick hits high and can only be blocked standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hammer Punch | {{right}}+{{LP}} | Terry steps forward with a downward punch. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Rising Upper | {{downright}}+{{HP}} | Terry does an uppercut.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attacks | | ||
+ | {{MoveListRow | High Angle Geyser | {{HP}}+{{LK}} | If the opponent is on the ground, Terry charges in with a shoulder ram, then rises into the air with an uppercut and smashes the ground with a burning fist, causing an eruption of fire.}} | ||
+ | {{MoveListRow | Dunk Geyser | {{HP}}+{{LK}} | If the opponent is in the air, Terry charges in and punches the ground, causing a geyser of energy to erupt from the ground in front of him.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Power Geyser | {{down}} {{downleft}} {{HCF}} {{punch}} | Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him. | ||
+ | {{ESMove | desc=Super Desperation move | Terry punches the ground three times, causing an energy geyser to erupt from the ground with each hit, which can juggle the opponent from one into the next.}}}} | ||
+ | {{MoveListRow | High Angle Geyser | {{QCF}} {{QCF}} {{kick}} | Terry charges forward with a shoulder ram, then rises into the air with an uppercut and smashes the ground with a burning fist, causing an eruption of fire. | ||
+ | {{ESMove | desc=Super Desperation move | Terry does a version of the move where the ground smash creates a rolling wave of fire.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Andy Bogard | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=160}} | ||
+ | | sprite={{sprite | King of Fighters 98 DC, Sprites, Andy Bogard.gif}} | ||
+ | | desc=Andy, nicknamed "The Whole Body Weapon," is the younger brother of Terry and the fiancé of Mai. While Terry developed a scrappy style from fighting in the streets, Andy was trained in formal martial arts, including Shiranui-ryuu Ninjutsu that he learned from the master Hanzo Shiranui. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hishou Ken | {{QCB}} {{LP}} | Andy flicks a quick spark of ki energy from his hand, which knocks the opponent back on impact.}} | ||
+ | {{MoveListRow | Geki Hishou Ken | {{QCB}} {{HP}} | Andy strikes in front of him with his hand, then uses the other hand to create a powerful sphere of ki that can hit multiple times.}} | ||
+ | {{MoveListRow | Shouryuu Dan | {{DPF}} {{punch}} | Andy jumps into the air while fanning his arms around him, which can hit multiple times before knocking the opponent to the ground. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Zan'ei Ken | {{downleft}} {{right}} {{punch}} | Andy charges forward while ramming with his shoulder and knee. If the player presses {{QCF}} {{punch}} during the move, Andy follows up with an additional strike (Ga Dan Kou) that knocks the opponent back.}} | ||
+ | {{MoveListRow | Kuuhaa Dan | {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying feet-first toward his opponent. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Gen'ei Shiranui | {{QCF}} {{kick}} in midair | Andy dives quickly to the ground. The move does no damage by itself, but it can be followed up by a sweep kick (Shimo Agito) with {{punch}} or a rolling kick (Uwa Agito) with {{kick}}.}} | ||
+ | {{MoveListRow | Geki Heki Haisui Shou | {{HCF}} {{punch}} (close) | Andy slides forward with an elbow strike, then does palm strikes with each hand, ending with a double-handed palm thrust that knocks his opponent over.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Age Omote | {{downright}}+{{LP}} | Andy thrusts upward with a palm.}} | ||
+ | {{MoveListRow | Jou Agito | {{right}}+{{LK}} | Andy crouches and stands on a hand, then rolls forward with a kick. This move hits high and can only be blocked standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Shippuu Zan Ei Ken | {{HP}}+{{LK}} | Andy charges forward while ramming with his shoulder and knee, which knocks the opponent into the air on impact. If he hits the opponent, he taunts.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Chou Reppa Dan | {{down}} {{downleft}} {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying at his opponent with a flaming kick. | ||
+ | {{ESMove | desc=Super Desperation move | Andy does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Zan Ei Ryuusei Ken | {{down}} {{downleft}} {{HCF}} {{punch}} | Andy rushes forward with multiple strikes, then swings his hands around and channels his ki into a concentrated burst. | ||
+ | {{ESMove | desc=Super Desperation move | Andy does a version of the move that finishes with three ki bursts.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Joe Higashi | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=160}} | ||
+ | | sprite={{sprite | King of Fighters 99 DC, Sprites, Joe Higashi.gif}} | ||
+ | | desc=Joe is a Japanese Muay Thai expert and a loyal ally of the Bogard brothers. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hurricane Upper | {{HCF}} {{punch}} | Joe punches into the air, generating a cyclone that moves a short distance across the ground. He steps forward and generates a second cyclone that knocks the opponent over when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly while sliding forward slowly. He can follow up with a downward elbow strike by pressing {{QCF}} {{LP}} or a jumping kick that knocks his opponent over by pressing {{QCF}} {{HP}} during the move.}} | ||
+ | {{MoveListRow | Slash Kick | {{HCF}} {{kick}} | Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Tiger Kick | {{DPF}} {{kick}} | Joe rises diagonally upward with a knee strike. He ascends higher when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Ougon no Kakato | {{QCB}} {{kick}} | Joe jumps forward while doing a rolling kick that can hit multiple times.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Slide Kick | {{downright}}+{{LK}} | Joe does a slide kick. This move hits low and can only be blocked crouching.}} | ||
+ | {{MoveListRow | Low Kick | {{right}}+{{LK}} | Joe does a low roundhouse kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Ora Ora Baku Retsu Ken | {{HP}}+{{LK}} | Joe jumps in with a flying kick, then slides forward with salvo of punches. If he hits the opponent, he does an uppercut that knocks the opponent over and taunts.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Screw Upper | {{QCF}} {{QCF}} {{punch}} | Joe punches into the air, generating a cyclone, then jumps into the air with an uppercut while generating a tall cyclone that covers the full height of the screen. | ||
+ | {{ESMove | desc=Super Desperation move | Joe does a version of the move that does more damage.}}}} | ||
+ | {{MoveListRow | Baku Retsu Hurricane Tiger Kakato | {{down}} {{downright}} {{HCB}} {{punch}} | Joe slides forward with salvo of punches, then does two uppercuts that send cyclones flying and a rising knee strike, finishing with a kick in the air. | ||
+ | {{ESMove | desc=Super Desperation move | Joe does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Shijou Saikyou no Low Kick | {{QCF}} {{QCF}} {{kick}} | Joe turns away and builds his energy while {{kick}} is held. When the button is released, he turns around and hits with a shin kick that knocks his opponent over. The move does more damage when it is charged for longer. | ||
+ | {{ESMove | desc=Super Desperation move | Joe does a version of the move that does more damage.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Mai Shiranui | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=160}} | ||
+ | | sprite={{sprite | King of Fighters 96 Saturn, Sprites, Mai Shiranui.gif}} | ||
+ | | desc=Mai is the last heiress to the Shiranui ninja clan. She joins the ''Fatal Fury'' team for the first time to be nearer to her beloved Andy. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ka Chou Sen | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Ryuu En Bu | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. She steps forward slightly and the move can hit two times when it is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Hissatsu Shinobi Bachi | {{HCF}} {{kick}} | Mai performs a cartwheel, then drops to the ground with an elbow strike that knocks her opponent over. The move travels more distance when it is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Musasabi no Mai (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Mai jumps to the back edge of the screen. She can jump to the front edge of the screen by pressing {{upleft}} instead of {{up}}. If the player continues to hold {{punch}} after performing the move, Mai dives diagonally downward with her arms spread out, knocking her opponent over on impact. The move covers more horizontal distance when it is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Musasabi no Mai (Kuuchuu) | {{QCB}} {{punch}} in midair | Mai dives diagonally downward with her arms spread out, knocking her opponent over on impact. The move covers more horizontal distance when it is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Sachi Yodori | {{QCB}} {{kick}} | Mai swipes her folding fan in a circle around her.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Mai can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Yume Zakura | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Mai grabs and stomps her opponent to the ground.}} | ||
+ | {{MoveListRow | Daiwa Fuusha Otoshi | {{down}}+{{LP}} in midair | Mai clasps her hands together and swings them down like a hammer.}} | ||
+ | {{MoveListRow | Yurazaume | {{down}}+{{LK}} in midair | Mai floats downward and attacks with a knee drop that knocks her opponent to the ground.}} | ||
+ | {{MoveListRow | Ukiha | {{down}}+{{HK}} in midair | Mai drops diagonally downward while attacking with her rear, then sweeps her opponent with a fan upon hitting the ground.}} | ||
+ | {{MoveListRow | Tsubakuro no Mai | {{right}}+{{LK}} | Mai hops forward with a step kick. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Benitsuru no Mai | {{downright}}+{{LK}} | Mai slides forward with a low kick, then rolls back with a high kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Sakura Fubuki | {{HP}}+{{LK}} | Mai charges in with a shoulder tackle. If she does not hit the opponent, she taunts, which increases the power gauge. If she hits the opponent, she rises into the air while twirling her fans, then finishes with an air throw.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Chou Hissatu Shinobibachi | {{down}} {{downleft}} {{HCF}} {{kick}} | Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body. | ||
+ | {{ESMove | desc=Super Desperation move | Mai does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Hou'ou no Mai | {{QCB}} {{QCB}} {{punch}} | Mai flips into the air, then spins downward in a ball while tailed by the sash around her waist, which is set alight. | ||
+ | {{ESMove | desc=Super Desperation move | Mai does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Mizutori no Mai | {{QCF}} {{QCF}} {{punch}} | Mai throws three folding fans at her opponent. | ||
+ | {{ESMove | desc=Super Desperation move | Mai throws flaming fans at her opponent that do more damage.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | ====''Art of Fighting'' Team==== | ||
+ | A team representing characters from the ''[[Art of Fighting]]'' series of fighting games. Takuma Sakazaki returns to the team for the first time since ''[[The King of Fighters '95]]'', marking the first time all three Sakazakis have been on the same team. | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter| | ||
+ | | name=Ryo Sakazaki | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=320}} | ||
+ | | sprite={{sprite | King of Fighters 98 DC, Sprites, Ryo Sakazaki.gif}} | ||
+ | | desc=Ryo, nicknamed "The Invincible Dragon," is a dedicated martial artist in the family style of Kyokugen-ryuu. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ko'ou Ken | {{QCF}} {{punch}} | Ryo thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. He slides forward slightly when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Kohou | {{DPF}} {{punch}} | Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Zanransetsu | {{right}} {{left}} {{right}} {{punch}} | Ryo pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.}} | ||
+ | {{MoveListRow | Hien Shippu Kyaku | {{HCB}} {{kick}} | Ryo leaps ahead with a flying kick, which knocks down his opponent on impact. He does three successive kicks in midair when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Kohou Shippuu Ken | {{QCB}} {{punch}} | Ryo winds up, then lunges forward with a high punch that knocks his opponent back on impact.}} | ||
+ | {{MoveListRow | Mouko Raijin Setsu | {{QCF}} {{kick}} | Ryo leaps forward with a hand chop that knocks down his opponent on impact. He leaps further when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Hien Shippu Kyaku | {{HCB}} {{kick}} | Ryo leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hyouchuu Wari | {{right}}+{{LP}} | Ryo draws his hand back, then steps forward with an hand chop. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Joudan Uke | {{right}}+{{LK}} | Ryo steps forward with a high block. This move does no damage, but if timed correctly, it parries a high attack.}} | ||
+ | {{MoveListRow | Gedan Uke | {{downright}}+{{LK}} | Ryo slides forward with a low block. This move does no damage, but if timed correctly, it parries a low or mid attack.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Kuuchuu Ko'ou Ken | {{HP}}+{{LK}} | Ryo jumps into the air and thrusts a burst of ki energy diagonally downwards.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with {{HP}}. | ||
+ | {{ESMove | desc=Super Desperation move | Ryo does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou. | ||
+ | {{ESMove | desc=Super Desperation move | Ryo does a version of the move that hits more times, and he performs an additional Kohou.}}}} | ||
+ | {{MoveListRow | Tenchi Haoh Ken | {{QCF}} {{QCF}} {{punch}} | Ryo performs a straight punch that sends his opponent flying away. | ||
+ | {{ESMove | desc=Super Desperation move | Ryo does a version of the move that does more damage.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Robert Garcia | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=320}} | ||
+ | | sprite={{sprite | King of Fighters 99 DC, Sprites, Robert Garcia.gif}} | ||
+ | | desc=Robert, nicknamed "The Raging Tiger," is a friend to the Sakazaki family and a student of Kyokugen-ryuu. He is more stylish and charismatic in contrast to the sensible and serious Ryo. His playstyle was changed for this game to use charged inputs. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ryuu Geki Ken | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Robert swings his arm and throws a fireball across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Sujin Ranbu Kyaku | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Robert advances with an uppercut, a body blow, a high kick, and a jumping roundhouse that knocks his opponent into the air.}} | ||
+ | {{MoveListRow | Ryuu Zan Shou | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Robert flips backward with a kick that knocks his opponent over on impact. He flips higher and hits two times when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Hien Ryuu Jin Kyaku | {{downright}}+{{kick}} in midair | Robert dive kicks diagonally downwards. He travels a longer distance when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Hien Shippu Kyaku | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Robert leaps ahead with multiple rotating kicks, which knock down his opponent on impact. He leaps farther and hits more times when the move is performed with {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Kou Ryuu Go Kya Geri | {{left}}+{{LP}} or {{right}}+{{LP}} | Robert jumps forward with a spinning back kick. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Ryuu Han Shuu | {{left}}+{{LK}} or {{right}}+{{LK}} | Robert does a high side kick.}} | ||
+ | {{MoveListRow | Nidan Sokutou Geri | {{downright}}+{{LK}} | Robert does a back low heel kick, then slides forward with an upward kick. This move hits low and can only be blocked crouching.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Ryuuren Moushuu | {{HP}}+{{LK}} | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Zan Shou.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Robert channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with {{HP}}. | ||
+ | {{ESMove | desc=Super Desperation move | Robert does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} (close) | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Zan Shou. | ||
+ | {{ESMove | desc=Super Desperation move | Robert does a version of the move that hits more times, and he finishes with a low and then a high Ryuu Ga.}}}} | ||
+ | {{MoveListRow | Muei Shippuu Juudan Kyaku | {{down}} {{downleft}} {{HCF}} {{kick}} | Robert kicks his opponent into the air, then performs a blur of rapid kicks and an aerial roundhouse. | ||
+ | {{ESMove | desc=Super Desperation move | Robert does a version of the move that hits more times.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Yuri Sakazaki | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=320}} | ||
+ | | sprite={{sprite | King of Fighters 99 DC, Sprites, Yuri Sakazaki.gif}} | ||
+ | | desc=Yuri is the youngest practitioner of Kyokugen-ryuu, who has adapted the style to fit herself. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ko'ou Ken | {{QCF}} {{punch}} | Yuri thrusts a short-ranged burst of ki energy from her hand, which knocks the opponent back on impact. The projectile travels further when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Rai'oh Ken | {{QCF}} {{kick}} | Yuri jumps into the air and swings her arms downward with a burst of ki. She jumps higher when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Kuu Ga | {{DPF}} {{punch}} | Yuri runs forward with a jumping uppercut that knocks down her opponent on impact. When the move is performed with {{HP}}, she gets a running start and jumps farther, and the move can be followed up by a second jumping uppercut (Ura Kuu Ga) with {{DPF}} {{punch}} again.}} | ||
