Difference between revisions of "The Ooze"
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| developer=[[Sega Technical Institute]] | | developer=[[Sega Technical Institute]] | ||
| system=[[Sega Mega Drive/Genesis]] | | system=[[Sega Mega Drive/Genesis]] | ||
+ | | sounddriver=[[GEMS]] | ||
| genre=Action | | genre=Action | ||
| esrb=ka | | esrb=ka | ||
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==Production Credits== | ==Production Credits== | ||
− | Producer: [[Mike Wallis|Michael Wallis]] | + | {{multicol| |
− | Concept & Lead Programmer: Dave Sanner | + | :'''Producer''': [[Mike Wallis|Michael Wallis]] |
− | Art Directors: Robert Steele, John Duggan | + | :'''Concept & Lead Programmer''': Dave Sanner |
− | Artists: Alan Ackerman, [[Stieg Hedlund]], Dean Ruggles, Joe Stephenson, [[Craig Stitt]], Tom Tobey, Marte Thompson | + | :'''Art Directors''': Robert Steele, John Duggan |
− | Design: [[Jason Kuo]], Stieg Hedlund, Dave Sanner | + | :'''Artists''': Alan Ackerman, [[Stieg Hedlund]], Dean Ruggles, Joe Stephenson, [[Craig Stitt]], Tom Tobey, Marte Thompson |
− | Intro & Ending Artwork: Tony De Zuniga, Tom Tobey | + | :'''Design''': [[Jason Kuo]], Stieg Hedlund, Dave Sanner |
− | Music & Sound Effects: [[Howard Drossin]] | + | :'''Intro & Ending Artwork''': Tony De Zuniga, Tom Tobey |
− | Boss Programming: Robert Morgan | + | :'''Music & Sound Effects''': [[Howard Drossin]] |
− | Lead Tester: Rey Alferez | + | :'''Boss Programming''': Robert Morgan |
− | Testers: Timothy Spengler, Todd Slepian, Mike Benton, Nelson Chiu, Alfred Dutton, Steve Fallas, Richie Hideshima, Michael Ironside, Dylan Manger, David Paniagua, Sean Potter, Jeff Sanders, Stan Weaver, Michael Wu | + | :'''Lead Tester''': Rey Alferez |
− | Programming & Technical Thanks: Scott Chandler, Jason Plumb, [[Mark Cerny]] | + | :'''Testers''': Timothy Spengler, Todd Slepian, Mike Benton, Nelson Chiu, Alfred Dutton, Steve Fallas, Richie Hideshima, Michael Ironside, Dylan Manger, David Paniagua, Sean Potter, Jeff Sanders, Stan Weaver, Michael Wu |
− | Special Thanks: [[Roger Hector]], Sheri Hockaday, Emi Kawamura, Sue Ortlip, Paul Sears, Dean Lester, Michael Kosaka, Hoyt Ng | + | :'''Programming & Technical Thanks''': Scott Chandler, Jason Plumb, [[Mark Cerny]] |
− | Created by: [[Sega Technical Institute]] | + | :'''Special Thanks''': [[Roger Hector]], Sheri Hockaday, Emi Kawamura, Sue Ortlip, Paul Sears, Dean Lester, Michael Kosaka, Hoyt Ng |
− | Presented By: [[Sega]] & Sega of America | + | :'''Created by''': [[Sega Technical Institute]] |
− | + | :'''Presented By''': [[Sega]] & Sega of America | |
+ | }} | ||
==Manuals== | ==Manuals== | ||
* {{file|theooze md jp manual.cbr|JP Manual}} | * {{file|theooze md jp manual.cbr|JP Manual}} | ||
− | == | + | ==Physical Scans== |
+ | {{ratings | ||
+ | | egm=39 | ||
+ | | gameplayers=64 | ||
+ | | joypad=70 | ||
+ | | playerone=82 | ||
+ | }} | ||
<gallery> | <gallery> | ||
Image:Theooze md us cover.jpg|US cover | Image:Theooze md us cover.jpg|US cover |
Revision as of 12:25, 25 October 2010
The Ooze |
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System(s): Sega Mega Drive/Genesis |
Publisher: Sega & Sega of America |
Developer: Sega Technical Institute |
Sound driver: GEMS |
Genre: Action |
The Ooze is a Sega Mega Drive/Genesis game created by STI in 1995.
The Ooze is based on an algorithmically-generated cellular automaton. As such, the main character can be split apart and reformed like a viscous liquid. The gameplay is reminiscent of the Bitmap Brothers' game The Chaos Engine (called Soldiers of Fortune in the US). The art style evokes a cartoony (necessitated by the constraints of the medium) H.R. Giger. The story recalls The Toxic Avenger. The development team included people who later worked for Blizzard North on Diablo and Diablo II, including designer Stieg Hedlund. Some of the programming was fairly advanced for a 16-bit system; for example, the speed powerup effect was actually created by decreasing the viscosity of the character.
The game takes place from an overhead view. The main character is a puddle of ooze with a head. He can move around and has two attacks. One is stretching out a steerable psuedopod of ooze whose length is only limited by how much ooze he currently has to attack (), and it can also be guided around with the control pad. He can also spit gobs of ooze (), although this takes off a bit of his puddle. Enemy attacks can cut off a bit of the ooze, and the player will die either if his puddle of ooze is reduced to a very small amount or if his head is attacked directly.
The game's status as a cult classic is confirmed by its inclusion in the Japanese version of Sonic Mega Collection and in all versions of Sonic Mega Collection Plus. It is unlockable in two ways: In the Xbox and PlayStation 2 version, it can be unlocked if you have a Sonic Heroes save. In all versions, it can be unlocked by playing any game on the disk for 30 hours.
Production Credits
- Producer: Michael Wallis
- Concept & Lead Programmer: Dave Sanner
- Art Directors: Robert Steele, John Duggan
- Artists: Alan Ackerman, Stieg Hedlund, Dean Ruggles, Joe Stephenson, Craig Stitt, Tom Tobey, Marte Thompson
- Design: Jason Kuo, Stieg Hedlund, Dave Sanner
- Intro & Ending Artwork: Tony De Zuniga, Tom Tobey
- Music & Sound Effects: Howard Drossin
- Boss Programming: Robert Morgan
- Lead Tester: Rey Alferez
- Testers: Timothy Spengler, Todd Slepian, Mike Benton, Nelson Chiu, Alfred Dutton, Steve Fallas, Richie Hideshima, Michael Ironside, Dylan Manger, David Paniagua, Sean Potter, Jeff Sanders, Stan Weaver, Michael Wu
- Programming & Technical Thanks: Scott Chandler, Jason Plumb, Mark Cerny
- Special Thanks: Roger Hector, Sheri Hockaday, Emi Kawamura, Sue Ortlip, Paul Sears, Dean Lester, Michael Kosaka, Hoyt Ng
- Created by: Sega Technical Institute
- Presented By: Sega & Sega of America
Manuals
Physical Scans
Sega Retro Average | ||||
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{{|L}} | N/A |
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Based on 0 reviews |