Wild Woody
From Sega Retro
Wild Woody | |||||||||||||||
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System(s): Sega Mega-CD | |||||||||||||||
Publisher: Sega of America (US) Tec Toy (BR) | |||||||||||||||
Developer: Sega Multimedia Studio[1] | |||||||||||||||
Distributor: Tec Toy (BR) | |||||||||||||||
Sound driver: GEMS (sound effects) | |||||||||||||||
Genre: Action | |||||||||||||||
Number of players: 1 | |||||||||||||||
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Wild Woody is a Sega Mega-CD action platform game developed by Sega Multimedia Studio and published by Sega. The only original property created by the Sega of America-affiliated studio, it was first released in the United States in mid 1995, and later brought to Brazil by Tec Toy the following October.
Contents
History
Development
“ | After hearing the Adventures Of Bumblefoot CD, I was hired to score all the music for the Sega CD-ROM video game "Wild Woody". I had a 1-month deadline to write and record a title song, 16 game level songs, as well as score the 6 animated story-line and transitional sequences, and 5 different "game over" sequences. The game music needed to complement the changing scenarios within the game. There were five "worlds" - Pirate world, Mythology world, Mechanical world, Sci-Fi world, and the final Cemetery world - and each world had 3 levels. My strategy was to start off silly and light-hearted in Pirate World and evolve in intensity to climactic finales in Cemetery World. Within each world, I would also intensify from 1st to 3rd level in the same way while remaining within the musical style that applied to the world.
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Production credits
- Producer: Gordon Haberfelde
- Project Management: Gordon Haberfelde, Chris Shen
- Programming Management: Dan Hitchens, David Marshall
- Art Management: John Broenen, Mimi Doggett
- Production Assistant: Debbie Kramer
- Game Design: Chris Shen and The Wild Woody Team
- Boss Level Design: Bruce Krueger
- Bonus Level Design and Programming: Doug Lanford
- Marketing: John Garner
- Marketing Assistant: Clinton Dyer
- Documentation and Packaging: Lorene Goble, Eric Smith
- Programmers: Daniel Deremiah, Dan Hitchens, Peter Koning, Rob Lamb, Doug Lanford, David Marshall, Martin Power, Rex Sabio, Jean Yu
- Artists:
- World Art/Design: Russell Barba, John Broenen, Mimi Doggett, Bruce Krueger
- 3D Art Lead: Clifford Lau
- 3D Artists: Jon Bell, Clifford Lau, Mike Mangano, Joel Mariano
- Motion Capture Actor: Donald Hom
- 2D Animation: John Broenen, Scott Burroughs, James Guilford, Bruce Krueger, Marty Murphy, Ken Richardson, Jeremiah Sears
- 2D Artists: Matt Crane, Kristin Mallory
- Titles: Dick Holmes, Mimi Doggett
- Music/Sound:
- Music Composed and Produced by: Ron Thal
- Executive Music Producer: Spencer Nilsen
- Music Engineered, Mixed, and Mastered by: Dave Young, Ron Thal and Spencer Nilsen and SEGA Music Group San Francisco
- Sound/Foley Effects: Barry Blum, Dave Young
- Gameplay Effects: Brian Coburn, Mark Miller
- Voice Talent:
- Low Man: Jeff Farber
- Woody: Joe Kerska
- Misc. Voices: Bruce Robertson
- Answering Machine: Debbie Rogers
- Test:
- Test Lead: Joe Cain
- Asst. Lead: Blair Bullock, David Dodge, Scott Morris, Tim Turner
- Testers: Mike Benton, Sako Bezdjian, Joel Breton, Mathew Ironside, Doug Leslie, Kristoffer Lester, Neil Ryan Musser, Abe Navarro, Robert Owen, Matt Prescott, Steve Rapp, Jon Ries, Scott Snyder, Gregg Vogt, David Wood
- Special Thanks: Mark Decker, Doug Eidsmore, Mike Latham, Tony Van, Shinya Yarimizo
- Manual: Hillary Clayson Loeb, Kathy Garfield
- Testers: Doug Griffiths
- Drums: Brad Kaiser
Magazine articles
- Main article: Wild Woody/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||
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50 | |
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Based on 3 reviews |
Technical information
- Main article: Wild Woody/Technical information.
External links
- Sega of America webpage: Mega CD
- Wild Woody (Sega CD) postmortem by developer Doug Lanford at Penguins and Programmers (Wayback Machine)
References
- ↑ Interview: Doug Lanford (2011-03-01) by Sega-16
- ↑ SuperGamePower, "Outubro 1995" (BR; 1995-xx-xx), page 13
- ↑ 3.0 3.1 http://www.bumblefoot.com/discography/other/wildwoody.htm (Wayback Machine: 2023-11-01 12:54)
- ↑ File:Wild Woody MCD credits.pdf
- ↑ File:Wildwoody mcd us manual.pdf, page 15
- ↑ Electronic Gaming Monthly, "September 1995" (US; 1995-0x-xx), page 36
- ↑ GamePro, "October 1995" (US; 1995-xx-xx), page 58
- ↑ VideoGames, "October 1995" (US; 1995-09-19), page 88
Wild Woody | |
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