+ | {{MoveListRow | Hien Senpuu Ken | {{QCB}} {{punch}} | Yuri leaps forward with a flying punch. She leaps farther when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Hien Senpuu Kyaku | {{QCB}} {{kick}} | Yuri jumps into the air and rotates on an axis while kicking her leg out, which knocks down her opponent on impact. She jumps higher and farther when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Hyaku Retsu Binta | {{HCB}} {{right}} {{kick}} | Yuri rushes forward and grabs her opponent, then slaps them repeatedly. She runs slightly further when the move is performed with {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Tsubame Otoshi | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Yuri grabs and slams her opponent to the ground.}} | ||
+ | {{MoveListRow | En Yoku | {{right}}+{{LP}} | Yuri throws herself forward while striking with her rear.}} | ||
+ | {{MoveListRow | Senkai Kyaku | {{right}}+{{LK}} | Yuri performs a wide overhead kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Hien Rekkou | {{HP}}+{{LK}} | Yuri runs in. If she does not reach the opponent, she taunts, which increases the power gauge. If she reaches the opponent, she advances forward with multiple jumping uppercuts.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Hien Hou'ou Kyaku | {{down}} {{downright}} {{HCB}} {{kick}} | Yuri dashes forward, then runs up her opponent with a series of stomps. | ||
+ | {{ESMove | desc=Super Desperation move | Yuri does a version of the move that hits more times, and she finishes with a Rai'oh Ken.}}}} | ||
+ | {{MoveListRow | Hien Rekkou | {{QCF}} {{QCF}} {{kick}} | Yuri advances forward with two low jumping uppercuts, then a final, high jumping uppercut. | ||
+ | {{ESMove | desc=Super Desperation move | Yuri does a version of the move where she does four low jumping uppercuts before the final, high jumping uppercut.}}}} | ||
+ | {{MoveListRow | Mekki Zan Kuu Ga | {{QCF}} {{QCF}} {{punch}} | Yuri jumps into the air while performing an uppercut, which knocks down her opponent on impact. | ||
+ | {{ESMove | desc=Super Desperation move | Yuri does a version of the move that does more damage.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Takuma Sakazaki | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=320}} | ||
+ | | sprite={{sprite | King of Fighters 98 DC, Sprites, Takuma Sakazaki.gif}} | ||
+ | | desc=Takuma is the grandmaster of Kyokugen-ryuu, a deadly style of karate he devised. He is the father of Ryo and Yuri. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ko'ou Ken | {{QCF}} {{punch}} | Takuma hurls a fireball from his palm. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Mou Ko Murai Gan | {{QCB}} {{punch}} | Takuma does a straight punch that knocks his opponent into the air.}} | ||
+ | {{MoveListRow | Zanransetsu | {{right}} {{left}} {{right}} {{punch}} | Takuma pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.}} | ||
+ | {{MoveListRow | Hien Shippu Kyaku | Hold {{downleft}} for 1 second, then {{right}}+{{kick}} | Takuma leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with a spinning back kick in midair when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Shou Ran Kyaku | {{HCB}} {{kick}} | Takuma runs to his opponent, grabs them, then hits them with a series of knee strikes. He runs farther when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Sanchin no Kata | {{down}} {{down}} {{punch}} | Takuma does a stance and channels his ki, charging his power gauge. He can charge for longer by continuing to hold {{punch}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Oniguruma | {{right}}+{{LP}} | Takuma swings his arm with a hook punch that knocks the opponent over on impact.}} | ||
+ | {{MoveListRow | Hisha Otoshi | {{left}}+{{LP}} | Takuma pulls his arm back, then hits with an underhand palm strike.}} | ||
+ | {{MoveListRow | Kawara Wari | {{right}}+{{LK}} | Takuma does an overhead elbow strike. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Keima Uchi | {{downright}}+{{LK}} | Takuma punches downward while crouched, knocking his opponent to the ground on impact. This move hits low and can only be blocked crouching.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Chou Hissatsu: Tengu Shoukou Ken | {{HP}}+{{LK}} | Takuma jumps in while wearing his Mr. Karate mask, then channels and throws a large fireball from both hands that knocks his opponent over on impact.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Takuma channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with {{HP}}. | ||
+ | {{ESMove | desc=Super Desperation move | Takuma does a version of the move that does more damage.}}}} | ||
+ | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Takuma rushes forward and unleashes a flurry of punches and kicks, then hops back and performs a Haoh Shoukou Ken. | ||
+ | {{ESMove | desc=Super Desperation move | Takuma does a version of the move that hits more times and ends by launching the Haoh Shoukou Ken three times.}}}} | ||
+ | {{MoveListRow | Shin Kishin Geki | {{QCF}} {{QCF}} {{punch}} (close) | Takuma performs a hard-hitting hook, cross, and straight punch, sending the opponent flying away. | ||
+ | {{ESMove | desc=Super Desperation move | Takuma does a version of the move that adds a downward punch and an uppercut, launching the opponent high into the air.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | ====''Ikari Warriors'' Team==== | ||
+ | A team representing characters from the ''Ikari Warriors'' series of run-and-gun games. Leona, Ralf, and Clark are joined by a mysterious new agent called Whip. | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter| | ||
+ | | name=Leona | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=480}} | ||
+ | | sprite={{sprite | King of Fighters 99 DC, Sprites, Leona.gif}} | ||
+ | | desc=Leona is the adoptive daughter of Heidern. She fights with similar techniques and slashes her hands like knives. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Baltic Launcher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Leona throws her hands back and generates a large energy sphere in front of her that can hit her opponent multiple times. She leaps ahead and the sphere moves forward a short distance when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Moon Slasher | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Leona slashes the air around her in a circle, which knocks down her opponent on impact.}} | ||
+ | {{MoveListRow | Grand Saber | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Leona runs forward while low to the ground, then slashes with her hand when she reaches her opponent, knocking the opponent over on impact. When the move is performed with {{HK}}, she runs farther, and the move can be followed up by a somersault kick (Gliding Buster) with {{right}}+{{HK}}.}} | ||
+ | {{MoveListRow | X-Calibur | {{QCB}} {{punch}} in midair | Leona slashes her hands in an X pattern in the air, shooting a projectile diagonally downwards that knocks her opponent over on impact.}} | ||
+ | {{MoveListRow | Earring Bakudan 1 | {{QCB}} {{kick}} | Leona removes one of her earrings and throws it, which explodes when it hits the ground or her opponent.}} | ||
+ | {{MoveListRow | Earring Bakudan 2 | {{RDP}} {{kick}} (close) | Leona removes one of her earrings and attaches it to her opponent if nearby. It explodes after a short duration or can be manually detonated by pressing {{RDP}} {{kick}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Critical Dive | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Leona mounts her opponent like a surfboard, then kicks them away.}} | ||
+ | {{MoveListRow | Strike Arc | {{right}}+{{LK}} | Leona swings her leg down in a circle, knocking down her opponent on impact. This move hits high and can only be blocked standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Killer Touch | {{HP}}+{{LK}} | Leona runs in. If she reaches her opponent, she plants a bomb that detonates and launches the opponent into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | V-Slasher | {{down}} {{downright}} {{HCB}} {{punch}} in midair | Leona dives down with a hand chop, then cuts back into the air, forming a V-shaped explosion. | ||
+ | {{ESMove | desc=Super Desperation move | Leona does a version of the move with a larger explosion that does more damage.}}}} | ||
+ | {{MoveListRow | Grateful Dead | {{QCF}} {{QCF}} {{punch}} | Leona leaps over her opponent's head, then drives her hand into them and saps their life force (which does not heal her). | ||
+ | {{ESMove | desc=Super Desperation move | Leona does a version of the move that lasts longer and does more damage.}}}} | ||
+ | {{MoveListRow | Rebel Spark | {{down}} {{downleft}} {{HCF}} {{kick}} | Leona runs to her opponent and stabs them, causing sparks to fly out and then explode. | ||
+ | {{ESMove | desc=Super Desperation move | Leona does a version of the move that lasts longer and does more damage.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Ralf Jones | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=480}} | ||
+ | | sprite={{sprite | King of Fighters 99 DC, Sprites, Ralf Jones.gif}} | ||
+ | | desc=Ralf is a mercenary who fights with explosive punches. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Vulcan Punch | {{repeat|{{punch}}}} | Ralf does a series of rapid upward punches that toss his opponent back. He can move forward with {{right}} while doing this.}} | ||
+ | {{MoveListRow | Gatling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and an uppercut that knocks his opponent over. He slides further when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Kyuukoka Bakudan Punch (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Ralf jumps in the air with a knee strike, then drops down with an explosive dive punch, which knocks his opponent over on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Kyuukoka Bakudan Punch (Kuuchuu) | {{QCF}} {{punch}} in midair | Ralf drops down with an explosive dive punch that knocks his opponent over on impact.}} | ||
+ | {{MoveListRow | Ralf Tackle | {{HCB}} {{kick}} | Ralf charges forward with a tackle that launches his opponent into the air.}} | ||
+ | {{MoveListRow | Ralf Kick | Hold {{kick}}, then release | Ralf leaps through the air with a dropkick that knocks his opponent back. The move does more damage when it is charged for longer. He leaps further when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Super Argentine Back Breaker | {{HCF}} {{kick}} (close) | Ralf tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Regal Body Blow | {{HP}}+{{LK}} | Ralf drops down with an explosive dive punch, then charges forward with a powerful, unblockable punch that knocks the opponent back.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Bari Bari Vulcan Punch | {{down}} {{downright}} {{HCB}} {{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and a series of rapid explosive punches, then finishes with an uppercut. | ||
+ | {{ESMove | desc=Super Desperation move | Ralf slides forward with an elbow strike and spinning backhand, then another elbow strike and spinning backhand, a series of rapid explosive punches, and multiple uppercuts, finally finishing with a jumping uppercut.}}}} | ||
+ | {{MoveListRow | Unamori Vulcan Punch | {{down}} {{downleft}} {{HCF}} {{kick}} | Ralf runs forward and pushes down his opponent, then pummels them with a series of explosive punches. He runs farther when the move is performed with {{HK}}. | ||
+ | {{ESMove | desc=Super Desperation move | Ralf does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Galactica Phantom | {{QCF}} {{QCF}} {{punch}} | Ralf pulls his arm back and winds up for a powerful, unblockable punch. | ||
+ | {{ESMove | desc=Super Desperation move | Ralf does a version of the move that explodes and does more damage.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Clark Still | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=480}} | ||
+ | | sprite={{sprite | King of Fighters 99 DC, Sprites, Clark Still.gif}} | ||
+ | | desc=Clark is a mercenary who fights with grappling moves. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Gatling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Clark slides forward with an elbow strike, a spinning backhand, and an uppercut that knocks his opponent over. He slides further when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Napalm Stretch | {{DPF}} {{punch}} | Clark jumps into the air and catches an airborne opponent, then grabs them and rolls to the ground with a slam. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he hits the ground with the opponent.}} | ||
+ | {{MoveListRow | Mount Tackle | {{HCF}} {{punch}} | Clark runs forward and pushes his opponent down to the ground. He can follow up with a powerbomb (Clark Lift) by pressing {{down}} {{down}} {{LP}}, a DDT (Sleeper Lift) by pressing {{down}} {{down}} {{HP}}, or by grabbing the opponent, rolling backward, and finishing with a slam (Rolling Cradler) by pressing {{down}} {{down}} {{kick}}. He can follow up any of the slams with an elbow drop (Flashing Elbow) by pressing {{QCF}} {{punch}} after he slams the opponent.}} | ||
+ | {{MoveListRow | Frankensteiner | {{DPF}} {{kick}} (close) | Clark grabs his opponent by the neck with his legs and slams them to the ground. He can follow up the move with an elbow drop (Flashing Elbow) by pressing {{QCF}} {{punch}} after he turns around and throws the opponent.}} | ||
+ | {{MoveListRow | Super Argentine Back Breaker | {{HCF}} {{kick}} (close) | Clark tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground. He can follow up the move with an elbow drop (Flashing Elbow) by pressing {{QCF}} {{punch}} after he turns around and throws the opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Death Lake Driver | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Clark grabs and throws his opponent to the ground.}} | ||
+ | {{MoveListRow | Stomp Kick | {{right}}+{{LK}} | Clark stomps his leg forward.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Flashing Launcher | {{HP}}+{{LK}} | Clark jumps in with a flying kick, then tries to grab the opponent. If he succeeds, he turns around, points ahead, and throws the opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Ultra Argentine Back Breaker | {{HCB}} {{HCB}} {{punch}} (close) | Clark tosses his opponent high into the air and catches them with a backbreaker three times, then slams the opponent into the ground. | ||
+ | {{ESMove | desc=Super Desperation move | Clark tosses his opponent high into the air and catches them with a backbreaker twice, then throws them high into the air again and jumps up to catch them between his legs, riding them down for a final slam.}}}} | ||
+ | {{MoveListRow | Running Three | {{HCF}} {{HCF}} {{kick}} (close) | Clark grabs his opponent, turns around, points ahead, and runs to the end of the stage while carrying and then slamming the opponent. | ||
+ | {{ESMove | desc=Super Desperation move | Clark performs the move three times in a row, turning around and running in the opposite direction each time.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Whip | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=480}} | ||
+ | | sprite={{sprite | King of Fighters 99 DC, Sprites, Whip.gif}} | ||
+ | | desc=Whip is an assassin with a mysterious background who is working for Heidern to investigate NESTS. She fights using a long whip. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Desert Eagle<br>(Japanese version only) | {{RDP}} {{repeat|{{punch}}}} | Whip pulls out her Desert Eagle pistol and fires it at the ground in front of her, which knocks the opponent back on impact. She fires repeatedly if the player continues to press {{punch}}. The gun holds seven rounds, and she reloads it when it runs out (leaving her vulnerable to attack); the game remembers how many rounds are left in the gun between different uses of the move. She fires at a wider angle when the move is performed with {{HP}}. The bullet only hits at the point of impact on the ground and not along its path of travel. This move hits low and can only be blocked crouching. The move was removed from the American version of the game.}} | ||
+ | {{MoveListRow | Assassin Strike Code~BB | {{DPF}} {{punch}} or {{kick}} | Whip flings her whip into the air, then drops back down at a different location. She drops about a quarter of the screen across with {{LP}}, halfway across the screen with {{LK}}, three quarters of the screen across with {{HP}}, or fully across the screen with {{HK}}. She damages and knocks over the opponent if she lands on them.}} | ||
+ | {{MoveListRow | Boomerang Shot Code~SC | {{HCF}} {{punch}} | Whip crouches and swings her whip at an upwards angle. If it hits her opponent, the opponent is knocked back, then caught by the whip and tossed behind her.}} | ||
+ | {{MoveListRow | Hook Shot Code~Kaze | {{QCB}} {{punch}} in midair | Whip attaches her whip to the ceiling and uses it to swings across while kicking, knocking down her opponent on impact.}} | ||
+ | {{MoveListRow | S. Shot TypeA Code~Yuuetsu | {{HCB}} {{LP}} | Whip holds her whip above her head, then she cracks her whip and attaches it to her opponent, swings around on it, and stomps her opponent to the ground. The move can be delayed by continuing to hold {{LP}} or canceled by pressing {{HK}} while delaying it. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | S. Shot TypeA Code~Shouri | {{HCB}} {{HP}} | Whip holds her whip above her head, then she swings her whip forward, grabbing and pulling her opponent toward her. The move can be delayed by continuing to hold {{HP}} or canceled by pressing {{HK}} while delaying it. This move hits low and can only be blocked crouching.}} | ||
