Difference between revisions of "Pitfall: The Mayan Adventure"

From Sega Retro

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| mcd_date_us=1995
 
| mcd_date_us=1995
 
| mcd_code_us=T-130025
 
| mcd_code_us=T-130025
 +
| mcd_rrp_us=59.95{{fileref|GamePro US 068.pdf|page=54}}
 
| mcd_date_eu=1995
 
| mcd_date_eu=1995
 
| mcd_code_eu=T-130025-50
 
| mcd_code_eu=T-130025-50

Revision as of 04:49, 2 July 2016

n/a

PitfalltMA Title.png

Pitfall: The Mayan Adventure
System(s): Sega Mega Drive, Sega Mega-CD, Sega 32X, Virtual Console
Publisher: Activision
Developer:
Genre: Action

















Release Date RRP Code
Sega Mega-CD
US
$59.9559.95[1] T-130025
Sega Mega-CD
EU
T-130025-50
Sega 32X
US
$59.9559.95[2] T-13001B
Wii Virtual Console
JP
600pts600
Wii Virtual Console
US
800pts800
Wii Virtual Console
EU
800pts800

Pitfall: The Mayan Adventure is a platform game developed and published by Activision in 1994. It is part of the Pitfall series, and is notable for being one of the few games to be released on both the Sega 32X and Sega Mega-CD Sega Mega Drive add-ons, as well as being a stand-alone title for the standard Mega Drive system. It was also released for the Atari Jaguar, Super Nintendo, Windows and more recently the Game Boy Advance. The Mega Drive version has since been released on the Wii's Virtual Console service.

In the game the player controls Pitfall Harry Jr., the son of the hero from the first game(s) who must rescue his father. The original Atari 2600 Pitfall! game is also hidden and can be played.

The game was highly praised for its detailed graphics and smooth animations, similar to Disney's Aladdin. Though the 32X version of the game has a larger color palette, it is let down by slower framerates (despite the systems superior processing power, hinting that this version was rushed out and/or not carefully programmed). The Mega-CD version, as well as including a CD audio soundtrack, contains full motion video sequences and extra stages. Compared to the 32X version, it runs stable. The SNES version has brighter, more balanced color palette, but technical issues such as slowdown, missing animations etc. The "definitive" version is a tie between the Mega-CD, Jaguar and PC version.

One weird thing is that the Nordic rental version had different artwork. The hero is almost the same but under him you'll see two crocodiles.

Gameplay

Controls can be configured. The game supports the 6 button controller. A shoots the selected weapon, B jumps and C is for a physical attack. X, Y and Z can be used to access rocks, boomerang or smart bomb respectively. On a 3 button controller,  START  cycles through available weapons. Holding  START  pressed for some time pauses the game. Pushing Down and B together makes Harry Jr. crawl. Levers are used by pushing Up.

All stages contain a magnitude of secrets to collect, including hidden letters that for the word "Pitfall".

Extra stages

  • The extra stages in the Sega Mega-CD version are located after the nightime jungle stage. They were meshed into the game and don't require any special method the be accessed. These stages mainly reuse graphics instead of having newly drawn ones. Difficulty wise, they compare to the end game stages of the regular version.

Production credits

Mega Drive version

In-game credits

Producers: Nathalie Deschatres, John Spinale
Programmed by: George Allan
Lead Designer: John Spinale
Level Design: Scott Krager, David Pavoni, John Spinale
Additional Design:Nathalie Deschatres, Tin Guerrero, Sean Vesce
Associate Producer: Kelly W Rogers
Production Assistant: Sean Vesce
Background Art: Lin Shen, Tim May
Additional Tile Art: Scott Krager
Animation and Rendering: Danny Matson
Additional Rendering: Evelyn Hom, Kara Blohm
Art Processing: Thomas Lamb, Christopher Smith
Quality Assurance Director: Jon Doellstedt
Lead Tester: Tin Guerrero
Game Testers: Chuck Bonini, Brian Clarke, Michael Dunn, Andrew Held, Abe Heward, Dan Kamins, Seiken Nakama, Matt Pekarek, Chris Pike, Kenny Ramirez, Mike Schneider, Christopher Smith, Dustin Sorenson, Rawson Law Stovall
Additional Testing by: Lobotomy Software Inc, Gametest
Development Tools: George Allan, Dan Chang

