Difference between revisions of "Takashi Iizuka"

From Sega Retro

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* ''[[Sonic Boom: Rise of Lyric]]'' (2014) — Character Supervisor (Sonic Team) (Sega of Japan) (Sega)
 
* ''[[Sonic Boom: Rise of Lyric]]'' (2014) — Character Supervisor (Sonic Team) (Sega of Japan) (Sega)
 
* ''[[Sonic Boom: Shattered Crystal]]'' (2014) — Character Supervisor (Sega of Japan CS2) (Sega of Japan)
 
* ''[[Sonic Boom: Shattered Crystal]]'' (2014) — Character Supervisor (Sega of Japan CS2) (Sega of Japan)
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* ''[[sonic:Super Smash Bros. for Wii U|Super Smash Bros. for Wii U]]'' (2014) — Supervisor (Original Games)
 
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Revision as of 12:55, 21 November 2014

File:Photos iizuka.jpg
Takashi Iizuka

Takashi Iizuka (飯塚 隆) is a key producer, director and designer within Sonic Team. Early in his career, he worked directly under Hirokazu Yasuhara as a senior game designer on Sonic the Hedgehog 3 & Knuckles, and quickly progressed to direct NiGHTS into Dreams and supervise development of Sonic R. In 1999, he is credited as the driving force behind Sonic Adventure, the franchise's third adventure in the third dimension, as it had been his idea to create a role-playing game featuring Sonic.

After the success of Sonic Adventure, Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as Sonic Adventure 2 and NiGHTS: Journey of Dreams. Iizuka continued as head of this department, known as Sega Studio USA, until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. Thus, he became the head of Sonic Team.

Production History

Interviews