Difference between revisions of "Gradius Deluxe Pack"

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{{Bob
 
{{Bob
 
| bobscreen=GradiusDeluxePack title.png
 
| bobscreen=GradiusDeluxePack title.png
 +
| bobscreen2=Gradius Deluxe Pack Saturn, Gradius, Title.png
 +
| bobscreen3=Gradius Deluxe Pack Saturn, Gradius II, Title.png
 +
| tab1=Main title
 +
| tab2=''Gradius''
 +
| tab3=''Gradius II''
 
| publisher=[[Konami]]
 
| publisher=[[Konami]]
 
| developer=[[Konami]]
 
| developer=[[Konami]]
Line 7: Line 12:
 
| peripherals=
 
| peripherals=
 
| players=1-2
 
| players=1-2
| genre=Compilation, Shoot-'em-Up
+
| genre=Compilation, Shooting{{fileref|GradiusDeluxePack Saturn JP Box Back.jpg}}{{ref|https://web.archive.org/web/20191002103132/https://sega.jp/fb/segahard/ss/soft_licensee2.html}}
 
| gamecount=2
 
| gamecount=2
 
| originalsystem=Arcade boards
 
| originalsystem=Arcade boards
 
| releases={{releasesSat
 
| releases={{releasesSat
| sat_date_jp=1996-03-29
+
| sat_date_jp=1996-03-29{{ref|https://web.archive.org/web/20191002103132/https://sega.jp/fb/segahard/ss/soft_licensee2.html}}
 
| sat_rrp_jp=5,800
 
| sat_rrp_jp=5,800
 
| sat_code_jp=T-9509G
 
| sat_code_jp=T-9509G
 
}}
 
}}
 
| otherformats={{NonSega|PS|PC}}
 
| otherformats={{NonSega|PS|PC}}
 +
| savetype={{SaveType
 +
|SAT|internal
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''' (グラディウス DELUXE PACK) is a compilation of both ''Gradius'' and ''Gradius II'' - two arcade shoot-'em-ups developed and published by [[Konami]]. It remains to this day the only ''Gradius'' release on a Sega system (in this case, the [[Sega Saturn]]), though there have been several ''Parodius'' games (which parody ''Gradius'') and ''[[Salamander Deluxe Pack Plus]]'' (a ''Gradius'' spin-off) also saw a release on the Saturn. The game sadly never left Japan.
+
}}
 
+
'''''{{PAGENAME}}''''' (グラディウス DELUXE PACK) is a compilation containing ''Gradius'' and ''Gradius II'', two arcade shoot-'em-ups developed and published by [[Konami]], for the [[Sega Saturn]]. It is the only licensed ''[[:Category:Gradius|Gradius]]'' release on a [[Sega]] system (though the spin-off ''[[Salamander Deluxe Pack Plus|Salamander]]'' and ''[[Parodius]]'' also saw a release on the Saturn). It was only released in Japan. The games are identical to their arcade counterparts, bar a few touch-ups.
The games are identical to their arcade counterparts, bar a few touch-ups.
 
  
 
==Games included==
 
==Games included==
 
*''Gradius''
 
*''Gradius''
 
*''Gradius II''
 
