Difference between revisions of "Sega Y Board"
From Sega Retro
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The '''Sega Y Board''' is an arcade system board released by [[Sega]] in 1988. Just like the [[X Board]] before it, the Y Board was known for its sprite manipulation capabilities. Unusually, the system uses no tile layers, so graphics are rendered using only sprites (a design taken by [[SNK]] for their Neo-Geo hardware in 1990). | The '''Sega Y Board''' is an arcade system board released by [[Sega]] in 1988. Just like the [[X Board]] before it, the Y Board was known for its sprite manipulation capabilities. Unusually, the system uses no tile layers, so graphics are rendered using only sprites (a design taken by [[SNK]] for their Neo-Geo hardware in 1990). | ||
− | ==Specifications== | + | ==Technical Specifications== |
* Main CPU: 3 x MC[[68000]] @ 12.5 MHz | * Main CPU: 3 x MC[[68000]] @ 12.5 MHz | ||
* Sound CPU: [[Z80]] @ 4 MHz | * Sound CPU: [[Z80]] @ 4 MHz | ||
* Sound chip: [[YM2151]] 4 MHz & SegaPCM @ 15.625 MHz | * Sound chip: [[YM2151]] 4 MHz & SegaPCM @ 15.625 MHz | ||
* Display [[resolution]]: 320 x 224 | * Display [[resolution]]: 320 x 224 | ||
− | * Board composition: CPU board | + | * Board composition: CPU board and video board |
* Hardware features: a sky gradient; a first sprite layer, which plugs into a full-screen rotation; a second sprite layer on top of them, which has priority; full sprite zooming and scaling on both sprite planes. | * Hardware features: a sky gradient; a first sprite layer, which plugs into a full-screen rotation; a second sprite layer on top of them, which has priority; full sprite zooming and scaling on both sprite planes. | ||
Revision as of 15:10, 6 December 2012
Sega Y Board | |||||
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Manufacturer: Sega | |||||
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The Sega Y Board is an arcade system board released by Sega in 1988. Just like the X Board before it, the Y Board was known for its sprite manipulation capabilities. Unusually, the system uses no tile layers, so graphics are rendered using only sprites (a design taken by SNK for their Neo-Geo hardware in 1990).
Technical Specifications
- Main CPU: 3 x MC68000 @ 12.5 MHz
- Sound CPU: Z80 @ 4 MHz
- Sound chip: YM2151 4 MHz & SegaPCM @ 15.625 MHz
- Display resolution: 320 x 224
- Board composition: CPU board and video board
- Hardware features: a sky gradient; a first sprite layer, which plugs into a full-screen rotation; a second sprite layer on top of them, which has priority; full sprite zooming and scaling on both sprite planes.
List of Games
- G-LOC Air Battle (1990)
- Galaxy Force (1988)
- Galaxy Force II (1988)
- Power Drift (1988)
- R360 G-LOC Air Battle (1990)
- Rail Chase (1991)
- Strike Fighter (1991)
Gallery
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