Difference between revisions of "Sega Model 1"
From Sega Retro
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==Technical Specifications== | ==Technical Specifications== | ||
− | * Board composition: CPU Board + Video Board + ROM Board + I/O Board + Comm Board + Sound Board + Motor Board + Amp Board{{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/model1. | + | {{multicol| |
+ | * Board composition: CPU Board + Video Board + ROM Board + I/O Board + Comm Board + Sound Board + Motor Board + Amp Board{{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp}} | ||
* Main [[wikipedia:Central processing unit|CPU]]: [[NEC]] [[wikipedia:NEC V60|V60]] @ 16 MHz | * Main [[wikipedia:Central processing unit|CPU]]: [[NEC]] [[wikipedia:NEC V60|V60]] @ 16 MHz | ||
** [[wikipedia:Fixed-point arithmetic|Fixed-point arithmetic]]: [[wikipedia:32-bit|32-bit]] [[wikipedia:Reduced instruction set computing|RISC]] [[wikipedia:Instruction set|instructions]] @ 3.5 [[wikipedia:Instructions per second|MIPS]] (million instructions per second) | ** [[wikipedia:Fixed-point arithmetic|Fixed-point arithmetic]]: [[wikipedia:32-bit|32-bit]] [[wikipedia:Reduced instruction set computing|RISC]] [[wikipedia:Instruction set|instructions]] @ 3.5 [[wikipedia:Instructions per second|MIPS]] (million instructions per second) | ||
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** Fixed-point arithmetic: 32-bit instructions @ 95 MIPS (19 MIPS each){{ref|http://www.sega-arcade.de/hardware.htm}} | ** Fixed-point arithmetic: 32-bit instructions @ 95 MIPS (19 MIPS each){{ref|http://www.sega-arcade.de/hardware.htm}} | ||
** Floating-point unit: 32-bit operations @ 80 [[wikia:w:c:gaming:Instructions per second|MFLOPS]] (16 MFLOPS each) | ** Floating-point unit: 32-bit operations @ 80 [[wikia:w:c:gaming:Instructions per second|MFLOPS]] (16 MFLOPS each) | ||
− | * Sound CPU: Toshiba TMP68000N-10 ([[68000]]) @ 12 MHz{{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/model1. | + | * Sound CPU: Toshiba TMP68000N-10 ([[68000]]) @ 12 MHz{{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp}} |
* Sound chips: 2× Sega 315-5560 Custom MultiPCM | * Sound chips: 2× Sega 315-5560 Custom MultiPCM | ||
** Audio capabilities: 28 [[Pulse-code modulation|PCM]] channels per chip (one for music, one for sound effects), 56 PCM channels total | ** Audio capabilities: 28 [[Pulse-code modulation|PCM]] channels per chip (one for music, one for sound effects), 56 PCM channels total | ||
* Sound timer: [[Yamaha]] YM3834 @ 8 MHz | * Sound timer: [[Yamaha]] YM3834 @ 8 MHz | ||
* Memory: Up to 37.21875 [[Byte|MB]] (5984 [[Byte|KB]] main, 23.0625 MB video, 8512 KB audio) | * Memory: Up to 37.21875 [[Byte|MB]] (5984 [[Byte|KB]] main, 23.0625 MB video, 8512 KB audio) | ||
− | ** [[RAM]]: 2776 KB (1896 KB high-speed [[SRAM]]){{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/model1. | + | ** [[RAM]]: 2776 KB (1896 KB high-speed [[SRAM]]){{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp}} |
*** Main RAM: 480 KB (at least 156 KB SRAM) | *** Main RAM: 480 KB (at least 156 KB SRAM) | ||
**** CPU Board: 324 KB (320 KB main, 4 KB comm) | **** CPU Board: 324 KB (320 KB main, 4 KB comm) | ||
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* Graphical capabilities: [[wikipedia:Shading|Shading]], [http://www.giantbomb.com/flat-shading/3015-2277/ flat shading], [[wikipedia:Diffuse reflection|diffuse reflection]], [[wikipedia:Specular reflection|specular reflection]], 2 layers of background [[wikipedia:Scrolling|scrolling]], [[wikipedia:Alpha blending|alpha blending]], [[wikipedia:Alpha compositing|alpha channel]], [[wikipedia:Computer graphics lighting|lighting]] | * Graphical capabilities: [[wikipedia:Shading|Shading]], [http://www.giantbomb.com/flat-shading/3015-2277/ flat shading], [[wikipedia:Diffuse reflection|diffuse reflection]], [[wikipedia:Specular reflection|specular reflection]], 2 layers of background [[wikipedia:Scrolling|scrolling]], [[wikipedia:Alpha blending|alpha blending]], [[wikipedia:Alpha compositing|alpha channel]], [[wikipedia:Computer graphics lighting|lighting]] | ||
* [[wikipedia:Digital geometry|Geometric]] performance: 180,000 [[wikia:w:c:gaming:Three-dimensional|polygons]]/sec (with all effects), 540,000 [[wikia:w:c:gaming:Vector graphics|vectors]]/sec | * [[wikipedia:Digital geometry|Geometric]] performance: 180,000 [[wikia:w:c:gaming:Three-dimensional|polygons]]/sec (with all effects), 540,000 [[wikia:w:c:gaming:Vector graphics|vectors]]/sec | ||
− | * Rendering [[wikipedia:Fillrate|fillrate]]: 36 | + | * Rendering [[wikipedia:Fillrate|fillrate]]: 36 million [[pixel]]s/sec (1.2 million pixels/frame) |
+ | }} | ||
==List of Sega Model 1 Games== | ==List of Sega Model 1 Games== |
Revision as of 13:05, 8 November 2015
Sega Model 1 | |||||
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Manufacturer: Sega | |||||
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The Sega Model 1 is an arcade system board released by Sega in 1992. It is the successor to the Sega System 32 arcade boards, and was succeeded by the Sega Model 2 series. It was Sega's first hardware designed for 3D polygon graphics.