Background Conversion by Cygnus Multimedia

Les Pardew, Ruth Stahnke, Sharon Cunningham, Robert Swindlehurst, Winter Jenssen
Color Coordination: Lin Shen

Original Animation by Kroyer Films

Director: Bill Kroyer
Supervising Art Director: Sue Kroyer
Animators: Joe McDonough, Charles Harvey, Jaqueline Corley, Jeff Johnson, Roger Vizard, Thomas Decker
Effects Animators: Sari Gennis, Kathleen Quaife Hodge, Brett Hisey
Assistant Animators: Jan Naylor, Ricardo Echevarria, Bob Miller
Color Stylist: Christopher Naylor, Leslie Hinton
Layout Supervisor: Anthony Christov
Background Printer and Box Illustrator: Nadia Staroselska
Character Designs: David Boudreau
Additional Animation: Shane Zalvin, Wendy Perdue, Chris Sauve, Sue Zytka, Mark Pudleiner
Production Managers: Jan Naylor, Steve Kellener
Production Assistants: Josh Williams, Brian Masters

Animation Processing by Freestyle
Animation Rendering by Karen Johnson Productions

Producer: Denise Roberts McKee
Art Director: Karen Johnson
Pixel Retouch Artists: Robert Churchill, Paul E Nunn, Mary Kay Omelina

Original Music and Sound Effects by Soundelux Media Labs
Music and Sound Effects Conversion by Krisalis

Audio by: Matt Furniss
Music Driver by: S Hollingworth
Special Thanks to: The Atari 2600, Esther the Squish, David Crane, Ritchie Brannan, Ashley Bennet, Gordon and Others, Peter Doctorow, Jefferson Eliot, Garry B Frank, Alan Gershenfeld, Brian Kelly, Tom Ketola, Robert Kotick, Howard Marks, The Mayan Civilization, Jim Mitchell, Tom Sloper, Trish Wright, And the Fellas Down South

US manual credits

Manual Copy: Scott Krager and David Pavoni
Package Illustrator: Nadia Staroselska
Package Design: Ron Graening
Documentation Manager: Michael Rivera
Manual Writer/Editor: Veronica Milito
Special Thanks to: Mary, The Pizza Delivery Guy, Ralph the Goldfish (RIP), Michael Schwartz, Snoopy the Dwarf Hamster

Mega-CD version

In-game credits

Producers: Nathalie Deschatres, John Spinale
Associate Producer: Kelly W Rogers
Genesis Code by George Allan
CD Conversion by: Tom McWilliams, George Allan
Lead Designer: John Spinale
Level Design: Tin Guerrero, Scott Krager, David Pavoni, John Spinale
Additional Design: Nathalie Deschatres, Sean Vesce
Production Coordinators: Tin Guerrero, Scott Krager
Production Assistant: Rawson Law Stovall
Background Art: Lin Shen, Tim May
Additional Tile Art: Scott Krager
Animation and Rendering: Danny Matson
Additional Rendering: Evelyn Hom, Kara Blohm
Art Processing: Thomas Lamb, Christopher Smith
Quality Assurance Director: Jon Doellstedt
Lead Tester: Andrew Held
Game Testers: Chuck Bonini, Brian Clarke, Matthew Gibbs, Abe Heward, Kenny Ramirez, Mike Schneider, Dustin Sorenson, Mike Turner
Additional Testing by: Tyron Chookolingo, Sean Espinoza, Danny Lee, Doug Pearson, Lance Powell, David White, Sung Hoon Yoo, Gametest
Development Tools: George Allan, Dan Chang, PsyQ, Rob Northern Computing

Background Conversion by Cygnus Multimedia

Les Pardew, Ruth Stahnke, Sharon Cunningham, Robert Swindlehurst, Winter Jenssen
Color Coordination: Lin Shen

