ALU
From Sega Retro
Contents
Previous Softography information
Converted to Softog template, notice there are "some programming" credits here, so I'm copying this here to assist with correcting future Production credits if the Softog template doesn't pick it up.
Mega Drive
- Fighting Masters (programming, fighting system design; 1991)
- MazinSaga (programming; 1993)
32X
- Cosmic Carnage (programming; 1994)
Saturn
- MeltyLancer: Ginga Shoujo Keisatsu 2086 (all work in porting from PlayStation (programming, new 3D polygon design, reworking part of the actions, additional CG and spec); 1996)
- Taiheiyou no Arashi 2: Shippuu no Moudou (Genteiban Disc2 (3D-Weapon database) programming and specs; 1997)
- Sotsugyou Album (programming; 1998)
- Dragon Force II (object CG/graphics, background graphics; 1998)
- Wachenröder (object CG; 1998)
Dreamcast
- Black/Matrix Advanced (Battle scene graphics; 1999)
- Tokusatsu Bouken Katsugeki Super Hero Retsuden (programming, graphic (except movie); 2000)
Pico
- Sanou Kaihatsu Series 3 Hikaku - Bunrui (programming; 1995)
- Sanou Kaihatsu Series 5 Meiro - Kioku (programming; 1995)
- Heisei Kyouiku Iinkai Jr. Mezase Yuutousei (programming; 1995)
CartridgeCulture (talk) 21:55, 14 September 2021 (EDT)