Difference between revisions of "Masataka Aochi"
From Sega Retro
(Added Kanji) |
|||
(One intermediate revision by the same user not shown) | |||
Line 5: | Line 5: | ||
| dod= | | dod= | ||
| employment={{Employment | | employment={{Employment | ||
− | | company=[[Sega | + | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] |
| divisions=[[Sega AM2]] | | divisions=[[Sega AM2]] | ||
}} | }} | ||
− | | role= | + | {{Employment |
+ | | company=LightWeight | ||
+ | | notsega=yes | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Riz]] | ||
+ | | notsega=yes | ||
+ | }} | ||
+ | | role=Artist, director | ||
| education= | | education= | ||
}} | }} | ||
− | {{sub-stub}}'''{{PAGENAME}}''' (青地 正高). | + | {{sub-stub}}'''{{PAGENAME}}''' (青地 正高) is a Japanese video game graphic designer and art director. He worked on various games at [[Sega AM2]], likely doing effects work for several games like ''[[Burning Rival]]'', ''[[F1 Super Lap]]'' and ''[[Virtua Cop 2]]'', before becoming the character designer and art director of ''[[Virtua Fighter Kids]]''. He left Sega to join Lightweight and design characters for the ''Bushido Blade'' series, before rejoining several other members of AM2 at the company [[Riz]], going on to develop ''Sagashi ni Ikou yo'', ''[[Virtua Cop: Elite Edition]]'', ''Go Vacation'' and ''Tactics Ogre: Reborn''. |
==Production history== | ==Production history== | ||
{{ProductionHistory|Masataka Aochi|青地 正高}} | {{ProductionHistory|Masataka Aochi|青地 正高}} | ||
+ | |||
+ | ==External links== | ||
+ | *[https://www.mobygames.com/person/37501/masataka-aochi/ {{PAGENAME}} profile on MobyGames] | ||
==References== | ==References== | ||
<references /> | <references /> |
Latest revision as of 07:57, 13 June 2024
![]() |
Masataka Aochi |
---|
Employment history:
Divisions:
LightWeight
|
Role(s): Artist, director |
This teeny-tiny article needs some work. You can help us by expanding it.
Masataka Aochi (青地 正高) is a Japanese video game graphic designer and art director. He worked on various games at Sega AM2, likely doing effects work for several games like Burning Rival, F1 Super Lap and Virtua Cop 2, before becoming the character designer and art director of Virtua Fighter Kids. He left Sega to join Lightweight and design characters for the Bushido Blade series, before rejoining several other members of AM2 at the company Riz, going on to develop Sagashi ni Ikou yo, Virtua Cop: Elite Edition, Go Vacation and Tactics Ogre: Reborn.
Production history
Games
- Burning Rival (System 32; 1993) — Effect Design (as 青地 正高)
- F1 Super Lap (System 32; 1993) — Designer
- Virtua Fighter (Model 1; 1993) — Designers
- Virtua Cop 2 (Model 2; 1995) — Designers
- Virtua Cop (Saturn; 1995) — Special Thanks[1]
- Virtua Fighter Kids (Sega Titan Video; 1996) — Character Design & Design Direction
- Virtua Cop: Elite Edition (PlayStation 2; 2002) — Director (as 青地 正高)
- Pro Yakyuu Team o Tsukurou! 2 (PlayStation 2; 2003) — デザイナー (as 青地 正高)
Videos
- Sega Amusement CG World Best Collection (LaserDisc; 1995) — Designers
Music
- Virtua Cop Soundtracks (CD; 1996) — CG Designers (as 青地 正高)