Difference between revisions of "Hurricanes"
From Sega Retro
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Revision as of 16:41, 8 October 2015
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Hurricanes | ||||||||||
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System(s): Sega Mega Drive, Sega Game Gear | ||||||||||
Publisher: U.S. Gold | ||||||||||
Developer: U.S. Gold Arc Developments | ||||||||||
Genre: Action | ||||||||||
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Hurricanes is a 1994 platformer for various systems, including the Sega Mega Drive and Sega Game Gear, by U.S. Gold based on DiC's Hurricanes cartoon. The MD and GG versions were only released in Europe (a SNES port developed by Probe was released in the US). Each version has different levels.
Instead of being a soccer simulator, the game is a platformer similar to Marko's Magic Football: you play as one of the players on the fictional Hurricanes football team as they use their football to destroy enemies through various platforming levels. / kicks and / jumps. The ball will always come back to you after you kick it.
In the Game Gear version, you play as the American player Cal, and the goal of each stage is to collect a certain amount of items to open up the exit to the next level (which is represented by a flag with the Hurricanes logo on it.) There are 12 stages which include a forest, an Incan temple, a mountain, and a locker room. After completing the game, you are treated to a one-screen ending with Winston Honeychurch saying, "You Win!" followed by the credits.
The Mega Drive version consists of 5 episodes (worlds), each with three stages. Also, four of the Hurricanes are playable and can be selected for each episode; Cal, Hiro, Amanda, and Rude. However, the characters only differ in appearance and have no different attributes (like jumping higher, running faster, etc.) Unlike the Game Gear version, you don't need to collect items to open up the exit. You just need to get to the end of the level and touch the golden Hurricanes logo. At the end of each episode is a boss (and a sub-boss in the second level of the game).
Contents
Production Credits
Game Gear Version
- Produced by: Arc Developments
- Programming by: John Barber, Byron Nilsson
- Graphics by: Darren Wakeman, Carl Entwistle, Craig Davison, Gary Noden, Paul Walker
- Music by: Andi
- Effects by: Chibsy
- Mapping by: Martin Smith
- Project Management: James Farnhill
- Quality Control: Patrick Toner, Rude McKen, John Griffiths
Mega Drive Version
- Produced by: Arc Developments
- Programming by: Derrick Owens
- Graphics by: Darren Wakeman, Carl Entwistle, Craig Davison, Paul Walker, Gary Tonge
- Level Mapping: Martin Smith, Carl Entwistle
- Sprite Mapping: Martin Smith
- Quality Control: Patrick Toner, Rude McKen, John Griffiths
- Music Composer (uncredited): Andi McGinty
Physical Scans
Mega Drive Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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57 | |
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Based on 10 reviews |
Game Gear Version
Sega Retro Average | |||||||||||||||||||
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48 | |
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Based on 3 reviews |
- ↑ 1.0 1.1 File:MegaFun DE 1995-02.pdf, page 100 Cite error: Invalid
<ref>
tag; name ":File:MegaFun DE 1995-02.pdf_p100" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 138
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 119
- ↑ MAN!AC, "12/94" (DE; 1994-11-09), page 92
- ↑ Mega Force, "Décembre 1994" (FR; 1994-12-02), page 52
- ↑ Play Time, "3/95" (DE; 1995-02-08), page 108
- ↑ Sonic the Comic, "17th February 1995" (UK; 1995-02-04), page 10
- ↑ Todo Sega, "Abril 1995" (ES; 1995-0x-xx), page 48
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 87
- ↑ Video Games, "4/95" (DE; 1995-03-22), page 94
- ↑ Mega Fun, "03/95" (DE; 1995-02-22), page 80
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 107
- ↑ Play Time, "3/95" (DE; 1995-02-08), page 105
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