Difference between revisions of "Sparkster: Rocket Knight Adventures 2"
From Sega Retro
(→Moves) |
|||
Line 42: | Line 42: | ||
===Moves=== | ===Moves=== | ||
− | {| | + | {{InfoTable|imagewidths=100| |
− | + | {{InfoRow | |
− | | | + | | image=Sparkster blast.png |
− | |As a Rocket Knight, Sparkster gets to utilize some very cool equipment. The rocket pack on his back automatically charges up when it is not in use; it has two different "levels," enabling different moves with each. Players can see the amount of power the rocket pack has charged up at the top of the screen. It charges whenever you are not using it, and as I When your rocket pack is charged to its fullest, the rocket gauge will start blinking orange. Press {{C}} and any directional button to utilize the rocket blast for either level of charge. After using the rocket, it'll have to recharge to be able to be used again. Sparkster can go off in one of the eight directions, and cannot be controlled while rocketing. He can also rebound off walls, floors and some objects if there is enough momentum left. | + | | image2=Sparkster corkscrew.png |
− | + | | title= | |
− | | | + | | desc=As a Rocket Knight, Sparkster gets to utilize some very cool equipment. The rocket pack on his back automatically charges up when it is not in use; it has two different "levels," enabling different moves with each. Players can see the amount of power the rocket pack has charged up at the top of the screen. It charges whenever you are not using it, and as I When your rocket pack is charged to its fullest, the rocket gauge will start blinking orange. Press {{C}} and any directional button to utilize the rocket blast for either level of charge. After using the rocket, it'll have to recharge to be able to be used again. Sparkster can go off in one of the eight directions, and cannot be controlled while rocketing. He can also rebound off walls, floors and some objects if there is enough momentum left. |
− | |Similarly controlled by the use of the rocket gauge, by not pressing any directional button with {{C}}, Sparkster will perform a buzzsaw cut with his sword, harming any enemy it touches and breaking certain objects. The attack itself has poor range compared to the normal sword, but does hit twice. It also grants invincibility from almost all enemy attacks, with noteable exceptions such as the instant kill laser in stage 5 | + | }} |
− | + | {{InfoRow | |
− | | | + | | image=Sparkster buzzsaw.png |
− | |If the player finds a small circle with a flame in it, they can grab the power-up and use it to enable the flame sword. This version of the sword deals twice the damage as Sparkster's regular sword, but is lost when Sparkster takes any damage. | + | | title= |
− | + | | desc=Similarly controlled by the use of the rocket gauge, by not pressing any directional button with {{C}}, Sparkster will perform a buzzsaw cut with his sword, harming any enemy it touches and breaking certain objects. The attack itself has poor range compared to the normal sword, but does hit twice. It also grants invincibility from almost all enemy attacks, with noteable exceptions such as the instant kill laser in stage 5 | |
+ | }} | ||
+ | {{InfoRow | ||
+ | | image=Sparkster firesword.png | ||
+ | | title= | ||
+ | | desc=If the player finds a small circle with a flame in it, they can grab the power-up and use it to enable the flame sword. This version of the sword deals twice the damage as Sparkster's regular sword, but is lost when Sparkster takes any damage. | ||
+ | }} | ||
+ | }} | ||
===Items=== | ===Items=== |
Revision as of 21:40, 31 August 2018
Sparkster: Rocket Knight Adventures 2 | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||
Publisher: Konami | |||||||||||||||||||||||||||||||||||
Developer: Konami | |||||||||||||||||||||||||||||||||||
Sound driver: Konami/Vampire Killer | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Sparkster: Rocket Knight Adventures 2 (スパークスター ロケットナイトアドベンチャーズ2) is a 1994 platform game developed and published by Konami for the Sega Mega Drive. It is a sequel to Rocket Knight Adventures. Even though the intro screen refers to it as Sparkster: Rocket Knight Adventures 2, it was only referred to as Sparkster on the North American and European packaging.
The game stars an opossum named Sparkster who carries a sword and jetpack on a mission to stop King Gedol from taking over the Kingdom of Zephyrus and kidnapping Princess Cherry.
Contents
Story
After being rescued by Sparkster in the first game, the Kingdom of Zephyrus comes under attack once again. This time from the Gedol Empire which is led by King Gedol. In addition to this, Sparkster must also confront his rival, Axel Gear, who was sent by King Gedol to kidnap Princess Cherry, the cousin to Princess Sherry.