+ | {{MoveListRow | S. Shot TypeA Code~Chikara | {{HCB}} {{LK}} | Whip holds her whip above her head, then she lassos it around the opponent, dragging them toward her and stomping on them repeatedly when they are near. The move can be delayed by continuing to hold {{LK}} or canceled by pressing {{HK}} while delaying it.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Whip Shot | {{right}}+{{repeat|{{LP}}}} | Whip flails her whip back and forth, which can be repeated up to five times by continuing to press {{LP}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Valkyrie Killer | {{HP}}+{{LK}} | Whip jumps in and swings her whip around her, which knocks back the opponent on impact.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Sonic Slaughter Code~KW | {{down}} {{downleft}} {{HCF}} {{punch}} | Whip slashes her whip around her repeatedly, kicking up a cloud of dust and knocking the opponent back and forth, then she throws the opponent across the screen. | ||
+ | {{ESMove | desc=Super Desperation move | Whip does a version of the move that hits more times.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | ====''Psycho Soldier'' Team==== | ||
+ | A team representing characters from the ''Psycho Soldier'' series of platforming games. Bao, a young boy with psychic powers, joins the team. | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter| | ||
+ | | name=Athena Asamiya | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=640}} | ||
+ | | sprite={{sprite | King of Fighters 99 DC, Sprites, Athena Asamiya.gif}} | ||
+ | | desc=Athena is a famous J-Pop idol and a powerful psychic. She fights using a combination of kung fu and her psychic powers. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Psycho Ball | {{QCB}} {{punch}} | Athena generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Psycho Shoot | {{HCF}} {{punch}} | Athena pulls her arms back, then throws an orb of psychic energy that launches her opponent into the air. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Phoenix Arrow | {{QCB}} {{kick}} in midair | Athena curls into a ball and dives diagonally downwards while glowing like a meteor. She finishes with a sweep kick after landing when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Psycho Sword | {{DPF}} {{punch}} | Athena rises upward while her hand slices the air with psychic power, knocking her opponent over on impact. She ascends higher when the move is performed with {{HP}}. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Psycho Reflector | {{HCB}} {{kick}} | Athena holds her palms out and generates a shield of psychic power. It knocks back opponents that touch it and also reflects projectiles. She projects a large orb of psychic power in front of her when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Psycho Teleport | {{QCF}} {{kick}} | Athena runs forward at high speed. She can be hit while doing this but can pass through opponents. She teleports half the width of the screen with {{LK}} or the full width of the screen with {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Athena can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Psychic Shoot | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Athena grabs and throws her opponent in midair.}} | ||
+ | {{MoveListRow | Phoenix Bomb | {{down}}+{{LK}} in midair | Athena drops back-first at her opponent. She bounces off her opponent if she hits. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Renkan Tai | {{right}}+{{LK}} | Athena hops forward with a high kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Psycho Healing | {{HP}}+{{LK}} | Athena jumps in and hovers in place while channeling psychic energy, which knocks the opponent back on contact and restores some health.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Shining Crystal Bit | {{HCB}} {{HCB}} {{punch}} | Athena hovers in the air and channels psychic energy while orbs revolve around her. This move can be performed in midair. The move can be canceled by pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}. If the player presses {{QCB}} {{punch}} during the move, Athena points forward and shoots an energy orb across the screen (Crystal Shoot). She throws the orb straight ahead with {{LP}} or at an upward angle with {{HP}}. | ||
+ | {{ESMove | desc=Super Desperation move | Athena does a version of the move where she glows with power and does more damage.}}}} | ||
+ | {{MoveListRow | Phoenix Fang Arrow | {{QCF}} {{QCF}} {{kick}} in midair | Athena curls into a ball and repeatedly dives diagonally downwards while glowing like a meteor. | ||
+ | {{ESMove | desc=Super Desperation move | Athena does a version of the move that hits many more times.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Sie Kensou | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=640}} | ||
+ | | sprite={{sprite | King of Fighters 98 DC, Sprites, Sie Kensou.gif}} | ||
+ | | desc=Kensou is Athena's friend (and secret admirer) who fights with similar kung fu techniques. He has suddenly lost his psychic powers for unknown reasons. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Sen Shippo | {{QCB}} {{punch}} | Kensou leaps forward with a flying punch. He leaps farther when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Ryuu Renda | {{DPF}} {{repeat|{{punch}}}} | Kensou leans forward on one leg while swinging repeatedly with alternating arms.}} | ||
+ | {{MoveListRow | Ryuu Renga Chiryuu | {{HCF}} {{LP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving forward, knocking over the opponent on impact.}} | ||
+ | {{MoveListRow | Ryuu Renga Tenryuu | {{HCF}} {{HP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving diagonally up into the air, knocking over the opponent on impact.}} | ||
+ | {{MoveListRow | Ryuu Sougeki | {{QCB}} {{punch}} in midair | Kensou dives diagonally downwards with a palm strike that hits multiple times.}} | ||
+ | {{MoveListRow | Ryuu Gakusai | {{RDP}} {{kick}} | Kensou stands on his hands and propels himself into the air with a split-leg kick that knocks the opponent over on impact. He ascends higher when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Senkyuutai | {{QCF}} {{kick}} | Kensou leans back and stands on one hand while kicking upward with each leg, which launches the opponent into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Kobokushu | {{right}}+{{LP}} | Kensou pulls both arms into the air, then slaps down with both of them. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Kousentai | {{right}}+{{LK}} | Kensou hops forward with a turning kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Niku Man 4 U | {{HP}}+{{LK}} | Kensou jumps in with a palm strike that knocks the opponent back on impact, then eats a meat bun, which restores some health and increases the power gauge.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Shinryuu Seioh Rekkyaku | {{down}} {{downright}} {{HCB}} {{LK}} | Kensou leaps forward with a flying kick, followed by a front kick and a turning kick, then stands on his hands and propels himself into the air with a split-leg kick. | ||
+ | {{ESMove | desc=Super Desperation move | Kensou does a version of the move where he glows with power and hits more times.}}}} | ||
+ | {{MoveListRow | Shinryuu Tenbu Kyaku | {{down}} {{downright}} {{HCB}} {{HK}} | Kensou leaps forward with a flying kick, followed by a front kick and a turning kick while juggling the opponent into the air, then stands on his hands after landing and propels himself into the air with a split-leg kick. | ||
+ | {{ESMove | desc=Super Desperation move | Kensou does a version of the move where he glows with power and hits more times.}}}} | ||
+ | {{MoveListRow | Chouryuu Renken | {{QCF}} {{QCF}} {{punch}} | Kensou hits his opponent with several hard punches before swinging his clasped hands upward, which launches the opponent into the air. | ||
+ | {{ESMove | desc=Super Desperation move | Kensou does a version of the move that hits more times.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Chin Gentsai | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=640}} | ||
+ | | sprite={{sprite | King of Fighters 99 DC, Sprites, Chin Gentsai.gif}} | ||
+ | | desc=Chin is Chinese martial arts master who trained Athena and Kensou. He fights in the Drunken Fist style. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hyoutan Geki Jaku | {{QCB}} {{LP}} | Chin whips a gourd through the air in front of him.}} | ||
+ | {{MoveListRow | Hyoutan Geki Kyou | {{QCB}} {{HP}} | Chin whips a gourd through the air in front of him twice, once high and once low.}} | ||
+ | {{MoveListRow | Suihai Kou | {{QCF}} {{punch}} | Chin takes a drink of sake from a gourd. After doing this, he can spit the sake diagonally upwards (Fun'en Kou) by pressing {{QCF}} {{punch}} or stumble drunkenly forward (Gouen Shourai Kai) by pressing {{DPF}} {{punch}}. The second move does not have to be done immediately after the first.}} | ||
+ | {{MoveListRow | Ryuu Rin Hou Rai | {{DPF}} {{punch}} | Chin leaps through the air with a rolling body attack that knocks his opponent over. He stumbles forward with multiple spinning elbow strikes before leaping when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Kaiten Tekikuu Totsu Ken | {{HCF}} {{kick}} | Chin rolls along the ground, then does an upward hand strike that knocks his opponent over. He rolls farther when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Suikan Kan Ou | {{down}} {{down}} {{punch}} | Chin staggers drunkenly. While he is in this state, he can leap forward with a falling body attack (Chou Shuu Riku Gyo) with {{right}}+{{punch}} or roll forward with an upward hand strike (Kaiten Tekikuu Totsu Ken) with {{right}}+{{kick}}. Or the move can be canceled by pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}.}} | ||
+ | {{MoveListRow | Bugetsu Sui | {{down}} {{down}} {{kick}} | Chin falls back, flat on the ground, for a duration before standing back up again. While he is in this state, he can fly forward with a kick (Ryuu Ja Hanhou) with {{up}}+{{LK}}, cartwheel backward (Rigyo Hanhou) with {{up}}+{{HK}}, or roll forward with an upward hand strike (Kaiten Tekikuu Totsu Ken) with {{right}}+{{kick}}. Or he can move with {{left}} or {{right}} or stand back up by pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Suiho Hyoutan Shuu | {{right}}+{{LP}} | Chin falls on his back while swinging a gourd.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Hourai Raku'en | {{HP}}+{{LK}} | Chin jumps in and looks for the opponent (if not near), then leaps through the air with a rolling body attack that knocks the opponent over.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Gou Ran Enpou | {{QCF}} {{QCF}} {{punch}} | Chin takes a drink from a gourd, then breathes a stream of fire. He breathes the stream diagonally upwards with {{LP}} or straight ahead with {{HP}}. | ||
+ | {{ESMove | desc=Super Desperation move | Chin takes a drink from a gourd, then breathes a throng of fireballs in a wide fan pattern.}}}} | ||
+ | {{MoveListRow | Gou En Shourai | {{down}} {{downright}} {{HCB}} {{punch}} | Chin takes a drink from a gourd and explodes with fire, then stumbles drunkenly forward. | ||
+ | {{ESMove | desc=Super Desperation move | Chin does a version of the move that hits more times and ends with a rolling body attack.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Bao | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=640}} | ||
+ | | sprite={{sprite | King of Fighters 99 DC, Sprites, Bao.gif}} | ||
+ | | desc=Bao is a young boy who fights with kung fu. He has mysteriously grown stronger in psychic powers as Kensou has become weaker. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Psycho Ball Attack: Front | {{QCB}} {{LP}} | Bao throws a ball of psychic energy that travels straight ahead. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Psycho Ball Attack: Rise | {{QCF}} {{LP}} | Bao throws a ball of psychic energy that travels directly above him.}} | ||
+ | {{MoveListRow | Psycho Ball Attack: Bound | {{QCF}} {{LK}} | Bao throws a ball of psychic energy that bounces off the ground, then rises at a diagonal angle. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Psycho Ball Attack: Reflect | {{QCB}} {{LK}} | Bao generates a ball of psychic energy in front of him that is orbited by smaller balls of psychic energy. It hits multiple times and knocks back opponents that touch it and also reflects projectiles.}} | ||
+ | {{MoveListRow | Psycho Ball Crush: Front | {{QCB}} {{HP}} | Bao curls into a ball while shrouded in psychic energy and rolls straight ahead, knocking over his opponent on impact. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Psycho Ball Crush: Rise | {{QCF}} {{HP}} | Bao curls into a ball while shrouded in psychic energy and rolls directly above him, knocking over his opponent on impact.}} | ||
+ | {{MoveListRow | Psycho Ball Crush: Bound | {{QCF}} {{HK}} | Bao curls into a ball while shrouded in psychic energy and bounces off the ground, then rises at a diagonal angle, knocking over his opponent on impact. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Psycho Ball Crush: Reflect | {{QCB}} {{HK}} | Bao curls into a ball while shrouded in psychic energy and rolls straight ahead, reflecting projectiles and knocking over his opponent on impact.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Bao can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Soushou | {{down}}+{{LP}} in midair | Bao slaps down with both hands.}} | ||
+ | {{MoveListRow | Hikida | {{down}}+{{LK}} in midair | Bao dives down head-first, knocking over his opponent on impact.}} | ||
+ | {{MoveListRow | Kawasaki | {{right}}+{{LP}} | Bao steps forward and claws his hand downward.}} | ||
+ | {{MoveListRow | Senheki Shuu | {{right}}+{{LK}} | Bao rolls forward with a cartwheel kick. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Senshou Shuu | {{downright}}+{{LK}} | Bao flips through the air and comes down with a stomp kick.}} | ||
+ | {{MoveListRow | Rikatsu Shuu | {{downright}}+{{HK}} | Bao turns around with a sweep kick. This move hits low and can only be blocked crouching.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Psycho Ball Attack | {{HP}}+{{LK}} | Bao runs in with a dash attack, then throws a large ball of psychic energy that knocks the opponent into the air on impact.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Psycho Ball Attack: MAX | {{QCB}} {{QCB}} {{punch}} | Bao throws a large ball of psychic energy that knocks him over and launches the opponent into the air on impact. | ||
+ | {{ESMove | desc=Super Desperation move | Bao does a version of the move that moves much faster.}}}} | ||
+ | {{MoveListRow | Psycho Ball Crush: SP | {{QCB}} {{QCB}} {{kick}} | Bao hovers in the air while his body is surrounded in a sphere of psychic energy that launches the opponent into the air on contact. | ||
+ | {{ESMove | desc=Super Desperation move | Bao does a version of the move that does more damage.}}}} | ||
+ | {{MoveListRow | Psycho Ball DX | {{right}} {{HCF}} {{kick}} | Bao throws a small, slow-moving ball of psychic energy that bursts multiple times upon hitting the opponent. | ||
+ | {{ESMove | desc=Super Desperation move | Bao does a version of the move that hits more times.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | ====Women Fighters Team==== | ||
+ | A team consisting of female characters. Blue Mary (from ''[[Fatal Fury 3]]'') joins the team after two games on a different team, Kasumi Todoh (from ''Art of Fighting 3'') returns for the first time since ''[[The King of Fighters '96]]'', and Li Xiangfei (from ''Real Bout Fatal Fury 2'') makes her first appearance in the series. | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter| | ||
+ | | name=King | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=800}} | ||
+ | | sprite={{sprite | King of Fighters 98 DC, Sprites, King.gif}} | ||
+ | | desc=King is a French Muay Thai expert and restaurateuse. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Venom Strike | {{QCF}} {{LK}} | King performs a jumping kick, lobbing a fireball through the air.}} | ||
+ | {{MoveListRow | Double Strike | {{QCF}} {{HK}} | King performs two jumping kicks in quick succession, lobbing two fireballs through the air.}} | ||
+ | {{MoveListRow | Trap Shot | {{DPF}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks, ending by kicking her opponent away.}} | ||
+ | {{MoveListRow | Tornado Kick | {{HCB}} {{kick}} | King leaps through the air while multiple kicks that knock her opponent over. She spins horizontally through into the air while kicking twice when the move is performed with {{LK}} and climbs into the air with multiple rotating kicks when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Mirage Kick | {{HCF}} {{kick}} | King runs forward, then hits her opponent with alternating high and low kicks. She runs slightly further when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Surprise Rose | {{DPF}} {{punch}} | King rolls into the air, then comes down with a stomping kick that can hit multiple times. The move covers more horizontal distance when it is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Mirage Dance | {{HCF}} {{punch}} (close) | King kicks her opponent multiple times, ending with a sweep kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Trap Kick | {{right}}+{{LK}} | King hops forward with a downward kick. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Slide Kick | {{downright}}+{{HK}} | King slides forward with a sweep kick. This move hits low and can only be blocked crouching.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Trap Rush | {{HP}}+{{LK}} | King rushes in with a slide kick. If she hits the opponent, she follows up with a knee strike, then flies upward with an upside-down kick that launches her opponent into the air, finishing with a somersault kick at the height of the ascent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Illusion Dance | {{down}} {{downright}} {{HCB}} {{kick}} | King does a backflip, then performs a series of rapid kicks, ending with a somersault kick and two leaping kicks. | ||
