Difference between revisions of "Super Puzzle Fighter II Turbo"
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Revision as of 06:44, 26 January 2019
Super Puzzle Fighter II Turbo | |||||||||||||||||||||||||
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System(s): Sega Saturn, Sega Dreamcast | |||||||||||||||||||||||||
Publisher: Capcom, Virgin Interactive (EU) | |||||||||||||||||||||||||
Developer: Capcom | |||||||||||||||||||||||||
Original system(s): Capcom CPS-2 | |||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (2 tracks) | |||||||||||||||||||||||||
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Dreamcast VGA Box, Visual Memory Unit | |||||||||||||||||||||||||
Genre: Puzzle | |||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Super Puzzle Fighter II Turbo, known as Super Puzzle Fighter II X (スーパーパズルファイターⅡX) in Japan, is a puzzle game similar to the likes of Tetris or Puyo Puyo, developed and published by Capcom. It was brought to the Sega Saturn in 1996.
Contents
Gameplay
Similar to other "falling piece" puzzle games, the aim of Super Puzzle Fighter II Turbo is to eliminate your opponent by filling their playfield with blocks (or gems, in this case). In order to achieve this, you must eliminate coloured gems on your side of the play area and produce combos when doing so.
Characters
Ryu | |
---|---|
Chun-Li | |
Sakura | |
Ken | |
Morrigan | |
Hsien-Ko | |
Donovan | |
Felicia | |
Akuma (Gouki) | |
Anita | |
Dan | |
Devilotte | |
Mei-Ling | |
History
Despite its name there was never a "Super Puzzle Fighter 1" - it is merely just a play on Capcom's earlier game, Super Street Fighter II Turbo. This being said, the game is actually influenced by Street Fighter Alpha and the Darkstalkers franchise, with most Street Fighter II characters missing. Though characters from both series appear in the game they are not controllable by the player, acting solely as avatars.
Versions
As well as a Saturn port, the game was brought to the Sega Dreamcast in 2001 for Capcom's Matching Service. This version was not released outside of Japan.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Super Puzzle Fighter II Turbo | Super Puzzle Fighter II Turbo |
English (US) | Super Puzzle Fighter II Turbo | Super Puzzle Fighter II Turbo |
Japanese | スーパーパズルファイターⅡX | Super Puzzle Fighter II X |
Production credits
Saturn version
- Game Design: Murasaki Umagoyasi, Spp Iorya
- Programmer: Knight Rider Giu, Cham Cho Choy, Shinchan, Eternal Sailor, Team Dirty Beret
- Scroll Design: Nissui, Iwai, Meiko.K, Saru, Akemi Hisoya, Ojiji, S.Kuwatch, Takky, Konsutantinkun, Hiro
- Character Design: Edayan, Goidanokei
- Object Design: Masarusan N, Ino, Aska
- Sound Design: Hiroaki "X68K" Kondo
- Sound Assist: Satoshi Ise
- Music Composer & Arrangement: Tatsuro- Suzuki, Isao Ave, Yuko Kadota, Syun Nishigaki, Setsuo Yamamoto, Anarchy "Takapon"
- Voice: Kae Araki, Tetsuya Iwanaga, Yuko Sasamoto, Yayoi Jinguji, Tomomichi Nishimura, Souichiro Hoshi, Osamu Hosoi, Yuko Miyamura
- Special Thanks: Shoei, Mucchi, Sakomizu, P2, Takuya Shiraiwa, Saki, Chiaki.S, Ohko!, Erik Suzuki, Matt Taylor
- Executive Producer: Noritaka Funamizu
- Producer: Saddy
- Theme Song of Sakura
- Vocal & Chorus: Sakura Kasugano (Yuko Sasamoto)
- Guitar: Hiroyuki Taneda
- Chorus: Akari Kaida
- Compose & Words: Tatsuro- Suzuki
- Arrange: Masato Koda
- Engineer: Koji Tsujii
- Assistant Engineer: Takashi Shinbori
- Special Thanks: Arts Vision, Idea Sound, Sol Studio
- Game Design: Spp Iorya, Kanetaka
