Difference between revisions of "Wild Woody"

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{{Bob
 
{{Bob
 
| bobscreen=WildWoody_title.png
 
| bobscreen=WildWoody_title.png
| screenwidth=
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| publisher={{company|[[Sega]]|region=US}}{{company|[[Tec Toy]]|region=BR}}
| title=
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| developer=[[Sega Multimedia Studio]]{{intref|Interview: Doug Lanford (2011-03-01) by Sega-16}}
| publisher=[[Sega]]
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| distributor={{company|[[Tec Toy]]|region=BR}}
| developer=[[Sega]]
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| system=[[Sega Mega-CD]]
| system=[[Sega Mega CD]]
 
| romsize=
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
 
| players=1
 
| players=1
 
| genre=Action
 
| genre=Action
| releases={{releases
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| releases={{releasesMCD
 
| mcd_date_us=1995
 
| mcd_date_us=1995
 
| mcd_code_us=4440
 
| mcd_code_us=4440
 +
| mcd_rating_us=ka
 +
| mcd_date_br=1995-10{{magref|sgp|19|13}}
 +
| mcd_code_br=
 +
| mcd_rating_br=ti
 
}}
 
}}
| esrb=ka
 
 
}}
 
}}
{{sub-stub}}'''''Wild Woody''''' is a [[Sega Mega CD]] platform game released exclusively in North America.
+
{{sub-stub}}'''''{{PAGENAME}}''''' is a [[Sega Mega-CD]] action platform game developed by [[Sega Multimedia Studio]] and published by [[Sega]]. The only original property created by the [[Sega of America]]-affiliated studio, it was first released in the United States in mid 1995, and later brought to Brazil by [[Tec Toy]] the following October.
  
==Physical Scans==
+
==History==
 +
===Development===
 +
{{quote|After hearing the [[wikipedia:The Adventures of Bumblefoot|Adventures Of Bumblefoot CD]], I was hired to score all the music for the [[Sega CD|Sega CD-ROM]] video game "Wild Woody". I had a 1-month deadline to write and record a title song, 16 game level songs, as well as score the 6 animated story-line and transitional sequences, and 5 different "game over" sequences. The game music needed to complement the changing scenarios within the game. There were five "worlds" - Pirate world, Mythology world, Mechanical world, Sci-Fi world, and the final Cemetery world - and each world had 3 levels. My strategy was to start off silly and light-hearted in Pirate World and evolve in intensity to climactic finales in Cemetery World. Within each world, I would also intensify from 1st to 3rd level in the same way while remaining within the musical style that applied to the world.
 +
 
 +
<br>
 +
I laid reference drum tracks with a sequencer and recorded all the bass, guitar, vocals, and keys on a digital 16-track tape recorder. I would send a tape of rough mixes out to [[Sega|Sega of America]] for approval, and to drummer [[Brad Kaiser]] who would be laying live drum tracks to the music. So I locked myself in my apartment for the month of February 96 and every morning I would write a song, record it in the afternoon, and do a rough mix at night. When all the music was done, I flew out to the [[Sega Multimedia Studio|Sega recording studio in San Francisco]] and we spent one day mixing the music for the non-gameplay parts of the game, which would be compressed to 8-bit mono. The next two days were for laying the live drums on an additional 8-digital tracks. The final two days were for mixing the 16-bit stereo songs (the title song and the 16 levels of game play). Tough game - I suck at it - I still can't get past level 2.|''[[Ron Thal]]''|ref={{ref|https://web.archive.org/web/20231101125436/http://www.bumblefoot.com/discography/other/wildwoody.htm}}}}
 +
 