*''Gradius II''
 +
 +
==Story==
 +
===''Gradius''===
 +
The Earth-like planet Gradius is under attack by the evil Bacterian Empire, a race of amoeba-like beings from a sub-space cluster. Gradius is on the brink of extinction due to the fierce attack and has decided to launch its last resort, the hyper-space fighter Vic Viper. The only way to put an end to the battle is to fight to the middle of the enemy's massive base in Zelos and destroy its core.
 +
 +
===''Gradius II''===
 +
 +
==Gameplay==
 +
===''Gradius''===
 +
''Gradius'' is a side-scrolling shoot-'em-up game, originally released to arcades in 1985. The player pilots a trans-dimensional spacecraft known as the Vic Viper in order to defend the mother planet Gradius from alien invaders. It was a seminal release for the shoot-'em-up genre, and it pioneered a number of features and mechanics that would become hallmarks of the genre, including multiple themed stages, "option" drones that follow the ship and provide support fire, and a novel power-up system where there is only one item to collect, which advances the "power meter" by one position. The player can select the desired upgrade when it is highlighted in the power meter, which resets the meter. This system allows the player to strategize which upgrades to prioritize, with the most impactful power-ups requiring collecting the most items to unlock. There are six stages, each preceded by a short space section with waves of easy enemies that can be destroyed to collect power-ups. It can be played by one player or by two players taking turns.
 +
 +
The ship can be moved in any direction using the D-Pad. Several stages are taller than the visible area and can scroll vertically when the ship flies near an edge. The ship shoots with {{B}} (or {{Y}} for rapid-fire). The main weapon can be upgraded to the Double, which adds an upward-angled second stream of fire, or the Laser, which shoots long lasers that pierce through multiple targets. All weapons can neutralize enemy fire. Players can obtain an upgrade that augments the ship's main weapon with missiles, which are dropped below the ship by pressing {{C}} (or {{Z}} for rapid-fire). The ship can also collect up to four options that follow it and replicate its fire. Options spread out when the ship moves away from them, allowing them to cover a wide area.
 +
 +
Power-ups are chosen by collecting glowing red capsules, which increments the power meter, a list of power-ups at the bottom of the screen, by one position. When the desired power-up is highlighted, the player can choose it with {{A}} or {{X}} (which also returns the power meter to its initial state where no power-up is highlighted).
 +
 +
The ship is destroyed if it takes a single hit from an enemy or collides with terrain. All power-ups are lost when the ship is destroyed. If the player has extra lives remaining, the ship restarts at a predetermined checkpoint, which gives the player an opportunity to collect more power-ups and upgrade the ship again. The game ends if the ship is destroyed and the player has no lives remaining, and there are no continues. Extends are given at 30,000 points and every 80,000 points after that, and players can set the number of starting lives from the options (between 1 and 7) before starting the game. After finishing the game, it loops from the beginning at a higher difficulty. There are six difficulty levels (Saturn Easy, Easy, Normal, Difficult, Very Difficult, and Saturn Difficult). There is also an option to stretch the image to fit the width of the screen.
 +
 +
====Items====
 +
Items are dropped by reddish-colored enemies when they are destroyed or when an entire wave of enemies is destroyed.
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Red Power Capsule
 +
| sprite={{sprite | Gradius Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Increments the power meter by one item. The power meter contains the following power-ups:
 +
*'''Speed Up:''' Increases the movement speed of the ship, up to 5 levels.
 +
*'''Missile:''' Allows the ship to fire volleys of missiles concurrently with its main weapon. Missiles roll along terrain.
 +
*'''Double:''' Adds a second shot to the main weapon that shoots at an upward angle. This is selection is mutually exclusive from the Laser.
 +
*'''Laser:''' Changes the main weapon to long, piercing lasers. This is selection is mutually exclusive from the Double.
 +
*'''Option:''' Creates an option that follows the ship and replicates its fire. The ship can have up to 4 options following it. If the ship is destroyed, the options float in place and can be collected again.
 +
*'''?:''' Creates two force fields at the nose of the ship that protect it from multiple hits.
 +
}}
 +
{{InfoRow
 +
| title=Blue Power Capsule
 +
| sprite={{sprite | Gradius Saturn, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Destroys all on-screen enemies when collected. This item appears after every 15 Red Power Capsules.
 +
}}
 +
}}
 +
 +
====Stages====
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=火山ステージ (Volcano Stage)
 +
| screenshot=Gradius Saturn, Stage 1.png
 +
| screenshot2=Gradius Saturn, Stage 1 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=ストーンヘンジステージ (Stonehenge Stage)
 +
| screenshot=Gradius Saturn, Stage 2.png
 +
| screenshot2=Gradius Saturn, Stage 2 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=モアイステージ (Moai Stage)
 +
| screenshot=Gradius Saturn, Stage 3.png
 +
| screenshot2=Gradius Saturn, Stage 3 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=逆火山ステージ (Reverse Volcano Stage)
 +
| screenshot=Gradius Saturn, Stage 4.png
 +
| screenshot2=Gradius Saturn, Stage 4 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=触手ステージ (Tentacle Stage)
 +
| screenshot=Gradius Saturn, Stage 5.png
 +
| screenshot2=Gradius Saturn, Stage 5 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=特殊細胞ステージ (Special Cell Stage)
 +
| screenshot=Gradius Saturn, Stage 6.png
 +
| screenshot2=Gradius Saturn, Stage 6 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=ゼロス要基ステージ (Zelos Fortress Stage)
 +
| screenshot=Gradius Saturn, Stage 7-1.png
 +
| screenshot2=Gradius Saturn, Stage 7-2.png
 +
| screenshot3=Gradius Saturn, Stage 7-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
}}
 +
 +
===''Gradius II''===
  