- Character: Ryugo
- Programmer:
- System Main: Takayuki Umezu
- Object Trans: Shimitan
- Game Main: Kazuhiro Tsuchiya
- Player & Gem: Koji Hasunuma
- Select & Street Mode: Tsuyoshi Misawa
- Scroll: Tsutomu Terada
- Sound Design: Hiroaki "X68K" Kondo, Moe・T
- Music: Masato Koda, Tatsuro- Suzuki
- Marketer: Hironobu Takeshita, Kunio Funahara, Mayumi Ohta
- Special Thanks: Murasaki Umagoyasi, Masarusan N, Ino, Hiroko, Mucchi, Takashi Hashimoto, Yasuhiro Yanagi, S.Okamura, Hisashi Kuramoto, Syuichiro Chiboshi, Hideki Tada, Akihiro Kashimoto, And Capcom All Staff
- General Producer: Noritaka Funamizu
- Producer: Bamboo
- Presented by: Capcom
Dreamcast version (for Matching Service)
- Producer: Noritaka Funamizu, Yoshihiro Sudou
- Planner: Hideaki Itsuno, Buruma Kozy
- Programmer: Nobuaki Minomiya, Hisashi Kuramoto, Teruaki Hirokado, Kumiko Morita
- Scroll Design: Asae.N
- Sound: Hiroaki Kondo
- Music: Yuko Takehara Type-R
- Instruction Card Design: A.Iwasaki
- Network: Kaz Yunde, Kentaro Kaneko, Mineyuki Noda, Miss, Net Man, Shin., Jun Matsumoto
- Voice: Kae Araki, Tetsuya Iwanaga, Yuko Sasamoto, Yayoi Jinguji, Tomomichi Nishimura, Souichiro Hoshi, Osamu Hosoi, Yuko Miyamura
- Special Thanks: Wakana.N, Seg.Meg, Micchi.K, Takuji Mishima, and All Capcom Staff
- General Producer: Noritaka Funamizu, Yoshiki Okamoto
- Presented by: Capcom
Magazine articles
- Main article: Super Puzzle Fighter II Turbo/Magazine articles.
Promotional material
Physical scans
Saturn version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
78 | |
---|---|
Based on 19 reviews |
Dreamcast version
Sega Retro Average | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
74 | |
---|---|
Based on 3 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
451,781,568 | CD-ROM (EU) | T-7030H-50 V1.000 | ||||||||||
✔ |
|
455,770,560 | 1996-10-14 | CD-ROM (JP) | T-1213G V1.001 | |||||||||
? |
|
451,765,104 | CD-ROM (US) | T-1215H V1.001 |
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ 1.0 1.1 1.2 1.3 Computer & Video Games, "May 1997" (UK; 1997-04-11), page 80
- ↑ File:SPF2T_Saturn_JP_SSEnding.pdf
- ↑ 3.0 3.1 Mean Machines Sega, "March 1997" (UK; 1997-01-29), page 76
- ↑ 4.0 4.1 Saturn Power, "June 1997" (UK; 1997-xx-xx), page 70
- ↑ 5.0 5.1 Sega Saturn Magazine, "May 1997" (UK; 1997-04-12), page 64
- ↑ 6.0 6.1 Sega Saturn Magazine, "1996-21 (1996-12-13)" (JP; 1996-11-22), page 270
- ↑ 7.0 7.1 Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 12 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p12" defined multiple times with different content - ↑ Ação Games, "Março 1997" (BR; 1997-xx-xx), page 9
- ↑ Electronic Gaming Monthly, "February 1997" (US; 199x-xx-xx), page 57
- ↑ Famitsu, "1996-12-13" (JP; 1996-11-29), page 1
- ↑ GamePro, "May 1997" (US; 1997-xx-xx), page 97
- ↑ Level, "9/97" (TR; 1997-xx-xx), page 1
- ↑ MAN!AC, "02/97" (DE; 1997-01-08), page 55
- ↑ MAN!AC, "04/97" (DE; 1997-03-12), page 76
- ↑ Mega Fun, "03/97" (DE; 1997-02-05), page 89
- ↑ neXt Level, "März 1997" (DE; 1997-02-21), page 70
- ↑ Saturn Fan, "1996 No. 25" (JP; 1996-11-29), page 184
- ↑ Saturn Fan, "1997 No. 2" (JP; 1997-01-17), page 70
- ↑ Saturn+, "Issue 6" (UK; 1997-02-27), page 5
- ↑ Sega Magazin, "Juni 1997" (DE; 1997-05-14), page 67
- ↑ 21.0 21.1 Dorimaga, "2001-04 (2001-07-13)" (JP; 2001-06-22), page 32
- ↑ 22.0 22.1 Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Famitsu, "2001-07-13" (JP; 2001-06-29), page 30
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