+ | {{ESMove | desc=Super Desperation move | King does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Silent Flash | {{QCB}} {{QCB}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a knee strike, then flies upward with an upside-down kick that launches her opponent into the air. | ||
+ | {{ESMove | desc=Super Desperation move | King does a version of the move where she does four somersault kicks before launching the opponent.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Blue Mary | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=800}} | ||
+ | | sprite={{sprite | King of Fighters 97 Saturn, Sprites, Blue Mary.gif}} | ||
+ | | desc=Blue Mary is an American detective who fights using grappling techniques. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Spin Fall | {{QCF}} {{punch}} | Mary leaps forward and falls with an axe kick. It can be followed by a neck hold takedown (Mary Spider) by pressing {{QCF}} {{punch}} again during the move.}} | ||
+ | {{MoveListRow | Vertical Arrow | {{DPF}} {{kick}} | Mary jumps and kicks diagonally upward. It can be interrupted with a scissor takedown (Mary Snatcher) by pressing {{DPF}} {{kick}} again during the move.}} | ||
+ | {{MoveListRow | Straight Slicer | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Mary crouches and slides forward with a sweep kick. She can follow up with a grab, slam, and hold (Mary Crab Clutch) by pressing {{QCF}} {{kick}} during the move.}} | ||
+ | {{MoveListRow | Real Counter | {{QCB}} {{punch}} | Mary taunts her opponent. Normal attacks pass through her while she is doing this. She can follow up by grabbing the opponent by the waist and performing a suplex (Backdrop Real) by pressing {{HCF}} {{punch}} or by rolling her body around the opponent's head with a takedown (Head Crush) by pressing {{HCF}} {{kick}}.}} | ||
+ | {{MoveListRow | Mary Reverse Facelock | {{QCB}} {{LK}} | Mary holds a defensive posture. If she is hit by an attack from an airborne opponent while doing this, she catches the attack and locks the opponent in a hold.}} | ||
+ | {{MoveListRow | Mary Head Buster | {{QCB}} {{HK}} | Mary holds a defensive posture. If she is hit by a high or mid attack from a grounded opponent while doing this, she catches the attack, rolls backward, and throws the opponent high into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hammer Arc | {{right}}+{{LP}} | Mary hops forward while swinging her fists down. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Double Rolling | {{right}}+{{LK}} | Mary jumps in the air with a spinning back kick, then does a low crouching kick. The second strike hits low and can only be blocked crouching.}} | ||
+ | {{MoveListRow | Climbing Arrow | {{downright}}+{{LK}} | Mary does a donkey kick into the air, which knocks her opponent back on impact.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Rapid Spider | {{HP}}+{{LK}} | Mary slides in with a sweep kick. If she hits the opponent, she jumps onto the opponent's head for a grab. If she succeeds, she rolls to the ground, does a handstand, and thrusts the opponent into the air with her legs.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Mary Typhoon | {{HCB}} {{HCB}} {{kick}} (close) | Mary climbs onto her opponent's shoulders, grabs their head between her feet, and slams them with her legs. | ||
+ | {{ESMove | desc=Super Desperation move | Mary does a version of the move that does more damage.}}}} | ||
+ | {{MoveListRow | Mary Splash Rose | {{down}} {{downright}} {{HCB}} {{punch}} | Mary dashes back and forward in front of her opponent, then does a jumping kick and knocks them into the air with multiple hand swipes. | ||
+ | {{ESMove | desc=Super Desperation move | Mary does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Mary Dynamite Swing | {{QCF}} {{QCF}} {{kick}} | Mary knocks her opponent into the air with a knee strike, grabs them in midair and drives them back to the ground, then grabs them again after they stand up and swings them around multiple times by the neck before letting go. | ||
+ | {{ESMove | desc=Super Desperation move | Mary does a version of the move where she does two suplexes before swinging the opponent by the neck.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Kasumi Todoh | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=800}} | ||
+ | | sprite={{sprite | King of Fighters 99 DC, Sprites, Kasumi Todoh.gif}} | ||
+ | | desc=Kasumi is a Japanese teenager who is looking for her missing father. She fights using Aikido. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Kasame Ate | {{QCF}} {{punch}} | Kasumi pulls her arms back, then throws them down, splashing a wave of energy downward that knocks her opponent over on impact. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Senkou Nagashi | {{QCB}} {{punch}} (up to 3 times) | Kasumi advances forward with multiple strikes. The motion can be repeated up to three times, ending by kicking the opponent away.}} | ||
+ | {{MoveListRow | Hakusan Tou | {{QCB}} {{kick}} | Kasumi swings her fist into the air, knocking the opponent into the air on impact.}} | ||
+ | {{MoveListRow | Messhin Mutou | {{HCF}} {{LK}} | Kasumi holds her arm out in a defensive posture. If she is hit by an airborne attack, she intercepts the attack, then grabs and throws the opponent.}} | ||
+ | {{MoveListRow | Sasshou Inshuu | {{HCF}} {{HK}} | Kasumi holds her palm out in a defensive posture. If she is hit by a grounded attack, she intercepts the attack, then grabs and kicks the opponent away.}} | ||
+ | {{MoveListRow | Tatsumaki Souda | {{HCB}} {{punch}} (close) | Kasumi hits her opponent with a series of blows, ending with an uppercut that launches the opponent into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hiji Ate | {{right}}+{{LP}} | Kasumi turns and steps forward with a downward elbow strike that hits two times. The second strike hits high and can only be blocked standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Katsu | {{HP}}+{{LK}} | Kasumi jumps in with a flying kick, then taunts, which decreases the opponent's power gauge. If she touches the opponent with her taunt, she grabs and throws them.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Chou Kasane Ate | {{QCF}} {{QCF}} {{punch}} | Kasumi pulls her arms back, then throws them down, splashing a tall wave of energy that rolls across the ground and can hit multiple times. The move can be delayed by continuing to hold {{punch}}. | ||
+ | {{ESMove | desc=Super Desperation move | Kasumi does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Shingan Kuzu Otoshi | {{down}} {{downright}} {{HCB}} {{punch}} | Kasumi holds a defensive stance. If she is hit by an attack (besides a projectile or a throw) while doing this, she grabs and slams the opponent with a shoulder throw, then hits them with a punch once on the ground. | ||
+ | {{ESMove | desc=Super Desperation move | Kasumi does a version of the move that does more damage.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Li Xiangfei | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=800}} | ||
+ | | sprite={{sprite | King of Fighters 99 DC, Sprites, Li Xiangfei.gif}} | ||
+ | | desc=Xiangfei is a Chinese teenager who works as a waitress at her family's restaurant and loves eating. She fights using kung fu. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Nanba | {{QCF}} {{punch}} | Xiangfei releases a short-ranged ki blast from her hands, which knocks down her opponent on impact. She steps forward slightly when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Tenpou Zan | {{DPF}} {{kick}} | Xiangfei jumps into the air while striking with the back of her shoulder, knocking the opponent over on impact.}} | ||
+ | {{MoveListRow | Senri Chuou | {{QCF}} {{LK}} | Xiangfei tumbles forward and tries to grab her opponent. If she succeeds, she slaps her opponent with an open palm, then hits with an elbow strike that knocks the opponent over. She can follow up with a jumping axe kick (Kankuu) by pressing {{QCF}} {{LK}} again during the move.}} | ||
+ | {{MoveListRow | Senri Chuou: Shinsaiha | {{QCF}} {{HK}} | Xiangfei tumbles forward and tries to grab her opponent. If she succeeds, she shoves her opponent behind her and hits with a flying headbutt that knocks the opponent over.}} | ||
+ | {{MoveListRow | Esaka: Atemi Kougeki | {{QCB}} {{punch}} | Xiangfei hits with an upward strike that knocks her opponent into the air. If she is hit while doing this, she intercepts the move and counterattacks.}} | ||
+ | {{MoveListRow | Banpaku Kouen | {{HCB}} {{right}} {{punch}} (close) | Xiangfei grabs and shoves her oppponent. This move does no damage but switches sides with the opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Sou Shouda | {{right}}+{{LP}} | Xiangfei steps forward with a double-handed punch. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Kyuuho: Kousentai | {{right}}+{{LK}} | Xiangfei does a low kick. This move hits low and can only be blocked crouching.}} | ||
+ | {{MoveListRow | Fukuho: Kousentai | {{downright}}+{{HK}} | Xiangfei does a low kick. This move hits low and can only be blocked crouching.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Dai Kokuchou | {{HP}}+{{LK}} | Xiangfei jumps in and taunts, which decreases the opponent's power gauge.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Dai Tetsujin | {{down}} {{downright}} {{HCB}} {{punch}} | Xiangfei leaps through the air with a shoulder strike. | ||
+ | {{ESMove | desc=Super Desperation move | Xiangfei does a version of the move that does more damage.}}}} | ||
+ | {{MoveListRow | Chou Pai-Long | {{QCF}} {{QCF}} {{punch}} | Xiangfei does wide double palm strike, then thrusts both palms forward, and finally knocks the opponent back with a shoulder strike. | ||
+ | {{ESMove | desc=Super Desperation move | Xiangfei does a version of the move that starts with an elbow strike.}}}} | ||
+ | {{MoveListRow | Majinga | {{HCB}} {{HCB}} {{punch}} (close) | Xiangfei holds her opponent in place with a palm, swings the other arm into a circle and then uses it to grab the arm that is holding the opponent, and blasts the opponent with a concentrated strike that hits 100 times. | ||
+ | {{ESMove | desc=Super Desperation move | Xiangfei does a version of the move that hits 102 times.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | ====Korea Justice Team==== | ||
+ | A Korean team consisting of Kim Kaphwan (from ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]''), two criminals that he is attempting to rehabilitate, and newcomer Jhun Hoon. | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter| | ||
+ | | name=Kim Kaphwan | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=960}} | ||
+ | | sprite={{sprite | King of Fighters 99 DC, Sprites, Kim Kaphwan.gif}} | ||
+ | | desc=Kim is a Korean taekwondo master who fights for justice. He is trying to rehabilitate the two criminals on his team, Chang and Choi. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Han Getsu Zan | {{QCB}} {{kick}} | Kim flips forward with a semicircular split-leg kick, which can hit with the heel of each leg. The move covers a wider arc when it is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Hien Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. When the move is performed with {{HK}}, he ascends higher and hits additional times, and the move can be followed up with another kick (Tenshou Zan) by pressing {{down}}+{{HK}}.}} | ||
+ | {{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Kim dives diagonally downward while stomping repeatedly.}} | ||
+ | {{MoveListRow | Ryuusei Ranku | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Kim slides forward with a sweep kick, then jumps in the air and follows up with an axe kick that knocks his opponent down. He slides further when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Haki Kyaku | {{down}} {{down}} {{kick}} | Kim stomps the ground, hitting opponents in front of him. It can neutralize ground projectiles.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Kuuren Geki | {{right}}+{{LP}} | Kim hops forward with a spinning kick that can hit two times.}} | ||
+ | {{MoveListRow | Neri Chagi | {{right}}+{{LK}} | Kim lifts his leg high and comes down with an axe kick, which hits up to two times. This move hits high and can only be blocked standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Hishou Kyaku | {{HP}}+{{LK}} | Kim jumps in with a stomp kick. If he hits the opponent, he follows up with a circular kick in midair, knocking the opponent down on impact.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Hou'ou Kyaku | {{down}} {{downleft}} {{HCF}} {{kick}} | Kim performs a series of rapid kicks, then finishes with a backflip kick. This move can be performed in midair. | ||
+ | {{ESMove | desc=Super Desperation move | Kim performs a series of rapid kicks, then kicks the opponent into the air and finishes with a backflip kick.}}}} | ||
+ | {{MoveListRow | Hou'ou Hiten Kyaku | {{QCF}} {{QCF}} {{kick}} | Kim hits with a high back kick that knocks his opponent into the air, then catches the opponent with an axe kick. | ||
+ | {{ESMove | desc=Super Desperation move | Kim does a version of the move that hits more times.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Chang Koehan | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=960}} | ||
+ | | sprite={{sprite | King of Fighters 96 Saturn, Sprites, Chang Koehan.gif}} | ||
+ | | desc=Chang is a massive criminal who fights with a ball and chain. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Tekkyuu Dai Kaiten | {{repeat|{{punch}}}} | Chang swings his ball by its chain over his head, which knocks down his opponent on impact. He swings the ball for a duration or until the player presses {{LP}}+{{HP}}+{{LK}}+{{HK}}, and he can move with {{left}} or {{right}} while doing this.}} | ||
+ | {{MoveListRow | Tekkyuu Funsai Geki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chang flings his ball by its chain in front of him, which knocks down his opponent on impact. He slides forward slightly when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Tekkyuu Taiko Uchi | {{HCF}} {{kick}} | Chang picks his nose. If he is hit while doing this, he sneezes, knocking his opponent away.}} | ||
+ | {{MoveListRow | Dai Hakai Nage | {{HCB}} {{right}} {{punch}} (close) | Chang grabs and slams his opponent back and forth multiple times.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hiki Nige | {{downright}}+{{LP}} | Chang slides along the ground, holding his ball out in front of him, which sweeps his opponent. This move hits high and can only be blocked standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Tekkkyuu Dai Kourin | {{HP}}+{{LK}} | Chang flops down with a body press that knocks his opponent to the ground.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Tekkyuu Dai Bousou | {{down}} {{downright}} {{HCB}} {{punch}} | Chang charges forward with a series of strikes, then swings his ball by its chain over his head and finishes with one of several moves chosen at random. | ||
+ | {{ESMove | desc=Super Desperation move | Chang does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Tekkyu Dai Assatsu | {{QCF}} {{QCF}} {{punch}} | Chang flies diagonally upward, then falls with a body attack. He moves forward a short distance before jumping when the move is performed with {{HP}}. | ||
+ | {{ESMove | desc=Super Desperation move | Chang does a version of the move where he flies much higher.}}}} | ||
+ | {{MoveListRow | Tekkyuu Dai Bokusatsu | {{QCF}} {{QCF}} {{kick}} | Chang bashes his ball downward repeatedly while moving forward, then knocks the opponent into the air with the last hit. | ||
+ | {{ESMove | desc=Super Desperation move | Chang does a version of the move that hits more times.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Choi Bounge | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=960}} | ||
+ | | sprite={{sprite | King of Fighters 96 Saturn, Sprites, Choi Bounge.gif}} | ||
+ | | desc=Choi is a tiny criminal who fights with dual leather-gloved claws. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Kaiten Hien Zan | {{QCB}} {{punch}} | Choi curls into a ball and rolls along the ground. If he hits his opponent, he rolls up the opponent. If the player presses {{punch}} during the move, Choi lunges forward with his claws (Kishuu Hien Zuki).}} | ||
+ | {{MoveListRow | Tatsumaki Shippuu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Choi spirals upward in a tornado while slashing around him with his claws, knocking down the opponent on impact. He slides forward a short distance and ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Hishou Kuuretsu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Choi jumps to the back edge of the screen. He can jump to the front edge of the screen by pressing {{upleft}} instead of {{up}}. If the player continues to hold {{kick}} after performing the move, Choi immediately does a spinning attack with his claws after hitting the wall. He spins diagonally downwards with {{LK}} or straight ahead with {{HK}}.}} | ||
+ | {{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Choi dives diagonally downward, then stomps repeatedly on his opponent.}} | ||