 
==Production credits==
 
==Production credits==
===Gradius===
+
===''Gradius''===
 
{{multicol|
 
{{multicol|
 
{{creditstable|
 
{{creditstable|
Line 43: Line 142:
 
*'''Presented by:''' [[Konami]]®
 
*'''Presented by:''' [[Konami]]®
 
| source=In-game credits
 
| source=In-game credits
 +
| pdf=Gradius Deluxe Pack, Gradius Saturn credits.pdf
 
| console=SAT
 
| console=SAT
 
}}
 
}}
 
}}
 
}}
 
+
===''Gradius II''===
===Gradius II===
 
 
{{multicol|
 
{{multicol|
 
{{creditstable|
 
{{creditstable|
Line 63: Line 162:
 
*'''Presented by:''' [[Konami]]®
 
*'''Presented by:''' [[Konami]]®
 
| source=In-game credits
 
| source=In-game credits
 +
| pdf=Gradius Deluxe Pack, Gradius II Saturn credits.pdf
 
| console=SAT
 
| console=SAT
 
}}
 
}}
Line 71: Line 171:
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|SAT}}
| icon=SAT
+
{{Scanbox
| famitsu=63
 
| famitsu_source={{num|381|page=32|pdf=}}
 
| fungeneration=70
 
| joypad=40
 
| joypad_source={{magref|joypad|55|70}}
 
| maniac=68
 
| megafun=76
 
| megafun_source={{magref|megafun|1996-06|77}}
 
| ssmjp=80
 
| ssmjp_source={{magref|ssmjp|1996-06|232|printpage=230}}
 
| ssmjp_r=86
 
| ssmjp_r_source={{magref|ssmjp_r|final|11|printpage=9}}
 
| videogames=77
 
}}{{Scanbox
 
 
| console=Saturn
 
| console=Saturn
 
| region=JP
 
| region=JP
Line 98: Line 184:
  
 
==Technical information==
 
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 
===ROM dump status===
 
===ROM dump status===
 
{{romtable|
 
{{romtable|
Line 104: Line 191:
  
 
==References==
 
==References==
 +
{{NECRetro|title=Gradius|italics=yes}}
 +
{{NECRetro|title=Gradius II: Gofer no Yabou|italics=yes}}
 
<references/>
 
<references/>
{{NECRetro|title=Gradius|italics=yes}}
 
  
 +
{{GradiusDeluxePackOmni}}
 
{{Gradius}}
 
{{Gradius}}

Latest revision as of 23:20, 25 July 2024

n/a

  • Main title
  • Gradius
  • Gradius II

GradiusDeluxePack title.png

Gradius Deluxe Pack Saturn, Gradius, Title.png

Gradius Deluxe Pack Saturn, Gradius II, Title.png

Gradius Deluxe Pack
System(s): Sega Saturn
Publisher: Konami
Developer:
Original system(s): Arcade boards
Game total: 2
Genre: Compilation, Shooting[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-9509G
Non-Sega versions

Gradius Deluxe Pack (グラディウス DELUXE PACK) is a compilation containing Gradius and Gradius II, two arcade shoot-'em-ups developed and published by Konami, for the Sega Saturn. It is the only licensed Gradius release on a Sega system (though the spin-off Salamander and Parodius also saw a release on the Saturn). It was only released in Japan. The games are identical to their arcade counterparts, bar a few touch-ups.

Games included

  • Gradius
  • Gradius II

Story

Gradius

The Earth-like planet Gradius is under attack by the evil Bacterian Empire, a race of amoeba-like beings from a sub-space cluster. Gradius is on the brink of extinction due to the fierce attack and has decided to launch its last resort, the hyper-space fighter Vic Viper. The only way to put an end to the battle is to fight to the middle of the enemy's massive base in Zelos and destroy its core.

Gradius II

Gameplay

Gradius

Gradius is a side-scrolling shoot-'em-up game, originally released to arcades in 1985. The player pilots a trans-dimensional spacecraft known as the Vic Viper in order to defend the mother planet Gradius from alien invaders. It was a seminal release for the shoot-'em-up genre, and it pioneered a number of features and mechanics that would become hallmarks of the genre, including multiple themed stages, "option" drones that follow the ship and provide support fire, and a novel power-up system where there is only one item to collect, which advances the "power meter" by one position. The player can select the desired upgrade when it is highlighted in the power meter, which resets the meter. This system allows the player to strategize which upgrades to prioritize, with the most impactful power-ups requiring collecting the most items to unlock. There are six stages, each preceded by a short space section with waves of easy enemies that can be destroyed to collect power-ups. It can be played by one player or by two players taking turns.

