Difference between revisions of "Giga Wing"
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| developer=[[Takumi Corporation]] | | developer=[[Takumi Corporation]] | ||
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− | | peripherals= | + | | peripherals=[[Dreamcast VGA Box]], [[Dreamcast Jump Pack]], [[Dreamcast Arcade Stick]] |
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| genre=Shoot-'em-Up | | genre=Shoot-'em-Up | ||
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− | {{sub-stub}}''''' | + | {{sub-stub}}'''''{{PAGENAME}}''''' (ギガウイング) is a vertical shoot-'em-up game developed by [[Takumi Corporation]] and published by [[Capcom]] for Capcom CPS2 arcade hardware. It was later ported to the [[Sega Dreamcast]] in 1999. |
The primary gimmick of this game is the Reflect Barrier: holding the fire button at the proper time will generate a force field that sends enemy bullets right back at them. This usually results in loads of score multipliers, which the game already gives out in copious amounts (another primary feature). | The primary gimmick of this game is the Reflect Barrier: holding the fire button at the proper time will generate a force field that sends enemy bullets right back at them. This usually results in loads of score multipliers, which the game already gives out in copious amounts (another primary feature). | ||
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}}{{Scanbox | }}{{Scanbox | ||
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| back=GigaWing DC JP Box Back.jpg | | back=GigaWing DC JP Box Back.jpg | ||
| square=yes | | square=yes | ||
+ | | spinecard=GigaWing_DC_JP_Spinecard.jpg | ||
| disc=GigaWing DC JP Disc.jpg | | disc=GigaWing DC JP Disc.jpg | ||
}} | }} |
Revision as of 22:31, 13 March 2015
Giga Wing | |||||
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System(s): Sega Dreamcast | |||||
Publisher: Capcom | |||||
Developer: Takumi Corporation | |||||
Peripherals supported: Dreamcast VGA Box, Dreamcast Jump Pack, Dreamcast Arcade Stick | |||||
Genre: Shoot-'em-Up | |||||
Number of players: 1-2 | |||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Giga Wing (ギガウイング) is a vertical shoot-'em-up game developed by Takumi Corporation and published by Capcom for Capcom CPS2 arcade hardware. It was later ported to the Sega Dreamcast in 1999.
The primary gimmick of this game is the Reflect Barrier: holding the fire button at the proper time will generate a force field that sends enemy bullets right back at them. This usually results in loads of score multipliers, which the game already gives out in copious amounts (another primary feature).
Giga Wing was followed by Giga Wing 2.
Production Credits
- Staff Credit
Voice Actor: Shotaro Morikubo, Ai Orikasa, Maaya Sakamoto, Akio Ohtsuka
Planner: I.Satoh, R.Hazuki, & Project Gigawing
Character Designer: K.Toume
Mechanic Designer: S.Satou, T.Mukaide, T.Suzuki, K.Taketoshi, Y.Ono
Object Designer: S.Satou, T.Mukaide, T.Suzuki, K.Taketoshi, Y.Ono, I.Matsumura, H.Akiyama, K.Morioka
Scroll Designer: M.Oose, K.Yogi, A.Ootaka, & K.Kusaka
Music Compose & Arrange: Y.Kaminishi, M.Yuge
Programmer: Y.Kobayashi, T.Nishi, K.Ishii, N.Hashimoto, M.Asazaki
Producer: Y.Ozaki
Executive Producer: T.Fujimoto
- Capcom Staff
Coordinator: T.Sadamoto, T.Saitou
Sound Adviser: Hiroaki "X68K" Kondo, Tomohiro Masuda
Program Support: K.Kaneko, M.Shinohara, N.Matushima, Cham
Sound Director: Toshio Kajino
Development Manager: Etos
Network: Hiroyuki Yamashita
Producer: T.Minami
Executive Producer: Y.Okamoto, N.Funamizu
Special Thanks to: All Capcom Staff & All Takumi Staff, ...and You
Presented by: Capcom
Development Cooperate with: Takumi
Physical Scans
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57 | |
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Based on 25 reviews |