+ | {{MoveListRow | Senpuu Hien Shitotsu | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Choi flies ahead head-first while spinning like a drill with his claws in front of him. He flies faster and further when the move is performed with {{HK}}. He can follow up with another drill spin (Shitotsu Bunki) by holding the D-Pad in any direction while pressing any attack button, which can be done up to two times.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Choi can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Nidan Giri | {{right}}+{{LP}} | Choi tilts to the side while poking with both claws. This move can break the opponent's guard.}} | ||
+ | {{MoveListRow | Toorima Geri | {{right}}+{{LK}} | Choi somersaults forward with a kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Chouhatsu Zanmai | {{HP}}+{{LK}} | Choi jumps in. If the opponent is near, he spirals upward in a tornado while slashing around him with his claws, knocking down the opponent on impact. If the opponent is far, he taunts, which decreases the opponent's power gauge.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Shin! Chouzetsu Tatsumaki Shinkuu Zan | {{HCB}} {{HCB}} {{punch}} | Choi spins on one leg, producing a large tornado that covers the full height of the screen. He can move with {{left}} or {{right}} while doing this. | ||
+ | {{ESMove | desc=Super Desperation move | Choi does a version of the move that can juggle the opponent repeatedly into the air.}}}} | ||
+ | {{MoveListRow | Shin! Chouzetsu Rinkaiten Toppa | {{QCF}} {{QCF}} {{punch}} in midair | Choi barrels diagonally downward while holding his claws in front of him and spinning rapidly. | ||
+ | {{ESMove | desc=Super Desperation move | Choi does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Hou'ou Kyaku | {{down}} {{downright}} {{HCB}} {{kick}} | Choi slides forward with a series of claw slashes, ending with a somersault kick. | ||
+ | {{ESMove | desc=Super Desperation move | Choi does a version of the move that hits more times and ends with two somersault kicks.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Jhun Hoon | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=960}} | ||
+ | | sprite={{sprite | King of Fighters 99 DC, Sprites, Jhun Hoon.gif}} | ||
+ | | desc=Jhun Hoon is Kim's old friend and rival who joins to help him. He fights with similar taekwondo moves, though he is more showy and fights with one hand behind his back. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Haiki Geki | {{QCB}} {{punch}} | Jhun Hoon crouches and kicks in a circle, kicking up a ring of dust around him. When the move is performed with {{LP}}, he can transition into his Soushuu Jin stance by continuing to hold {{LP}}.}} | ||
+ | {{MoveListRow | Mangetsu Zan | {{QCB}} {{kick}} | Jhun Hoon rolls through the air in an arc while kicking, landing with a split-leg kick. The move covers a wider arc and hits more times when it is performed with {{HK}}. When the move is performed with {{LK}}, he can transition into his Ryouko Jin stance by continuing to hold {{LP}}.}} | ||
+ | {{MoveListRow | Kuusa Jin | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Jhun Hoon spins diagonally upward while kicking, which knocks the opponent into the air. He ascends higher and hits an additional time when the move is performed with {{HP}}. When the move is performed with {{LP}}, he can transition into his Soushuu Jin stance by continuing to hold {{LP}}.}} | ||
+ | {{MoveListRow | Soushuu Jin | {{down}} {{down}} {{LP}} | Jhun Hoon stands with one leg raised for as long as {{LP}} is held down. While in this stance, he can perform a high axe kick (Shuusou Kyaku: Joudan) with {{up}}+{{HP}}, a back heel kick (Shuusou Kyaku: Gedan) with {{HP}}, a front kick (Taikyoku Ha) with {{HK}} that knocks his opponent away, or a roundhouse kick (Kirikae Kougeki: Dousa Go) with {{left}}+{{LK}} or {{right}}+{{LK}}. He can move with {{left}} or {{right}} while in this stance, and he continues to hold the stance for as long as {{LP}} is held, even after performing a follow-up move but not after being hit. He can switch legs and transition into his Ryouko Jin stance by holding {{LK}} (including after Kirikae Kougeki: Dousa Go).}} | ||
+ | {{MoveListRow | Ryouko Jin | {{down}} {{down}} {{LK}} | Jhun Hoon stands with one leg raised for as long as {{LP}} is held down. While in this stance, he can perform a jumping axe kick (Hiko Geki: Ue) with {{up}}+{{HP}} that is an overhead strike and knocks down his opponent, a sweep kick (Mouko Geki: Naka) with {{HP}} that launches his opponent into the air, a sliding kick (Shuuko Geki: Shimo) with {{down}}+{{HP}}, an evasive stance (Taikyoku Hi) with {{HK}} that can dodge attacks, or a stomp and roll away (Kirikae Kougeki: Dousa Go) with {{left}}+{{LP}} or {{right}}+{{LP}}. He can move with {{left}} or {{right}} while in this stance, and he continues to hold the stance for as long as {{LK}} is held, even after performing a follow-up move but not after being hit. He can switch legs and transition into his Soushuu Jin stance by holding {{LP}} (including after Kirikae Kougeki: Dousa Go).}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Ryuurou Shuu | {{down}}+{{LK}} | Jhun Hoon does a high roundhouse kick. He can transition into his Ryouko Jin stance by continuing to hold {{LK}}.}} | ||
+ | {{MoveListRow | Ryouko Geki | {{right}}+{{LK}} | Jhun Hoon does a stomp kick and bounces away.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Fukuko Shuugeki | {{HP}}+{{LK}} | Jhun Hoon runs in. If he does not hit the opponent, he jumps in the air with an axe kick that knocks the opponent to the ground. If he hits the opponent, he spins diagonally upward while kicking, which knocks the opponent into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Hou'ou Ressou Kyaku | {{QCF}} {{QCF}} {{kick}} | Jhun Hoon does a series of kicks that form energy waves in front of them, finishing with a midair spinning kick. | ||
+ | {{ESMove | desc=Super Desperation move | Jhun Hoon does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Hou'ou Tenbu Kyaku | {{QCF}} {{QCF}} {{kick}} in midair | Jhun Hoon dives diagonally downward with a stomp, then flips in circles while kicking, ending with a spinning kick in midair. | ||
+ | {{ESMove | desc=Super Desperation move | Jhun Hoon does a version of the move that hits more times and ends with multiple spinning kicks.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | ====Single-Entry Fighters==== | ||
+ | These characters are not members of any team. Kyo and Iori were hidden characters in the original arcade release, but they can be played without cheat codes in the Dreamcast version. | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter| | ||
+ | | name=Kyo-1 | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=1120}} | ||
+ | | sprite={{sprite | King of Fighters 99 DC, Sprites, Kyo-1.gif}} | ||
+ | | desc=Kyo-1 is a clone of Kyo who uses his moveset from ''The King of Fighters '94'' and ''[[The King of Fighters '95]]''. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | 108 Shiki: Yami Barai | {{QCF}} {{punch}} | Kyo-1 throws fiery red sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | 101 Shiki: Oboro Guruma | {{DPF}} {{kick}} | Kyo-1 flies through the air with a spinning back kick, which knocks down his opponent on impact. He kicks once when the move is performed with {{LK}} and three times when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | 75 Shiki: Kai | {{QCF}} {{kick}} | Kyo-1 hops forward with a front kick that knocks his opponent over. He hops further when the move is performed with {{HK}}. The move can be followed up with an additional kick by pressing {{kick}} again after kicking the opponent into the air.}} | ||
+ | {{MoveListRow | 910 Shiki: Nue Tsumi | {{QCB}} {{punch}} | Kyo slides forward with an elbow strike. If he hits his opponent, he launches the opponent into the air with a fiery uppercut.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Kurogami | {{right}}+{{LP}} | Kyo-1 lunges forward with a hook punch using his following arm.}} | ||
+ | {{MoveListRow | Arashin | {{right}}+{{LK}} | Kyo-1 swings his elbow up, then down. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Ge Shiki: Migiri Ugachi | {{downright}}+{{HP}} | Kyo-1 punches down toward the ground while crouched. This move hits low and can only be blocked crouching.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Kusanagi-ryuu Hissatsu Kyaku | {{HP}}+{{LK}} | Kyo-1 jumps in with a R.E.D. Kick that knocks down the opponent on impact. If he does not hit the opponent, he follows up with a 75 Shiki: Kai that knocks down the opponent on impact. If he hits the opponent, he taunts.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Ura 108 Shiki: Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo-1 holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames. | ||
+ | {{ESMove | desc=Super Desperation move | Kyo-1 does a version of the move that hits more times.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Kyo-2 | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=1120}} | ||
+ | | sprite={{sprite | King of Fighters 99 DC, Sprites, Kyo-2.gif}} | ||
+ | | desc=Kyo-2 is a clone of Kyo who uses his moveset from ''[[The King of Fighters '96]]'' and ''[[The King of Fighters '97]]''. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | 114 Shiki: Aragami | {{QCF}} {{LP}} | Kyo-2 lunges forward with an explosive hook punch using his following arm. This move can negate projectiles. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) with {{QCF}} {{punch}} or an elbow smash (127 Shiki: Yano Sabi) with {{HCB}} {{punch}}. The follow-up move can be followed up with a downward punch (Ge Shiki: Migiri Ugachi) with {{punch}} or a side kick (125 Shiki: Nanase) with {{kick}}.}} | ||
+ | {{MoveListRow | 115 Shiki: Dokugami | {{QCF}} {{HP}} | Kyo-2 steps forward with an explosive hook punch using his leading arm. This move can negate projectiles. While the move is being performed, it can be followed up by a backhand (401 Shiki: Tsumi Yomi) with {{HCB}} {{punch}} or a jumping attack (402 Shiki: Batsu Yomi) with {{right}}+{{punch}}.}} | ||
+ | {{MoveListRow | 100 Shiki: Oni Yaki | {{DPF}} {{punch}} | Kyo-2 twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | R.E.D. Kick | {{RDP}} {{kick}} | Kyo-2 rolls through the air with a kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
+ | {{MoveListRow | 202 Shiki: Koto Tsuki You | {{HCB}} {{kick}} | Kyo-2 runs into his opponent with an elbow strike, then lifts the opponent into the air with his hand and causes an explosion of red fire. He runs further when the move is performed with {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Kusanagi-ryuu Hissatsu Kyaku | {{HP}}+{{LK}} | Kyo-2 jumps in with a R.E.D. Kick that knocks down the opponent on impact. If he does not hit the opponent, he follows up with a 75 Shiki: Kai that knocks down the opponent on impact. If he hits the opponent, he taunts.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Saishuu Kessen Ougi "Mu Shiki" | {{QCF}} {{QCF}} {{punch}} | Kyo-2 ignites his hand and throws a burst of fire onto the ground. He runs through the fire, setting himself ablaze, and performs several rapid punches. | ||
+ | {{ESMove | desc=Super Desperation move | Kyo-2 does a version of the move that hits more times and finishes with a Shiki: Oni Yaki.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Kyo Kusanagi | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=1120}} | ||
+ | | sprite={{sprite | King of Fighters 99 DC, Sprites, Kyo Kusanagi.gif}} | ||
+ | | desc=Kyo is a Japanese high school student and heir to the Kusanagi clan, thought to have died sealing away the snake demon Orochi. He appears in a new outfit, without his trademark black gakuran and white headband. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | 114 Shiki: Aragami | {{QCF}} {{LP}} | Kyo lunges forward with an explosive hook punch using his following arm. This move can negate projectiles. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) with {{QCF}} {{punch}} or an elbow smash (127 Shiki: Yano Sabi) with {{HCB}} {{punch}}. The follow-up move can be followed up with a downward punch (Ge Shiki: Migiri Ugachi) with {{punch}} or a side kick (125 Shiki: Nanase) with {{kick}}.}} | ||
+ | {{MoveListRow | 115 Shiki: Dokugami | {{QCF}} {{HP}} | Kyo steps forward with an explosive hook punch using his leading arm. This move can negate projectiles. While the move is being performed, it can be followed up by a backhand (401 Shiki: Tsumi Yomi) with {{HCB}} {{punch}} or a jumping attack (402 Shiki: Batsu Yomi) with {{right}}+{{punch}}.}} | ||
+ | {{MoveListRow | 100 Shiki: Oni Yaki | {{DPF}} {{punch}} | Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | 75 Shiki: Kai | {{QCF}} {{kick}} | Kyo hops forward with a front kick that knocks his opponent over. He slides before hopping when the move is performed with {{HK}}. It can be followed up with another kick by pressing {{kick}} again.}} | ||
+ | {{MoveListRow | 707 Shiki: Kooma Ho Furi | {{RDP}} {{kick}} | Kyo rolls through the air with a kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
+ | {{MoveListRow | 427 Shiki: Hikigane | {{HCB}} {{kick}} | Kyo hits with a body blow, then an uppercut that launches the opponent into the air. He leaps first and infuses the uppercut with fire when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | 910 Shiki: Nue Tsumi | {{QCB}} {{punch}} | Kyo launches his opponent into the air with an uppercut. If he is attacked before the uppercut, he counters with an elbow drop (Ge Shiki: Ryuu Iri) against a high or mid attack or a downward flaming punch (Ge Shiki: Tora Fuse) against a low attack.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Ge Shiki: Naraku Otoshi | {{down}}+{{HP}} in midair | Kyo clasps his hands together and swings them down like a hammer. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Ge Shiki: Gou Fu You | {{right}}+{{LK}} | Kyo pulls his leg up high, then does axe kick that can hit twice. The second strike hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | 88 Shiki | {{downright}}+{{HK}} | Kyo kicks twice while crouched.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Ura 108 Shiki: Orochi Nagi | {{HP}}+{{LK}} | Kyo jumps in and holds his hand in the air while his body is infused with fire, then he slides forward while surrounded in flames.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Ura 108 Shiki: Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames. | ||
+ | {{ESMove | desc=Super Desperation move | Kyo does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | 182 Shiki | {{QCF}} {{QCF}} {{punch}} | Kyo charges his strength while {{punch}} is held. When the button is released, he steps forward with a flaming body blow and uppercut. The move does more damage when it is charged for longer, and it is unblockable when fully charged. | ||
+ | {{ESMove | desc=Super Desperation move | Kyo does a version of the move that does more damage.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Iori Yagami | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=1120}} | ||
+ | | sprite={{sprite | King of Fighters 99 DC, Sprites, Iori Yagami.gif}} | ||
+ | | desc=Iori is Kyo's rival and heir to the Yagami clan, thought to have died sealing away the snake demon Orochi. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | 108 Shiki: Yami Barai | {{QCF}} {{punch}} | Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | 127 Shiki: Aoi Hana | {{QCB}} {{punch}} (up to 3 times) | Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch.}} | ||
+ | {{MoveListRow | 100 Shiki: Oniyaki | {{DPF}} {{punch}} | Iori twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | 311 Shiki: Sou Kushi | {{DPF}} {{kick}} | Iori hops forward and swipes a flaming hand downward. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
+ | {{MoveListRow | 212 Shiki: Kototsuki In | {{HCB}} {{kick}} | Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire. He runs further when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Kuzukaze | {{HCB}} {{right}} {{punch}} (close) | Iori grabs and shoves his opponent away. This move does no damage but switches sides with the opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Ge Shiki: Yumebiki | {{hold|{{right}}|{{LP}} {{LP}}}} | Iori claws with an open hand, then swings it back in a fist.}} | ||
+ | {{MoveListRow | Ge Shiki: Gou Fu In Shinigami | {{right}}+{{LK}} | Iori pulls his leg up high, then does axe kick that can hit twice. The second strike hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Ge Shiki: Yuri Ori | {{left}}+{{LK}} in midair | Iori kicks behind him.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | 108 Shiki: Yami Barai | {{HP}}+{{LK}} | Iori runs in and throws fiery purple sparks across the ground, which damage and temporarily stun the opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Kin 1211 Shiki: Ya Otome | {{down}} {{downright}} {{HCB}} {{punch}} | Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire. | ||
+ | {{ESMove | desc=Super Desperation move | Iori does a version of the move that does more damage.}}}} | ||
+ | {{MoveListRow | Ura 311 Shiki: Saku Tsumagushi | {{QCF}} {{QCF}} {{kick}} | Iori leaps forward and grabs his opponent by the neck. He pulls them down to the ground, then spirals into the air while surrounded by purple flames, releasing them in midair. He leaps farther when the move is performed with {{HK}}. | ||
+ | {{ESMove | desc=Super Desperation move | Iori does a version of the move that hits more times.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | ====Bosses==== | ||
+ | Krizalid's second form is playable in the Dreamcast version without needing a cheat code. | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter| | ||
+ | | name=Krizalid | ||
+ | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=1280}} | ||
+ | | sprite={{sprite | King of Fighters 99 DC, Sprites, Krizalid.gif}} | ||