Gameplay
The game plays similar to its predecessor. The player can jump , attack with a sword , and use a rocket pack to fly short distances . The button layout can be configured. The projectile emitted from the sword has be removed. When running into walls when using a jetpack the player will rebound if there is enough momentum left. Unlike the first game, the jet pack meter charges quicker and automatically, leading to more opportunities to use the jetpack.
Collecting six secret swords will transform Sparkster into Gold Sparkster, a superpowered form Sparkster. Gold Sparksters attacks are stronger and the rocket pack charges faster. Transforming into Gold Sparkster is necessary to view the true ending.
Moves
Items
When Sparkster has collected 10 Blue Gems or a Red Gem (which count as 10 Blue Gems), the Item Roulette starts to play; at the top right-hand corner, players can see how many Gems they have collected and watch the Item Roulette spin. Then, once an item has been selected (entirely at random), the item is dropped from the sky, and Sparkster can pick it up like normal. Items received from the roulette disappear after a short time.
Blue Gem | |
---|---|
Used for collecting towards the Item Roulette | |
Red Gem | |
1x Red Gem = 10x Blue Gem. An instant Item Roulette play | |
Flame Orb | |
Puts Sparkster's sword aflame. All attacks are stronger | |
Rocket Pack | |
Touching these will automatically engage the rocket pack | |
Bomb | |
Causes damage. Each takes off one half of a Heart | |
Apple | |
Restores one Heart | |
Roast | |
Restores all Hearts | |
Sparkster Head | |
1-Up | |
Life Canister | |
Restores two and a half Hearts of giant mech's health (The Gedol Empire only) |
Levels
Level 1 - Kingdom of Zebulos | |
---|---|
Level 2 - The Golden Desert | |
Level 3 - The Flying Airship | |
Level 4 - The Gedol Empire | |
Level 5 - King Gedol's Realm | |
Level 6 - Castle Gedol | |
History
Legacy
A game known only as Sparkster was also released on the Super NES but is a different game, designed by a different staff, starring the same Sparkster character. Later a sequel just called Rocket Knight was released for the PlayStation Network, Xbox Live Arcade and PC.
Sonic the Comic included "Sparkster" comics strips, indeed based off Sparkster: Rocket Knight Adventures 2, with the hero going against King Gedol's plans. The single story arc was called "Last of the Rocket Knights!" (issue #53 to issue #58). It's one of the few comic strips in Sonic the Comic that is based off 3rd party game.
Trivia
Trivia sections are bad Try and incorporate this information into the main article. See the manual of style to find out why. |
- In a video from Sega Video Magazine in Japan, the beta form of the game is shown. The differences are that the title screen has a completely different tune, Sparkster's face icon is different, the forest (stage 1-3) theme plays in the beginning of the level, and some other sprites such as the diamonds are different.
- In each stage, the game sacrifces half a palette for for the the diamonds and Sparkster's icon, despite these also being covered by Sparksters palette. Perhaps this was done to avoid these change to gold after becoming Gold Sparkster. However, Gold Sparkster only makes a very brief appearance.
- This is perhaps the only game where a secret item is hidden in a skippable opening scene
Versions
Sparkster is not optimised for 50Hz PAL regions.
Production credits
- Planning: Lucky Jet
- Direct and Design: Tat
- Character Design: Y.T
- Design: Shiori S., Noboru Shirasu
- Special Thanks to: Furukawa, Keita Nose
- Main Programmer: Lord Unreal
- Super Programmer: Masanaka Takahashi
- Ultra Programmer: Hanaten Returns, Yasuo Tsurugai
- Sound Programmer: O.Kasai, Akiropito
- Sound Design: Chiruchiru Yamane, A.Yamaoka
- Package Design: M.Yoshihashi, Y.Nozawa
- Supervisor: Yutaka Haruki
- Producer: Tomikazu Kirita
- Special Thanks: All Konami Staff
Magazine articles
- Main article: Sparkster: Rocket Knight Adventures 2/Magazine articles.
