Difference between revisions of "Viewpoint"

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Revision as of 06:37, 2 June 2019

n/a

Viewpoint MDTitleScreen.png

Viewpoint
System(s): Sega Mega Drive
Publisher: Sammy
Developer:
Original system(s): NeoGeo
Developer(s) of original games: Sammy
Sound driver: SMPS Z80 (banked)
Genre: Shoot-'em-Up

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
US
T-24096

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Viewpoint is a 1992 shoot-'em-up by Sammy originally released for the Neo-Geo arcade hardware before being ported to a variety of consoles, including a USA exclusive port to the Sega Mega Drive in 1994. A Sega Saturn port was announced at E3 1995 by Electronic Arts[2] for release in (March[3]) 1996[4], but was cancelled.

Gameplay

The game takes place in a series of isometrically-projected corridors (as in Zaxxon) filled with enemies. The player can move around the screen freely using the directional pad. The direction the ship is facing affects the direction the ship will move. This means pressing Up will move up on the screen rather than forward across the field, but the screen will automatically scroll forward. B shoots a single shot but can be held down to charge the shot for a stronger attack. A and C fire a special bomb.

Three bombs are given for each life but can be regained by collecting "P" powerups scattered throughout levels. The HUD displays which bombs each player has; bombs are used from left to right. Red bombs release multiple lines of fire across the field. Green bombs release bomb-like bullets which home in to nearby enemies. Blue bombs create circular energy blasts on the ground, damaging anything that passes over them. The only other collectable powerup in the game is two sub-ships that fire along with the ship.

Production credits

Original Staff
  • Game Design: Nenko, Morii, Terasaka, Mokichi, Akahoushi, Run
  • Program: S.Kinjo, M.Tani
  • Sound: Sizlla, Masaki Kase, Megumi M.
  • Polygonizer: N.Yamaguchi
  • Graphic: Ashin, H.Takeuchi, Yuri Tomura, Maxma, Miyaki, Ken Katoku, Chirico
  • BG: H.T, K.Nishithuka
  • Special Thanks: Ueno, Nao Yuki, Wakker, Takano, S.Sato, Asc
Genesis Staff
  • Nexus Interact: Emuta, Chikako.K, M.Asakawa, Fukurou, Hyoh.A, Nashi, Kani
  • Genesis Producer: Kiyoshi Fujii

Magazine articles

Main article: Viewpoint/Magazine articles.

Promotional material

Logo-pdf.svg
Mega Drive print advert in EGM² (US) #1: "July 1994" (1994-07-19)
Logo-pdf.svg
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Mega Drive print advert in GamePro (US) #64: "November 1994" (1994-xx-xx)
also published in:
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Saturn print advert in Electronic Gaming Monthly (US) #77: "December 1995" (1995-xx-xx)
also published in:
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Physical scans

Sega Retro Average 
Publication Score Source
90 [10]
84
60 №4/95, p81[11]
60 [12]
85 №62, p72-73
Sega Mega Drive
76
Based on
5 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[13]
Consoles + (FR) NTSC-U
90
[14]
Computer + Video Giochi (IT)
85
[15]
Electronic Gaming Monthly (US) NTSC-U
70
[16]
GameFan (US) NTSC-U
84
[17]
GamePro (US) NTSC-U
60
[18]
Game Informer (US) NTSC-U
67
[19]
Joypad (FR)
85
[20]
MAN!AC (DE) NTSC-U
54
[21]
Mega Fun (DE) NTSC-U
60
[11]
Next Generation (US) NTSC-U
50
[22]
Sega Power (UK) NTSC-U
85
[23]
Tricks 16 bit (RU)
66
[24]
Video Games (DE) PAL
70
[25]
Sega Mega Drive
70
Based on
14 reviews

Viewpoint

Mega Drive, US
ViewPoint MD US Box Back.jpgNospine.pngViewPoint MD US Box.jpg
Cover
Viewpoint MD US Cart.jpg
Cart
Viewpoint md us manual.pdf
Manual

References

  1. Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 170
  2. Press release: 1995-05-10: Electronic Arts previews new Sega Saturn titles at Electronic Entertainment Expo
  3. Saturn+, "Easter/April 1996" (UK; 1996-03-07), page 10
  4. File:CVG UK 176.pdf, page 49
  5. EGM², "November 1994" (US; 1994-1x-xx), page 83
  6. Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 59
  7. Sega Visions, "December/January 1994/1995" (US; 1994-xx-xx), page 107
  8. GamePro, "January 1995" (US; 199x-xx-xx), page 37
  9. Tips & Tricks, "Volume III, Issue 1: January 1996" (US; 199x-xx-xx), page 20
  10. Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 94-95 (94)
  11. 11.0 11.1 File:MegaFun DE 1995-04.pdf, page 81 Cite error: Invalid <ref> tag; name ":File:MegaFun DE 1995-04.pdf_p81" defined multiple times with different content
  12. Next Generation, "March 1995" (US; 1995-02-21), page 102 (106)
  13. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 257
  14. Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 94
  15. Computer + Video Giochi, "Gennaio 1995" (IT; 199x-xx-xx), page 106
  16. Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 42
  17. GameFan, "Volume 2, Issue 12: December 1994" (US; 1994-xx-xx), page 26
  18. GamePro, "December 1994" (US; 1994-xx-xx), page 126
  19. Game Informer, "January 1995" (US; 199x-xx-xx), page 18
  20. Joypad, "Avril 1995" (FR; 1995-0x-xx), page 88
  21. MAN!AC, "02/95" (DE; 1995-01-11), page 40
  22. Next Generation, "March 1995" (US; 1995-02-21), page 104
  23. Sega Power, "January 1995" (UK; 1994-11-17), page 72
  24. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 217
  25. Video Games, "4/95" (DE; 1995-03-22), page 95


Viewpoint

Viewpoint MDTitleScreen.png

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Sega Mega Drive
Prototypes: 1994-07-22