Difference between revisions of "Ryo Shibasaki"
From Sega Retro
(Changed employment) |
m (Text replacement - "{{sub-stub}}'''{{PAGENAME}}''' ==Production history==" to "{{sub-stub}}'''{{PAGENAME}}'''Category:No starting paragraph ==Production history==") |
||
(One intermediate revision by one other user not shown) | |||
Line 9: | Line 9: | ||
{{Employment | {{Employment | ||
| company=[[Sega Corporation (2000-2015)|Sega]] | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
− | | divisions=[[Sega AM2 (2004)|Sega AM2]], [[Sega R&D2 (2011-2015)|Sega R&D2]] | + | | divisions=[[Sega AM2 (2004-2011)|Sega AM2]], [[Sega R&D2 (2011-2015)|Sega R&D2]] |
}} | }} | ||
{{Employment | {{Employment | ||
Line 22: | Line 22: | ||
| education= | | education= | ||
}} | }} | ||
− | {{sub-stub}}'''{{PAGENAME}}''' | + | {{sub-stub}}'''{{PAGENAME}}'''[[Category:No starting paragraph]] |
==Production history== | ==Production history== |
Latest revision as of 12:26, 5 July 2024
Ryo Shibasaki |
---|
Employment history:
Divisions:
Divisions:
|
Role(s): Artist |
This teeny-tiny article needs some work. You can help us by expanding it.
Ryo Shibasaki
Production history
- Virtua Fighter 4 (NAOMI 2; 2001) — Special Thanks
- Virtua Cop 3 (Chihiro; 2003) — Effect Designers
- Ghost Squad (Chihiro; 2004) — Effect Designer
- After Burner Climax (Lindbergh; 2006) — Effect Design
- Ghost Squad Evolution (Lindbergh Red; 2007) — Effect Designer
- Virtua Fighter 5 (Xbox 360; 2007) — Designers
- Soul Reverse (ALLS UX; 2018) — Art Director
- Virtua Fighter 5 Ultimate Showdown (PlayStation 4; 2021) — Art Supervisor
- Virtua Fighter 3tb Online (Arcade; 2023) — Art Supervisor