Difference between revisions of "Aero the Acro-Bat 2"

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Revision as of 12:41, 8 June 2016

n/a

AtA2 Title.png

Aero the Acro-Bat 2
System(s): Sega Mega Drive
Publisher: Sunsoft
Developer:
Sound driver: GEMS
Genre: Action

















Number of players: 1
Release Date RRP Code

This short article is in need of work. You can help Sega Retro by adding to it.


Aero the Acro-Bat 2 is the sequel to Aero the Acro-Bat, and was released for the Sega Mega Drive and Super Nintendo in 1994. The SNES version was released for the Wii's Virtual Console service in 2010. Like its prequel, the game follows the adventures of Aero, a bat tasked with saving the world from Edgar Ektor.

There are several improvements over the original game, such as more moves, cutscenes that progress the game's story in between each world, and a password system that allows progress in the game to be saved.

Story

The story starts directly after the events of the original game, where Aero had knocked Edgar Ektor off of a tower. After knocking him off, Aero leaves to explore Ektor's museum, finding a mirror which brings him to an ancient castle. Meanwhile, Ektor's henchman Zero manages to save him before he hits the ground, and tells Zero to prepare a 'Plan B'.

Gameplay

The game is split into 8 worlds, all of them except for the final world with three 'acts' each. The goal of each level is to find the exit at the end of every act, defeating enemies and collecting power-ups along the way.

Aero keeps his drill jump from the original game, an ability that can be aimed either diagonally up or down to reach enemies and platforms. New to this game is the added ability to aim the drill jump straight down, allowing Aero to attack enemies directly below him. Food can be collected for extra points, and stars can be thrown at enemies to defeat them, much like the original game. There are also four hidden letters in each act that spell the word 'Aero'. Finding all four letters will unlock a cup switching game at the end of the act where an extra life can be earned.

The game is split into eight worlds, each with three 'acts' each. There are three boss fights in the game, two of them at the end of certain worlds, and the third and final fight at the end of the final level.

Controls

A: Throw stars
B: Jump
C: Look
Up+B: Drill jump diagonally up
Down+B: Drill jump diagonally down
C while in the air: Drill jump directly downwards

Production credits

Created by: David Siller
Produced by: David Siller
Directed by: Nigel Cook, Carl Wade
Design by: Nigel Cook
Team Leader: Carl Wade
Programmers: Carl Wade, Richard Cowie
Additional Programming: Iguana UK
Project Manager: Jay Moon
Creative Director: Nigel Cook
Art Director: Matt Stubbington
Technical Director: Craig Galley
Executive Producer: Jeff Spangenberg
Lead Artists: Jonathan Casco, Michael McCallion
Artists: Adrian Ludley, Gregg Hargrove, Patrick Thomas, Adam McCarthy
Additional Art: William B. Yeatts, Matt Stubbington
Music Coordinators: Jay Moon, Darrin Stubbington
Music and Sound Effects: Fox Productions
Sunsoft Art Director: Mario Zavala
Technical Manager: Al Artus
Consumer Product Manager: Steve Gehrke
Marketing Director: Karen Shadley
Chairman: Masami Maeda
Vice Chairman: Tad Shimamoto
Director Sunsoft Japan: Kiharu Yoshida
International Coordinator: Kenji Yoshioka
Game Test Manager: Sam Patel
Game Testing: Mike Spangenberg, Steve Rizor, Daniel Rizor, Ryan Siller, Matthew Ross, Dan MacArthur, Steve Gehrke, René Boutin, Justin Siller
Game Manual: Alison Quirion
Executive Assistant: Nanette Hyssong
Customer Service and Credit: Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster
Sunsoft Thanks To: Bruce Reilly, Cathy Juby, Toko Okano, Darin Horgan, John Davis, Karen Lillie, Sherry Ross, Akito Takeuchi, Kazuaki Gotou, Masato Kawai
Very Special Thanks: Debra Siller
In Memory Of: Ayrton Senna
Iguana Thanks To: Stephen Broumley, Pete Suarez, Beth Spangenberg, Tammy Mullins, Jane Notgrass, John Lowe

Promotional material

Physical scans

Sega Retro Average 
Publication Score Source
78
90
70
78
79 №35, p82/83[1]
60 №3, p98
76 №21, p90/91
67 №50, p62
Sega Mega Drive
75
Based on
8 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
80
[2]
Cool Gamer (RU)
50
[3]
Electronic Games (1992-1995) (US) NTSC-U
75
[4]
Electronic Gaming Monthly (US) NTSC-U
78
[5]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[6]
Entsiklopediya luchshikh igr Sega. Vypusk 5 (RU)
90
[7]
GameFan (US) NTSC-U
90
[8]
Game Players (US) NTSC-U
70
[9]
GamePro (US) NTSC-U
83
[10]
MAN!AC (DE) PAL
78
[11]
Mega Fun (DE) PAL
79
[12]
Mean Machines Sega (UK)
79
[1]
Next Generation (US) NTSC-U
50
[13]
Play Time (DE) PAL
77
[14]
Sega Magazin (DE)
81
[15]
Sega Magazine (UK) PAL
76
[16]
Sega Pro (UK) PAL
67
[17]
Sega Megazone (AU)
65
[18]
Tricks 16 bit (RU)
79
[19]
Sega Mega Drive
74
Based on
19 reviews

Aero the Acro-Bat 2

Mega Drive, US
AtA2 MD US Box.jpg
Cover
AtA2 MD US Cart.jpg
Cart
Mega Drive, EU
AtA2 MD EU Box.jpg
Cover
AtAB2 MD EU Cart.jpg
Cart
Mega Drive, AU
AtA2 MD AU Box.jpg
Cover
AtA2 MD AU Cart Top.jpg
AtA2 MD AU Cart.jpg
Cart

References