Difference between revisions of "Space Harrier II"
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− | '''''Space Harrier II''''' (スペースハリアーⅡ) is the official sequel to the arcade game ''[[Space Harrier]]''. It was initially released for the [[Mega Drive]] in 1988 as a launch title for the system in Japan. Gameplay is | + | '''''Space Harrier II''''' (スペースハリアーⅡ) is the official sequel to the arcade game ''[[Space Harrier]]''. It was initially released for the [[Mega Drive]] in 1988 as a launch title for the system in Japan. Gameplay is nearly identical to its predecessor (move around the screen with the D-pad and use {{A}}, {{B}}, or {{C}} to fire), though it is now possible to select which level to play and the graphics/music are different, the bonus stages have been removed, and certain aspects, such as rapid fire, are configurable by hitting {{A}} at the title screen. |
The game was notable for the time for its use of digitized voices - an example of the technical advancements the Mega Drive offered over its rivals. However, unlike the arcade original, the Mega Drive could not handle scaling, meaning the graphics were pre-rendered at various sizes. This, along with the slightly lower framerate, results in a less-smooth gameplay experience. | The game was notable for the time for its use of digitized voices - an example of the technical advancements the Mega Drive offered over its rivals. However, unlike the arcade original, the Mega Drive could not handle scaling, meaning the graphics were pre-rendered at various sizes. This, along with the slightly lower framerate, results in a less-smooth gameplay experience. |
Revision as of 01:05, 23 October 2010
Space Harrier II |
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System(s): Sega Mega Drive, Virtual Console, Amiga, Atari ST, Commodore 64, ZX Spectrum |
Publisher: Sega |
Developer: Sega-AM2 |
Genre: Shoot-'em-Up |
Space Harrier II (スペースハリアーⅡ) is the official sequel to the arcade game Space Harrier. It was initially released for the Mega Drive in 1988 as a launch title for the system in Japan. Gameplay is nearly identical to its predecessor (move around the screen with the D-pad and use , , or to fire), though it is now possible to select which level to play and the graphics/music are different, the bonus stages have been removed, and certain aspects, such as rapid fire, are configurable by hitting at the title screen.
The game was notable for the time for its use of digitized voices - an example of the technical advancements the Mega Drive offered over its rivals. However, unlike the arcade original, the Mega Drive could not handle scaling, meaning the graphics were pre-rendered at various sizes. This, along with the slightly lower framerate, results in a less-smooth gameplay experience.
Space Harrier II was ported to the Amiga, Atari ST, Commodore 64 and ZX Spectrum computers. Most of these ports were only released in Europe in 1990, and suffer from various weaker hardware restraints. The game was also re-released for the Wii's Virtual Console service in 2006.
Contents
Manuals
Physical Scans
Mega Drive Version
Amiga Version
Atari ST Version
Commodore 64 Version
- Space Harrier II C64 EU Tape.jpg
EU tape
ZX Spectrum Version
Space Harrier series |
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Space Harrier (JP home computers | Elite versions | Sega Ages Vol. 2 | mobile | 3D) (1986) | Space Harrier 3D (1988) | Space Harrier II (Electronic) (1988) | Planet Harriers (2001) | Typing Space Harrier (2002) | Sega Ages 2500 Series Vol. 4: Space Harrier (2003) |
Albums |
Yu Suzuki Produce Hang On/Space Harrier (1997) | Planet Harriers The Original Soundtrack (2001) | Space Harrier II: Space Harrier Complete Collection Original Soundtrack (2005) |
Other Media |
Space Harrier (video) (1987) | Space Harrier: White Dragon no Yuusha (1988) |