Difference between revisions of "Takashi Isono"
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{{PersonBob | {{PersonBob | ||
− | | image= | + | | image=Takashi Isono.jpg |
| birthplace= | | birthplace= | ||
| dob= | | dob= | ||
| dod= | | dod= | ||
− | | company= | + | | employment={{Employment |
+ | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] | ||
+ | | start=1992-04{{ref|https://www.facebook.com/takashi.isono.52/about_work_and_education}} | ||
+ | | end=1997-11{{ref|https://www.facebook.com/takashi.isono.52/about_work_and_education}} | ||
+ | | divisions=[[Sega AM2]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Riz]] | ||
+ | | start=1998-06{{ref|https://www.facebook.com/takashi.isono.52/about_work_and_education}} | ||
+ | | notsega=yes | ||
+ | }} | ||
| role=Artist, director | | role=Artist, director | ||
− | | education= | + | | education=Musashino Art University (Visual Communication Design) (1992){{ref|1=https://www.facebook.com/takashi.isono.52/about_work_and_education}} |
}} | }} | ||
− | + | '''{{PAGENAME}}''' (磯野 貴志) is a designer who worked at [[Sega]] from 1992 to 1997{{ref|1=https://www.facebook.com/takashi.isono.52/about_work_and_education}}, having been assigned to the [[AM2]] department. He served as design director for [[Shenmue]] during its early research period.{{ref|1=https://www.facebook.com/takashi.isono.52/about_details}} Since 1998 he has been the representative director for the game software and 3D animation company Riz. | |
==Production history== | ==Production history== | ||
{{ProductionHistory|Takashi Isono|磯野 貴志}} | {{ProductionHistory|Takashi Isono|磯野 貴志}} | ||
+ | * ''Kakuto Chojin: Back Alley Brutal'' (2002) — Special Thanks | ||
+ | * ''Labyrinth of Refrain: Coven of Dusk'' (2017) — Production Supervisor | ||
+ | * ''[[Shenmue III]]'' (2019) — The producers wish to thanks the following | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
− | * | + | ==External links== |
+ | * [https://www.facebook.com/takashi.isono.52 {{PAGENAME}} on Facebook] | ||
==References== | ==References== | ||
<references /> | <references /> |
Latest revision as of 04:09, 29 August 2024
Takashi Isono |
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Employment history:
Divisions:
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Role(s): Artist, director |
Education: Musashino Art University (Visual Communication Design) (1992)[1] |
Takashi Isono (磯野 貴志) is a designer who worked at Sega from 1992 to 1997[1], having been assigned to the AM2 department. He served as design director for Shenmue during its early research period.[2] Since 1998 he has been the representative director for the game software and 3D animation company Riz.
Contents
Production history
Games
- Soreike Kokology (System 32; 1992)
- Burning Rival (System 32; 1993) — Special Thanks (as 磯野 貴志)
- Virtua Fighter 2 (Model 2; 1994) — Texture designers
- Virtua Cop (Saturn; 1995) — Director[3]
- Virtua Fighter Kids (Sega Titan Video; 1996) — Special Thanks
- Digital Dance Mix Vol. 1 Namie Amuro (Saturn; 1997) — Kids Model Direction
- Virtua Cop: Elite Edition (PlayStation 2; 2002) (as 磯野 貴志)
- Virtua Cop: Elite Edition (PlayStation 2; 2002) — Supervisor
- Pro Yakyuu Team o Tsukurou! 2 (PlayStation 2; 2003) — デザイナー (as 磯野 貴志)
- Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (PlayStation 2; 2004) — Texture designers
Videos
- CGMV Virtua Fighter 2 (VHS; 1995) — Texture designers
- Sega Amusement CG World Best Collection (LaserDisc; 1995) — Texture designers
Music
- Virtua Cop Soundtracks (CD; 1996) — Design Director (as 磯野 貴志)
- Kakuto Chojin: Back Alley Brutal (2002) — Special Thanks
- Labyrinth of Refrain: Coven of Dusk (2017) — Production Supervisor
- Shenmue III (2019) — The producers wish to thanks the following
Magazine articles
- Main article: Takashi Isono/Magazine articles.