+ | | sprite2={{sprite | King of Fighters 99 DC, Sprites, Krizalid 2.gif}} | ||
+ | | desc=Krizalid is an agent from the mysterious organization NESTS and the final boss of the game. He uses the data he obtained from his enemies to activate an army of Kyo clones that NESTS had created after the fight against Orochi. He is faced in two states: first he appears with a special coat that analyzes his opponent's data. Once he is defeated, he burns away his coat and fights in a stronger form. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Typhoon Rage | {{QCF}} {{punch}} | Krizalid kicks a ring-shaped gust of wind into the air that knocks down the opponent on impact. The wind moves forward as a projectile when the move is performed with {{LP}}.}} | ||
+ | {{MoveListRow | Lethal Impact | {{QCF}} {{kick}} | Krizalid raises his leg high into the air, then slams it down in an axe kick. This move hits high and can only be blocked standing. It can also break the opponent's guard. If the opponent is close, he lifts the opponent with his foot, then turns around and drops them to the ground.}} | ||
+ | {{MoveListRow | Rising Dark Moon | {{DPF}} {{punch}} | Krizalid rises into the air while cutting his hand in a circular motion, which knocks down his opponent on impact, then hits with an uppercut at the apex of the jump. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Desperate Moment | {{HCB}} {{punch}} | Krizalid rushes at his opponent, then he grabs and shoves the opponent away. This move does no damage but switches sides with the opponent. He can follow up with a palm strike that knocks the opponent away (Moment Penetration) by pressing {{left}}+{{punch}} or {{right}}+{{punch}} during the grab.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Cut Spin | {{right}}+{{LP}} | Krizalid does an elbow bash, then leaps forward with a backhand that knocks the opponent over on impact.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | End of Eden | {{HP}}+{{LK}} | Krizalid rushes in with his hands on fire. If he hits the opponent, he holds his arms back and creates an explosion around him}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Desperate Overdrive | {{down}} {{downright}} {{HCB}} {{punch}} | Krizalid charges across the screen, tackling the opponent into the wall, then batters them with a blur of whip-like punches, finishing with a strong punch. | ||
+ | {{ESMove | desc=Super Desperation move | Krizalid does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | End of Heaven | {{down}} {{downleft}} {{HCF}} {{punch}} | Krizalid holds his arms back and creates an explosion around him, which launches his opponent into the air on impact, then he slashes his hands in front of him, forming a flaming X. | ||
+ | {{ESMove | desc=Super Desperation move | Krizalid follows up the explosion by rushing forward with his hands on fire, then swiping his hands together in a burst of flame.}}}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | ====Special Edit Teams==== | ||
+ | Special Edit Teams are hidden teams that have special endings, which the player can form by selecting certain characters. | ||
+ | {| class="prettytable" | ||
+ | ! Team !! colspan="4" | Characters | ||
+ | |- | ||
+ | | ''King of Fighters'' Generation Team || K' || Kyo Kusanagi || Iori Yagami || Shingo Yabuki | ||
+ | |- | ||
+ | | Whip and Her Servants Team || Whip || Benimaru Nikaido || Kyo Kusanagi || Iori Yagami | ||
+ | |- | ||
+ | | Inhumanly Strong Team || Maxima || Ralf Jones || Bao || Chang Koehan | ||
+ | |- | ||
+ | | Good-Looking Team || Andy Bogard || Benimaru Nikaido || Jhun Hoon || Chang Koehan | ||
+ | |- | ||
+ | | Little Kids Team || Bao || Li Xiangfei || Shingo Yabuki || Sie Kensou | ||
+ | |- | ||
+ | | Masters Team || Takuma Sakazaki || Chin Gentsai || Kim Kaphwan || Jhun Hoon | ||
+ | |- | ||
+ | | Hat Team || Terry Bogard || Clark Still || Choi Bounge || Bao | ||
+ | |- | ||
+ | | Short-Haired Team || Blue Mary || Whip || King || Athena Asamiya | ||
+ | |- | ||
+ | | Midriffs Team || Benimaru Nikaido || Leona || Athena Asamiya || Blue Mary | ||
+ | |- | ||
+ | | Shingo Servitude Team || Shingo Yabuki || Kyo-1 || Kyo-2 || Kyo Kusanagi | ||
+ | |- | ||
+ | | All Kyo Team || Kyo Kusanagi || Kyo-1 || Kyo-2 || Kyo Kusanagi | ||
+ | |- | ||
+ | | All ''Fatal Fury'' Team || colspan="4" | Any four ''Fatal Fury'' characters (Terry Bogard, Andy Bogard, Joe Higashi, Mai Shiranui, Blue Mary, or Li Xiangfei) | ||
+ | |- | ||
+ | | All ''Art of Fighting'' Team || colspan="4" | Any four ''Art of Fighting'' characters (Ryo Sakazaki, Robert Garcia, Yuri Sakazaki, Takuma Sakazaki, King, or Kasumi Todoh) | ||
+ | |} | ||
+ | ====Extra Strikers==== | ||
+ | {{ScreenThumb|King of Fighters Evolution DC, Extra Striker.png|width=200|Extra Striker}} | ||
+ | These characters are exclusive to the Dreamcast version of the game. They are not full playable characters but can chosen as Strikers. Vanessa and Seth are initially available, and the others can be unlocked in exchange for Ability Points earned in any of the single-player modes. | ||
+ | |||
+ | Every Striker apart from Vanessa and Seth has two versions, Justice and Dark, and three levels (increasing in strength) that must be unlocked in order. The Justice versions of six Strikers (Kyo, Daimon, Chizuru, Athena, Billy Kane, and Yamazaki) are available to purchase from the start (costing 800 points for level 1, 1,200 points for level 2, and 1,600 points for level 3). After all of the level 1 Justice Strikers been unlocked, the Justice versions of Fiolina Germi and Alfred can be purchased (costing 2,000 points for level 1, 2,500 points for level 2, and 3,000 points for level 3). After the level Justice versions of both have been unlocked, the Dark versions of the six starting Strikers can be purchased (costing 1,000 points for level 1, 1,500 points for level 2, and 2,000 points for level 3). Finally, after unlocking all of the level 1 Dark Strikers, the Dark versions of Fiolina and Alfred can be purchased (costing 2,200 points for level 1, 2,700 points for level 2, and 3,200 points for level 3). | ||
+ | |||
+ | Two additional Strikers, Syo Kirishima and Gai Tendo, can only be unlocked in the Japanese version using the [[Neo Geo Pocket Color]] linking with ''The King of Fighters: Battle de Paradise''. | ||
+ | {| class="prettytable" | ||
+ | ! Character !! Description !! style="width: 33%;" | Justice ability !! style="width: 33%;" | Dark ability | ||
+ | |- | ||
+ | | Vanessa | ||
+ | | A boxer and mercenary agent, who would make her playable debut in ''[[The King of Fighters 2000]]''. | ||
+ | | colspan="2" | Vanessa rushes in with a punch, then does a combo of punches ending with an uppercut, which knocks the opponent into the air, and taunts. | ||
+ | |- | ||
+ | | Seth | ||
+ | | A special agent, who would make his playable debut in ''[[The King of Fighters 2000]]''. | ||
+ | | colspan="2" | Seth jumps in with a flying kick, then does an uppercut, which knocks the opponent into the air, and taunts. | ||
+ | |- | ||
+ | | Kyo Kusanagi | ||
+ | | Kyo is added as an Extra Striker, giving players the ability to form a team consisting of four Kyos. | ||
+ | | Kyo runs in and throws fiery red sparks across the ground, which damage and temporarily stun the opponent, then dashes forward with an elbow strike and taunts. | ||
+ | | Kyo jumps in with a flying kick. He swipes a flaming hand through the air, which launches the opponent, and jumps with a kick, then taunts. | ||
+ | |- | ||
+ | | Goro Daimon | ||
+ | | A Japanese judoka. He is the third member of the Orochi Saga's Hero Team (alongside Kyo and Benimaru) and the only one not available as a normally playable character in this game. | ||
+ | | Daimon runs in and tries to grab the opponent. If he does succeed, he taunts, which decreases the opponent's power gauge. If he succeeds, he picks up and slams the opponent against the ground, picks them back up and throws them through the air, then taunts. | ||
+ | | Daimon jumps in with a flying kick. If he does not hit the opponent, he taunts, which decreases the opponent's power gauge. If he hits the opponent, he picks up and slams the opponent against the ground, then taunts. | ||
+ | |- | ||
+ | | Chizuru Kagura | ||
+ | | A priestess who helped defeat Orochi. The third member of the Sacred Treasures Team (alongside Kyo and Iori) and the only one not available as a normally playable character in this game. | ||
+ | | Chizuru jumps in. If the opponent is near, she spins upward with her arms outstretched, which knocks the opponent over on impact. If the opponent is far, she taunts, which increases the power gauge. | ||
+ | | Chizuru runs in. If the opponent is near, she twirls forward with her arms outstretched, then kicks the opponent over. If the opponent is far, she taunts, which decreases the opponent's power gauge. | ||
+ | |- | ||
+ | | Athena Asamiya | ||
+ | | A version of Athena who fights in her seifuku. | ||
+ | | Athena curls into a ball and dives diagonally downwards while glowing like a meteor. If she does not hit the opponent, she taunts, which increases the power gauge. If she hits the opponent, she follows up with a kick that knocks the opponent away, then taunts. | ||
+ | | Athena charges in. If she does not hit the opponent, she generates and throws a ball of psychic energy, which knocks down the opponent on impact, and taunts. If she hits the opponent, she rises upward while her hand slices the air with psychic power, knocking the opponent over on impact, and taunts. | ||
+ | |- | ||
+ | | Billy Kane || Geese Howard's right-hand man and a staple of both ''Fatal Fury'' and ''The King of Fighters''. | ||
+ | | Billy hops in while spinning and striking with his cudgel. If he does not hit the opponent, he taunts, which increases the power gauge. If he hits the opponent, he jumps into the air while holding his cudgel out, which knocks down the opponent on impact. | ||
+ | | Billy jumps in with a flying kick, then he stabs the opponent with his cudgel, lifts them into the air with it, and shakes them. | ||
+ | |- | ||
+ | | Ryuji Yamazaki | ||
+ | | A Japanese gangster who first appeared in ''[[Fatal Fury 3]]''. | ||
+ | | Yamazaki jumps in with a flying kick. He punches into the air with an uppercut that generates a cyclone around his arm, which knocks down the opponent on impact, then taunts. | ||
+ | | Yamazaki jumps in with a flying punch, then tries to grabs the opponent. If he succeeds, he lifts them into the air by the neck, which does no damage but immobilizes the opponent temporarily. | ||
+ | |- | ||
+ | | Fiolina Germi | ||
+ | | An special operative from the ''[[Metal Slug]]'' series of games. | ||
+ | | Fio parachutes in, then falls with a body press. If she does not hit the opponent, she taunts, which increases the power gauge. If she hits the opponent, she follows up with a shove that knocks the opponent over. | ||
+ | | Fio drags a large weapon in, then swings it and bashes the opponent with it, which knocks the opponent to the ground. | ||
+ | |- | ||
+ | | Alfred | ||
+ | | A young biplane pilot, who originally appeared as a hidden boss in ''Real Bout Fatal Fury 2''. | ||
+ | | Alfred dives in head-first. If he does not hit the opponent, he taunts, which increases the power gauge. If he hits the opponent, he follows up with multiple kicks that knock the opponent over, then taunts. | ||
+ | | Alfred runs in, rushes forward while low to the ground, then ascends while kicking high into the air, knocking the opponent over on impact, and taunts. | ||
+ | |- | ||
+ | | Syo Kirishima | ||
+ | | An early version of Kyo that was turned into a separate character for his appearance as a Striker. | ||
+ | | Syo jumps in, then spins downward head-first like a torpedo. If he does not hit the opponent, he taunts, which increases the power gauge. If he hits the opponent, he follows up with a combo of punches that ends by launching the opponent into the air and catching them on a raised fist. | ||
+ | | Syo rides his motorcycle in, jumping off as the motorcycle slides across the ground and explodes. | ||
+ | |- | ||
+ | | Gai Tendo | ||
+ | | A mixed martial artist and the protagonist of the [[SNK]] fighting game ''Buriki One''. | ||
+ | | Gai charges in, then launches into the air with a flying uppercut, which knocks down the opponent on impact, and taunts. | ||
+ | | Gai jumps in with a flying kick, then a rolling kick forward, a jumping kick, and a taunt. | ||
+ | |} | ||
+ | |||
+ | ===Stages=== | ||
+ | As in the preceding game, ''[[The King of Fighters: Dream Match 1999]]'', the stages from the original arcade version were modeled in 3D for the Dreamcast version. The Amusement Park and Clock Tower stages are exclusive to the Dreamcast port. | ||
+ | |||
+ | In the single-player modes, the stages are chosen randomly for each match, except the second-to-last battle is always fought in the Sewer stage and the final boss Krizalid is always fought in the Laboratory stage. In the two-player modes, the stage can be manually selected. Every stage has an alternate version that can be selected by pressing {{L}} or {{R}} when choosing the stage. | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Amusement Park.png|Amusement Park}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Amusement Park 2.png|Amusement Park 2}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Clock Tower.png|Clock Tower}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Clock Tower 2.png|Clock Tower 2}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Laboratory.png|Laboratory}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Laboratory 2.png|Laboratory 2}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Hong Kong.png|Hong Kong}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Hong Kong 2.png|Hong Kong 2}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Airport.png|Airport}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Airport 2.png|Airport 2}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Museum.png|Museum}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Museum 2.png|Museum 2}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Garden.png|Garden}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Garden 2.png|Garden 2}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Sewer.png|Sewer}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Sewer 2.png|Sewer 2}} | ||
+ | }} | ||
==History== | ==History== | ||
Line 48: | Line 1,170: | ||
==Production credits== | ==Production credits== | ||
− | {{multicol| | + | {{multicol|cols=3| |
{{creditstable| | {{creditstable| | ||
{{creditsheader|Cast}} | {{creditsheader|Cast}} | ||
Line 81: | Line 1,203: | ||
**'''Vanessa:''' Kaori Minami | **'''Vanessa:''' Kaori Minami | ||
**'''Fio:''' Kanako Morizumi | **'''Fio:''' Kanako Morizumi | ||
− | **'''Syo:''' Mitsuo Iwata | + | **'''Syo:''' [[Mitsuo Iwata]] |
**'''Alfred:''' Hiro Yuuki | **'''Alfred:''' Hiro Yuuki | ||
**'''Gai:''' Nobuyuki Hiyama | **'''Gai:''' Nobuyuki Hiyama | ||
Line 102: | Line 1,224: | ||
*'''Special Thanks to:''' H・Kawano, Y・Inui, Fuminori Sahara, Buriki・One Team, Fatal Fury Team, Metal Slug Team, KOF '99 Special Debug Team | *'''Special Thanks to:''' H・Kawano, Y・Inui, Fuminori Sahara, Buriki・One Team, Fatal Fury Team, Metal Slug Team, KOF '99 Special Debug Team | ||
*'''Presented by:''' [[SNK]] | *'''Presented by:''' [[SNK]] | ||
+ | | source=In-game credits | ||
+ | | pdf=King of Fighters Evolution DC credits.pdf | ||
| console=DC | | console=DC | ||
}} | }} | ||
Line 137: | Line 1,261: | ||
| disc=KoFEvo DC US Disc.jpg | | disc=KoFEvo DC US Disc.jpg | ||
| inlay=KOFEvolutionDCUSInlay.jpg | | inlay=KOFEvolutionDCUSInlay.jpg | ||
+ | | manual=KoFEvolution DC US Manual.pdf | ||
}} | }} | ||
==Technical information== | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
===ROM dump status=== | ===ROM dump status=== | ||
{{romtable| | {{romtable| | ||
− | + | {{rom|DC|sha1=|md5=|crc32=|size=1,188,409,152|date=2000-10-23|source=GD-ROM (US)|comments=T-44302N V1.000|quality=|prototype=}} | |
+ | {{rom|DC|sha1=|md5=|crc32=|size=1,189,545,168|date=2000-02-14|source=GD-ROM (JP)|comments=T-3102M V1.002|quality=|prototype=}} | ||
}} | }} | ||
==External links== | ==External links== | ||
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/000319/ Dreamcast], [https://web.archive.org/web/*/http://sega.jp/dc/010914/ Dreamcast (SNK Best Buy)] | * Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/000319/ Dreamcast], [https://web.archive.org/web/*/http://sega.jp/dc/010914/ Dreamcast (SNK Best Buy)] | ||
+ | * Agetec webpage: [https://web.archive.org/web/20020212150751/http://agetec.com:80/products.asp?MyView=Fighting&ProductID=9&ProductName=King+of+Fighters+-+Evolution Dreamcast] | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | {{KoFEvolutionOmni}} | ||
{{KoF}} | {{KoF}} | ||
{{TheTitle}} | {{TheTitle}} |
Revision as of 01:49, 6 June 2024
| ||||||||||||||||||||
The King of Fighters: Evolution | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Dreamcast | ||||||||||||||||||||
Publisher: SNK (Japan), Agetec (US) | ||||||||||||||||||||
Developer: SNK | ||||||||||||||||||||
Original system(s): Neo Geo | ||||||||||||||||||||
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Dreamcast Modem, Neo Geo Pocket/Dreamcast Setsuzoku Cable, Visual Memory Unit | ||||||||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[1][2], Action[3] | ||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||
| ||||||||||||||||||||
|
The King of Fighters: Evolution, known as The King of Fighters '99 Evolution (ザ・キングオブファイターズ'99 エヴォリューション) in Japan, is based off the Neo Geo arcade version of The King of Fighters '99: Millennium Battle. First released in Japan on March 2000, the game did not see an American release until May 2001. Like its predecessor, the game was not released in Europe.
