Difference between revisions of "Sega Mobile"

From Sega Retro

(that might work out better)
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===Sprint===
 
===Sprint===
 
*''[[Sega Monkey Ball]]'' (2002)
 
*''[[Sega Monkey Ball]]'' (2002)
*''[[Baku Baku Animal (J2ME)|Baku Baku Animal]]'' (2002)
+
*''[[Baku Baku Animal (mobile)|Baku Baku Animal]]'' (2002)
*''[[Flicky (J2ME)|Flicky]]'' (2002)
+
*''[[Flicky (mobile)|Flicky]]'' (2002)
*''[[Pengo (J2ME)|Pengo]]'' (2002)
+
*''[[Pengo (mobile)|Pengo]]'' (2002)
*''[[Puyo Puyo (J2ME)|Puyo Puyo]]'' (2002)
+
*''[[Puyo Puyo (mobile)|Puyo Puyo]]'' (2002)
 
*''[[Sega Fast Lane]]'' (2002)
 
*''[[Sega Fast Lane]]'' (2002)
 
*''[[Sega Pet TV]]'' (2002)
 
*''[[Sega Pet TV]]'' (2002)
Line 46: Line 46:
  
 
===Alltel===
 
===Alltel===
*''[[Flicky (J2ME)|Flicky]]'' (2002)
+
*''[[Flicky (mobile)|Flicky]]'' (2002)
*''[[Pengo (J2ME)|Pengo]]'' (2002)
+
*''[[Pengo (mobile)|Pengo]]'' (2002)
 
*''[[Sega Snowboarding]]'' (2002)
 
*''[[Sega Snowboarding]]'' (2002)
  
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*''[[Sega Fast Lane]]'' (2002)
 
*''[[Sega Fast Lane]]'' (2002)
 
*''[[Sega Monkey Ball]]'' (2002)
 
*''[[Sega Monkey Ball]]'' (2002)
*''[[Sega Soccer Slam (J2ME)|Sega Soccer Slam]]'' (2002)
+
*''[[Sega Soccer Slam (mobile)|Sega Soccer Slam]]'' (2002)
  
 
===BREW===
 
===BREW===
*''[[Pengo (J2ME)|Pengo]]'' (2002)
+
*''[[Pengo (mobile)|Pengo]]'' (2002)
*''[[Puyo Puyo (J2ME)|Puyo Puyo]]'' (2002)
+
*''[[Puyo Puyo (mobile)|Puyo Puyo]]'' (2002)
 
*''[[Sega Fast Lane]]'' (2002)
 
*''[[Sega Fast Lane]]'' (2002)
  
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{{multicol|
 
{{multicol|
 
*''[[AiAi's Fun House]]'' (2003)
 
*''[[AiAi's Fun House]]'' (2003)
*''[[Fantasy Zone (J2ME)|Fantasy Zone]]'' (2003)
+
*''[[Fantasy Zone (mobile)|Fantasy Zone]]'' (2003)
*''[[Depth Charge (J2ME)|Depth Charge]]'' (2003)
+
*''[[Depth Charge (mobile)|Depth Charge]]'' (2003)
 
*''[[Break the Eggs]]'' (2003)
 
*''[[Break the Eggs]]'' (2003)
 
*''[[Krazy Kings]]'' (2003)
 
*''[[Krazy Kings]]'' (2003)
Line 77: Line 77:
 
*''[[Space Spyder]]'' (2003)
 
*''[[Space Spyder]]'' (2003)
 
*''[[Alien Chaos]]'' (2003)
 
*''[[Alien Chaos]]'' (2003)
*''[[OutRun (J2ME)|OutRun]]'' (2003)
+
*''[[OutRun (mobile)|OutRun]]'' (2003)
 
*''[[Super Real Tennis]]'' (2004)
 
*''[[Super Real Tennis]]'' (2004)
*''[[Wonder Boy (J2ME)|Wonder Boy]]'' (2005)
+
*''[[Wonder Boy (mobile)|Wonder Boy]]'' (2005)
 
*''[[Virtua Tennis Mobile]]'' (2005)
 
*''[[Virtua Tennis Mobile]]'' (2005)
 
*''[[Sonic Jump]]'' (2005)
 
*''[[Sonic Jump]]'' (2005)
 
*''[[Home Run King 2]]'' (2005)
 
*''[[Home Run King 2]]'' (2005)
*''[[After Burner II (J2ME)|After Burner II]]'' (200x)
+
*''[[After Burner II (mobile)|After Burner II]]'' (200x)
 