The ship can be moved in any direction using the D-Pad. Several stages are taller than the visible area and can scroll vertically when the ship flies near an edge. The ship shoots with B (or Y for rapid-fire). The main weapon can be upgraded to the Double, which adds an upward-angled second stream of fire, or the Laser, which shoots long lasers that pierce through multiple targets. All weapons can neutralize enemy fire. Players can obtain an upgrade that augments the ship's main weapon with missiles, which are dropped below the ship by pressing C (or Z for rapid-fire). The ship can also collect up to four options that follow it and replicate its fire. Options spread out when the ship moves away from them, allowing them to cover a wide area.

Power-ups are chosen by collecting glowing red capsules, which increments the power meter, a list of power-ups at the bottom of the screen, by one position. When the desired power-up is highlighted, the player can choose it with A or X (which also returns the power meter to its initial state where no power-up is highlighted).

The ship is destroyed if it takes a single hit from an enemy or collides with terrain. All power-ups are lost when the ship is destroyed. If the player has extra lives remaining, the ship restarts at a predetermined checkpoint, which gives the player an opportunity to collect more power-ups and upgrade the ship again. The game ends if the ship is destroyed and the player has no lives remaining, and there are no continues. Extends are given at 30,000 points and every 80,000 points after that, and players can set the number of starting lives from the options (between 1 and 7) before starting the game. After finishing the game, it loops from the beginning at a higher difficulty. There are six difficulty levels (Saturn Easy, Easy, Normal, Difficult, Very Difficult, and Saturn Difficult). There is also an option to stretch the image to fit the width of the screen.

Items

Items are dropped by reddish-colored enemies when they are destroyed or when an entire wave of enemies is destroyed.

Gradius Saturn, Items.png
Red Power Capsule
Increments the power meter by one item. The power meter contains the following power-ups:
  • Speed Up: Increases the movement speed of the ship, up to 5 levels.
  • Missile: Allows the ship to fire volleys of missiles concurrently with its main weapon. Missiles roll along terrain.
  • Double: Adds a second shot to the main weapon that shoots at an upward angle. This is selection is mutually exclusive from the Laser.
  • Laser: Changes the main weapon to long, piercing lasers. This is selection is mutually exclusive from the Double.
  • Option: Creates an option that follows the ship and replicates its fire. The ship can have up to 4 options following it. If the ship is destroyed, the options float in place and can be collected again.
  • ?: Creates two force fields at the nose of the ship that protect it from multiple hits.
Gradius Saturn, Items.png
Blue Power Capsule
Destroys all on-screen enemies when collected. This item appears after every 15 Red Power Capsules.

Stages

Gradius Saturn, Stage 1.png

Gradius Saturn, Stage 1 Boss.png

  • Gradius Saturn, Stage 1.png

  • Gradius Saturn, Stage 1 Boss.png

火山ステージ (Volcano Stage)

Gradius Saturn, Stage 2.png

Gradius Saturn, Stage 2 Boss.png

  • Gradius Saturn, Stage 2.png

  • Gradius Saturn, Stage 2 Boss.png

ストーンヘンジステージ (Stonehenge Stage)

Gradius Saturn, Stage 3.png

Gradius Saturn, Stage 3 Boss.png

  • Gradius Saturn, Stage 3.png

  • Gradius Saturn, Stage 3 Boss.png

モアイステージ (Moai Stage)

Gradius Saturn, Stage 4.png

Gradius Saturn, Stage 4 Boss.png

  • Gradius Saturn, Stage 4.png

  • Gradius Saturn, Stage 4 Boss.png

逆火山ステージ (Reverse Volcano Stage)

Gradius Saturn, Stage 5.png

Gradius Saturn, Stage 5 Boss.png

  • Gradius Saturn, Stage 5.png

  • Gradius Saturn, Stage 5 Boss.png

触手ステージ (Tentacle Stage)