Original Animation by Kroyer Films

Director: Bill Kroyer
Supervising Art Director: Sue Kroyer
Animators: Joe Mcdonough, Charles Harvey, Jaqueline Corley, Jeff Johnson, Roger Vizard, Thomas Decker
Effects Animators: Sari Gennis, Kathleen Quaife Hodge, Brett Hisey
Assistant Animators: Jan Naylor, Ricardo Echevarria, Bob Miller
Color Stylist: Christopher Naylor, Leslie Hinton
Layout Supervisor: Anthony Cristov
Background Painter: Nadia Staroselska
Character Designs: David Boudreau
Additional Animation: Shane Zalvin, Wendy Perdue, Chris Sauve, Sue Zytka, Mark Pudleiner
Production Managers: Jan Naylor, Steve Kellener
Production Assistants: Josh Williams, Brian Masters

Animation Processing by Freestyle
Animation Rendering by Karen Johnson Productions

Producer: Denise Roberts Mckee
Art Director: Karen Johnson
Pixel Retouch Artists: Robert Churchill, Paul E. Nunn, Mary Kay Omelina

Original Music and Sound Effects by Soundelux Media Labs

Soundtrack Produced by: Scott Martin Gershin, Kelly Walker Rogers
Composers: Lee Scott, Robert Higgins, David Kneupper
Sound Design: Michael Reagan, Caron Weidner

FM SFX Provided by Krisalis

FM SFX: Matt Furniss
FM Driver by: S. Hollingworth

Special Thanks to: The Atari 2600, Beam Software, Esther The Squish, David Crane, Peter Doctorow, Jefferson Eliot, Mary Eubank, Garry B. Frank, Alan Gershenfeld, Cindy Gershin, My Hamster, Brian Kelly, Tom Ketola, Renee MK, Robert Kotick, Ali Lexa, Mike Livesay, Howard Marks, The Mayan Civilization, Jim Mitchell, Tonnie Rogers, Sol Rosenberg, Tom Sloper, Michael Schwartz, Chuck Workman and the Fellas down south

US manual credits

Manual Copy: Scott Krager and David Pavoni
Package Illustration: TDC Group
Package Design: Ron Graening
Documentation Manager: Michael Rivera
Manual Writer/Editor: Veronica Milito
Soundtrack created and mixed at Soundelux Media Labs
Sound Effects Conversion by Krisalis

32X version

In-game credits

Consulting Producers: Nathalie Deschatres, John Spinale
Associate Producer: Kelly W Rogers
Production Coordinators: Tin Guerrero, Scott Krager
Original Genesis Programming: George Allan
Original Sega CD Programming: Tom McWilliams, George Allan
32X Conversion: Zombie Virtual Reality Entertainment, Big Bang Software
32X Programmers: Robert Champagne, Chris Phillips
Lead Designer: John Spinale
Level Design: Tin Guerrero, Scott Krager, David Pavoni, John Spinale
Additional Design:Nathalie Deschatres, Sean Vesce
Quality Assurance Director: Jon Doellstedt
Quality Assurance Manager: David Arnspiger
Lead Tester: Rawson Stovall
Game Testers: Chuck Bonini, Abe Heward, Roy Houlette, Douglas Jacobs, Lucas Johnson Yahraus, David King, David Meyers, Kenny Ramirez, Mike Schneider
Development Tools: George Allan, Dan Chang, Psyq, Rob Northern Computing, Snasm
Package Design: Ron Graening
Documentation Manager: Michael Rivera
Copywriter: Veronica Milito
Manual Layout: Sylvia Orzel
256 Color Art:

Art Director: Danny Matson

Animation Rendering By Karen Johnson Productions

Producer: Denise Roberts McKee
Art Director: Karen Johnson, Mary Kay Omelina
Pixel Retouch Artists: Lance Dobersek, Paul E Nunn, Mary Kay Omelina

Background Conversion By Cygnus Multimedia

Manager: Ruth Stahnke
Sub Manager: Tylor Lybbert
Artists: Paul Bangerter, Kari Christensen, Carson Davidson, Matt Davis, Mary Gurr, Sterling Hirsch, Kathleen Lowe, Murphy Michaels, Eric Nunamaker, Jason Price, Brad Swindlehurst, Alan Twe, Ryan Wood