*''[[Monkey Ball Bowling]]'' (200x)
 
*''[[Monkey Ball Bowling]]'' (200x)
 
*''[[Monkey Ball Mini Golf]]'' (200x)
 
*''[[Monkey Ball Mini Golf]]'' (200x)
 
*''[[Ollie King SK8R]]'' (200x)
 
*''[[Ollie King SK8R]]'' (200x)
*''[[Phantasy Star (J2ME)|Phantasy Star]]'' (200x)
+
*''[[Phantasy Star (mobile)|Phantasy Star]]'' (200x)
 
*''[[Real Billiards]]'' (200x)
 
*''[[Real Billiards]]'' (200x)
 
*''[[Sega Air Hockey]]'' (200x)
 
*''[[Sega Air Hockey]]'' (200x)
Line 93: Line 93:
 
*''[[Sonic Darts]]'' (200x)
 
*''[[Sonic Darts]]'' (200x)
 
*''[[Sonic Hearts]]'' (200x)
 
*''[[Sonic Hearts]]'' (200x)
*''[[Space Harrier (J2ME)|Space Harrier]]'' (200x)
+
*''[[Space Harrier (mobile)|Space Harrier]]'' (200x)
*''[[Super Monkey Ball 3D (J2ME)|Super Monkey Ball 3D]]'' (200x)
+
*''[[Super Monkey Ball 3D (mobile)|Super Monkey Ball 3D]]'' (200x)
*''[[The House of the Dead (J2ME)|The House of the Dead]]'' (200x)
+
*''[[The House of the Dead (mobile)|The House of the Dead]]'' (200x)
*''[[Vectorman (J2ME)|Vectorman]]'' (200x)
+
*''[[Vectorman (mobile)|Vectorman]]'' (200x)
*''[[Charlotte's Web (J2ME)|Charlotte's Web]]'' (200x)
+
*''[[Charlotte's Web (mobile)|Charlotte's Web]]'' (200x)
*''[[Golden Axe (J2ME)|Golden Axe]]'' (200x)
+
*''[[Golden Axe (mobile)|Golden Axe]]'' (200x)
*''[[Beijing 2008 (J2ME)|Beijing 2008]]'' (2008)
+
*''[[Beijing 2008 (mobile)|Beijing 2008]]'' (2008)
 
|cols=3}}
 
|cols=3}}
 +
 
==External links==
 
==External links==
 
*[http://web.archive.org/web/*/http://segamobile.com Website (archived)]
 
*[http://web.archive.org/web/*/http://segamobile.com Website (archived)]

Revision as of 16:14, 19 February 2017

Sega Mobile was a division established within Sega of America to tackle the then-emerging mobile video games market. It was founded in April 2002 and initially run by Ryoichi Shiratsuchi[1]. Sega Mobile was responsible for Sega's mobile content in North America - other regions of the world were handled differently.

Sega Mobile was established as part of an initial mobile "boom" in the early-2000s, as mobile phone and handheld PDA technology was accelerating at a rapid pace. Sega had already been catering for such a market in Japan, where at the time of this US branch's launch, was estimated to involve 2.5 million users subscribing to "wireless content"[1]. It was widely expected by industry analysts that similar growth would occur stateside, leading to a multi-billion dollar industry for Sega to take advantage of.

Sega Mobile was not the first venture into this market for Sega (a deal with Motorola was announced in June 2000 for their line of iDEN-enabled handsets), but it was the first concentrated effort to bring multiple games to multiple handheld platforms. Progress began in May 2002 after a deal was signed with US carrier Sprint[2], the first game being Sega Monkey Ball[3].

Sega Mobile added other carriers to its list towards the end of the year and into 2003, including Pocket PC[4], AT&T Wireless mMode[5], BREW[6] and Palm OS[7]. It later made a deal with publisher Handago to increase the number of distribution outlets[8].

Sega Mobile charged for its games, which were downloaded through 3G services. The bulk of Sega Mobile's software originated from Japan, though the US operation never matched the volume or diversity of titles available in that region. Products for Nokia's N-Gage platform, also released around this period, were not handled by Sega Mobile, with responsibilities instead going to the parent company.

Sega Mobile continued its operations throughout the decade, however accelerated change in the mobile market led to two dominant mobile platforms; iOS and Android. Sega Networks was established in 2012 to cater for this new smartphone market - Sega Mobile subsequently found itself without platforms to support, and so likely folded back into Sega of America.

Softography

Sprint

Pocket PC

Palm OS

Alltel

AT&T Wireless

BREW

Unknown

External links

References

Template:SoA