Gradius Saturn, Stage 6.png

Gradius Saturn, Stage 6 Boss.png

  • Gradius Saturn, Stage 6.png

  • Gradius Saturn, Stage 6 Boss.png

特殊細胞ステージ (Special Cell Stage)

Gradius Saturn, Stage 7-1.png

Gradius Saturn, Stage 7-2.png

Gradius Saturn, Stage 7-3.png

  • Gradius Saturn, Stage 7-1.png

  • Gradius Saturn, Stage 7-2.png

  • Gradius Saturn, Stage 7-3.png

ゼロス要基ステージ (Zelos Fortress Stage)

Gradius II

Production credits

Gradius

Staff
  • Director: H."Spark"Ueda
  • Program: H."Spark"Ueda, Ryo Sonoba, Takayuki Kobayashi, Nayami Naizo-, 38, Kei Chigasaki
  • Graphic: INU, K-9
  • Sound: Kiyohiko Yamane, AKT, NOR, Akira Yamaoka
  • Op.Movie Bgm: Motoaki Furukawa
  • Staff Roll Bgm: Miki Higashino
  • Op.Movie Design: Reiko Hagiwara, Yukito Komori, M.Shiraishi, Takashi Mizutani, H.Funauchi
  • Package Design: A.Karibe
  • Special Thanks: Gradius Arcade Original Team, SS Bug Checkers
  • Producer: Kazumi Kitaue
  • Supervisor: Halky
  • Presented by: Konami®
Source:
In-game credits
Gradius Deluxe Pack, Gradius Saturn credits.pdf
[3]

Gradius II

Team Gradius II
  • Director: H."Spark"Ueda
  • Game Programmer: 38, M.Fururu, Kei Chigasaki, H."Spark"Ueda, Ryo Sonoba, T.Kobayashi
  • Graphic designer: INU, K-9
  • Sound Editor: Kiyohiko Yamane, AKT, NOR, Akira Yamaoka
  • Title Music: Motoaki Furukawa
  • Visual Designer: Reiko Hagiwara, Yukiko Komori, T.Mizutani, M.Shiraishi, H.Funauchi
  • Package Designer: A.Karibe
  • Special Thanks: Gradiusii Arcade Team, SS Bug Checkers
  • Supervisor: Halky
  • Producer: Kazumi Kitaue
  • Presented by: Konami®
Source:
In-game credits
Gradius Deluxe Pack, Gradius II Saturn credits.pdf
[4]

Magazine articles

Main article: Gradius Deluxe Pack/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Consoles + (FR) NTSC-J
50
[5]
Famitsu (JP) NTSC-J
63
[6]
Fun Generation (DE) NTSC-J
70
[7]
GameFan (US) NTSC
68
[8]
Joypad (FR) NTSC-J
40
[9]
MAN!AC (DE) NTSC-J
68
[10]
Mega Force (FR) NTSC-J
70
[11]
Mega Fun (DE) NTSC-J
76
[12]
Saturn Fan (JP) NTSC-J
77
[13]
Sega Saturn Magazine (JP) NTSC-J
77
[14]
Sega Saturn Magazine (JP) NTSC-J
86
[15]
Video Games (DE) NTSC-J
77
[16]
Sega Saturn
68
Based on
12 reviews

Gradius Deluxe Pack

Saturn, JP
GradiusDeluxePack Saturn JP Box Back.jpgGradiusDeluxePack Saturn JP Box Front.png
Cover
GradiusDeluxeSaturnJPSpine.jpg
Spinecard
GradiusDeluxePack Saturn JP Disc.jpg
Disc
GradiusDPSaturnJPManual.pdf
Manual

Technical information

Main article: Gradius Deluxe Pack/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
322,026,432 CD-ROM (JP) T-9509G V2.000

References

Necretro-round.svg
NEC Retro has more information related to Gradius
Necretro-round.svg
NEC Retro has more information related to Gradius II: Gofer no Yabou


Gradius Deluxe Pack

GradiusDeluxePack title.png

Main page | Comparisons | Hidden content | Magazine articles | Reception


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Gradius / Parodius games for Sega systems
Sega Master System
Nemesis (1987) | Nemesis 2 (1987)
Sega Saturn
Gradius Deluxe Pack (1996) | Salamander Deluxe Pack Plus (1997) | Konami Antiques MSX Collection Ultra Pack (1998)
Sega Saturn
Parodius (1995) | Sexy Parodius (1996) | Jikkyou Oshaberi Parodius: Forever With Me (1996)