Original Art:

Background Art: Lin Shen, Tim May
Additional Tile Art: Scott Krager
Animation and Rendering: Danny Matson

Background Conversion By Cygnus Multimedia
Original Animation By Kroyer Films

Director: Bill Kroyer
Supervising Art Director: Sue Kroyer

Animators: Joe McDonough, Charles Harvey, Jaqueline Corley, Jeff Johnson, Roger Vizard, Thomas Decker

Effects Animators: Sari Gennis, Kathleen Quaife Hodge, Brett Hisey
Assistant Animators: Jan Naylor, Richardo Echevarria, Bob Miller
Color Stylist: Christopher Naylor, Leslie Hinton
Layout Supervisor: Anthony Christov
Background Painter: Nadia Staroselska
Character Designs: David Boudreau
Additional Animation: Shane Zalvin, Wendy Perdue, Chris Sauve, Sue Zytka, Mark Pudleiner
Production Managers: Jan Naylor, Steve Kellener
Production Assistants: Josh Williams, Brian Masters

Animation Processing By Freestyle
Animation Rendering By Karen Johnson Productions
Original Music and Sound Effects By Soundelux Media Labs

Soundtrack Produced By: Scott Martin Gershin, Kelly Walker Rogers
Composers: Lee Scott, Robert Higgins, David Kneupper
Sound Design: Michael Regan, Craon Weidner

Sound Effects Conversion By Krisalis

FM SFX: Matt Furniss
FM Driver by: S Hollingworth

Special Thanks To: The Atari 2600, Ryan Ayanian, David Crane, Mary Eubank, Alan Gershenfeld, Lary Goldberg, Our Hamster, Eric Johnson, Brian Kelly, Robert Kotick, Maryanne Lataif, Mark Long, Howard Marks, The Mayan Civilization, Jim Mitchell,Tom Sloper, The Smashing Pumpkins, And the Fellas Down South

US manual credits

Manual Copy: Scott Krager and David Pavoni
Soundtrack designed and produced by Scott Gershin and Kelly Rogers
Soundtrack created and mixed at Soundelux Media Labs

Promotional material

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
89 №38
91 №157, p51[3]
74
89
81 №70
77
84 №7, p15
85 №37, p78/79[4]
88 №27, p48/49
89 №34, p50/51[5]
89 №27, p92-94[6]
92 №48, p90-93
89 №12, p88/89
91 №62, p50-52
89 №40, p74/75
86 №46, p10
88 №27
Sega Mega Drive
87
Based on
17 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
70
[7]
Cool Gamer (RU)
70
[8]
Computer & Video Games (UK)
91
[3]
Computer + Video Giochi (IT)
93
[9]
Digitiser (UK)
83
[10]
Electronic Games (1992-1995) (US) NTSC-U
100
[11]
Electronic Gaming Monthly (US) NTSC-U
70
[12]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
70
[13]
Entsiklopediya luchshikh igr Sega. Vypusk 4 (RU)
70
[14]
Freak (IL)
81
[15]
GameFan (US) NTSC-U
89
[16]
Game Players (US) NTSC-U
77
[17]
GamePro (US) NTSC-U
83
[18]
GamesMaster (UK) PAL
81
[19]
Gamestar (AU)
91
[20]
Games World: The Magazine (UK) PAL
84
[21]
Game Informer (US) NTSC-U
69
[22]
Hobby Consolas (ES)
90
[23]
Joypad (FR) PAL
85
[4]
MAN!AC (DE) PAL
78
[24]
Mega (UK) PAL
88
[25]
Mega Force (FR) PAL
89
[5]
Mega Fun (DE) PAL
85
[26]
Mean Machines Sega (UK) PAL
89
[6]
Player One (FR)
92
[27]
Play Time (DE) PAL
85
[28]
Sega Magazin (DE)
79
[29]
Sega Magazine (UK) PAL
89
[30]
Sega News (CZ)
73
[31]
Sega Power (UK) PAL
91
[32]
Sega Pro (UK) PAL
89
[33]
Sega Mega Drive Review (RU)
78
[34]
Sonic the Comic (UK) PAL
86
[35]
Todo Sega (ES)
89
[36]
Tricks 16 bit (RU)
89
[37]
Video Games (DE) PAL
86
[38]
VideoGames (US)
90
[39]
Sega Mega Drive
84
Based on
37 reviews