Originally, the Model 1 was simply known as the CG Board, but was retroactively given the Model 1 name after work on the Model 2 began.
Hardware
It began development in 1990,[1] and released in 1992. The Model 1 was intended to compete with Namco's System 21; Namco was then the market leader in polygonal 3D video games, with titles such as Galaxian³ and Starblade.[2] While it was a significant improvement over the System 21, the Model 1 hardware was expensive, and only a few games were developed for the platform.
Contrary to popular opinion, Lockheed Martin was not actually involved with the development of the Model 1, but it was developed internally at Sega, before Lockheed Martin became involved with the development of the Sega Model 2, according to Real3D's Jon Lenyo (and former Lockheed Martin employee) in 1998.[1]
Technical Specifications
- Board composition: CPU Board + Video Board + ROM Board + I/O Board + Comm Board + Sound Board + Motor Board + Amp Board[3]
- Main CPU: NEC V60 @ 16 MHz
- Fixed-point arithmetic: 32-bit RISC instructions @ 3.5 MIPS (million instructions per second)
- Floating-point unit: 32-bit and 64-bit operations @ 16 MFLOPS[4]
- Graphics board: Sega 837-7894 171-6080D VIDEO PCB
- GPU coprocessors: 5× Fujitsu TGP MB86233 / MB86933 @ 20 MHz[4] (geometrizer, rasterizer, DSP, FPU)
- Coprocessor abilities: Floating decimal point operation function, axis rotation operation function, 3D matrix operation function
- Fixed-point arithmetic: 32-bit instructions @ 95 MIPS (19 MIPS each)[4]
- Floating-point unit: 32-bit operations @ 80 MFLOPS (16 MFLOPS each)
- Sound CPU: Toshiba TMP68000N-10 (68000) @ 12 MHz[3]
- Sound chips: 2× Sega 315-5560 Custom MultiPCM
- Audio capabilities: 28 PCM channels per chip (one for music, one for sound effects), 56 PCM channels total
- Sound timer: Yamaha YM3834 @ 8 MHz
- Memory: Up to 37.21875 MB (5984 KB main, 23.0625 MB video, 8512 KB audio)
- RAM: 2776 KB (1896 KB high-speed SRAM)[3]
- Main RAM: 480 KB (at least 156 KB SRAM)
- Video RAM: 2232 KB (at least 1464 KB SRAM)
- CPU Board: 768 KB (128 KB display lists, 576 KB tiles, 64 KB color)
- Video Board: 1464 KB SRAM
- Audio RAM: 64 KB (16 KB SRAM)
- ROM: Up to 35,336 KB (5504 KB main, 21,384 KB video,[7] 8448 KB audio)[8]
- RAM: 2776 KB (1896 KB high-speed SRAM)[3]
- Monitor display resolution: 496×384 pixels, 24 kHz horizontal sync, 60 Hz refresh rate, progressive scan (non-interlaced)
- Frame rate: 30-60 frames per second
- Color palette: 16,777,216 (16-bit high color depth and 256 luminance levels)
- Colors on screen: 190,464 (496×384)
- Graphical capabilities: Shading, flat shading, diffuse reflection, specular reflection, 2 layers of background scrolling, alpha blending, alpha channel, lighting
- Geometric performance: 180,000 polygons/sec (with all effects), 540,000 vectors/sec
- Rendering fillrate: 36 million pixels/sec (1.2 million pixels/frame)
List of Sega Model 1 Games
- Virtua Racing (1992)
- Star Wars Arcade (1993)
- Virtua Fighter (1993)
- Wing War (1994)
- Sega VR-1 (1994)
- Dennoo Senki Net Merc (1995)
Gallery
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