Difference between revisions of "SN Systems"
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− | {{sub-stub}}'''''{{PAGENAME}}''''' is a British company founded in 1988, in Bristol, by Andy Beveridge (former [[Realtime Games Software]] programmer{{fileref|TheOne UK 21.pdf|page=23}}) and Martin Day (a.k.a Spiny Norman). They started their career as video game developers in a British company known as [[The Assembly Line]] ('''''TAL''''') and were involved in writing games for the [[Commodore 64]], [[Atari ST]] and [[Amiga]] computers. '''''SN Systems''''' founders were disappointed at the development tools available at the time, so Martin Day{{fileref|TheOne UK 21.pdf|page=23}} in conjunction{{fileref|TheOne UK 08.pdf|page=28}}{{fileref|TheOne UK 20.pdf|page=85}}{{fileref|TheOne UK 20.pdf|page=86}} with Ian Oliver of [[Realtime Games Software]] and Andy Craven of '''''Vektor Grafix''''' developed a fast and more powerful system, the ''SNasm'' (stands for ''Spino Norman's Assembler''{{intref|Interview: Realtime Games Software (1989-08-12) by ST NEWS Disk Magazine}}), initially made for [[Atari ST]] and [[Amiga]]) which was licensed{{ref|https://web.archive.org/web/19970709123924fw_/http://www.snsys.com:80/snsys.htm}} to Ian Oliver's [[Cross Products]] (as ''SNasm'' required some modification for use with the [[Mega Drive]], such as the addition of interface hardware and support for the [[Zilog Z80]] processor, Ian Oliver hand-made the RAM board himself, adding these features and creating a new product, the [[SNASM68K]], while developing [[M1 Abrams Battle Tank]]). | + | {{sub-stub}}'''''{{PAGENAME}}''''' is a British company founded in 1988, in Bristol, by Andy Beveridge (former [[Realtime Games Software]] programmer{{fileref|TheOne UK 21.pdf|page=23}}) and Martin Day (a.k.a Spiny Norman). They started their career as video game developers in a British company known as [[The Assembly Line]] ('''''TAL''''') and were involved in writing games for the [[Commodore 64]], [[Atari ST]] and [[Amiga]] computers. '''''SN Systems''''' founders were disappointed at the development tools available at the time, so Martin Day{{fileref|TheOne UK 21.pdf|page=23}} in conjunction{{fileref|TheOne UK 08.pdf|page=28}}{{fileref|TheOne UK 20.pdf|page=85}}{{fileref|TheOne UK 20.pdf|page=86}} with Ian Oliver of [[Realtime Games Software]] and Andy Craven of '''''Vektor Grafix''''' (two of the UK’s leading computer games companies, both headquartered in the city of Leeds, in England, United Kingdom) developed a fast and more powerful system, the ''SNasm'' (stands for ''Spino Norman's Assembler''{{intref|Interview: Realtime Games Software (1989-08-12) by ST NEWS Disk Magazine}}), initially made for [[Atari ST]] and [[Amiga]]) which was licensed{{ref|https://web.archive.org/web/19970709123924fw_/http://www.snsys.com:80/snsys.htm}} to Ian Oliver's [[Cross Products]] (as ''SNasm'' required some modification for use with the [[Mega Drive]], such as the addition of interface hardware and support for the [[Zilog Z80]] processor, Ian Oliver hand-made the RAM board himself, adding these features and creating a new product, the [[SNASM68K]], while developing [[M1 Abrams Battle Tank]]). |
In 1993 the company launched, in a joint with [[Psygnosis]], the [[PSY-Q Development System]] line of products for various platforms, including the [[Sega Mega Drive]], [[Sega 32X]], [[Sega Mega-CD]], [[Sega Saturn]], [[Super NES]] and [[PlayStation]]. This second generation product included C source level stepping and breakpointing and was even faster than the original ''SNasm''. SN Systems was acquired by [[Sony]] in 2005, to provide tools for the [[PlayStation 3]], and future consoles but his association with the PlayStation line of consoles can be traced back to 1993 when [[Psygnosis]], at the time publishing '''SN Systems''' tools, was acquired by Sony Interactive Entertainment Inc. | In 1993 the company launched, in a joint with [[Psygnosis]], the [[PSY-Q Development System]] line of products for various platforms, including the [[Sega Mega Drive]], [[Sega 32X]], [[Sega Mega-CD]], [[Sega Saturn]], [[Super NES]] and [[PlayStation]]. This second generation product included C source level stepping and breakpointing and was even faster than the original ''SNasm''. SN Systems was acquired by [[Sony]] in 2005, to provide tools for the [[PlayStation 3]], and future consoles but his association with the PlayStation line of consoles can be traced back to 1993 when [[Psygnosis]], at the time publishing '''SN Systems''' tools, was acquired by Sony Interactive Entertainment Inc. |
Revision as of 05:49, 22 May 2018
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SN Systems is a British company founded in 1988, in Bristol, by Andy Beveridge (former Realtime Games Software programmer[1]) and Martin Day (a.k.a Spiny Norman). They started their career as video game developers in a British company known as The Assembly Line (TAL) and were involved in writing games for the Commodore 64, Atari ST and Amiga computers. SN Systems founders were disappointed at the development tools available at the time, so Martin Day[1] in conjunction[2][3][4] with Ian Oliver of Realtime Games Software and Andy Craven of Vektor Grafix (two of the UK’s leading computer games companies, both headquartered in the city of Leeds, in England, United Kingdom) developed a fast and more powerful system, the SNasm (stands for Spino Norman's Assembler[5]), initially made for Atari ST and Amiga) which was licensed[6] to Ian Oliver's Cross Products (as SNasm required some modification for use with the Mega Drive, such as the addition of interface hardware and support for the Zilog Z80 processor, Ian Oliver hand-made the RAM board himself, adding these features and creating a new product, the SNASM68K, while developing M1 Abrams Battle Tank).
In 1993 the company launched, in a joint with Psygnosis, the PSY-Q Development System line of products for various platforms, including the Sega Mega Drive, Sega 32X, Sega Mega-CD, Sega Saturn, Super NES and PlayStation. This second generation product included C source level stepping and breakpointing and was even faster than the original SNasm. SN Systems was acquired by Sony in 2005, to provide tools for the PlayStation 3, and future consoles but his association with the PlayStation line of consoles can be traced back to 1993 when Psygnosis, at the time publishing SN Systems tools, was acquired by Sony Interactive Entertainment Inc.