Pitfall: The Mayan Adventure

Mega Drive, US
PitfalltMA MD US Box.jpg
Cover
PitfalltMA MD US Cart.jpg
Cart
PitfalltMA MD US Manual.pdf
Manual
Mega Drive, EU
PtMA MD EU Box.jpg
Cover
PitfalltMA MD EU Cart.jpg
Cart
Mega Drive, BR
PitfalltMA MD BR Box.jpg
Cover
PitfalltMA MD BR cart.jpg
Cart

Mega-CD version

Sega Retro Average 
Publication Score Source
76
80
80 №41
40 №4, p93/94[40]
90 №52, p119[41]
90 №41, p57
Sega Mega-CD
76
Based on
6 reviews
Sega Retro Average 
Publication Version Score
Electronic Gaming Monthly (US) NTSC-U
76
[42]
Game Players (US) NTSC-U
80
[43]
GamePro (US) NTSC-U
88
[1]
Joypad (FR)
80
[44]
MAN!AC (DE) PAL
80
[45]
Mega Fun (DE)
85
[46]
Next Generation (US) NTSC-U
25
[40]
Player One (FR)
90
[41]
Play Time (DE)
85
[47]
Sega Pro (UK) PAL
90
[48]
Video Games (DE) PAL
86
[49]
VideoGames (US) NTSC-U
90
[50]
Sega Mega-CD
80
Based on
12 reviews

Pitfall: The Mayan Adventure

Mega-CD, US
PitfalltMA MCD US Box Back.jpgPitfalltMA MCD US Box Front.jpg
Cover
PitfalltMA MCD US Disc.jpg
Disc
Pitfall mcd us manual.pdf
Manual
Mega-CD, EU
PitfalltMA MCD EU Box Back.jpgPitfalltMA MCD EU Box Front.jpg
Cover
Pitfall MCD EU disc.jpg
Disc

32X version

Sega Retro Average 
Publication Score Source
66
71
Sega 32X
69
Based on
2 reviews
Sega Retro Average 
Publication Version Score
Electronic Gaming Monthly (US) NTSC-U
66
[51]
GameFan (US) NTSC-U
71
[52]
Game Players (US) NTSC-U
62
[53]
GamePro (US) NTSC-U
68
[2]
GamePro (UK)
81
[54]
Game Informer (US) NTSC-U
67
[55]
Next Generation (US)
50
[56]
Sega 32X
66
Based on
7 reviews

Pitfall: The Mayan Adventure

32X, US
Pitfall32XUSBack.jpgPitfalltMA 32X US Box Front.jpg
Cover
PtMA 32X US Cart.jpg
Cart
Pitfall32XUSManual.pdf
Manual

