Difference between revisions of "Aaahh!!! Real Monsters"
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Revision as of 13:45, 1 June 2019
Aaahh!!! Real Monsters | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive | ||||||||||||||||||||
Publisher: Viacom New Media | ||||||||||||||||||||
Developer: Realtime Associates | ||||||||||||||||||||
Licensor: Nickelodeon, Klasky/Csupo | ||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||
Genre: Action | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
| ||||||||||||||||||||
This short article is in need of work. You can help Sega Retro by adding to it.
Aaahh!!! Real Monsters is a platform game for the Sega Mega Drive based on the Aaahh!!! Real Monsters cartoon series.
Contents
Gameplay
You play as one of the three main characters from the series, and by holding and pressing during gameplay, the player is allowed to switch between Ickis, Krumm, and Oblina. Each character has a special move that allows the player progress through the game, and while holding press to perform the current character's special move. screams to scare enemies away, throws trash and jumps.
Characters
Levels
The City Dump | |
---|---|
The Human School | |
The Post Office | |
The Natural History Museum | |
The Mall | |
The Monster Hunter's House | |
Production credits
- Lead Programmer: Jim Schuler
- Assistant Programmer: David Keith Connelly
- Map Layout and Design: Kevin Chan
- Background Art: Ellen Drucker, Doran Fish
- Animators: Jeff Cook, Shelley Futch, Martine Gaudissart, Barbara Lipton, Perry Keiffer, Sean Platter, Laura Smith
- Additional Art: Jean Bergeson
- Music Composed by: Greg Turner
- Music Adapted for Genesis by: Eric Swanson
- Additional Music and Sound Effects: Dave Javelosa, Eric Swanson
- Producer for Realtime Associates: Jenny Sward
- Executive Producer for Realtime Associates: Dave Warhol
- Testers for Realtime Associates: Chad Bunch, Robert Lark, April Tyree
- Special Thanks to: Ed Higa and the SNES Team, Rick Chipeco, Thomas Peng, Ann Lediaev
- Executive Producer for Viacom New Media: Kenny Miller
- Publishing Producer for Viacom New Media: Matt Welton
- Associate Producer for Viacom New Media: Jackson Young
- Development Support Management for Viacom New Media: Scott Lawrence, John Podlasek, Baki Allen
- Game Design Specialist for Viacom New Media: Cliff Falls
- Lead Tester for Viacom New Media: Dave Gohman
- Testers for Viacom New Media: John Kelly, Jim Raff, Mike Lee, David Casso, Donald Hill
- Managing Producer for Nickelodeon: Donna Friedman
- Queens of Cool and Creative Consultants for Nickelodeon: Michele Jabloner, Cricket Stettinius
- Special Thanks: Janet Muldoon, Nick Animation, KLASKY/CSUPO
- Developed by: Realtime Associates, Inc.
- Marketing Director: Rebecca Randall
- Marketing Coordinator: Amy McPoland
- Special Thanks to: Nancy Blumenthal, Jim Breazeale, Alice Coleman, Michelle Jabloner, Juan Ortiz, Syma Sambar, Cricket Stettinius
- Manual Design: Katherine Lee, Beeline Group, Inc.
- Aaahh!!! Real Monsters is created by KLaSKY CSUPO Inc.
Magazine articles
- Main article: Aaahh!!! Real Monsters/Magazine articles.
Promotional material
Print advert in Mean Machines Sega (UK) #40: "February 1996" (1995-12-xx)
Print advert in Consoles + (FR) #49: "Décembre 1995" (1995-1x-xx)
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
71 | |
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Based on 17 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
2MB | 1995-09 | Cartridge (US/EU) |
References
- ↑ 1.0 1.1 1.2 1.3 Mean Machines Sega, "January 1996" (UK; 1995-11-xx), page 85 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega39UK.pdf_p85" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:MeanMachinesSega39UK.pdf_p85" defined multiple times with different content - ↑ File:AaahhRealMonsters MD US manual.pdf, page 24
- ↑ Hyper, "October 1995" (AU; 1995-xx-xx), page 52-53 (52)
- ↑ Player One, "Janvier 1996" (FR; 199x-xx-xx), page 92-93 (92)
- ↑ 5.0 5.1 Sega Magazin, "März 1996" (DE; 1996-02-14), page 82
- ↑ 1500 igr dlya Sega, "" (RU; 2001-xx-xx), page 186
- ↑ 576 KByte, "Október 1996" (HU; 1996-xx-xx), page 35
- ↑ Digitiser (UK) (1996-01-19)
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx)
- ↑ Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 95
- ↑ Hyper, "October 1995" (AU; 1995-xx-xx), page 52
- ↑ MAN!AC, "03/96" (DE; 1996-02-14), page 66
- ↑ Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 62
- ↑ Mega Fun, "02/96" (DE; 1996-01-24), page 87
- ↑ Player One, "Janvier 1996" (FR; 199x-xx-xx), page 92
- ↑ Sega Power, "March 1996" (UK; 1996-01-18), page 54
- ↑ Sega Pro, "December 1995" (UK; 1995-11-02), page 34
- ↑ Sega Megazone, "September 1995" (AU; 1995-0x-xx), page 32
- ↑ Sonic the Comic, "8 December 1995" (UK; 1995-11-25), page 10
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 7
Categories:
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