Difference between revisions of "ALU"
From Sega Retro
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− | | founded=1990 | + | | founded=1990-11 |
− | | defunct= | + | | defunct=200x |
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− | ''' | + | {{sub-stub}}'''{{PAGENAME}}''' (エーエルユー) was a Japanese developer. |
==Softography== | ==Softography== | ||
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===[[Saturn]]=== | ===[[Saturn]]=== | ||
− | *''[[MeltyLancer: Ginga Shoujo Keisatsu 2086]]'' (all work in porting from PlayStation (programming, new 3D polygon design | + | *''[[MeltyLancer: Ginga Shoujo Keisatsu 2086]]'' (all work in porting from PlayStation (programming, new 3D polygon design, reworking part of the actions, additional CG and spec); 1996) |
− | *''[[Taiheiyou no Arashi 2: Shippuu no Moudou]]'' ( | + | *''[[Taiheiyou no Arashi 2: Shippuu no Moudou]]'' (Genteiban Disc2 (3D-Weapon database) programming and specs; 1997) |
*''[[Sotsugyou Album]]'' (programming; 1998) | *''[[Sotsugyou Album]]'' (programming; 1998) | ||
*''[[Dragon Force II]]'' (object CG/graphics, background graphics; 1998) | *''[[Dragon Force II]]'' (object CG/graphics, background graphics; 1998) | ||
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===[[Dreamcast]]=== | ===[[Dreamcast]]=== | ||
− | *''[[Black/Matrix Advanced]]'' ( | + | *''[[Black/Matrix Advanced]]'' (Battle scene graphics; 1999) |
− | *''[[Tokusatsu Bouken Katsugeki Super Hero Retsuden]]'' (programming | + | *''[[Tokusatsu Bouken Katsugeki Super Hero Retsuden]]'' (programming, graphic (except movie); 2000) |
− | === | + | ===[[Pico]]=== |
− | + | *''[[Sanou Kaihatsu Series 3 Hikaku - Bunrui]]'' (programming; 1995) | |
+ | *''[[Sanou Kaihatsu Series 5 Meiro - Kioku]]'' (programming; 1995) | ||
+ | *''[[Heisei Kyouiku Iinkai Jr. Mezase Yuutousei]]'' (programming; 1995) | ||
==External Links== | ==External Links== |
Revision as of 02:52, 18 July 2015
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ALU (エーエルユー) was a Japanese developer.
Softography
Mega Drive
- Fighting Masters (programming, fighting system design; 1991)
- MazinSaga (programming; 1993)
32X
- Cosmic Carnage (programming; 1994)
Saturn
- MeltyLancer: Ginga Shoujo Keisatsu 2086 (all work in porting from PlayStation (programming, new 3D polygon design, reworking part of the actions, additional CG and spec); 1996)
- Taiheiyou no Arashi 2: Shippuu no Moudou (Genteiban Disc2 (3D-Weapon database) programming and specs; 1997)
- Sotsugyou Album (programming; 1998)
- Dragon Force II (object CG/graphics, background graphics; 1998)
- Wachenröder (object CG; 1998)
Dreamcast
- Black/Matrix Advanced (Battle scene graphics; 1999)
- Tokusatsu Bouken Katsugeki Super Hero Retsuden (programming, graphic (except movie); 2000)
Pico
- Sanou Kaihatsu Series 3 Hikaku - Bunrui (programming; 1995)
- Sanou Kaihatsu Series 5 Meiro - Kioku (programming; 1995)
- Heisei Kyouiku Iinkai Jr. Mezase Yuutousei (programming; 1995)