External links

References

  1. 1.0 1.1 File:GamePro US 068.pdf, page 54 Cite error: Invalid <ref> tag; name ":File:GamePro US 068.pdf_p54" defined multiple times with different content
  2. 2.0 2.1 2.2 File:GamePro US 076.pdf, page 68 Cite error: Invalid <ref> tag; name ":File:GamePro US 076.pdf_p68" defined multiple times with different content
  3. 3.0 3.1 File:CVG UK 157.pdf, page 51 Cite error: Invalid <ref> tag; name ":File:CVG UK 157.pdf_p51" defined multiple times with different content
  4. 4.0 4.1 File:Joypad FR 037.pdf, page 78 Cite error: Invalid <ref> tag; name ":File:Joypad FR 037.pdf_p78" defined multiple times with different content
  5. 5.0 5.1 File:MegaForce FR 34.pdf, page 50 Cite error: Invalid <ref> tag; name ":File:MegaForce FR 34.pdf_p50" defined multiple times with different content
  6. 6.0 6.1 File:MeanMachinesSega27UK.pdf, page 92 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega27UK.pdf_p92" defined multiple times with different content
  7. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 177
  8. Cool Gamer, "9" (RU; 2002-10-13), page 157
  9. Computer + Video Giochi, "Dicembre 1994" (IT; 1994-xx-xx), page 108
  10. Digitiser (UK) (1995-01-02)
  11. Electronic Games (1992-1995), "November 1994" (US; 1994-1x-xx), page 116
  12. Electronic Gaming Monthly, "November 1994" (US; 1994-xx-xx), page 42
  13. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 347
  14. Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 213
  15. Freak, "1/95" (IL; 1995-xx-xx), page 1
  16. GameFan, "Volume 2, Issue 12: December 1994" (US; 1994-xx-xx), page 26
  17. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 128
  18. GamePro, "November 1994" (US; 1994-xx-xx), page 82
  19. GamesMaster (UK) "Series 4, episode 8" (1994-11-08, 24:00) (+9:27)
  20. Gamestar, "February 1995" (AU; 1995-xx-xx), page 71
  21. Games World: The Magazine, "January 1995" (UK; 1994-11-xx), page 15
  22. Game Informer, "January 1995" (US; 199x-xx-xx), page 20
  23. Hobby Consolas, "Diciembre 1994" (ES; 1994-xx-xx), page 114
  24. MAN!AC, "12/94" (DE; 1994-11-09), page 73
  25. Mega, "December 1994" (UK; 1994-11-30), page 24
  26. Mega Fun, "01/95" (DE; 1994-12-21), page 36
  27. Player One, "Décembre 1994" (FR; 1994-1x-xx), page 90
  28. Play Time, "1/95" (DE; 1994-12-07), page 109
  29. Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 31
  30. Sega Magazine, "December 1994" (UK; 1994-11-15), page 88
  31. Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 24
  32. Sega Power, "January 1995" (UK; 1994-11-17), page 50
  33. Sega Pro, "January 1995" (UK; 1994-12-01), page 74
  34. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 113
  35. Sonic the Comic, "3rd March 1995" (UK; 1995-02-18), page 10
  36. Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 34
  37. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 21
  38. Video Games, "12/94" (DE; 1994-11-23), page 104
  39. VideoGames, "January 1995" (US; 199x-xx-xx), page 64
  40. 40.0 40.1 File:NextGeneration US 04.pdf, page 95 Cite error: Invalid <ref> tag; name ":File:NextGeneration US 04.pdf_p95" defined multiple times with different content
  41. 41.0 41.1 File:PlayerOne FR 052.pdf, page 119 Cite error: Invalid <ref> tag; name ":File:PlayerOne FR 052.pdf_p119" defined multiple times with different content
  42. Electronic Gaming Monthly, "February 1995" (US; 199x-xx-xx), page 34
  43. Game Players, "Vol. 8 No. 3 March 1995" (US; 1995-0x-xx), page 74
  44. Joypad, "Avril 1995" (FR; 1995-0x-xx), page 54
  45. MAN!AC, "05/95" (DE; 1995-04-12), page 47
  46. Mega Fun, "06/95" (DE; 1995-05-24), page 84
  47. Play Time, "7/95" (DE; 1995-06-07), page 108
  48. Sega Pro, "February 1995" (UK; 1994-12-29), page 57
  49. Video Games, "3/95" (DE; 1995-02-23), page 87
  50. VideoGames, "February 1995" (US; 1995-0x-xx), page 80
  51. Electronic Gaming Monthly, "October 1995" (US; 1995-xx-xx), page 38
  52. GameFan, "Volume 3, Issue 9: September 1995" (US; 1995-xx-xx), page 16
  53. Game Players, "Vol. 8 No. 10 October 1995" (US; 1995-xx-xx), page 46
  54. GamePro, "December 1995" (UK; 1995-10-28), page 29
  55. Game Informer, "October 1995" (US; 1995-xx-xx), page 51
  56. Next Generation, "October 1995" (US; 1995-09-19), page 118