Promotional material
also published in:
- Ultimate Future Games (UK) #1: "December 1994" (1994-11-01)[5]
- Computer & Video Games (UK) #157: "December 1994" (1994-11-15)[6]
- Ultimate Future Games (UK) #2: "January 1995" (1994-12-01)[7]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
78 | |
---|---|
Based on 29 reviews |
References
- ↑ File:SegaMagazine UK 11.pdf, page 80
- ↑ 2.0 2.1 2.2 File:CVG UK 156.pdf, page 78 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 156.pdf_p78" defined multiple times with different content - ↑ File:GamePlayers US 0710.pdf, page 10
- ↑ File:MAN!AC DE 1995-02.pdf, page 100
- ↑ Ultimate Future Games, "December 1994" (UK; 1994-11-01), page 132
- ↑ Computer & Video Games, "December 1994" (UK; 1994-11-15), page 148
- ↑ Ultimate Future Games, "January 1995" (UK; 1994-12-01), page 106
- ↑ File:BeepMD_JP_1994-10.pdf, page 19
- ↑ File:SSM_JP_19950901_1995-09.pdf, page 87
- ↑ 10.0 10.1 File:MeanMachinesSega25UK.pdf, page 78 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega25UK.pdf_p78" defined multiple times with different content - ↑ 11.0 11.1 File:PlayerOne FR 046.pdf, page 114 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 046.pdf_p114" defined multiple times with different content - ↑ 12.0 12.1 File:Supersonic FR 25.pdf, page 48 Cite error: Invalid
<ref>
tag; name ":File:Supersonic FR 25.pdf_p48" defined multiple times with different content - ↑ 13.0 13.1 File:VideoGames US 70.pdf, page 90 Cite error: Invalid
<ref>
tag; name ":File:VideoGames US 70.pdf_p90" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 195
- ↑ Beep! MegaDrive, "October 1994" (JP; 1994-09-08), page 19
- ↑ Consoles +, "Octobre 1994" (FR; 1994-xx-xx), page 124
- ↑ Electronic Games (1992-1995), "October 1994" (US; 1994-xx-xx), page 88
- ↑ Electronic Gaming Monthly, "October 1994" (US; 1994-xx-xx), page 42
- ↑ Famitsu, "1994-09-23" (JP; 1994-09-09), page 38
- ↑ Game Players, "Vol. 7 No. 11 November 1994" (US; 1994-1x-xx), page 136
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 100
- ↑ GamePro, "Oktober 1994" (DE; 1994-09-30), page 46
- ↑ Games World: The Magazine, "December 1994" (UK; 1994-10-28), page 15
- ↑ Joypad, "Octobre 1994" (FR; 1994-xx-xx), page 92
- ↑ MAN!AC, "11/94" (DE; 1994-10-12), page 71
- ↑ Mega Force, "Octobre 1994" (FR; 1994-xx-xx), page 96
- ↑ Mega Fun, "11/94" (DE; 1994-10-19), page 75
- ↑ Micro Kid's Multimédia, "Décembre 1994" (FR; 1994-1x-xx), page 72
- ↑ Play Time, "12/94" (DE; 1994-11-09), page 109
- ↑ Secret Service, "Listopad 1996" (PL; 1996-11-01), page 69
- ↑ Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 26
- ↑ Sega Power, "November 1994" (UK; 1994-09-29), page 48
- ↑ Sega Pro, "November 1994" (UK; 1994-10-06), page 64
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 50
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 25
- ↑ Video Games, "11/94" (DE; 1994-10-26), page 92
- Pages with reference errors
- 1 player games
- JP Mega Drive games
- All JP games
- US Mega Drive games
- All US games
- EU Mega Drive games
- All EU games
- DE Mega Drive games
- All DE games
- AU Mega Drive games
- All AU games
- KR Mega Drive games
- All KR games
- Mega Drive games
- 1994 Mega Drive games
- All 1994 games
- Mega Drive action games
- All action games
- Old content rating field
- Use romtable template
- All games
- Trivia section
- Credits without source
- Credits without reference
- GalleryPrintAd file defined
- Old-style rating (bemega)
- Use magref
- Old-style rating (bemega r)
- Old-style rating (consolesplus)
- Rating without PDF source
- Old-style rating (cvg)
- Old-style rating (famitsu)
- Old-style rating (gamesworld)
- Old-style rating (mms)
- Old-style rating (playerone)
- Old-style rating (segapower)
- Old-style rating (segapro)
- Old-style rating (supersonic)
- Old-style rating (videogamesus)
- Update ratings template
- 12 old ratings