Contents
Story
Two years have passed since the last King of Fighters tournament. Nobody has seen Kyo Kusanagi or Iori Yagami since they defeated the evil being Orochi at the climax of The King of Fighters '97. Invitations are sent to many characters inviting them to a new tournament, which this time around is more of a secretive affair and less of a public spectacle than the past few tournaments. However, the tournament's host remains a mystery.
The King of Fighters '99 is the first game in the story arc that would become known as the "NESTS Chronicles."
Gameplay
The game is an enhanced version of The King of Fighters '99, the sixth installment in The King of Fighters series. It introduces a new story arc called the "NESTS Chronicles," centered around a young man named K' and a mysterious organization known as NESTS, and it modifies some of the core mechanics of the game, most notably by introducing special assist characters called "Strikers." The two selectable fighting styles, Advanced and Extra, from The King of Fighters '97 and The King of Fighters '98 were removed. Evasive rolls were replaced with a slide maneuver. Instead, the game has a single playstyle modeled after the Advanced mode, with two powered-up states (Counter Mode and Armor Mode) that the player can choose during battle depending on the button combination used. The Dreamcast port remakes the stages in 3D and adds two additional stages, and it also adds numerous "Extra Striker" characters that are unlocked by playing the game.
Instead of the three-character teams from earlier games, each team now has four members. Before a match, the player chooses three characters to use in the fights and one supporting character called the Striker, who can be summoned during battle to perform a special move and leave. Each match is a three-on-three elimination match, where the next member of the team takes the place of the last one in the next round when a team member is defeated. The victorious character continues to the next round with a small portion of health restored (more health is restored if the round is completed faster). The match continues until all of the members of a team are eliminated.
Characters move with and
and crouch with
. They backstep or run with
or
. They jump upward with
and jump behind and ahead with
or
. They can perform short hops by pressing
,
, or
, followed by
quickly. They can "super jump" (a faster and farther jump, trailed by afterimages) by pressing
, then
or
quickly. Characters can perform a weak punch with
, a strong punch with
, a weak kick with
, or a strong kick with
. Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs. Characters have knockdown attacks, which knock the opponent over, that are performed with
+
. This can be done while standing or jumping.
The fourth member of the team, the Striker, can be called for a special attack with +
(or
) when standing still. The special move performed varies by character. Most are offensive attacks, but some restore some health, build the character's power gauge, decrease the opponent's power gauge, or hold the opponent in place for an attack. The Striker leaves immediately if hit by the opponent. Strikers can only be summoned a limited number of times during a match, which is determined by the number of "Strike Bombs" at the bottom of the screen. The starting number of Strike Bombs is three per player by default, but this can be changed in the options. A team gains another Strike Bomb after losing a round.
Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. They can perform an evasive slide with +
to slide forwards or
+
+
to slide backwards (or
+
+
when facing left). They are invulnerable during the slide and can move through opponents when they are close. Pressing any punch or kick button during a slide causes the character to perform a quick, short-ranged counterattack when coming out of the slide.
Blocking can be done by holding the D-Pad in the opposite direction of the opponent. Low attacks must be blocked crouching, while high attacks (including most jumping attacks) must be blocked standing. Special moves still do partial damage when blocked. Characters can also block special moves and aerial attacks (but not grounded normal moves or Desperation moves) in midair from a neutral or backwards jump (but not a forwards jump). While blocking, characters can guard cancel into a slide by pressing +
or guard cancel into a counterattack by pressing
+
. Guard cancels cost a stock of the power gauge. Throws can be performed by holding
or
and pressing a strong punch or kick button when next to the opponent. Different characters have different throws available to them. Throws cannot be blocked, but they can be escaped by pressing
+
at the start of the grab. Characters can also recover from a knockdown and roll away quickly by pressing
+
upon landing.
The power gauge is filled by attacking the opponent with normal attacks (but not throws) or by performing special moves (regardless of whether they connect with the opponent). When the gauge is filled, it is kept in stock and reset, up to three times. Characters can use one stock of the gauge to perform a Desperation move (or a Super Desperation move when the health gauge is low and flashing) or three stocks to enter one of two special states, Counter Mode or Armor Mode. Counter Mode is entered by pressing +
+
and increases the character's attack damage and allows for unlimited use of Desperation moves and guard cancels, but the character cannot perform Super Desperation moves during this state. Some special moves can be canceled into Desperation moves while in Counter Mode. Armor Mode is entered by pressing
+
+
and increases the character's defensive strength and enables the character to continue attacking even when attacked, but the character cannot perform a Desperation move or a guard cancel during this state.
Characters can taunt with , which is a short animation during which the character is vulnerable to attack. Taunting an opponent can reduce their power gauge, slow down their manual charging, and stop them from reaching the maximum level.
Modes
The game has multiple modes. In any of the single-player modes, the player gains or loses Ability Points after each match, depending on the score attained during the battle and the difficulty setting. Ability Points are aggregated and can be used to purchase Extra Strikers. In the arcade modes, the player can unlock a secret boss fight after the final boss depending on the number of Ability Points earned during the playthrough. Iori Yagami is fought if the player acquires between 200 and 279 Ability Points, and Kyo Kusanagi is fought if the player earns 280 or more Ability Points.
- Team Play: A single-player mode where the player forms a team of four characters and fights three-on-three elimination matches against five randomly selected teams, then two matches against the final boss Krizalid (who has two forms), for a total of 7 matches. Before each match, the player chooses three characters to play and one character to use as a Striker. This is the main mode.
- Team Vs.: A two-player mode where each player forms a team of four characters and fights a three-on-three elimination match. Before the match, the players choose three characters to play and one character to use as a Striker. Players can choose a different team after each match.
- Single Play: A single-player mode where the player chooses two characters and fights one-on-one matches against five individual opponents, then two matches against the final boss Krizalid (who has two forms), for a total of 7 matches. Before each match, the player chooses which character to play and which to use as a Striker. Matches are fought to the best of three rounds.
- Single Vs.: A two-player mode where each player chooses two characters and fights a one-on-one match to the best of three rounds. Before each match, the players choose which character to play and which to use as a Striker. Players can choose different characters after each match.
- Survival (Time Attack): A single-player mode where the player chooses two characters and fights one-on-one matches against every character in the game, ending with two matches against the final boss Krizalid (who has two forms), for a total of 33 matches. Matches consist of a single round. Unlike the Single Play mode, the player cannot switch the roles of the two selected characters before each fight. The character does not have any health restored between matches aside from the amount partially restored after each round (depending on the player's performance). The game is timed, and the player's best completion times are saved to a VMU.
- Survival (Endless): A single-player mode where the player chooses two characters, one to play and one to use as a Striker, and fights one-on-one matches against an endless series of randomly selected opponents. Matches consist of a single round, and the game keeps track of the number of matches won. Unlike the Single Play mode, the player cannot switch the roles of the two selected characters before each fight. The character does not have any health restored between matches aside from the amount partially restored after each round (depending on the player's performance). The game continues until the player loses, and the player's highest number of opponents defeated is saved to a VMU.
- Single All: A single-player mode where the player chooses two characters and fights one-on-one matches against every character in the game, ending with two matches against the final boss Krizalid (who has two forms), for a total of 33 matches. Matches consist of a single round, and the game shows the number of opponents remaining. Unlike the Single Play mode, the player cannot switch the roles of the two selected characters before each fight.
- Practice: A training mode where the player can choose any character and any opponent. There are options to set the behavior of the opponent (stand, jump, or crouch) and whether the opponent attacks, counters, or guards. There is no time limit, the power gauge is permanently charged (with an option to put the character's health in the red flashing zone), and the opponent has infinite health. Taunting causes the opponent to walk forward.
- Neo Geo Pocket: The Japanese version of the game is compatible with the Neo Geo Pocket/Dreamcast Setsuzoku Cable and connects to The King of Fighters: Battle de Paradise for the Neo Geo Pocket Color. Points can be downloaded from the Neo Geo Pocket Color game to speed up the leveling process for Extra Strikers, and Extra Strikers unlocked on the Dreamcast game can be uploaded and used in the Neo Geo Pocket Color game.
- Network: The Japanese version had an online mode that supported viewing the official web site and uploading high scores for the two Survival modes.
- Extra Striker: The game includes 12 bonus characters who can be selected for use as Strikers. Vanessa and Seth are unlocked immediately, but the remaining characters are purchased in this mode in exchange for Ability Points earned in any of the single-player modes. The number of Ability Points accrued and the Strikers that have been unlocked are saved to a VMU.
In any of the single-player modes, a second player can enter the game for a challenge match by pressing START on a second control pad. There are eight difficulty levels (Beginner, Easy, Normal, Arcade, Hard, Very Hard, Hardest, Expert). The game ends if the player loses a match but can be continued an unlimited number of times. When continuing a game, the player can optionally choose a bonus to help with the current match, such as starting with a full power gauge or reducing the health of the opponent.
Characters
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Any punch button |
LP | Light punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
Every team has been expanded to four characters to accommodate the new Striker system. K' is introduced as the protagonist for the new story arc, alongside his partner Maxima. Kasumi Todoh from Art of Fighting 3 returns for her second appearance in the series, following The King of Fighters '96, and Li Xiangfei from Real Bout Fatal Fury 2 makes her debut appearance in the series. Three returning teams gain an original character as a new member: Whip for the Ikari Warriors Team, Bao for the Psycho Soldier Team, and Jhun Hoon for the Korea Justice Team. The game also introduces two clones of Kyo Kusanagi, Kyo-1 and Kyo-2, as Single-Entry Fighters and Krizalid as the final boss.
Hero Team
A new hero team consisting of K', the main character of the NESTS Chronicles, and his partner Maxima (who was inspired by a cyborg character of the same name from the SNK arcade game Robo Army). They are joined by Benimaru Nikaido and Shingo Yabuki, Kyo Kusanagi's best friend and biggest fan respectively.
Fatal Fury Team
A team representing characters from the Fatal Fury series of fighting games. Mai Shiranui joins the team for the first time.
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Terry Bogard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The protagonist of the Fatal Fury series. Terry, nicknamed "The Legendary Wolf," is an American fighter who grew up on the streets of South Town after his father was murdered by the gangster Geese Howard.
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Andy Bogard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Andy, nicknamed "The Whole Body Weapon," is the younger brother of Terry and the fiancé of Mai. While Terry developed a scrappy style from fighting in the streets, Andy was trained in formal martial arts, including Shiranui-ryuu Ninjutsu that he learned from the master Hanzo Shiranui.
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Joe Higashi | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Joe is a Japanese Muay Thai expert and a loyal ally of the Bogard brothers.
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Mai Shiranui | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mai is the last heiress to the Shiranui ninja clan. She joins the Fatal Fury team for the first time to be nearer to her beloved Andy.
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Art of Fighting Team
A team representing characters from the Art of Fighting series of fighting games. Takuma Sakazaki returns to the team for the first time since The King of Fighters '95, marking the first time all three Sakazakis have been on the same team.
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Ryo Sakazaki | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ryo, nicknamed "The Invincible Dragon," is a dedicated martial artist in the family style of Kyokugen-ryuu.
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Robert Garcia | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Robert, nicknamed "The Raging Tiger," is a friend to the Sakazaki family and a student of Kyokugen-ryuu. He is more stylish and charismatic in contrast to the sensible and serious Ryo. His playstyle was changed for this game to use charged inputs.
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Yuri Sakazaki | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Yuri is the youngest practitioner of Kyokugen-ryuu, who has adapted the style to fit herself.
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Takuma Sakazaki | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Takuma is the grandmaster of Kyokugen-ryuu, a deadly style of karate he devised. He is the father of Ryo and Yuri.
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Ikari Warriors Team
A team representing characters from the Ikari Warriors series of run-and-gun games. Leona, Ralf, and Clark are joined by a mysterious new agent called Whip.
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Leona | |||||||||||||||||||||||||||||||||||||||||||||||
Leona is the adoptive daughter of Heidern. She fights with similar techniques and slashes her hands like knives.
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Ralf Jones | |||||||||||||||||||||||||||||||||||||||||||||||
Ralf is a mercenary who fights with explosive punches.
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Clark Still | |||||||||||||||||||||||||||||||||||||||||||||||
Clark is a mercenary who fights with grappling moves.
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Whip | |||||||||||||||||||||||||||||||||||||||||||||||
Whip is an assassin with a mysterious background who is working for Heidern to investigate NESTS. She fights using a long whip.
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Psycho Soldier Team
A team representing characters from the Psycho Soldier series of platforming games. Bao, a young boy with psychic powers, joins the team.
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Athena Asamiya | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Athena is a famous J-Pop idol and a powerful psychic. She fights using a combination of kung fu and her psychic powers.
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Sie Kensou | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kensou is Athena's friend (and secret admirer) who fights with similar kung fu techniques. He has suddenly lost his psychic powers for unknown reasons.
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Chin Gentsai | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chin is Chinese martial arts master who trained Athena and Kensou. He fights in the Drunken Fist style.
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Bao | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bao is a young boy who fights with kung fu. He has mysteriously grown stronger in psychic powers as Kensou has become weaker.
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Women Fighters Team
A team consisting of female characters. Blue Mary (from Fatal Fury 3) joins the team after two games on a different team, Kasumi Todoh (from Art of Fighting 3) returns for the first time since The King of Fighters '96, and Li Xiangfei (from Real Bout Fatal Fury 2) makes her first appearance in the series.
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King | ||||||||||||||||||||||||||||||||||||||||||||||||||
King is a French Muay Thai expert and restaurateuse.
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Blue Mary | ||||||||||||||||||||||||||||||||||||||||||||||||||
Blue Mary is an American detective who fights using grappling techniques.
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Kasumi Todoh | ||||||||||||||||||||||||||||||||||||||||||||||||||
Kasumi is a Japanese teenager who is looking for her missing father. She fights using Aikido.
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Li Xiangfei | ||||||||||||||||||||||||||||||||||||||||||||||||||
Xiangfei is a Chinese teenager who works as a waitress at her family's restaurant and loves eating. She fights using kung fu.
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Korea Justice Team
A Korean team consisting of Kim Kaphwan (from Fatal Fury), two criminals that he is attempting to rehabilitate, and newcomer Jhun Hoon.
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Kim Kaphwan | |||||||||||||||||||||||||||||||||||||||||||||||
Kim is a Korean taekwondo master who fights for justice. He is trying to rehabilitate the two criminals on his team, Chang and Choi.
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Chang Koehan | |||||||||||||||||||||||||||||||||||||||||||||||
Chang is a massive criminal who fights with a ball and chain.
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Choi Bounge | |||||||||||||||||||||||||||||||||||||||||||||||
Choi is a tiny criminal who fights with dual leather-gloved claws.
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Jhun Hoon | |||||||||||||||||||||||||||||||||||||||||||||||
Jhun Hoon is Kim's old friend and rival who joins to help him. He fights with similar taekwondo moves, though he is more showy and fights with one hand behind his back.
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Single-Entry Fighters
These characters are not members of any team. Kyo and Iori were hidden characters in the original arcade release, but they can be played without cheat codes in the Dreamcast version.
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Kyo-1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Kyo-1 is a clone of Kyo who uses his moveset from The King of Fighters '94 and The King of Fighters '95.
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Kyo-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Kyo-2 is a clone of Kyo who uses his moveset from The King of Fighters '96 and The King of Fighters '97.
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Kyo Kusanagi | ||||||||||||||||||||||||||||||||||||||||||||||||||
Kyo is a Japanese high school student and heir to the Kusanagi clan, thought to have died sealing away the snake demon Orochi. He appears in a new outfit, without his trademark black gakuran and white headband.