 +
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
*'''Producer:''' [[Gordon Haberfelde]]
 +
*'''Project Management:''' [[Gordon Haberfelde]], [[Chris Shen]]
 +
*'''Programming Management:''' [[Dan Hitchens]], [[David Marshall]]
 +
*'''Art Management:''' [[John Broenen]], [[Mimi Doggett]]
 +
*'''Production Assistant:''' [[Debbie Kramer]]
 +
*'''Game Design:''' [[Chris Shen]] and The Wild Woody Team
 +
*'''Boss Level Design:''' [[Bruce Krueger]]
 +
*'''Bonus Level Design and Programming:''' [[Doug Lanford]]
 +
*'''Marketing:''' [[John Garner]]
 +
*'''Marketing Assistant:''' [[Clinton Dyer]]<!-- 'Clint' Dyer in the manual -->
 +
*'''Documentation and Packaging:''' [[Lorene Goble]], [[Eric Smith]]
 +
*'''Programmers:''' [[Daniel Deremiah]], [[Dan Hitchens]], [[Peter Koning]], [[Rob Lamb]], [[Doug Lanford]], [[David Marshall]], [[Martin Power]], [[Rex Sabio]], [[Jean Yu]]<!-- 'Dave' Marshall in the manual -->
 +
*'''Artists:'''
 +
**'''World Art/Design:''' Russell Barba, John Broenen, Mimi Doggett, Bruce Krueger
 +
**'''3D Art Lead:''' [[Clifford Lau]]
 +
**'''3D Artists:''' Jon Bell, [[Clifford Lau]], Mike Mangano, Joel Mariano
 +
**'''Motion Capture Actor:''' Donald Hom
 +
**'''2D Animation:''' John Broenen, Scott Burroughs, James Guilford, Bruce Krueger, Marty Murphy, Ken Richardson, Jeremiah Sears
 +
**'''2D Artists:''' Matt Crane, [[Kristin Harvey|Kristin Mallory]]
 +
**'''Titles:''' [[Dick Holmes]], Mimi Doggett
 +
*'''Music/Sound:'''
 +
**'''Music Composed and Produced by:''' [[Ron Thal]]
 +
**'''Executive Music Producer:''' [[Spencer Nilsen]]
 +
**'''Music Engineered, Mixed, and Mastered by:''' [[David Young|Dave Young]], [[Ron Thal]] and [[Spencer Nilsen]] and [[SEGA Music Group]] San Francisco
 +
**'''Sound/Foley Effects:''' [[Barry Blum]], [[David Young|Dave Young]]
 +
**'''Gameplay Effects:''' [[Brian Coburn]], [[Mark Steven Miller|Mark Miller]]
 +
*'''Voice Talent:'''
 +
**'''Low Man:''' Jeff Farber
 +
**'''Woody:''' Joe Kerska
 +
**'''Misc. Voices:''' Bruce Robertson
 +
**'''Answering Machine:''' Debbie Rogers
 +
*'''Test:'''
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**'''Test Lead:''' [[Joe Cain]]
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**'''Asst. Lead:''' [[Blair Bullock]], [[David Dodge]], [[Scott Morris]], [[Tim Turner]]
 +
**'''Testers:''' Mike Benton, Sako Bezdjian, [[Joel Breton]], Mathew Ironside, Doug Leslie, Kristoffer Lester, Neil Ryan Musser, [[Abraham Navarro|Abe Navarro]], Robert Owen, Matt Prescott, [[Steve Rapp]], Jon Ries, Scott Snyder, [[Gregg Vogt]], [[David Wood]]<!-- in the manual its 'Leslie Kristoffer', 'Lester Neil' and 'Ryan Musser' -->
 +
*'''Special Thanks:''' Mark Decker, [[Doug Eidsmore]], [[Michael Latham|Mike Latham]], [[Tony Van]], Shinya Yarimizo
 +
| source=In-game credits
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| pdf=Wild Woody MCD credits.pdf
 +
| console=MCD
 +
}}
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{{creditstable|
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*'''Manual:''' [[Hillary Clayson Loeb]], [[Kathy Garfield]]
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*'''Testers:''' Doug Griffiths
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| source=US manual
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| pdf=Wildwoody mcd us manual.pdf
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| pdfpage=15
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| console=MCD
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}}
 +
 
 +
{{creditstable|
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*'''Drums:''' [[Brad Kaiser]]
 +
| source=Uncredited{{ref|https://web.archive.org/web/20231101125436/http://www.bumblefoot.com/discography/other/wildwoody.htm}}
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| console=MCD
 +
}}
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Physical scans==
 +
{{ratings|MCD}}
 
{{Scanbox
 
{{Scanbox
| console=Mega CD
+
| console=Mega-CD
 
| region=US
 
| region=US
 
| front=WildWoody MCD US Box Front.jpg
 
| front=WildWoody MCD US Box Front.jpg
 
| back=WildWoody MCD US Box Back.jpg
 
| back=WildWoody MCD US Box Back.jpg
 
| disc=WildWoody MCD US Disc.jpg
 
| disc=WildWoody MCD US Disc.jpg
 +
| manual=Wildwoody mcd us manual.pdf
 +
}}{{Scanbox
 +
| console=Mega-CD
 +
| region=BR
 +
| front=WildWoody MCD BR front.jpg
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| back=
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| spinemissing=
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| disc=
 
