Difference between revisions of "ALU"
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{{Company | {{Company | ||
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+ | | founded=1990 | ||
+ | | defunct=1999? | ||
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+ | | mergedinto= | ||
+ | | headquarters=Tokyo, Japan | ||
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− | '''ALU''' | + | |
+ | '''ALU''' (エーエルユー) | ||
==Softography== | ==Softography== | ||
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*[http://web.archive.org/web/20040619150539/http://www.alu.co.jp/Product11.html Archived works list (Japanese)] | *[http://web.archive.org/web/20040619150539/http://www.alu.co.jp/Product11.html Archived works list (Japanese)] | ||
− | [[Category:Companies]] | + | [[Category:Development Companies]] |
Revision as of 05:42, 11 April 2015
ALU (エーエルユー)
Contents
Softography
Mega Drive
- Fighting Masters (programming, fighting system design; 1991)
- MazinSaga (programming; 1993)
32X
- Cosmic Carnage (programming; 1994)
Saturn
- MeltyLancer: Ginga Shoujo Keisatsu 2086 (all work in porting from PlayStation (programming, new 3D polygon design(?), reworking part of the actions(?), additional CG, 仕様等(?)); 1996)
- Taiheiyou no Arashi 2: Shippuu no Moudou ("3D兵器データ集の製作(プログラム・仕様作成)"(?); 1997)
- Sotsugyou Album (programming; 1998)
- Dragon Force II (object CG/graphics, background graphics; 1998)
- Wachenröder (object CG; 1998)
Dreamcast
- Black/Matrix Advanced ("戦闘用背景グラフィック"(?), "戦闘用ユニットグラフィック"(?); 1999)
- Tokusatsu Bouken Katsugeki Super Hero Retsuden (programming; "グラフィック(ムービー以外全般)"(?), 2000)
Unspecified Arcade
- TODO: any of htese? The first subheader talks about a Purikura photo booth system == Atlus, same as Sega Titan Video used for Print Club?