Difference between revisions of "Klax"
From Sega Retro
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'''''Klax''''' (クラックス) is a pretty straight-forward puzzle game developed by the Tengen who licensed it from the Atari Games Corporation. Most remember it because of its edgy catch phrase, "It is the Nineties and there is time for Klax." | '''''Klax''''' (クラックス) is a pretty straight-forward puzzle game developed by the Tengen who licensed it from the Atari Games Corporation. Most remember it because of its edgy catch phrase, "It is the Nineties and there is time for Klax." | ||
− | Basically, you have to clear the blocks while the fall which is called a Klax when you line up three of the same color vertically, horizontally or diagonally. The main difference from most puzzle games is that you can see more then one of them as they fall end over end down a slope. They must be caught by a platform controlled by the player, and then placed where the player wants by pressing {{A}}, {{B}} or {{C}}, and to speed up their | + | Basically, you have to clear the blocks while the fall which is called a Klax when you line up three of the same color vertically, horizontally or diagonally. The main difference from most puzzle games is that you can see more then one of them as they fall end over end down a slope. They must be caught by a platform controlled by the player, and then placed where the player wants by pressing {{A}}, {{B}} or {{C}}, and to speed up their descent the player presses {{down}}. The player can only let three fall without being caught before they lose. This is kept track of by the drop meter. |
Oddly enough there is no music, only the sound effects of the blocks moving and falling. Even more interesting is that the Japanese version, which was distributed by [[Namco]], used a Namco custom sound driver which the US/EU version does not use. ''[[Marble Madness]]'' is also suspected to have this happen to it, however the Japanese version has not been dumped yet so there is no proof. | Oddly enough there is no music, only the sound effects of the blocks moving and falling. Even more interesting is that the Japanese version, which was distributed by [[Namco]], used a Namco custom sound driver which the US/EU version does not use. ''[[Marble Madness]]'' is also suspected to have this happen to it, however the Japanese version has not been dumped yet so there is no proof. | ||
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| region=EU | | region=EU | ||
| front=Klax MD EU Box.jpg | | front=Klax MD EU Box.jpg | ||
− | | cart= | + | | cart=Klax Cart MD EU.jpg |
− | | manual= | + | | manual=Klax Manual MD EU.jpg |
}}{{Scanbox | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive |
Revision as of 11:26, 1 July 2011
Klax |
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System(s): Sega Mega Drive/Genesis, Sega Game Gear, Sega Master System |
Publisher: Tengen, Namco (Japan) |
Developer: Atari |
Sound driver: Unknown (U/E), Namco custom (Japan) |
Genre: Puzzle, Action (JP MD box says both, Sega of Japan master list for MD version only says Puzzle) |
Number of players: 1-2 |
Klax (クラックス) is a pretty straight-forward puzzle game developed by the Tengen who licensed it from the Atari Games Corporation. Most remember it because of its edgy catch phrase, "It is the Nineties and there is time for Klax."
Basically, you have to clear the blocks while the fall which is called a Klax when you line up three of the same color vertically, horizontally or diagonally. The main difference from most puzzle games is that you can see more then one of them as they fall end over end down a slope. They must be caught by a platform controlled by the player, and then placed where the player wants by pressing , or , and to speed up their descent the player presses . The player can only let three fall without being caught before they lose. This is kept track of by the drop meter.
Oddly enough there is no music, only the sound effects of the blocks moving and falling. Even more interesting is that the Japanese version, which was distributed by Namco, used a Namco custom sound driver which the US/EU version does not use. Marble Madness is also suspected to have this happen to it, however the Japanese version has not been dumped yet so there is no proof.
To complete a wave you must get a certain amount of Klax's or meet a certain criteria.
Wave 1 - Get 3 Klax
Wave 2 - Get 5 Klax
Wave 3 - Get 3 diagonals
Contents
Hints
"A four in a row KLAX counts as 2 KLAX"
Physical Scans
Sega Retro Average | ||||
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{{|L}} | N/A |
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Based on 0 reviews |
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