}}
 
}}
[[Category:1995 Mega CD Games]]
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[[Category:Mega CD Games]]
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==Technical information==
[[Category:Mega CD Action Games]]
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{{mainArticle|{{PAGENAME}}/Technical information}}
 +
 
 +
==External links==
 +
* Sega of America webpage: [https://web.archive.org/web/19980629074057/http://www.sega.com:80/products/games/00464.html Mega CD]
 +
*''[https://web.archive.org/web/20210608121121/http://www.opusgames.com/games/pencil/pencil.html Wild Woody (Sega CD)]'' postmortem by developer [[Doug Lanford]] at [https://web.archive.org/web/20201231221806/https://www.opusgames.com/index.html Penguins and Programmers] (Wayback Machine)
 +
 
 +
==References==
 +
<references/>
 +
 
 +
{{WildWoodyOmni}}

Revision as of 13:34, 22 August 2024

n/a

WildWoody title.png

Wild Woody
System(s): Sega Mega-CD
Publisher: Sega (US) Tec Toy (BR)
Developer:
Distributor: Tec Toy (BR)
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega-CD
US
4440
ESRB: Kids to Adults
Sega Mega-CD
BR
Tectoy: Todas as Idades

This teeny-tiny article needs some work. You can help us by expanding it.


Wild Woody is a Sega Mega-CD action platform game developed by Sega Multimedia Studio and published by Sega. The only original property created by the Sega of America-affiliated studio, it was first released in the United States in mid 1995, and later brought to Brazil by Tec Toy the following October.

History

Development

After hearing the Adventures Of Bumblefoot CD, I was hired to score all the music for the Sega CD-ROM video game "Wild Woody". I had a 1-month deadline to write and record a title song, 16 game level songs, as well as score the 6 animated story-line and transitional sequences, and 5 different "game over" sequences. The game music needed to complement the changing scenarios within the game. There were five "worlds" - Pirate world, Mythology world, Mechanical world, Sci-Fi world, and the final Cemetery world - and each world had 3 levels. My strategy was to start off silly and light-hearted in Pirate World and evolve in intensity to climactic finales in Cemetery World. Within each world, I would also intensify from 1st to 3rd level in the same way while remaining within the musical style that applied to the world.


I laid reference drum tracks with a sequencer and recorded all the bass, guitar, vocals, and keys on a digital 16-track tape recorder. I would send a tape of rough mixes out to Sega of America for approval, and to drummer Brad Kaiser who would be laying live drum tracks to the music. So I locked myself in my apartment for the month of February 96 and every morning I would write a song, record it in the afternoon, and do a rough mix at night. When all the music was done, I flew out to the Sega recording studio in San Francisco and we spent one day mixing the music for the non-gameplay parts of the game, which would be compressed to 8-bit mono. The next two days were for laying the live drums on an additional 8-digital tracks. The final two days were for mixing the 16-bit stereo songs (the title song and the 16 levels of game play). Tough game - I suck at it - I still can't get past level 2.

Ron Thal[3]


Production credits

Source:
In-game credits
Wild Woody MCD credits.pdf
[4]


Source:
US manual
Error creating thumbnail: /bin/bash: line 1: 3543040 Done '/usr/bin/gs' '-sDEVICE=jpeg' '-sOutputFile=-' '-dFirstPage=1' '-dLastPage=1' '-dSAFER' '-r150' '-dBATCH' '-dNOPAUSE' '-q' '/home/sonicret/domains/segaretro.org/public_html/images/0/03/Wildwoody_mcd_us_manual.pdf' 3543041 Segmentation fault | '/usr/bin/convert' '-depth' '8' '-quality' '95' '-resize' '2197' '-' '/home/sonicret/domains/segaretro.org/public_html/images/temp/transform_135f7dbe4599.jpg'
[5]


Source:
Uncredited[3]

Magazine articles

Main article: Wild Woody/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Electronic Gaming Monthly (US) NTSC-U
56
[6]
GamePro (US) NTSC-U
35
[7]
VideoGames (US) NTSC-U
60
[8]
Sega Mega-CD
50
Based on
3 reviews

Wild Woody

Mega-CD, US
WildWoody MCD US Box Back.jpgWildWoody MCD US Box Front.jpg
Cover
WildWoody MCD US Disc.jpg
Disc
Wildwoody mcd us manual.pdf
Manual
Mega-CD, BR
WildWoody MCD BR front.jpg
Cover

Technical information

Main article: Wild Woody/Technical information.

External links

References


Wild Woody

WildWoody title.png

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