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Iori Yagami | ||||||||||||||||||||||||||||||||||||||||||||||||||
Iori is Kyo's rival and heir to the Yagami clan, thought to have died sealing away the snake demon Orochi.
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Bosses
Krizalid's second form is playable in the Dreamcast version without needing a cheat code.
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Krizalid | |||||||||||||||||||||||||||||||||||
Krizalid is an agent from the mysterious organization NESTS and the final boss of the game. He uses the data he obtained from his enemies to activate an army of Kyo clones that NESTS had created after the fight against Orochi. He is faced in two states: first he appears with a special coat that analyzes his opponent's data. Once he is defeated, he burns away his coat and fights in a stronger form.
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Special Edit Teams
Special Edit Teams are hidden teams that have special endings, which the player can form by selecting certain characters.
Team | Characters | |||
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King of Fighters Generation Team | K' | Kyo Kusanagi | Iori Yagami | Shingo Yabuki |
Whip and Her Servants Team | Whip | Benimaru Nikaido | Kyo Kusanagi | Iori Yagami |
Inhumanly Strong Team | Maxima | Ralf Jones | Bao | Chang Koehan |
Good-Looking Team | Andy Bogard | Benimaru Nikaido | Jhun Hoon | Chang Koehan |
Little Kids Team | Bao | Li Xiangfei | Shingo Yabuki | Sie Kensou |
Masters Team | Takuma Sakazaki | Chin Gentsai | Kim Kaphwan | Jhun Hoon |
Hat Team | Terry Bogard | Clark Still | Choi Bounge | Bao |
Short-Haired Team | Blue Mary | Whip | King | Athena Asamiya |
Midriffs Team | Benimaru Nikaido | Leona | Athena Asamiya | Blue Mary |
Shingo Servitude Team | Shingo Yabuki | Kyo-1 | Kyo-2 | Kyo Kusanagi |
All Kyo Team | Kyo Kusanagi | Kyo-1 | Kyo-2 | Kyo Kusanagi |
All Fatal Fury Team | Any four Fatal Fury characters (Terry Bogard, Andy Bogard, Joe Higashi, Mai Shiranui, Blue Mary, or Li Xiangfei) | |||
All Art of Fighting Team | Any four Art of Fighting characters (Ryo Sakazaki, Robert Garcia, Yuri Sakazaki, Takuma Sakazaki, King, or Kasumi Todoh) |
Extra Strikers
These characters are exclusive to the Dreamcast version of the game. They are not full playable characters but can chosen as Strikers. Vanessa and Seth are initially available, and the others can be unlocked in exchange for Ability Points earned in any of the single-player modes.
Every Striker apart from Vanessa and Seth has two versions, Justice and Dark, and three levels (increasing in strength) that must be unlocked in order. The Justice versions of six Strikers (Kyo, Daimon, Chizuru, Athena, Billy Kane, and Yamazaki) are available to purchase from the start (costing 800 points for level 1, 1,200 points for level 2, and 1,600 points for level 3). After all of the level 1 Justice Strikers been unlocked, the Justice versions of Fiolina Germi and Alfred can be purchased (costing 2,000 points for level 1, 2,500 points for level 2, and 3,000 points for level 3). After the level Justice versions of both have been unlocked, the Dark versions of the six starting Strikers can be purchased (costing 1,000 points for level 1, 1,500 points for level 2, and 2,000 points for level 3). Finally, after unlocking all of the level 1 Dark Strikers, the Dark versions of Fiolina and Alfred can be purchased (costing 2,200 points for level 1, 2,700 points for level 2, and 3,200 points for level 3).
Two additional Strikers, Syo Kirishima and Gai Tendo, can only be unlocked in the Japanese version using the Neo Geo Pocket Color linking with The King of Fighters: Battle de Paradise.
Character | Description | Justice ability | Dark ability |
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Vanessa | A boxer and mercenary agent, who would make her playable debut in The King of Fighters 2000. | Vanessa rushes in with a punch, then does a combo of punches ending with an uppercut, which knocks the opponent into the air, and taunts. | |
Seth | A special agent, who would make his playable debut in The King of Fighters 2000. | Seth jumps in with a flying kick, then does an uppercut, which knocks the opponent into the air, and taunts. | |
Kyo Kusanagi | Kyo is added as an Extra Striker, giving players the ability to form a team consisting of four Kyos. | Kyo runs in and throws fiery red sparks across the ground, which damage and temporarily stun the opponent, then dashes forward with an elbow strike and taunts. | Kyo jumps in with a flying kick. He swipes a flaming hand through the air, which launches the opponent, and jumps with a kick, then taunts. |
Goro Daimon | A Japanese judoka. He is the third member of the Orochi Saga's Hero Team (alongside Kyo and Benimaru) and the only one not available as a normally playable character in this game. | Daimon runs in and tries to grab the opponent. If he does succeed, he taunts, which decreases the opponent's power gauge. If he succeeds, he picks up and slams the opponent against the ground, picks them back up and throws them through the air, then taunts. | Daimon jumps in with a flying kick. If he does not hit the opponent, he taunts, which decreases the opponent's power gauge. If he hits the opponent, he picks up and slams the opponent against the ground, then taunts. |
Chizuru Kagura | A priestess who helped defeat Orochi. The third member of the Sacred Treasures Team (alongside Kyo and Iori) and the only one not available as a normally playable character in this game. | Chizuru jumps in. If the opponent is near, she spins upward with her arms outstretched, which knocks the opponent over on impact. If the opponent is far, she taunts, which increases the power gauge. | Chizuru runs in. If the opponent is near, she twirls forward with her arms outstretched, then kicks the opponent over. If the opponent is far, she taunts, which decreases the opponent's power gauge. |
Athena Asamiya | A version of Athena who fights in her seifuku. | Athena curls into a ball and dives diagonally downwards while glowing like a meteor. If she does not hit the opponent, she taunts, which increases the power gauge. If she hits the opponent, she follows up with a kick that knocks the opponent away, then taunts. | Athena charges in. If she does not hit the opponent, she generates and throws a ball of psychic energy, which knocks down the opponent on impact, and taunts. If she hits the opponent, she rises upward while her hand slices the air with psychic power, knocking the opponent over on impact, and taunts. |
Billy Kane | Geese Howard's right-hand man and a staple of both Fatal Fury and The King of Fighters. | Billy hops in while spinning and striking with his cudgel. If he does not hit the opponent, he taunts, which increases the power gauge. If he hits the opponent, he jumps into the air while holding his cudgel out, which knocks down the opponent on impact. | Billy jumps in with a flying kick, then he stabs the opponent with his cudgel, lifts them into the air with it, and shakes them. |
Ryuji Yamazaki | A Japanese gangster who first appeared in Fatal Fury 3. | Yamazaki jumps in with a flying kick. He punches into the air with an uppercut that generates a cyclone around his arm, which knocks down the opponent on impact, then taunts. | Yamazaki jumps in with a flying punch, then tries to grabs the opponent. If he succeeds, he lifts them into the air by the neck, which does no damage but immobilizes the opponent temporarily. |
Fiolina Germi | An special operative from the Metal Slug series of games. | Fio parachutes in, then falls with a body press. If she does not hit the opponent, she taunts, which increases the power gauge. If she hits the opponent, she follows up with a shove that knocks the opponent over. | Fio drags a large weapon in, then swings it and bashes the opponent with it, which knocks the opponent to the ground. |
Alfred | A young biplane pilot, who originally appeared as a hidden boss in Real Bout Fatal Fury 2. | Alfred dives in head-first. If he does not hit the opponent, he taunts, which increases the power gauge. If he hits the opponent, he follows up with multiple kicks that knock the opponent over, then taunts. | Alfred runs in, rushes forward while low to the ground, then ascends while kicking high into the air, knocking the opponent over on impact, and taunts. |
Syo Kirishima | An early version of Kyo that was turned into a separate character for his appearance as a Striker. | Syo jumps in, then spins downward head-first like a torpedo. If he does not hit the opponent, he taunts, which increases the power gauge. If he hits the opponent, he follows up with a combo of punches that ends by launching the opponent into the air and catching them on a raised fist. | Syo rides his motorcycle in, jumping off as the motorcycle slides across the ground and explodes. |
Gai Tendo | A mixed martial artist and the protagonist of the SNK fighting game Buriki One. | Gai charges in, then launches into the air with a flying uppercut, which knocks down the opponent on impact, and taunts. | Gai jumps in with a flying kick, then a rolling kick forward, a jumping kick, and a taunt. |
Stages
As in the preceding game, The King of Fighters: Dream Match 1999, the stages from the original arcade version were modeled in 3D for the Dreamcast version. The Amusement Park and Clock Tower stages are exclusive to the Dreamcast port.
In the single-player modes, the stages are chosen randomly for each match, except the second-to-last battle is always fought in the Sewer stage and the final boss Krizalid is always fought in the Laboratory stage. In the two-player modes, the stage can be manually selected. Every stage has an alternate version that can be selected by pressing or
when choosing the stage.
History
Legacy
In Japan, the game was followed with The King of Fighters 2000.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English (US) | The King of Fighters: Evolution | The King of Fighters: Evolution |
Japanese | ザ・キングオブファイターズ'99 エヴォリューション | The King of Fighters '99 Evolution |
Production credits
- K': Yuuki Matsuda
- Maxima: Katsuyuki Konishi
- Benimaru/Ralf/Choi: Monster Maetsuka
- Terry/Kim: Satoshi Hashimoto
- Andy: Keiichi Nanba
- Joe: Nobuyuki Hiyama
- Mai: Akoya Sogi
- Ryo: Masaki Usui
- Robert: Koichi Mantarou
- Yuri: Kaori Horie
- Takuma: Eiji Tsuda
- Leona/Kasumi: Masae Yumi
- Clark: Yoshinori Shima
- Whip: Shiho Kikuchi
- Athena: Haruna Ikezawa
- Kensou: Eiji Yano
- Chin: Toshikazu Nishimura
- Bao: Kanako Nakano
- King/Mary: Harumi Ikoma
- Xiangfei: Mami Kingetsu
- Chang: Hiroyuki Arita
- Jhun: Kazuya Ichijo
- Krizalid: Yoshiyuki Iwamoto
- Shingo: Takehito Koyasu
- Kyo: Masahiro Nonaka
- Iori: Kunihiko Yasui
- Extra Striker
- Seth: Hidetoshi Nakamura
- Vanessa: Kaori Minami
- Fio: Kanako Morizumi
- Syo: Mitsuo Iwata
- Alfred: Hiro Yuuki
- Gai: Nobuyuki Hiyama
- Daimon: Masaki Usui
- Chizuru: Akiko Saitou
- Billy: Atsushi Yamanishi
- Yamazaki: Kouji Ishii
- Producer: T.Nishiyama
- Program Director: Moichi, Yukihiro Deguchi, Marky T.
- KOF '99 Evolution Programmer: Yoshiyuki Tanaka, Mambo, Mue, Jeno, Maki, Hirofumi Kono, Saburouta Yotsutani
- Tool Programmer: Junko Kasahara, Yuji Niida, Dai Yamanokuchi
- Network: Daiche.Vision.Morifuji, Kawai・Sama
- Design Director: Akihiro Yamada, Rabbit Maeda, Satoshi Yoshioka, Starfreet
- KOF '99 Original Programmer: Cyber・Kondo, Souta.Ichino, Abetak, Kohji Mannami
- Sound: Marimo, Zoe, Usako-X, Tate-Norio
- 3D Designer: Satoshi Yoshioka, Rabbit Maeda, Yuji Wada, A K A, Akira Mizuki, Masaya Kobayashi, Nobuyuki Yanai, Asa_ko, Kyo_K, Shirow Umezaki
- 2D Designer: Regeon Toyonaka, Shinsuke・Yamamoto, Inoue, Youki・T・Ohyama, M・Endo, C・Yamazaki, Shio Shio Shio, Miho・Uematsu, A・T, Roppongi Marito, Mitsuru, Styleos, Kane', Buchi', Nanako., Kalkin, M.Yokoyama
- Planner: Kaju, Lonely-Aoki (Hige.Ver), S.Fujinuki, Toyochan
- Special Thanks to: H・Kawano, Y・Inui, Fuminori Sahara, Buriki・One Team, Fatal Fury Team, Metal Slug Team, KOF '99 Special Debug Team
- Presented by: SNK
Magazine articles
- Main article: The King of Fighters: Evolution/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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73 | |
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Based on 14 reviews |
Technical information
- Main article: The King of Fighters: Evolution/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
1,188,409,152 | 2000-10-23 | GD-ROM (US) | T-44302N V1.000 | |||||||||
? |
|
1,189,545,168 | 2000-02-14 | GD-ROM (JP) | T-3102M V1.002 |
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast, Dreamcast (SNK Best Buy)
- Agetec webpage: Dreamcast
References
- ↑ File:KoFEvo DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/000319/ (Wayback Machine: 2014-08-05 19:23)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ 4.0 4.1 http://sega.jp/dc/010914/ (Wayback Machine: 2007-12-09 07:34)
- ↑ http://www.gexpress.com/detailedspecs.cfm?returndept=DC&returnpage=2&number=093992057701 (Wayback Machine: 2002-03-21 00:36)
- ↑ 6.0 6.1 Official Dreamcast Magazine, "March 2001" (US; 2001-01-28), page 71
- ↑ File:King of Fighters Evolution DC credits.pdf
- ↑ Consoles +, "Mai 2000" (FR; 2000-0x-xx), page 114
- ↑ DC-UK, "June 2000" (UK; 2000-05-12), page 86
- ↑ Dreamcast Magazine, "2000-12 (2000-04-07)" (JP; 2000-03-24), page 25
- ↑ Dreamcast Magazine, "No. 9" (UK; 2000-05-18), page 48
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Electronic Gaming Monthly, "February 2001" (US; 2001-01-09), page 129
- ↑ Famitsu, "2000-04-07" (JP; 2000-03-24), page 34
- ↑ Fun Generation, "06/2000" (DE; 2000-05-17), page 95
- ↑ Gamers' Republic, "January 2001" (US; 2000-12-20), page 60
- ↑ MAN!AC, "06/2000" (DE; 2000-05-03), page 52
- ↑ Next Generation, "March 2001" (US; 2001-02-20), page 87
- ↑ Silicon Mag, "January 2001" (US; 200x-xx-xx), page 24
- ↑ Video Games, "06/2000" (DE; 2000-05-04), page 120
The King of Fighters: Evolution | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception | Bootlegs
Demos: The King of Fighters '99 Evolution Tentouyou Taikenban (2000) |
The King of Fighters games for Sega systems or published by Sega | |
---|---|
The King of Fighters '95 (1996) | The King of Fighters '96 ( ?) | The King of Fighters '96 + '95: Gentei KOF Double Pack ( ?) | The King of Fighters '97 (1998) | The King of Fighters Best Collection (1998) | |
The King of Fighters: Dream Match 1999 (1999) | The King of Fighters: Evolution (2000) | The King of Fighters 2000 (2002) | The King of Fighters 2001 (2002) | The King of Fighters 2002 (2003) | |
The King of Fighters Neowave (2004) | The King of Fighters XI (2005) | |
The King of Fighters XIV (2016) | |
Unlicensed The King of Fighters games for Sega systems | |
King of Fighters 98' (1998) | The King of Fighters '99 (1999) | |
Related games | |
Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2000) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | NeoGeo Battle Coliseum (2005) | SNK Heroines: Tag Team Frenzy (2018) |
- Dreamcast Arcade Stick-compatible games
- Jump Pack-compatible games
- Dreamcast Modem-compatible games
- Visual Memory Unit-compatible games
- 1-2 player games
- JP Dreamcast games
- US Dreamcast games
- Dreamcast games
- 2000 Dreamcast games
- All 2000 games
- Dreamcast fighting games
- All fighting games
- Dreamcast games with ADX audio
- Dreamcast games using Flash
- Dreamcast games with Sofdec video
- All games
- Missing ROM hashes
- Old technical information
- The King of Fighters: Evolution
- The King of Fighters